def start(self): state = DungeonState() state.message = "He warns you that you won't be strong enough to survive there but you want to go anyway. \ You get raped and defiled by a band of murderous shorejovals as soon as you are dropped off. \ They do not leave any remains of your body." state.die = True return state
def sector5(self): state = DungeonState() state.message = "You head into sector 5 of the Yementi prison. It turns out there is a major riot ensuing and you get caught up in the \ middle. A flyby arrow strikes you in the head and your brains ooze out onto the prison floor. One prisoner steps \ on your brainey guts and slips on them. When he is down a guard puts a sword through his throat." state.die = True return state
def keeplook(self): state = DungeonState() state.message = "You begin looking under mattresses and overturning desks. All the noise gets the attention of some guards and they come \ in there. They realize you are both intruders when you cannot recite the camp creed, and take you prisoner. You both toil \ in the mining camps for 40 years. One day you are brutally sodomized by another prisoner and die from major blood loss." state.die = True return state
def agreespar(self): state = DungeonState() state.message = "What starts out as a friendly spar ends up turning ugly after the junior officers find out you are imposters. About 40 of them attack \ you and Grayson at once. They cut your limbs off and take your bloodied, limbless, still living bodies out to the camp yard \ where you are left to rot. You die a few days later." state.die = True return state
def quartera(self): state = DungeonState() state.message = "You and Grayson carefully enter the first building. It appears that there are some guards inside. The commanding \ officer asks who your CO is in A-Sect, but neither you nor Grayson know. The officer casts FireII on both of you, your \ skin crawls and bubbles and boils, and your insides are on fire. You go blind when you feel the fire \ burning out of your skull. You drop dead on the spot." state.die = True return state
def lorentribreakin(self): state = DungeonState() state.message = "You tell the pair of eyes you are coming in no matter what. He does not say anything but only breathes heavily. \ The eyes widen and just as they do, you feel a spike of fire go through your gut. Your insides burn and you look down \ only to see a fire sword passing through a lower wooden slot in the door and into your stomach. You cannot breathe, \ the eyes only stare at you. You take a few steps backward and die." state.die = True return state
def reltav_gryson_eff(self): state = DungeonState() state.message = "You tell Grayson exactly what you think about him. He gets very upset and claims he is not a liar and he can \ teach you. You continue to call him a liar. He gets angry and smashes his ale mug into your face. The glass \ in your eye blinds you from seeing his knife stabbing you in the chest. Grayson kills you." state.choices = [] state.die = True return state
def relwlkmcewut(self): state = DungeonState() state.message = "He looks down, he seems upset. But before you know it he moves like lightning, blurs right past you, and runs \ a mithril blade over your neck, he slices in deep. Blood sprays out and your head falls backward and snaps off your \ neck." state.choices = [] state.die = True return state
def lorenelenaaskman(self): state = DungeonState() state.message = "You ask her about the man who went over the mountains. Her face slowly turns to black and she \ appears to start chuckling to herself. She asks what you would know about such things and before \ your lips even move she sends Lazerus, her dark blade, through your throat and your face. Your head \ splits in two pieces and falls to the floor, your blood sprays upward in a fountain and splashes down \ upon her. It streams down her face and drops into her drink, like tears." state.die = True return state
def fire(self): state = DungeonState() if game_utils.check_magic(self.request, magic_consts.FIRE): state.message = "You cause second and third degree burns to both thieves, and you smile as you hear their departing screams of agony." state.choices = [('relin/start','You head into the town of Relin.')] else: state.message = "You do not have the ability to use fire magic, while you attempt to cast it, the thieves murder you." state.die = True return state
def spell(self): state = DungeonState() if (game_utils.check_magic(self.request, magic_consts.CURE)): state.message = "You heal yourself, you feel that you are too weak to continue to explore though, so you go back to camp and gather some firewood along the way." state.choices = [('back','Head back to camp')] else: state.message = "You do not have the ability to use cure magic, you bleed to death." state.die = True return state
def gorunningheadfirst(self): state = DungeonState() state.message = "You well up with anger after seeing the size of the encampment and the horrible place it appears to be. You wonder about \ all those inside and you become blind with rage. You start charging towards the encampment at full speed, screaming ahead \ of you. Grayson tries to warn you to stop, but you go head first into the encampment. You start running up the side wall \ as the flaming arrows of the guards come flying down at you. About half way up you feel a burning pit tear wide in your \ gut. You have been hit. You fall to the ground and the height you fell from causes you to hit the ground with a great force. \ You break your neck and die." state.die = True return state
def firewhirlwind(self): state = DungeonState() if game_utils.check_magic(self.request, magic_consts.FIRE): state.message = "You cast fire on Grayson but it has no effect on him. He just laughs maniacally." else: state.message = "You do not have fire magic, and you cannot save yourself." state.message += " Grayson continues to pummel you with his endless hail storm \ and he laughs as you squirm and fight against the burning sand. Your eyeballs are ripped to shreds and your body looks like \ it was run through a grater. Grayson kills you." state.die = True return state
def ystavpianoask(self): state = DungeonState() state.message = "You ask him his name, even though you can read from the tip jar it should be Lublob. He says everyone calls him \ pianoman. You ask him why that is but he starts freaking out. Lublob begins thrashing his arms and flailing incessantly. \ Kirin perks up from behind the bar and asks what the hell is going on. You tell him you weren't doing a thing and this \ nutcase started going crazy. Kirin tells you Lublob is a special young man and you can't treat him this way. Lublob \ takes some ale mugs and begins pitching them across the tavern, the glass hits the other wall and smashes all over \ everyone. You tell Lublob to stop throwing things but Kirin tells you to shut up. He comes up to you from behind the \ bar with a hammer the size of a boulder, he unleashes it on you, smashing your face into a pile of blood and brains \ all over the dirty tavern floor. They burn your body outside but your blood stains the tavern floor for years." state.die = True return state
def icewhirlwind(self): state = DungeonState() if game_utils.check_magic(self.request, magic_consts.FIRE): state.message = "You cast ice magic on Grayson and he is damaged drastically. He falls backward and goes into a stupor. You walk over to him \ and see if he is still attacking, but he is not. He falls to the ground, his face buried in the dirt, and he offers his apology over and over. \ You tell him it is ok and that two of you should make haste. He tells you his sisters name is Ifalna." state.choices = [('reassuregraysonlearn', 'Tell Grayson everything will be fine'),] else: state.message = "You do not have ice magic, and you cannot save yourself. Grayson continues to pummel you with his endless hail storm \ and he laughs as you squirm and fight against the burning sand. Your eyeballs are ripped to shreds and your body looks like \ it was run through a grater. Grayson kills you." state.die = True return state
def curewhirlwind(self): state = DungeonState() if game_utils.check_magic(self.request, magic_consts.CURE): state.message = "You cast cure and heal yourself. When Grayson sees the stars of the cure swirling around you, he realizes what is going on \ and vanquishes the emotal. He recalls his whirlwind and runs right up to you. He checks your body for any major wounds \ and you tell him you are ok. He falls to the ground, his face buried in the dirt, and he offers his apology over and over. \ You tell him it is ok and that two of you should make haste. He tells you his sisters name is Ifalna." state.choices = [('reassuregraysonlearn', 'Tell Grayson everything will be fine'),] else: state.message = "You do not have cure magic, and you cannot save yourself. Grayson continues to pummel you with his endless hail storm \ and he laughs as you squirm and fight against the burning sand. Your eyeballs are ripped to shreds and your body looks like \ it was run through a grater. Grayson kills you." state.die = True return state
def headfortheback(self): state = DungeonState() if game_utils.check_status(self.request, status_consts.IN_DISGUISE_YEMENTI): state.message = "You sneak in through a workers entrance in the back of the camp. You both are questioned by an officer \ on your way in, but you let him know you've both been kicking the hell out of some prisoners, so he \ leaves you both alone. You begin searching for Grayson's sister." state.choices = [('questionguard','Question some guards coming your way'),] if game_utils.check_status(self.request, status_consts.FARSEE_FACILITY_YEM): state.choices.append(('commquart', 'You used Sight, you can go directly to the commanders quarters')) else: state.message += " But neither of you are sure where to start." else: state.message = "You head around back and try to enter through the back door, but you do not have any disguises so when you \ present yourselves to the guard you are immediately taken captive. You both toil away in the mines for the next 20 years \ until one day you are beaten to death for misbehaving. Your body is thrown into a deep mine shaft and never seen again." state.die = True return state
def agreemagic(self): state = DungeonState() state.message = "They infuse you with some kind of spell which was powered by their experimental b-stone. You can feel the energy flowing \ through you. And then all at once your face explodes and the scientists are covered in your blood." state.die = True return state
def wait(self): state = DungeonState() state.message = "You die from blood loss overnight." state.die = True return state
def reltavgrpchallenge(self): state = DungeonState() state.message = "You challenge them to a fight but they are insulted by your weakness and cut you down in an instant." state.choices = [] state.die = True return state
def lorentavwom(self): state = DungeonState() state.message = "You slowly walk over to the two female assassins sitting the corner. You ask if they mind you pulling up a chair \ and joining them but they both double team you and slice your body into quarters. You are dead." state.die = True return state