else: scoreboard.win() return True screen.listen() screen.onkey(key="Right", fun=turret.move_right) screen.onkey(key="Left", fun=turret.move_left) screen.onkey(key="space", fun=turret.shoot) playing = True while playing: screen.update() time.sleep(enemies.move_speed) enemies.move() enemies.enemy_shoot() check_win() if turret.bullet: turret.player_bullet_move() if enemies.enemy_bullet: enemies.enemy_bullet_move() check_player_collisions() check_out_of_bounds() check_enemy_collisions() if check_win(): playing = False