import pytest import cocos import cocos.layer from cocos.tiles import RectMap, RectCell from cocos.mapcolliders import RectMapCollider, RectMapWithPropsCollider from cocos.rect import Rect import aux_RectMapCollider__no_stuck as aux # set the cocos classes needed in aux before calling any function there aux.RectMap_cls = RectMap aux.RectCell = RectCell aux.Rect = Rect maps_cache = aux.generate_maps('-') ##def test_smoketest_string_to_RectMap(): ## cells_per_row = 5 ## cells_per_column = 6 ## cell_width = 3 ## cell_height = 5 ## string_map = mapstrings['vertical_w_hole'] ## rect_map = string_to_RectMap(string_map, cell_width, cell_height) ## cells = rect_map.get_in_region(0, 0, ## cells_per_row * cell_width, ## cells_per_column * cell_height) ## assert len(cells)== cells_per_row * cells_per_column ## non_empties = set(e for e in cells if e.cell is not None) ## print(non_empties) ## # remember rows begin counting from bottom due to openGL origin
self.model.change(1) elif key == pkey.DOWN: # prev case self.model.change(-1) print(__doc__) if len(sys.argv) < 2: selector = 0 else: selector = 1 collider_cls = [RectMapCollider, RectMapWithPropsCollider][selector] director.init() tile_filled = Tile('z', {}, pyglet.image.load('white4x3.png')) maps_cache = aux.generate_maps(tile_filled) cases = [ d for d in aux.case_generator( aux.first_expansion(maps_cache, aux.common_base_cases)) ] model = Model(cases) scene = cocos.scene.Scene() label = Label("-----------------", anchor_x='center', anchor_y='center', color=(255, 255, 255, 160)) label.position = 320, 20 scene.add(label, z=10) model.label = label