def test_do_move_take_out_of_home_and_knock_out(monkeypatch): dice4 = Dice() monkeypatch.setattr(dice4, "roll", lambda: 4) dice6 = Dice() monkeypatch.setattr(dice6, "roll", lambda: 6) b = Board.create(players=[0, 1], pieces_per_player=1) g = GameEngine(b) assert GameMove.roll_dice(0) in g.state.valid_actions g.dice = dice4 s = g.play(GameMove.roll_dice(0)) assert GameMove.roll_dice(1) in s.valid_actions g.dice = dice6 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.piece_out(1, 0)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 1)] assert s.valid_actions == [GameMove.roll_dice(1)] s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 7)] assert s.valid_actions == [GameMove.roll_dice(1)] s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 13)] assert s.valid_actions == [GameMove.roll_dice(1)] s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 19)] assert s.valid_actions == [GameMove.roll_dice(1)] s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 25)] assert s.valid_actions == [GameMove.roll_dice(1)] g.dice = dice4 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 4)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 29)] assert s.valid_actions == [GameMove.roll_dice(0)] g.dice = dice6 s = g.play(GameMove.roll_dice(0)) assert GameMove.piece_out(0, 0) in s.valid_actions s = g.play(GameMove.piece_out(0, 0)) assert s.board.pieces == [Piece(0, 0, 1), Piece(0, 1, 0)]
def test_do_move_and_knock_out(monkeypatch): dice1 = Dice() monkeypatch.setattr(dice1, "roll", lambda: 1) dice5 = Dice() monkeypatch.setattr(dice5, "roll", lambda: 5) dice6 = Dice() monkeypatch.setattr(dice6, "roll", lambda: 6) b = Board.create(players=[0, 1], pieces_per_player=1) g = GameEngine(b) assert GameMove.roll_dice(0) in g.state.valid_actions g.dice = dice1 s = g.play(GameMove.roll_dice(0)) assert GameMove.roll_dice(1) in s.valid_actions g.dice = dice6 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.piece_out(1, 0)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 1)] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 7)] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 13)] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 19)] assert GameMove.roll_dice(1) in s.valid_actions g.dice = dice5 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 5)) assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 24)] assert GameMove.roll_dice(0) in s.valid_actions g.dice = dice6 s = g.play(GameMove.roll_dice(0)) assert GameMove.piece_out(0, 0) in s.valid_actions s = g.play(GameMove.piece_out(0, 0)) assert s.board.pieces == [Piece(0, 0, 1), Piece(0, 1, 24)] g.dice = dice1 s = g.play(GameMove.roll_dice(0)) s = g.play(GameMove.move_piece(0, 0, 1)) assert s.board.pieces == [Piece(0, 0, 2), Piece(0, 1, 24)] g.dice = dice6 s = g.play(GameMove.roll_dice(1)) assert GameMove.move_piece(1, 0, 6) in s.valid_actions s = g.play(GameMove.move_piece(1, 0, 6)) # player 1 hits player 0 and sends her home assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 30)]
def test_move_blocked(monkeypatch): dice1 = Dice() monkeypatch.setattr(dice1, "roll", lambda: 1) dice5 = Dice() monkeypatch.setattr(dice5, "roll", lambda: 5) dice6 = Dice() monkeypatch.setattr(dice6, "roll", lambda: 6) b = Board.create(players=[0, 1], pieces_per_player=2) g = GameEngine(b) assert GameMove.roll_dice(0) in g.state.valid_actions g.dice = dice5 s = g.play(GameMove.roll_dice(0)) assert GameMove.roll_dice(1) in s.valid_actions g.dice = dice6 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.piece_out(1, 0)) assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 1), Piece(1, 1)] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.piece_out(1, 1)) assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 1), Piece(1, 1, 1)] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 6)) assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 7), Piece(1, 1, 7)] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 6)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 13), Piece(1, 1, 13), ] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 6)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 19), Piece(1, 1, 19), ] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 6)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 25), Piece(1, 1, 25), ] assert GameMove.roll_dice(1) in s.valid_actions g.dice = dice5 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 5)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 30), Piece(1, 1, 25), ] assert s.valid_actions == [GameMove.roll_dice(0)] s = g.play(GameMove.roll_dice(0)) # i.e. player 0 can't move assert s.valid_actions == [GameMove.roll_dice(1)] s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 5)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 30), Piece(1, 1, 30), ] assert s.valid_actions == [GameMove.roll_dice(0)] g.dice = dice6 s = g.play(GameMove.roll_dice(0)) s = g.play(GameMove.piece_out(0, 0)) assert s.board.pieces == [ Piece(0, 0, 1), Piece(1, 0), Piece(0, 1, 30), Piece(1, 1, 30), ] assert s.valid_actions == [GameMove.roll_dice(0)] g.dice = dice1 s = g.play(GameMove.roll_dice(0)) # i.e. player 0 can't move: piece 1 is not out, and piece 0 is blocked assert s.valid_actions == [GameMove.roll_dice(1)]
def test_do_move_blocked_out_of_home(monkeypatch): dice4 = Dice() monkeypatch.setattr(dice4, "roll", lambda: 4) dice6 = Dice() monkeypatch.setattr(dice6, "roll", lambda: 6) b = Board.create(players=[0, 1], pieces_per_player=2) g = GameEngine(b) assert GameMove.roll_dice(0) in g.state.valid_actions g.dice = dice4 s = g.play(GameMove.roll_dice(0)) assert GameMove.roll_dice(1) in s.valid_actions g.dice = dice6 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.piece_out(1, 0)) assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 1), Piece(1, 1)] assert GameMove.roll_dice(1) in s.valid_actions g.dice = dice6 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.piece_out(1, 1)) assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 1), Piece(1, 1, 1)] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 6)) assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 7), Piece(1, 1, 7)] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 6)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 13), Piece(1, 1, 13), ] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 6)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 19), Piece(1, 1, 19), ] assert GameMove.roll_dice(1) in s.valid_actions s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 6)) s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 6)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 25), Piece(1, 1, 25), ] assert GameMove.roll_dice(1) in s.valid_actions g.dice = dice4 s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 0, 4)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 29), Piece(1, 1, 25), ] assert s.valid_actions == [GameMove.roll_dice(0)] s = g.play(GameMove.roll_dice(0)) # i.e. player 0 can't move assert s.valid_actions == [GameMove.roll_dice(1)] s = g.play(GameMove.roll_dice(1)) s = g.play(GameMove.move_piece(1, 1, 4)) assert s.board.pieces == [ Piece(0, 0), Piece(1, 0), Piece(0, 1, 29), Piece(1, 1, 29), ] assert s.valid_actions == [GameMove.roll_dice(0)] assert s.board.pieces == [ Piece(0, 0, 0), Piece(1, 0, 0), Piece(0, 1, 29), Piece(1, 1, 29), ] g.dice = dice6 s = g.play(GameMove.roll_dice(0)) # i.e. player 0 can't move, but since she drew 6, repeats turn assert s.current_player == 0 assert s.valid_actions == [GameMove.roll_dice(0)]