コード例 #1
0
    def run(self):
        while not self.kill_received:
             # get a task
            try:
                job = self.work_queue.get_nowait()
            except Queue.Empty:
                break
            
            start_time = time.time();
            
            bvpl_octree_batch.init_process("bvplThresholdCornersProcess");
            bvpl_octree_batch.set_input_from_db(0,job.global_taylor);
            bvpl_octree_batch.set_input_from_db(1,job.global_corners);
            bvpl_octree_batch.set_input_int(2, job.scene_id);
            bvpl_octree_batch.set_input_float(3, job.harris_threshold);
            bvpl_octree_batch.set_input_string(4, job.output_path);
            bvpl_octree_batch.run_process();
            
            #Save dristhi raw scene
            drishti_dir = job.output_path + "/drishti";
            if not os.path.isdir(drishti_dir +"/"):
              os.mkdir(drishti_dir +"/");
            path_scene_out = drishti_dir + "/valid_scene";
            
            print("Creating a Scene");
            bvpl_octree_batch.init_process("boxmCreateSceneProcess");
            bvpl_octree_batch.set_input_string(0, job.output_path + "/valid_scene_" + str(job.scene_id) + ".xml");
            bvpl_octree_batch.run_process();
            (id, type) = bvpl_octree_batch.commit_output(0);
            scene= dbvalue(id, type);
             
            
            print("Save Scene");
            bvpl_octree_batch.init_process("boxmSaveSceneRawProcess");
            bvpl_octree_batch.set_input_from_db(0,scene);
            bvpl_octree_batch.set_input_string(1, path_scene_out);
            bvpl_octree_batch.set_input_unsigned(2,0);
            bvpl_octree_batch.set_input_unsigned(3,1);
            bvpl_octree_batch.run_process(); 
            
            
            bvpl_octree_batch.clear();
 
            print ("Runing time for worker:", self.name)
            print(time.time() - start_time);
コード例 #2
0
  sigma  = options.sigma;
  
  model_dirs = [];
  output_dirs = [];
  lengths=[];
  scene_blocks =[];

  parse_scenes_info(scenes_info, model_dirs, output_dirs, lengths, scene_blocks);
  
  #Begin multiprocessing
  job_list=[];
  start_time = time.time();

  print("Creating Gauss kernel");
  bvpl_octree_batch.init_process("bvpl_create_gauss3d_kernel_process");
  bvpl_octree_batch.set_input_float(0,sigma);
  bvpl_octree_batch.set_input_float(1,sigma);
  bvpl_octree_batch.set_input_float(2,sigma);
  bvpl_octree_batch.set_input_float(3,1.0); #axis of rotation - irrelevant for isotropic gaussian
  bvpl_octree_batch.set_input_float(4,0.0);
  bvpl_octree_batch.set_input_float(5,0.0);
  bvpl_octree_batch.set_input_float(6,0.0); #rotation about axis of rotation ;)
  bvpl_octree_batch.run_process();
  (kernel_id,kernel_type)= bvpl_octree_batch.commit_output(0);
  kernel = dbvalue(kernel_id,kernel_type);


  #Enqueue jobs
  if(len(model_dirs)==len(output_dirs)==len(lengths)==len(scene_blocks) ):
      
    for scene_id in range (14, len(scene_blocks)):
コード例 #3
0
    def run(self):
        while not self.kill_received:
             # get a task
            try:
                job = self.work_queue.get_nowait()
            except Queue.Empty:
                break
            
            start_time = time.time();
            
            print("Creating Gauss kernel");
            bvpl_octree_batch.init_process("bvpl_create_gauss3d_kernel_process");
            bvpl_octree_batch.set_input_float(0,job.sigma);
            bvpl_octree_batch.set_input_float(1,job.sigma);
            bvpl_octree_batch.set_input_float(2,job.sigma);
            bvpl_octree_batch.set_input_float(3,1.0);
            bvpl_octree_batch.set_input_float(4,0.0);
            bvpl_octree_batch.set_input_float(5,0.0);
            bvpl_octree_batch.set_input_float(6,0.0);
            bvpl_octree_batch.run_process();
            (kernel_id,kernel_type)= bvpl_octree_batch.commit_output(0);
            kernel = dbvalue(kernel_id,kernel_type);


            print("Running Kernel");
            bvpl_octree_batch.init_process("bvplBlockKernelOperatorProcess");
            bvpl_octree_batch.set_input_from_db(0,job.scene);
            bvpl_octree_batch.set_input_from_db(1,kernel);
            bvpl_octree_batch.set_input_int(2, job.block_i);
            bvpl_octree_batch.set_input_int(3, job.block_j)
            bvpl_octree_batch.set_input_int(4, job.block_k)
            bvpl_octree_batch.set_input_string(5,"algebraic");
            bvpl_octree_batch.set_input_string(6, job.output_path);
            bvpl_octree_batch.set_input_double(7, job.cell_length);
            bvpl_octree_batch.run_process();
            
            print ("Runing time for worker:", self.name)
            print(time.time() - start_time);
      
            #output exit code in this case
            #important: having a result queue makes the execute_jobs wait for all jobs in the queue before exiting
            self.result_queue.put(0);
コード例 #4
0
  axis_x = axes_x[i];
  axis_y = axes_y[i];
  axis_z = axes_z[i];
  
  if not os.path.isdir( output_dir + "/"):
    os.mkdir( output_dir + "/");

  print("Creating 3D edge kernel");
  bvpl_octree_batch.init_process("bvplCreateEdge3dKernelProcess");
  bvpl_octree_batch.set_input_int(0,min_x);
  bvpl_octree_batch.set_input_int(1,max_x);
  bvpl_octree_batch.set_input_int(2,min_y);
  bvpl_octree_batch.set_input_int(3,max_y);
  bvpl_octree_batch.set_input_int(4,min_z);
  bvpl_octree_batch.set_input_int(5,max_z);
  bvpl_octree_batch.set_input_float(6,axis_x);
  bvpl_octree_batch.set_input_float(7,axis_y);
  bvpl_octree_batch.set_input_float(8,axis_z);
  bvpl_octree_batch.set_input_float(9,angle);
  bvpl_octree_batch.run_process();
  (kernel_id,kernel_type)= bvpl_octree_batch.commit_output(0);
  kernel = dbvalue(kernel_id,kernel_type);

  print("Running Operator");
  bvpl_octree_batch.init_process("bvplSceneKernelOperatorProcess");
  bvpl_octree_batch.set_input_from_db(0,scene);
  bvpl_octree_batch.set_input_from_db(1,kernel);
  bvpl_octree_batch.set_input_string(2,"bsta_gauss_f1");
  bvpl_octree_batch.set_input_string(3,"positive_gauss_convolution");
  bvpl_octree_batch.set_input_string(4, output_dir);
  bvpl_octree_batch.run_process();
コード例 #5
0
  output_dir = output_dirs[i];
  
  if not os.path.isdir( output_dir + "/"):
    os.mkdir( output_dir + "/");
  
  axis_x = axes_x[i];
  axis_y = axes_y[i];
  axis_z = axes_z[i];
  
  if not os.path.isdir( output_dir + "/"):
    os.mkdir( output_dir + "/");

  print("Creating 3D edge kernel");
  bvpl_octree_batch.init_process("bvplCreateGauss3dXKernelProcess");
  bvpl_octree_batch.set_input_float(0,sigma1);
  bvpl_octree_batch.set_input_float(1,sigma2);
  bvpl_octree_batch.set_input_float(2,sigma3);
  bvpl_octree_batch.set_input_float(3,axis_x);
  bvpl_octree_batch.set_input_float(4,axis_y);
  bvpl_octree_batch.set_input_float(5,axis_z);
  bvpl_octree_batch.set_input_float(6,angle);
  bvpl_octree_batch.run_process();
  (kernel_id,kernel_type)= bvpl_octree_batch.commit_output(0);
  kernel = dbvalue(kernel_id,kernel_type);

  print("Running Operator");
  bvpl_octree_batch.init_process("bvplSceneKernelOperatorProcess");
  bvpl_octree_batch.set_input_from_db(0,scene);
  bvpl_octree_batch.set_input_from_db(1,kernel);
  bvpl_octree_batch.set_input_string(2,"float");