コード例 #1
0
def r_w_leaderboard(screen, font, font_text, rw=None, name=None, score=None):
    running = True
    write_flag = 0
    while running:

        # read from leaderboard.txt and blit on the screen
        if rw == "r":
            screen.fill((255, 255, 255))
            draw_text.draw_text('Leaderboard', font, (0, 0, 0), screen, 20, 20)
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_ESCAPE:
                        running = False

            f = open("leaderboard.txt")
            lines = f.readlines()
            y_position = 50
            for line in lines:
                draw_text.draw_text(line[:-1], font_text, (0, 0, 0), screen,
                                    20, y_position)
                y_position = y_position + 25
            f.close()
        # write into  leaderboard.txt
        elif rw == "w" and write_flag == 0:
            f = open("leaderboard.txt", 'a')
            f.write(str(name) + "      score:" + str(score) + '\n')
            f.close()
            return 1

        pygame.display.update()
        mainClock.tick(25)
コード例 #2
0
def main_menu():

    while True:

        screen.fill(WHITE)
        draw_text.draw_text('Tetris game with AI', font_title, BLACK, screen,
                            70, 20)

        button_1 = button.Button(100, 100, 200, 50, 40, text='Start game')
        button_2 = button.Button(100, 200, 200, 50, 60, text='AI game')
        button_3 = button.Button(100, 300, 200, 50, 35, text='Leaderboard')
        button_4 = button.Button(100, 400, 200, 50, 50, text='End game')
        button_boxes = [button_1, button_2, button_3, button_4]

        for each in button_boxes:
            each.draw(screen)

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    pygame.quit()
                    sys.exit()

            for each in button_boxes:
                each.handle_event(event)

            if button_1.click:
                game_by_player(screen)

            if button_2.click:
                game_by_AI()

            if button_3.click:
                show_leaderboard(screen, font_title, font_text)
            if button_4.click:
                pygame.quit()
                sys.exit()

        pygame.display.update()
        mainClock.tick(25)
コード例 #3
0
ファイル: predict.py プロジェクト: Yuezheng3000/ML-project
def predict(test_img, face_recognizer):
    # 将标签1,2转换成文字
    subjects = ['', 'Happy', 'Sad']

    # 得到图像副本
    img = test_img.copy()

    # 从图像中检测脸部
    face, rect = detect_face(img)

    # 使用我们的脸部识别器预测图像
    label = face_recognizer.predict(face)
    # 获取由人脸识别器返回的相应标签的名称
    label_text = subjects[label[0]]

    # 注意,下面两个函数我们还未编写!!!
    # 在检测到的脸部周围画一个矩形
    draw_rectangle(img, rect)
    # 在矩形周围标出人脸情绪
    draw_text(img, label_text, rect[0], rect[1] - 5)

    return img
コード例 #4
0
ファイル: run_game.py プロジェクト: brycepg/cave-dweller
def custom_text(surface):
    global last_game_turn
    if last_game_turn > cur_turn and not Game.redraw_sidebar:
        return
    if not Game.sidebar_enabled:
        return
    s="Now that's what i call text." * 100
    s += "Turn {cur_turn}".format(cur_turn=cur_turn)
    wrapped_text = textwrap.wrap(s, 80)

    color = (255,255,255)
    tile_size = 16
    sidebar_start_loc = (Game.game_width) * tile_size + 3
    y_px_loc = 0
    for line in wrapped_text:
        draw_text.draw_text(line, surface, sidebar_start_loc, y_px_loc, color=color)
        y_px_loc += 16
    #libtcod.console_set_dirty(Game.game_width, 0, Game.game_width - Game.screen_width, Game.game_height)
    #libtcod.console_set_dirty(sidebar_start_loc, y_px_loc + tile_size, 30 * 16, len(line) * 16)
    if Game.redraw_sidebar:
        Game.redraw_sidebar = False
    else:
        last_game_turn += 1
コード例 #5
0
ファイル: sdl_render.py プロジェクト: brycepg/cave-dweller
def render(surface):
    draw_text.draw_text("it works!", surface, 25, 25)