def LevelupSpellsFinalize(obj, class_extended_1=0, class_extended_2=0): if class_extended_1 <= 0 or class_extended_2 <= 0: class_extended_1 = char_class_utils.GetHighestArcaneClass(obj) class_extended_2 = char_class_utils.GetHighestDivineClass(obj) char_editor.spells_finalize(obj, class_extended_1) char_editor.spells_finalize(obj, class_extended_2) return
def LevelupSpellsFinalize(obj, class_extended_1=0): if (class_extended_1 == 0): class_extended_1 = char_class_utils.GetHighestArcaneClass(obj) char_editor.spells_finalize(obj, class_extended_1) return 0