def __init__(self, name, position, hp, hp_value): DynamicObject.__init__(self, name, position) Movable.__init__(self, self.move_frames) Deadly.__init__(self, hp, hp_value, self.defend_frames)
def __init__(self, name, position): DynamicObject.__init__(self, name, position) Movable.__init__(self, 5) self._rainbow = False self.create_animation('rainbow', 'rainbow', 3,2)
def __init__(self, name, position): DynamicObject.__init__(self, name, position) Movable.__init__(self) self.create_animation('explosion', 'explode', 7,3, False) self.explosion = False
def __init__(self, name, position, move_frames, dead_frames, fight_frames,hp, hp_value): DynamicObject.__init__(self, name, position) Movable.__init__(self, move_frames) Deadly.__init__(self, hp, hp_value, dead_frames) Fighter.__init__(self,fight_frames)