def pushChatToObjectList(id,tid): '''推送私聊角色列表''' from app.chatServer.core.ChaterManager import ChaterManager from app.chatServer.core.ChaterLogManager import ChaterLogManager response=ChatToObjectListInfo1010_pb2.ChatToObjectListResponse() clog=ChaterLogManager().addChatLog(id) #获取聊天类 listid=clog.getFriends()#获取角色私聊对象id列表 if len(listid)<0: return player=ChaterManager().getChaterByCharacterId(id) # player=PlayersManager().getPlayerByID(id) if not player: #print "推送私聊角色列表时没有角色"+str(id) return #print "角色私聊角色列表发送给"+player.baseInfo.getNickName() playerid=player.getDynamicId() for cid in listid: player1=ChaterManager().getChaterByCharacterId(cid) info=response.chatObjectInfo.add() info.chatObjectId=cid info.name=player1.getCharacterName() #print "私聊信息角色列表:"+player1.baseInfo.getNickName() info.level=str(player1.level) info.perfession=player1.getProfessionName() if player1.island: info.chatObjectPos=player1.scenename else: info.chatObjectPos=Lg().g(106) info.readFlag=ChaterLogManager().getFriendReaderState(id, cid) #print "------------------------------------------------------------------" msg = response.SerializeToString() pushApplyMessage(1010,msg,[playerid])
def pushChatToObjectList(id,tid): '''推送私聊角色列表''' from app.chatServer.core.ChaterManager import ChaterManager from app.chatServer.core.ChaterLogManager import ChaterLogManager response=ChatToObjectListInfo1010_pb2.ChatToObjectListResponse() clog=ChaterLogManager().addChatLog(id)#获取聊天类 listid=clog.getFriends()#获取角色私聊对象id列表 if len(listid)<0: return gamer=ChaterManager().getChaterByCharacterId(id) if not gamer: return gamerid=gamer.getDynamicId() for cid in listid: gamer1=ChaterManager().getChaterByCharacterId(cid) info=response.chatObjectInfo.add() info.chatObjectId=cid info.name=gamer1.getCharacterName() info.level=str(gamer1.level) if gamer1.island: info.chatObjectPos=gamer1.scenename else: info.chatObjectPos=lg().g(106) info.readFlag=ChaterLogManager().getFriendReaderState(id,cid) msg=response.SerializeToString() pushApplyMessage(1010,msg,[gamer1])
def pushChatToObjectList(id, tid): '''推送私聊角色列表''' from app.chatServer.core.ChaterManager import ChaterManager from app.chatServer.core.ChaterLogManager import ChaterLogManager response = ChatToObjectListInfo1010_pb2.ChatToObjectListResponse() clog = ChaterLogManager().addChatLog(id) #获取聊天类 listid = clog.getFriends() #获取角色私聊对象id列表 if len(listid) < 0: return gamer = ChaterManager().getChaterByCharacterId(id) if not gamer: return gamerid = gamer.getDynamicId() for cid in listid: gamer1 = ChaterManager().getChaterByCharacterId(cid) info = response.chatObjectInfo.add() info.chatObjectId = cid info.name = gamer1.getCharacterName() info.level = str(gamer1.level) if gamer1.island: info.chatObjectPos = gamer1.scenename else: info.chatObjectPos = lg().g(106) info.readFlag = ChaterLogManager().getFriendReaderState(id, cid) msg = response.SerializeToString() pushApplyMessage(1010, msg, [gamer1])
def leaveRoom(characterId): ''' @param characterId: int character id @param roomId: int room id ''' chater = ChaterManager().getChaterByCharacterId(characterId) if not chater: return clientId = chater.getDynamicId() oldroomId = chater.getRoomId() if not oldroomId or clientId < 0: return if oldroomId : ChatRoomManager().leaveRoom(clientId, oldroomId)
def JoinRoom(characterId,roomId,scenename): ''' @param characterId: int character id @param roomId: int room id ''' chater = ChaterManager().addChaterByid(characterId) if not chater: return clientId = chater.getDynamicId() oldroomId = chater.getRoomId() chater.setSceneName(scenename) if not oldroomId or clientId < 0: return if oldroomId : ChatRoomManager().leaveRoom(clientId, oldroomId) chater.setRoomId(roomId) ChatRoomManager().joinRoom(clientId, roomId)