コード例 #1
0
    def manufacture_nonprime_composite( self, the_nonprime ) :
        first_prime_factor = self.prime_factory.get_first_prime_factor( the_nonprime )
        second_factor = the_nonprime / first_prime_factor

        if ( first_prime_factor == second_factor ):
            return Composite( self.square_floor, first_prime_factor )
        if( self.prime_factory.is_prime( second_factor ) ):
            return Composite( self.square_floor, first_prime_factor, None, second_factor )

        return Composite( self.square_floor, first_prime_factor, self.composite_dictionary[ second_factor ] )
コード例 #2
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    def addStand(self, k="3", d="10", width="5", height="20", springShift="0", orientation="0. -1 0. 0.", scale="1", obj=None, restitution=None, friction=None, thickness="1", pinned="false", weirdCoeff="10"):

        composite = Composite(self.root, name="stand", obj=obj, position="0 0 0", orientation=orientation, scale=scale, restitution=restitution, friction=friction, pinned=pinned)
        composite.addBox(dim=str(float(width)*2.+float(thickness))+" "+thickness+" "+thickness, position="0 "+height+" 0")
        composite.addBox(dim=thickness+" "+height+" "+thickness, position=width+" "+str(float(height)/2.)+" 0")
        composite.addBox(dim=thickness+" "+height+" "+thickness, position="-"+width+" "+str(float(height)/2.)+" 0")
        composite.addBox(dim=thickness+" "+thickness+" 10", position=width+" 0 0")
        composite.addBox(dim=thickness+" "+thickness+" 10", position="-"+width+" 0 0")
        stand = composite.get()

        dim = self.dim
        x = str(float(dim[0])/2.)
        y = str(float(dim[1])/2.)
        z = str(float(dim[2])/2.)
        pB = [x+" "+y+" "+z,
              "-"+x+" "+y+" "+z,
              "-"+x+" "+y+" -"+z,
              x+" "+y+" -"+z,]
        ybody2=self.position.split()[1]
        #com is moving weirdly with respect to width... (something wrong in Java code...)
        y = str(float(height)/2.+float(thickness)*2+float(weirdCoeff))
        pB2 = [springShift+" "+y+" 0",
              "-"+springShift+" "+y+" 0",
              "-"+springShift+" "+y+" 0",
              springShift+" "+y+" 0",]
        for i in range(4):
            spring = ET.SubElement(stand, 'spring')
            spring.set('pB', pB2[i])
            spring.set('k', k)
            spring.set('d', d)
            spring.set('body2', "platform")
            spring.set('pB2', pB[i])
コード例 #3
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    def __new__(cls, **kwargs):
        stuff = copy.deepcopy(cls._pyhdl_stuff)
        gates = stuff['gate_list']
        inputs = stuff['inputs']
        outputs = stuff['outputs']
        internals = stuff['internals']
        gateDict = stuff['gates']

        for arg in kwargs:
            if arg in inputs:
                BridgeWire(kwargs[arg], inputs[arg])
            elif arg in outputs:
                BridgeWire(outputs[arg], kwargs[arg])

        return Composite(gates, inputs, outputs, internals, gateDict)
コード例 #4
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    def __init__(self, root, position="0 3 0", orientation="0. -1 0. 0.", density="1", scale="1", pinned="false", dim="8 2 8", restitution=None, friction=None, spinner=False, height="3", velocity="0 0 0", omega="0 0 0"):
        self.root = root
        self.position = position
        self.dim = dim.split()
        d = self.dim

        if not spinner:
            Box( root, name="platform", position=position, orientation=orientation, velocity=velocity, density=density, omega=omega, dim=dim, pinned=pinned, magnetic="false", restitution=restitution, friction=friction)
        else:
            composite = Composite( root, name="platform", obj=None, position=position, orientation=orientation, density=density, pinned=pinned, magnetic="false", restitution=restitution, friction=friction, velocity=velocity, omega=omega)
            dx=str(float(d[0])/2.-float(d[1])/2.)
            dy=str(float(height)/2.-float(d[1])/2.)
            dz=str(float(d[2])/2.-float(d[1])/2.)

            composite.addBox(position="0. 0. 0.", dim=d[0]+" "+d[1]+" "+d[2])
            composite.addBox(position="0. "+dy+" 0.", dim=d[0]+" "+height+" "+d[1])
            composite.addBox(position="0. "+dy+" "+dz, dim=d[0]+" "+height+" "+d[1])
            composite.addBox(position="0. "+dy+" -"+dz, dim=d[0]+" "+height+" "+d[1])
            composite.addBox(position="0. "+dy+" 0.", dim=d[1]+" "+height+" "+d[2])
            composite.addBox(position=" "+dx+" "+dy+" 0.", dim=d[1]+" "+height+" "+d[2])
            composite.addBox(position=" -"+dx+" "+dy+" 0.", dim=d[1]+" "+height+" "+d[2])
コード例 #5
0
ファイル: chunk_db.py プロジェクト: zoginni/helit
    def convert(self,
                lg,
                choices=1,
                adv_match=False,
                textures=TextureCache(),
                memory=0):
        """Given a line graph this chops it into chunks, matches each chunk to the database of chunks and returns a new line graph with these chunks instead of the original. Output will involve heavy overlap requiring clever blending. choices is the number of options it select from the db - it grabs this many closest to the requirements and then randomly selects from them. If adv_match is True then instead of random selection from the choices it does a more advanced match, and select the best match in terms of colour distance from already-rendered chunks. This option is reasonably expensive. memory is how many recently use chunks to remember, to avoid repetition."""
        if memory > (choices - 1):
            memory = choices - 1

        # If we have no data just return the input...
        if self.empty(): return lg

        # Check if the indexing structure is valid - if not create it...
        if self.kdtree == None:
            data = numpy.array(map(lambda p: self.feature_vect(p[0], p[1]),
                                   self.chunks),
                               dtype=numpy.float)
            self.kdtree = scipy.spatial.cKDTree(data, 4)

        # Calculate the radius scaler and distance for this line graph, by calculating the median radius...
        rads = map(lambda i: lg.get_vertex(i)[5], xrange(lg.vertex_count))
        rads.sort()
        median_radius = rads[len(rads) // 2]
        radius_mult = 1.0 / median_radius

        dist = self.dist * median_radius

        # Create the list into which we dump all the chunks that will make up the return...
        chunks = []
        temp = LineGraph()

        # List of recently used chunks, to avoid obvious patterns...
        recent = []

        # If advanced match we need a Composite of the image thus far, to compare against...
        if adv_match:
            canvas = Composite()
            min_x, max_x, min_y, max_y = lg.get_bounds()
            canvas.set_size(int(max_x + 8), int(max_y + 8))

        # Iterate the line graph, choping it into chunks and matching a chunk to each chop...
        for chain in lg.chains():
            head = 0
            tail = 0
            length = 0.0

            while True:
                # Move tail so its long enough, or has reached the end...
                while length < dist and tail + 1 < len(chain):
                    tail += 1
                    v1 = lg.get_vertex(chain[tail - 1])
                    v2 = lg.get_vertex(chain[tail])
                    length += numpy.sqrt((v1[0] - v2[0])**2 +
                                         (v1[1] - v2[1])**2)

                # Extract a feature vector for this chunk...
                temp.from_vertices(lg, chain[head:tail + 1])
                fv = self.feature_vect(temp, median_radius)

                # Select a chunk from the database...
                if choices == 1:
                    selected = self.kdtree.query(fv)[1]
                    orig_chunk = self.chunks[selected]
                else:
                    options = list(self.kdtree.query(fv, choices)[1])
                    options = filter(lambda v: v not in recent, options)
                    if not adv_match:
                        selected = random.choice(options)
                        orig_chunk = self.chunks[selected]
                    else:
                        cost = 1e64 * numpy.ones(len(options))

                        for i, option in enumerate(options):
                            fn = filter(lambda t: t[0].startswith('texture:'),
                                        self.chunks[option][0].get_tags())
                            if len(fn) != 0:
                                fn = fn[0][0][len('texture:'):]
                                tex = textures[fn]

                                chunk = LineGraph()
                                chunk.from_many(self.chunks[option][0])
                                chunk.morph_to(lg, chain[head:tail + 1])

                                part = canvas.draw_line_graph(chunk)
                                cost[i] = canvas.cost_texture_nearest(
                                    tex, part)

                        selected = options[numpy.argmin(cost)]
                        orig_chunk = self.chunks[selected]

                # Update recent list...
                recent.append(selected)
                if len(recent) > memory:
                    recent.pop(0)

                # Distort it to match the source line graph...
                chunk = LineGraph()
                chunk.from_many(orig_chunk[0])
                chunk.morph_to(lg, chain[head:tail + 1])

                # Record it for output...
                chunks.append(chunk)

                # If advanced matching is on write it out to canvas, so future choices will take it into account...
                if adv_match:
                    fn = filter(lambda t: t[0].startswith('texture:'),
                                chunk.get_tags())
                    if len(fn) != 0:
                        fn = fn[0][0][len('texture:'):]
                        tex = textures[fn]

                        part = canvas.draw_line_graph(chunk)
                        canvas.paint_texture_nearest(tex, part)

                # If tail is at the end exit the loop...
                if tail + 1 >= len(chain): break

                # Move head along for the next chunk...
                to_move = dist * self.factor
                while to_move > 0.0 and head + 2 < len(chain):
                    head += 1
                    v1 = lg.get_vertex(chain[head - 1])
                    v2 = lg.get_vertex(chain[head])
                    offset = numpy.sqrt((v1[0] - v2[0])**2 +
                                        (v1[1] - v2[1])**2)
                    length -= offset
                    to_move -= offset

        # Return the final line graph...
        ret = LineGraph()
        ret.from_many(*chunks)
        return ret
コード例 #6
0
# coding: utf-8

# In[1]:

from composite import Component, Leaf, Composite

# In[6]:

if __name__ == '__main__':

    composite = Composite()
    leaf1 = Leaf('leaf1')
    leaf2 = Leaf('leaf2')
    leaf3 = Leaf('leaf3')
    leaf4 = Leaf('leaf4')

    print('Adding leafs')

    composite.add(leaf1)
    composite.add(leaf2)
    composite.add(leaf3)
    composite.add(leaf4)
    composite.do()

    print('\nRemoving some leafs')
    composite.remove(leaf3)
    composite.remove(leaf1)
    composite.do()
コード例 #7
0
ファイル: generate.py プロジェクト: zoginni/helit
def render(lg,
           border=8,
           textures=TextureCache(),
           cleverness=0,
           radius_growth=3.0,
           stretch_weight=0.5,
           edge_weight=0.5,
           smooth_weight=2.0,
           alpha_weight=1.0,
           unary_mult=1.0,
           overlap_weight=0.0,
           use_linear=True):
    """Given a line_graph this will render it, returning a numpy array that represents an image (As the first element in a tuple - second element is how many graph cut problems it solved.). It will transform the entire linegraph to obtain a suitable border. The cleverness parameter indicates how it merges the many bits - 0 means last layer (stupid), 1 means averaging; 2 selecting a border using max flow; 3 using graph cuts to take into account weight as well."""

    # Setup the compositor...
    comp = Composite()
    min_x, max_x, min_y, max_y = lg.get_bounds()

    do_transform = False
    offset_x = 0.0
    offset_y = 0.0

    if min_x < border:
        do_transform = True
        offset_x = border - min_x

    if min_y < border:
        do_transform = True
        offset_y = border - min_y

    if do_transform:
        hg = numpy.eye(3, dtype=numpy.float32)
        hg[0, 2] = offset_x
        hg[1, 2] = offset_y

        lg.transform(hg)

        max_x += offset_x
        max_y += offset_y

    comp.set_size(int(max_x + border), int(max_y + border))

    # Break the lg into segments, as each can have its own image - draw & paint each in turn...
    lg.segment()
    duplicate_sets = dict()

    for s in xrange(lg.segments):

        slg = LineGraph()
        slg.from_segment(lg, s)
        part = comp.draw_line_graph(slg, radius_growth, stretch_weight)

        done = False
        fn = filter(lambda t: t[0].startswith('texture:'), slg.get_tags())
        if len(fn) != 0: fn = fn[0][0][len('texture:'):]
        else: fn = None

        for pair in filter(lambda t: t[0].startswith('duplicate:'),
                           slg.get_tags()):
            key = pair[0][len('duplicate:'):]
            if key in duplicate_sets: duplicate_sets[key].append(part)
            else: duplicate_sets[key] = [part]

        tex = textures[fn]

        if tex is not None:
            if use_linear:
                comp.paint_texture_linear(tex, part)
            else:
                comp.paint_texture_nearest(tex, part)
            done = True

        if not done:
            comp.paint_test_pattern(part)

    # Bias towards pixels that are opaque...
    comp.inc_weight_alpha(alpha_weight)

    # Arrange for duplicate pairs to have complete overlap, by adding transparent pixels, so graph cuts doesn't create a feather effect...
    if overlap_weight > 1e-6:
        for values in duplicate_sets.itervalues():
            for i, part1 in enumerate(values):
                for part2 in values[i:]:
                    comp.draw_pair(part1, part2, overlap_weight)

    # If requested use maxflow to find optimal cuts, to avoid any real blending...
    count = 0
    if cleverness == 2:
        count = comp.maxflow_select(edge_weight, smooth_weight, maxflow)
    elif cleverness == 3:
        count = comp.graphcut_select(edge_weight, smooth_weight, unary_mult,
                                     maxflow)

    if cleverness == 0:
        render = comp.render_last()
    else:
        render = comp.render_average()

    # Return the rendered image (If cleverness==0 this will actually do some averaging, otherwise it will just create an image)...
    return render, count
コード例 #8
0
ファイル: main.py プロジェクト: lauMv/structuralPatterns
def admin(component1: Component, component2: Component) -> None:
    if component1.is_composite():
        component1.add(component2)

    print(f"Compras: {component1.operation()}", end="")
    print(f"Costo total: {component1.getCost()}", end="")


if __name__ == "__main__":

    simple = Shoes()
    print("Cliente: Quiero un par de zapatos:")
    client_code(simple)
    print("\n")

    tree = Composite()

    branch1 = Composite()
    branch1.add(Shoes())
    branch1.add(Socks())

    branch2 = Composite()
    branch2.add(Socks())

    tree.add(branch1)
    tree.add(branch2)

    print("Cliente: Tengo una lista de pedidos para dos personas:")
    client_code(tree)
    print("\n")
コード例 #9
0
ファイル: stand.py プロジェクト: shuningzhou/AdaptiveMerging
    def __init__(self,
                 root,
                 body2,
                 dimBody2,
                 ybody2,
                 k="100",
                 d="10",
                 width="5",
                 height="20",
                 orientation="0. -1 0. 0.",
                 scale="1",
                 restitution=None,
                 friction=None,
                 thickness="1",
                 pinned="false"):

        composite = Composite(root,
                              obj=None,
                              name="stand",
                              position="0 0 0",
                              orientation=orientation,
                              scale=scale,
                              restitution=restitution,
                              friction=friction,
                              pinned=pinned)
        composite.addBox(dim=str(float(width) * 2. + float(thickness)) + " " +
                         thickness + " " + thickness,
                         position="0 " + height + " " + width)
        composite.addBox(dim=str(float(width) * 2. + float(thickness)) + " " +
                         thickness + " " + thickness,
                         position="0 " + height + " -" + width)
        composite.addBox(dim=thickness + " " + thickness + " " +
                         str(float(width) * 2. + float(thickness)),
                         position=width + " " + height + " 0")
        composite.addBox(dim=thickness + " " + thickness + " " +
                         str(float(width) * 2. + float(thickness)),
                         position=" -" + width + " " + height + " 0")
        composite.addBox(dim=thickness + " " + height + " " + thickness,
                         position=width + " " + str(float(height) / 2.) + " " +
                         width)
        composite.addBox(dim=thickness + " " + height + " " + thickness,
                         position="-" + width + " " + str(float(height) / 2.) +
                         " " + width)
        composite.addBox(dim=thickness + " " + height + " " + thickness,
                         position=width + " " + str(float(height) / 2.) +
                         " -" + width)
        composite.addBox(dim=thickness + " " + height + " " + thickness,
                         position="-" + width + " " + str(float(height) / 2.) +
                         " -" + width)
        stand = composite.get()

        dim = dimBody2.split()
        x = str(float(dim[0]) / 2.)
        y = str(float(dim[1]) / 2.)
        z = str(float(dim[2]) / 2.)
        pB2 = [
            x + " " + y + " " + z,
            "-" + x + " " + y + " " + z,
            "-" + x + " " + y + " -" + z,
            x + " " + y + " -" + z,
        ]
        y = str(float(height) - float(ybody2) + float(thickness) * 2)
        pB = [
            str(float(width)) + " " + y + " " + str(float(width)),
            "-" + str(float(width)) + " " + y + " " + str(float(width)),
            "-" + str(float(width)) + " " + y + " -" + str(float(width)),
            str(float(width)) + " " + y + " -" + str(float(width))
        ]
        for i in range(4):
            spring = ET.SubElement(stand, 'spring')
            spring.set('pB', pB[i])
            spring.set('k', k)
            spring.set('d', d)
            spring.set('body2', body2)
            spring.set('pB2', pB2[i])