def event(self, event): Composite.event(self, event) if self.is_you: if event.type == KEYDOWN: key = pygame.key.get_pressed() if key[K_LEFT]: self.MOVE_LEFT = True if key[K_RIGHT]: self.MOVE_RIGHT = True if event.type == KEYUP: if event.key == K_LEFT: self.MOVE_LEFT = False if event.key == K_RIGHT: self.MOVE_RIGHT = False
def event(self, event): Composite.event(self, event)