Exemplo n.º 1
0
    else:
        scoreboard.win()
        return True


screen.listen()
screen.onkey(key="Right", fun=turret.move_right)
screen.onkey(key="Left", fun=turret.move_left)
screen.onkey(key="space", fun=turret.shoot)
playing = True

while playing:
    screen.update()
    time.sleep(enemies.move_speed)
    enemies.move()
    enemies.enemy_shoot()
    check_win()

    if turret.bullet:
        turret.player_bullet_move()

    if enemies.enemy_bullet:
        enemies.enemy_bullet_move()

    check_player_collisions()
    check_out_of_bounds()
    check_enemy_collisions()

    if check_win():
        playing = False