コード例 #1
0
ファイル: drac_turnbyturn.py プロジェクト: nickrobson/drac
def run(stdscr):
    if len(sys.argv) <= 1:
        stdscr.addstr('For mode=\'%s\' you must supply a past-plays string in the first argument.\n' % drac_config.mode)
        sys.exit(1)
    pastPlays = sys.argv[1]
    for s in re.findall(' D(C|S)\?', pastPlays):
        stdscr.addstr('ERROR: Past plays contains an unknown city/sea!\n')
        stdscr.addstr('ERROR: You must supply a string given to Dracula\n')
        sys.exit(1)

    for play in re.findall('\S+', pastPlays):
        turnBefore = drac_game.game.turn
        drac_actor.do_turn(stdscr, drac_game.game, play)
        if drac_game.game.turn == turnBefore:
            drac_game.game.turn += 1
        if drac_game.game.turn % 5 == 0 and (drac_config.mode == 't' or drac_config.mode == 'turns'):
            quit = False
            while not quit:
                try:
                    stdscr.addstr(">")
                    text = stdscr.getstr().strip()
                    if text == "":
                        break
                    elif text == "players":
                        for pl in drac_game.game.players:
                            stdscr.addstr("\t%s:\n\t\tLocation: %s\n\t\tHealth: %d\n" % (pl.name, pl.location.disp(True), pl.health))
                    elif text == "traps":
                        for lc in drac_game.game.locations:
                            if len(lc.traps) > 0:
                                stdscr.addstr("%10s has %d trap%s\n" % (lc.name, len(lc.traps), "s" if len(lc.traps) > 1 else ""))
                    elif text == "vamps":
                        for lc in drac_game.game.locations:
                            if len(lc.vampires) > 0:
                                stdscr.addstr("%10s has %d vampire%s\n" % (lc.name, len(lc.vampires), "s" if len(lc.vampires) > 1 else ""))
                    elif text.startswith("see "):
                        text = text[4:].lower().strip()
                        if text != "":
                            locs = []
                            for lc in drac_game.game.locations:
                                if text == lc.abbrev.lower():
                                    locs.append(lc)
                            if len(locs) == 0:
                                for lc in drac_game.game.locations:
                                    if text in lc.name.lower() or text in str(lc.index):
                                        locs.append(lc)
                            if len(locs) == 0:
                                stdscr.addstr("No towns found matching %s\n" % text)
                            for lc in locs:
                                stdscr.addstr("Location: %s" % lc.disp(True))
                                stdscr.addstr("\tTraps: %d\tVampires: %d\n" % (len(lc.traps), len(lc.vampires)))
                                players_on_lc = []
                                for pl in drac_game.game.players:
                                    if pl.location == lc:
                                        players_on_lc.append(pl.name)
                                stdscr.addstr("\tPlayers: " + ', '.join(players_on_lc) if len(players_on_lc) > 0 else "Players: None" + "\n")
                    elif text.startswith("links "):
                        text = text[6:].lower().strip()
                        if text != "":
                            locs = []
                            for lc in drac_game.game.locations:
                                if text == lc.abbrev.lower():
                                    locs.append(lc)
                            if len(locs) == 0:
                                for lc in drac_game.game.locations:
                                    if text in lc.name.lower() or text in str(lc.index):
                                        locs.append(lc)
                            if len(locs) == 0:
                                stdscr.addstr("No towns found matching %s\n" % text)
                            for lc in locs:
                                stdscr.addstr(lc.show_links(drac_game.game, None))
                    elif text == "?" or text == "help":
                        stdscr.addstr("====================== Help =======================\n")
                        stdscr.addstr("|                                                 |\n")
                        stdscr.addstr("|   players          : show player information    |\n")
                        stdscr.addstr("|   see [town]       : show town information      |\n")
                        stdscr.addstr("|   links            : show town connections      |\n")
                        stdscr.addstr("|   traps            : show where the traps are   |\n")
                        stdscr.addstr("|   vamps            : show where the vamps are   |\n")
                        stdscr.addstr("|   q, quit          : quits drac                 |\n")
                        stdscr.addstr("|                                                 |\n")
                        stdscr.addstr("====================== Help =======================\n")
                    elif text == "q" or text == "quit":
                        quit = True
                        break
                except KeyboardInterrupt:
                    stdscr.addstr("\n\nGame terminated\n\n")
                    quit = True
            if quit:
                drac_game.game.ended = True
                return
        if drac_game.game.ended:
            break
コード例 #2
0
ファイル: drac_interactive.py プロジェクト: nickrobson/drac
def run(game, stdscr):

    stdscr.clear()

    win_size = stdscr.getmaxyx()
    if win_size[0] < 45 or win_size[1] < 75:
        curses.endwin()
        print "Your terminal is too small. Try making it bigger."
        raw_input("")
        return

    curses.echo()
    stdscr.addstr('Preparing game...\n')

    stdscr.refresh()

    stdscr.addstr('\nWelcome to drac interactive!\n\n')
    stdscr.addstr('When you\'re ready to start, press [ENTER]\n')
    try:
        stdscr.getstr()
        stdscr.clear()
    except KeyboardInterrupt:
        return
    pl = 0
    quit = False

    game.listener = InteractiveListener(stdscr)

    while not game.ended:
        if pl == 0:
            stdscr.addstr('###########################\n')
            stdscr.addstr('######## Turn %4d ########\n' % (game.turn / 5))
            stdscr.addstr('###########################\n')
            stdscr.addstr('\nType \'?\' to see what you can do!\n\n')
        pl_letter = drac_common.players[pl]
        p = game.players[pl]
        game.lastValid = False
        while not game.lastValid:
            move = ''
            loop = True
            prevFirstRow = -1
            while loop:
                try:
                    move = 'cmd'
                    stdscr.addstr(p.name + ' > ')
                    text = ''
                    cursor_pos = stdscr.getyx()
                    while text == '':
                        text = stdscr.getstr().lower().strip()
                        stdscr.move(cursor_pos[0], cursor_pos[1])
                    stdscr.deleteln()
                    stdscr.move(cursor_pos[0], 0)
                    if prevFirstRow >= 0:
                        while stdscr.getyx()[0] - prevFirstRow > 0:
                            stdscr.deleteln()
                            stdscr.move(stdscr.getyx()[0] - 1, stdscr.getyx()[1])
                    prevFirstRow = stdscr.getyx()[0]
                    if text != '':
                        if text == '?' or text == 'help':
                            stdscr.addstr('====================== Help =======================\n')
                            stdscr.addstr('|                                                 |\n')
                            stdscr.addstr('|   <town_abbrev>    : move to the specified town |\n')
                            stdscr.addstr('|   moves            : see valid moves            |\n')
                            stdscr.addstr('|   players          : show player information    |\n')
                            stdscr.addstr('|   links            : show town connections      |\n')
                            if pl == 4:
                                stdscr.addstr('|   see [town]       : show town information      |\n')
                                stdscr.addstr('|   traps            : show where the traps are   |\n')
                                stdscr.addstr('|   vamps            : show where the vamps are   |\n')
                                stdscr.addstr('|   trail            : show your trail            |\n')
                            else:
                                stdscr.addstr('|   look             : show town information      |\n')
                            stdscr.addstr('|    ?, help         : show this help menu        |\n')
                            stdscr.addstr('|                                                 |\n')
                            stdscr.addstr('====================== Help =======================\n')
                        elif text == 'moves':
                            if p.location is None:
                                stdscr.addstr('Valid cities for you to set down in\n')
                                for i in range((len(game.locations) + len(game.locations) % 2) / 2):
                                    stdscr.addstr('%30s %30s\n' % (game.locations[i * 2].disp(False), game.locations[i * 2 + 1].disp(False) if len(game.locations) > i * 2 + 1 else ''))
                            else:
                                stdscr.addstr('Valid moves:\n')
                                seen_moves = []
                                if game.links:
                                    for loc in game.locations:
                                        if game.drac_links.hasanylink(game, loc.index, p.location.index, p, (game.turn / 5 + pl) % 4):
                                            seen_moves.append(loc)
                                else:
                                    for loc in game.locations:
                                        seen_moves.append(loc)
                                counter = 0
                                for move in seen_moves:
                                    stdscr.addstr('\t%25s\t' % move.disp(False))
                                    counter += 1
                                    if counter % 2 == 0 or counter == len(seen_moves):
                                        stdscr.addstr('\n')
                        elif text == 'players':
                            stdscr.addstr('Players:\n')
                            for player in game.players:
                                if player.location is None:
                                    stdscr.addstr('%17s hasn\'t set down yet\n' % player.name)
                                elif player.index == 4:
                                    if pl == 4:
                                        stdscr.addstr('%17s is in %s\n' % (player.name, player.location.disp(False)))
                                    else:
                                        m_abbrev = 'S?' if player.location.index in drac_common.seas else 'C?'
                                        if m_abbrev == 'S?':
                                            stdscr.addstr('%17s is over water (S?)\n' % player.name)
                                        else:
                                            stdscr.addstr('%17s is in a city (C?)\n' % player.name)
                                else:
                                    stdscr.addstr('%17s is in %s\n' % (player.name, player.location.disp(False)))
                        elif text == 'links':
                            if p.location is None:
                                stdscr.addstr('You are not in a town\n')
                            else:
                                stdscr.addstr(p.location.show_links(game, drac_links, p))
                        elif text == 'trail' and pl == 4:
                            if len(game.trail.locs) == 0:
                                stdscr.addstr('Your trail is empty!\n')
                            else:
                                st = ''
                                for i in range(len(game.trail.locs)):
                                    if i > 0:
                                        st += ' -> '
                                    st += game.locations[game.trail.locs[len(game.trail.locs) - i - 1]].disp(False)
                                stdscr.addstr('%s\n' % st)
                        elif text.startswith('see') and pl == 4:
                            if len(text) == 3:
                                stdscr.addstr('Usage: see <town_abbrev>\n')
                            else:
                                text = text[4:].lower().strip()
                                if text != '':
                                    locs = []
                                    for lc in game.locations:
                                        if text == lc.abbrev.lower():
                                            locs.append(lc)
                                    if len(locs) == 0:
                                        for lc in game.locations:
                                            if text in lc.name.lower() or text in str(lc.index):
                                                locs.append(lc)
                                    if len(locs) == 0:
                                        stdscr.addstr('No towns found matching %s\n' % text)
                                    for lc in locs:
                                        stdscr.addstr('\t====== Town Information ======\n\tLocation: %s\n' % lc.disp(True))
                                        stdscr.addstr('\tTraps: %d\tVampires: %d\n' % (len(lc.traps), len(lc.vampires)))
                                        players_on_lc = []
                                        for pla in game.players:
                                            if pla.location == lc:
                                                players_on_lc.append(pla.name)
                                        stdscr.addstr('\tPlayers: ' + ', '.join(players_on_lc) + '\n' if len(players_on_lc) > 0 else 'Players: None\n')
                        elif text == 'look':
                            if p.location is None:
                                stdscr.addstr('You are not in a town\n')
                            else:
                                stdscr.addstr('Town: %s\n' % p.location.disp(True))
                                pls = []
                                for player in game.players:
                                    if player.location == p.location and player != p:
                                        if p.index == 4 or player.index != 4:
                                            pls.append(player.name)
                                if len(pls) == 0:
                                    stdscr.addstr('No other hunters\n')
                                else:
                                    stdscr.addstr('Players where you are: ' + ', '.join(pls) + '\n')
                        elif text == 'traps' and pl == 4:
                            for lc in game.locations:
                                if len(lc.traps) > 0:
                                    stdscr.addstr('%10s has %d trap%s\n' % (lc.name, len(lc.traps), 's' if len(lc.traps) > 1 else ''))
                        elif text == 'vamps' and pl == 4:
                            for lc in game.locations:
                                if len(lc.vampires) > 0:
                                    stdscr.addstr('%10s has %d vampire%s\n' % (lc.name, len(lc.vampires), 's' if len(lc.vampires) > 1 else ''))
                        else:
                            move = ''
                            for loc in game.locations:
                                if loc.abbrev.lower() == text:
                                    move = text
                                    loop = False
                            if move == '':
                                for loc in game.locations:
                                    if loc.name.lower() == text:
                                        move = loc.abbrev.lower()
                                        loop = False
                            if move == '' and pl == 4:
                                for sp in drac_common.specials:
                                    if sp.lower() == text:
                                        move = sp
                                        loop = False
                    if move == '':
                        stdscr.addstr('%s is not a valid move. Type \'?\' for help.\n' % text)
                except KeyboardInterrupt:
                    stdscr.addstr('\n\nGame terminated.\n')
                    quit = True
                    break
            if quit:
                break
            drac_actor.do_turn(stdscr, game, pl_letter + move.upper())
        if quit:
            break
        if pl == 4:
            stdscr.addstr('\nPress [ENTER] when you\'re done, Dracula')
            stdscr.getstr()
            stdscr.clear()
        pl += 1
        if pl > 4:
            pl = 0
    if not quit:
        stdscr.getstr()