コード例 #1
0
 def destroy(self):
     self._dice_viewer_number = safe_destroy(self._dice_viewer_number)
     self._dice_viewer_event = safe_destroy(self._dice_viewer_event)
     self._destroy_expansion_card_stack_buttons()
     self._destroy_structure_card_stack_buttons()
     self._destroy_structure_card_stack_buttons()
     self._destroy_event_card_stack_buttons()
     self._destroy_piece_tray_buttons()
コード例 #2
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 def _destroy_buttons(self):
     self._realm_button = safe_destroy(self._realm_button)
     for column in self._buttons:
         for cell in column:
             for button in cell:
                 button.destroy()
     self._buttons = []
コード例 #3
0
ファイル: update_window.py プロジェクト: Kwasniok/Cards
 def destroy(self):
     self._update_realms_button = safe_destroy(self._update_realms_button)
     self._update_hands_button = safe_destroy(self._update_hands_button)
     self._update_player_status_button = safe_destroy(
         self._update_player_status_button)
     self._update_dice_button = safe_destroy(self._update_dice_button)
     self._update_card_stacks_button = safe_destroy(
         self._update_card_stacks_button)
     self._update_pieces_button = safe_destroy(self._update_pieces_button)
     self._update_phase_manager_button = safe_destroy(
         self._update_phase_manager_button)
     Base_Window.destroy(self)
コード例 #4
0
ファイル: window.py プロジェクト: Kwasniok/Cards
 def destroy(self):
     self._icon_image = None
     self._application.unregister_window(self)
     self._toplevel = safe_destroy(self._toplevel)
コード例 #5
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 def destroy(self):
     self._player1_rectangle_id = None
     self._player2_rectangle_id = None
     self._canvas = safe_destroy(self._canvas)
     self._canvas = None
コード例 #6
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 def _destroy_button(self):
     self._dice_button = safe_destroy(self._dice_button)
コード例 #7
0
ファイル: window.py プロジェクト: Kwasniok/Cards
 def destroy(self):
     self._game_canvas = safe_destroy(self._game_canvas)
     safe_destroy(self._realm_viewer1)
     safe_destroy(self._realm_viewer2)
     safe_destroy(self._hand_viewer1)
     safe_destroy(self._hand_viewer2)
     safe_destroy(self._player_viewer1)
     safe_destroy(self._player_viewer2)
     self._neutral_zone_viewer = safe_destroy(self._neutral_zone_viewer)
     self._phase_manager_viewer = safe_destroy(self._phase_manager_viewer)
     self._update_window = safe_destroy(self._update_window)
     self._interaction_window = safe_destroy(self._interaction_window)
     Base_Window.destroy(self)