SPEC_FOLLOW=-2, }; enum { GAMEINFO_CURVERSION=6, }; ''' RawSource = ''' #include <engine/message.h> #include "protocol.h" ''' Enums = [ Enum("EMOTE", Emotes), Enum("POWERUP", Powerups), Enum("EMOTICON", Emoticons), Enum("AUTHED", Authed), Enum("ENTITYCLASS", EntityClasses), Enum("INFCLASS_OBJECT_TYPE", InfClassObjectTypes), ] Flags = [ Flags("PLAYERFLAG", PlayerFlags), Flags("GAMEFLAG", GameFlags), Flags("GAMESTATEFLAG", GameStateFlags), Flags("CHARACTERFLAG", CharacterFlags), Flags("GAMEINFOFLAG", GameInfoFlags), Flags("GAMEINFOFLAG2", GameInfoFlags2), Flags("EXPLAYERFLAG", ExPlayerFlags),
SPEC_FOLLOW=-2, }; enum { GAMEINFO_CURVERSION=6, }; ''' RawSource = ''' #include <engine/message.h> #include "protocol.h" ''' Enums = [ Enum("EMOTE", Emotes), Enum("POWERUP", Powerups), Enum("EMOTICON", Emoticons), Enum("AUTHED", Authed), Enum("ENTITYCLASS", EntityClasses), ] Flags = [ Flags("PLAYERFLAG", PlayerFlags), Flags("GAMEFLAG", GameFlags), Flags("GAMESTATEFLAG", GameStateFlags), Flags("CHARACTERFLAG", CharacterFlags), Flags("GAMEINFOFLAG", GameInfoFlags), Flags("GAMEINFOFLAG2", GameInfoFlags2), Flags("EXPLAYERFLAG", ExPlayerFlags), Flags("PROJECTILEFLAG", ProjectileFlags),
SPEC_FOLLOW=-2, }; enum { GAMEINFO_CURVERSION=6, }; ''' RawSource = ''' #include <engine/message.h> #include "protocol.h" ''' Enums = [ Enum("EMOTE", Emotes), Enum("POWERUP", Powerups), Enum("EMOTICON", Emoticons), Enum("AUTHED", Authed), ] Flags = [ Flags("PLAYERFLAG", PlayerFlags), Flags("GAMEFLAG", GameFlags), Flags("GAMESTATEFLAG", GameStateFlags), Flags("CHARACTERFLAG", CharacterFlags), Flags("GAMEINFOFLAG", GameInfoFlags), Flags("GAMEINFOFLAG2", GameInfoFlags2), Flags("EXPLAYERFLAG", ExPlayerFlags), Flags("PROJECTILEFLAG", ProjectileFlags), ]