def setUp(self): self.ent_fact = entity_factory.EntityFactory() self.entity = self.ent_fact.new(objects.ENTITY) self.evt_fact = event_factory.EventFactory() self.event = self.evt_fact.new(objects.TOGGLE_OBTAINABLE) self.event.target = self.entity
def setUp(self): self.ent_fact = entity_factory.EntityFactory() self.entity = self.ent_fact.new(objects.ENTITY) self.player = self.ent_fact.new(objects.PLAYER) self.evt_fact = event_factory.EventFactory() self.event = self.evt_fact.new(objects.TOGGLE_HIDDEN) self.event.target = self.entity
def setUp(self): self.ent_fact = entity_factory.EntityFactory() self.container = self.ent_fact.new(objects.CONTAINER) self.entity = self.ent_fact.new(objects.ENTITY) self.player = self.ent_fact.new(objects.PLAYER) self.player.add(self.entity) self.evt_fact = event_factory.EventFactory() self.take = self.evt_fact.new(objects.TAKE) self.take.item_id = self.entity.spec.id self.take.new_owner = self.container
def setUp(self): self.fact = factory.EventFactory() self.obj = OBJ