コード例 #1
0
	SPEC_FOLLOW=-2,
};

enum
{
	GAMEINFO_CURVERSION=6,
};
'''

RawSource = '''
#include <engine/message.h>
#include "protocol.h"
'''

Enums = [
    Enum("EMOTE", Emotes),
    Enum("POWERUP", Powerups),
    Enum("EMOTICON", Emoticons),
    Enum("AUTHED", Authed),
    Enum("ENTITYCLASS", EntityClasses),
    Enum("INFCLASS_OBJECT_TYPE", InfClassObjectTypes),
]

Flags = [
    Flags("PLAYERFLAG", PlayerFlags),
    Flags("GAMEFLAG", GameFlags),
    Flags("GAMESTATEFLAG", GameStateFlags),
    Flags("CHARACTERFLAG", CharacterFlags),
    Flags("GAMEINFOFLAG", GameInfoFlags),
    Flags("GAMEINFOFLAG2", GameInfoFlags2),
    Flags("EXPLAYERFLAG", ExPlayerFlags),
コード例 #2
0
	SPEC_FOLLOW=-2,
};

enum
{
	GAMEINFO_CURVERSION=6,
};
'''

RawSource = '''
#include <engine/message.h>
#include "protocol.h"
'''

Enums = [
    Enum("EMOTE", Emotes),
    Enum("POWERUP", Powerups),
    Enum("EMOTICON", Emoticons),
    Enum("AUTHED", Authed),
    Enum("ENTITYCLASS", EntityClasses),
]

Flags = [
    Flags("PLAYERFLAG", PlayerFlags),
    Flags("GAMEFLAG", GameFlags),
    Flags("GAMESTATEFLAG", GameStateFlags),
    Flags("CHARACTERFLAG", CharacterFlags),
    Flags("GAMEINFOFLAG", GameInfoFlags),
    Flags("GAMEINFOFLAG2", GameInfoFlags2),
    Flags("EXPLAYERFLAG", ExPlayerFlags),
    Flags("PROJECTILEFLAG", ProjectileFlags),
コード例 #3
0
ファイル: network.py プロジェクト: gerdoe-jr/ddnet
	SPEC_FOLLOW=-2,
};

enum
{
	GAMEINFO_CURVERSION=6,
};
'''

RawSource = '''
#include <engine/message.h>
#include "protocol.h"
'''

Enums = [
	Enum("EMOTE", Emotes),
	Enum("POWERUP", Powerups),
	Enum("EMOTICON", Emoticons),
	Enum("AUTHED", Authed),
]

Flags = [
	Flags("PLAYERFLAG", PlayerFlags),
	Flags("GAMEFLAG", GameFlags),
	Flags("GAMESTATEFLAG", GameStateFlags),
	Flags("CHARACTERFLAG", CharacterFlags),
	Flags("GAMEINFOFLAG", GameInfoFlags),
	Flags("GAMEINFOFLAG2", GameInfoFlags2),
	Flags("EXPLAYERFLAG", ExPlayerFlags),
	Flags("PROJECTILEFLAG", ProjectileFlags),
]