def test_paintball_spf_10_case(self): '''选择一天中所有比赛场次流程测试''' ###点击进入竞彩足球选号页面### hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() #选择玩法 pbcn.Play_spf() #选择胜平负 pbcn.spf_choose(10) #选择比赛
def test_edit_event_case(self): '''验证投注确认页编辑赛事按钮测试流程''' hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) l = Login_lelun(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法- pbcn.Play_spf() # 选择胜平负 aa = pbcn.spf_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 sleep(3) pbc.Add_event() #点击编辑赛事 bb = pbcn.edit_event(1) # 选择1场比赛 sleep(3) if bb == 1: print("场次小于两场") if bb == 2: pbcn.confirm_match() # 点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 print(text) self.assertIn("3串1", text) if bb == 3: print("我已进入竞足单关")
def test_choose_num_clear_button_case(self): '''选号页面清除所选比赛流程测试''' hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) l = Login_lelun(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = pbcn.spf_choose(2) # 选择比赛 if aa == 2: pbcn.clear_button() #点击清除按钮 pbcn.spf_choose(3) #选择3场比赛 pbcn.confirm_match() #确认所选场次 text = pbc.Pf_pass_text() #获取过关方式文本 self.assertIn("3串1", text)
def test_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) hl = Login_lelun(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = pbcn.spf_choose(2) ###随机点击2场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon() #点击删除图标 cl.confirm_delete_button() #点击确认删除按钮 pbcn.spf_choose(4) #选择4场比赛 pbcn.confirm_match() ###点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("4串1", text)
def test_paintball_spf_8_case(self): '''选择8场比赛,流程测试''' ###点击进入竞彩足球选号页面### hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() #选择玩法 pbcn.Play_spf() #选择胜平负 aa = pbcn.spf_choose(8) #选择比赛 if aa == 2: pbcn.confirm_match() #确认所选场次 cl.submit_order_to_station_owner_button() #提交订单给站主
def test_throw_way_case(self): '''改变默认投注过关方式流程测试''' hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = pbcn.spf_choose(8) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Pf_pass() #点击过关方式 mul = pbc.Pf_pass_nu() ###读取点击的过关方式 a = pbc.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul)
def test_input_throw_times_case(self): '''输入投注3倍测试流程''' hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = pbcn.spf_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() #点击投注倍数输入框 pbc.Times_input(3) #输入投注3倍 text = cl.throw_time_text() self.assertIn('3', text)
def test_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) l = Login_lelun(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = pbcn.spf_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_less() #点击-按钮 text = cl.throw_time_text() self.assertIn('4', text)
def optimize_award_case(self): '''验证奖金优化流程测试''' hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) hl = Login_lelun(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = pbcn.spf_choose(2) ###随机点击4场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_bouns() ##点击奖金优化 text = pbc.optimize_award() #获取奖金优化页上方文本 self.assertIn("平均优化购买", text)
def test_throw80_case(self): '''选择投80倍流程测试''' hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) l = Login_lelun(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = pbcn.spf_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() # 点击投注倍数 pbc.throw_times(80) # 点击投注80倍 text = cl.throw_time_text() self.assertIn('80', text)
def test_paintball_spf_9_case(self): '''选择九场比赛,获取“最大场次限制8场”提示,测试流程''' ###点击进入竞彩足球选号页面### hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() #选择玩法 pbcn.Play_spf() #选择胜平负 aa = pbcn.spf_choose(9) # 选择比赛 if aa == 2: try: pbcn.know() except ElementNotVisibleException: print("当前场次小于8场") pbcn.confirm_match() # 确认所选场次 else: print("我返回了")
def test_delete_one_event_case(self): """验证单个删除赛事X按钮,流程测试""" hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) hl = Login_lelun(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = pbcn.spf_choose(3) ###随机点击3场比赛 if aa == 2: pbcn.confirm_match() ###点击确认赛事 a = pbc.Dxf_nn() ###读取删除前有多少个X按钮 pbc.DXF_del_n(1) ##点击删除第一场赛事 a1 = pbc.Dxf_nn() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1)
def optimize_award_case(self): '''验证奖金优化流程测试''' hp = HomePage_lelun(self.driver) pbcn = PaintBallChooseNumber_lelun(self.driver) cl = ConfirmLottery_lelun(self.driver) pbc = PaintBallConfirm_lelun(self.driver) hl = Login_lelun(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = pbcn.spf_choose(4) ###随机点击4场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_bouns()##点击奖金优化 text=pbc.optimize_award()#获取奖金优化页上方文本 self.assertIn("平均优化购买",text) cl.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lelun() # 输入账号,密码 cl.submit_order_to_station_owner_button() # 点击提交给站主 cl.confirm_and_pay_button() # 点击确认支付