def destroy(self): self._dice_viewer_number = safe_destroy(self._dice_viewer_number) self._dice_viewer_event = safe_destroy(self._dice_viewer_event) self._destroy_expansion_card_stack_buttons() self._destroy_structure_card_stack_buttons() self._destroy_structure_card_stack_buttons() self._destroy_event_card_stack_buttons() self._destroy_piece_tray_buttons()
def _destroy_buttons(self): self._realm_button = safe_destroy(self._realm_button) for column in self._buttons: for cell in column: for button in cell: button.destroy() self._buttons = []
def destroy(self): self._update_realms_button = safe_destroy(self._update_realms_button) self._update_hands_button = safe_destroy(self._update_hands_button) self._update_player_status_button = safe_destroy( self._update_player_status_button) self._update_dice_button = safe_destroy(self._update_dice_button) self._update_card_stacks_button = safe_destroy( self._update_card_stacks_button) self._update_pieces_button = safe_destroy(self._update_pieces_button) self._update_phase_manager_button = safe_destroy( self._update_phase_manager_button) Base_Window.destroy(self)
def destroy(self): self._icon_image = None self._application.unregister_window(self) self._toplevel = safe_destroy(self._toplevel)
def destroy(self): self._player1_rectangle_id = None self._player2_rectangle_id = None self._canvas = safe_destroy(self._canvas) self._canvas = None
def _destroy_button(self): self._dice_button = safe_destroy(self._dice_button)
def destroy(self): self._game_canvas = safe_destroy(self._game_canvas) safe_destroy(self._realm_viewer1) safe_destroy(self._realm_viewer2) safe_destroy(self._hand_viewer1) safe_destroy(self._hand_viewer2) safe_destroy(self._player_viewer1) safe_destroy(self._player_viewer2) self._neutral_zone_viewer = safe_destroy(self._neutral_zone_viewer) self._phase_manager_viewer = safe_destroy(self._phase_manager_viewer) self._update_window = safe_destroy(self._update_window) self._interaction_window = safe_destroy(self._interaction_window) Base_Window.destroy(self)