def on_transition_in(self) -> None: from bastd.actor.tipstext import TipsText from bastd.actor.background import Background super().on_transition_in() self._background = Background(fade_time=0.5, start_faded=False, show_logo=True) if self._default_show_tips: self._tips_text = TipsText() setmusic(self.default_music)
def on_transition_in(self) -> None: # pylint: disable=cyclic-import from bastd.actor.tipstext import TipsText from bastd.actor.background import Background super().on_transition_in() self._background = Background(fade_time=0.5, start_faded=True, show_logo=True) self._tips_text = TipsText() setmusic(MusicType.CHAR_SELECT) self._join_info = self.session.lobby.create_join_info() _ba.set_analytics_screen('Joining Screen')
def on_transition_in(self) -> None: super().on_transition_in() # Make our map. self._map = self._map_type() # Give our map a chance to override the music. # (for happy-thoughts and other such themed maps) map_music = self._map_type.get_music_type() music = map_music if map_music is not None else self.default_music if music is not None: from ba import _music _music.setmusic(music)