def __init__(self, scene, size=(800, 600), zNear=0.1, zFar=1000.0, fov=40.0, shadowing=False, interactive=True, showPosition=False, cameraMask=None): super(Viewer, self).__init__() self.__dict__.update(scene=scene, size=size, fov=fov, shadowing=shadowing, zNear=zNear, zFar=zFar, interactive=interactive, showPosition=showPosition, cameraMask=cameraMask) if cameraMask is not None: self.cam.node().setCameraMask(self.cameraMask) lens = self.cam.node().getLens() lens.setFov(self.fov) lens.setNear(self.zNear) lens.setFar(self.zFar) # Change window size wp = WindowProperties() wp.setSize(size[0], size[1]) wp.setTitle("Viewer") wp.setCursorHidden(True) self.win.requestProperties(wp) self.disableMouse() self.time = 0 self.centX = self.win.getProperties().getXSize() / 2 self.centY = self.win.getProperties().getYSize() / 2 # key controls self.forward = False self.backward = False self.fast = 1.0 self.left = False self.right = False self.up = False self.down = False self.up = False self.down = False # sensitivity settings self.movSens = 2 self.movSensFast = self.movSens * 5 self.sensX = self.sensY = 0.2 self.cam.setP(self.cam, 0) self.cam.setR(0) # reset mouse to start position: self.win.movePointer(0, int(self.centX), int(self.centY)) # Reparent the scene to render. self.scene.scene.reparentTo(self.render) # Task self.globalClock = ClockObject.getGlobalClock() self.taskMgr.add(self.update, 'viewer-update') self._addDefaultLighting() self._setupEvents()
def __init__(self, scene, size=(800, 600), zNear=0.1, zFar=1000.0, fov=40.0, shadowing=False, showPosition=False, cameraTransform=None, cameraMask=None): ShowBase.__init__(self) self.__dict__.update(scene=scene, size=size, fov=fov, zNear=zNear, zFar=zFar, shadowing=shadowing, showPosition=showPosition, cameraTransform=cameraTransform, cameraMask=cameraMask) # Find agent and reparent camera to it self.agent = self.scene.scene.find('**/agents/agent*/+BulletRigidBodyNode') self.camera.reparentTo(self.agent) if self.cameraTransform is not None: self.camera.setTransform(cameraTransform) if cameraMask is not None: self.cam.node().setCameraMask(self.cameraMask) lens = self.cam.node().getLens() lens.setFov(self.fov) lens.setNear(self.zNear) lens.setFar(self.zFar) # Change window size wp = WindowProperties() wp.setSize(size[0], size[1]) wp.setTitle("Controller") wp.setCursorHidden(True) self.win.requestProperties(wp) self.disableMouse() self.time = 0 self.centX = wp.getXSize() / 2 self.centY = wp.getYSize() / 2 self.win.movePointer(0, int(self.centX), int(self.centY)) # key controls self.forward = False self.backward = False self.fast = 2.0 self.left = False self.right = False # sensitivity settings self.movSens = 2 self.movSensFast = self.movSens * 5 self.sensX = self.sensY = 0.2 # Reparent the scene to render. self.scene.scene.reparentTo(self.render) self.render.setAntialias(AntialiasAttrib.MAuto) # Task self.globalClock = ClockObject.getGlobalClock() self.taskMgr.add(self.update, 'controller-update') self._addDefaultLighting() self._setupEvents()
def confirm_command(self): # 16:9 if self.radio_button_var[0] == 0: props = WindowProperties() props.clearSize() props.setTitle('Chess Classic') props.setSize(DEFAULT16x9SCREEN_W, DEFAULT16x9SCREEN_H) #props.setFixedSize(True) self.render_fsm_ref.win.requestProperties(props) # 4:3 if self.radio_button_var[0] == 1: props = WindowProperties() props.clearSize() props.setTitle('Chess Classic') props.setSize(DEFAULT4x3SCREEN_W, DEFAULT4x3SCREEN_H) #props.setFixedSize(True) self.render_fsm_ref.win.requestProperties(props)
def __init__(self): """Basic constructor for MyApp.""" ShowBase.__init__(self) self.disableMouse() self.camera.setPos(0, -10, 0) properties = WindowProperties() properties.setTitle("2x2x2 Cube Solver") self.win.requestProperties(properties) self.cube = CubeModel() self.pivot = render.attachNewNode("pivot") self.pivot.setPos((0, 0, 0)) self.camera.wrtReparentTo(self.pivot) self.pivot.setHpr(MainGUI.origin_rot) self.moving = False self._add_widgets() self.sticker_map = {} self.move_to(MainGUI.origin_rot, self.update_sticker_map) self.accept('mouse1', self._mouse_click) self.previous_click = None self.taskMgr.add(self._lock_format, "format lock") self.face_up_zones = MainGUI._build_zones(90) self.face_down_zones = MainGUI._build_zones(-90)
def __init__(self): ShowBase.__init__(self) self.cur_window_width = DEFAULT16x9SCREEN_W self.cur_window_height = DEFAULT16x9SCREEN_H props = WindowProperties() props.clearSize() props.setTitle('Chess Classic') props.setSize(self.cur_window_width, self.cur_window_height) #props.setFixedSize(True) self.win.requestProperties(props) self.taskMgr.add(self.mouse_task, 'mouseTask') self.accept("mouse1", self.mouse_press) self.accept("mouse1-up", self.mouse_release) self.accept("escape", sys.exit) self.cur_state = None # user data obtain fucntins self.process_login = None self.process_find_player = None self.process_registration = None self.process_skin_select = None self.process_confirm_auth = None self.process_continue_online_game = None self.process_offline_with_firend = None self.process_offline_with_computer = None self.process_reset_save_data_friend = None self.process_reset_save_data_computer = None self.on_offline_game_exit = None self.process_set_move_player = None self.on_application_exit = None self.on_press_giveup_button = None self.get_hist_movement_manager = None self.get_cur_turn_side = None self.whiteside_pack_name = None self.blackside_pack_name = None self.is_client_connected_to_server = False self.is_game_played = False self.on_update_now = False self.is_clearing = False self.state_priority = -1 self.cur_state_key = "" self.on_game_exit = None self.side = Side.WHITE self.login = '' self.email = '' self.avail_packs = ['pack0'] # sound self.sound = Sound(self) # play default self.sound.turn(SoundTypes.MAIN, False) self.sound.turn(SoundTypes.WIN, False) self.check_move_func_for_pawn_swap = None self.win_pack = None self.prev_render_not_message_state_key = None self.message = None self.get_loacal_player_rating = None self.init_sky_sphere() self.camera_m = CameraMenu(base.camera, base.camLens) self.taskMgr.add(self.camera_m.update_on_task_rotate, 'camRotTask') self.on_match_making_state = None self.start_game_by_pairing = None self.refresh_matchmaking_pairlist = None