コード例 #1
0
def test_play_roll_dice_3(monkeypatch):
    # Given
    board = Board.create(players=[1, 3])
    state = GameState.create(board)
    dice = Dice()
    monkeypatch.setattr(dice, "roll", lambda: 3)
    game = GameEngine(board, dice)

    # When
    new_state = game.play(GameMove.roll_dice(player=1))

    # Then
    assert new_state == game.get_state()
    assert new_state.number == 1
    assert new_state.dice == 3
    assert new_state.valid_actions == [GameMove.roll_dice(player=3)]

    # And When
    new_state = game.play(GameMove.roll_dice(player=3))

    # Then
    assert new_state == game.get_state()
    assert new_state.number == 2
    assert new_state.dice == 3
    assert new_state.valid_actions == [GameMove.roll_dice(player=1)]
コード例 #2
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def test_play_invalid_action_on_initial_state(monkeypatch):
    # Given
    board = Board.create(players=[1, 3])
    state = GameState.create(board)
    game = GameEngine(board)

    # When we try to play an invalid action PieceOut
    with pytest.raises(Exception):
        game.play(GameMove.piece_out(1, 1))

    # When we try to play valid action for an invalid Player
    with pytest.raises(Exception):
        game.play(GameMove.roll_dice(player=3))
コード例 #3
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def test_roll(monkeypatch, client):
    # Given 4 players had joined in the previous tests and the game had starte

    # When we try to play with the correct user token
    rv = client.get("/play/roll", headers={"4oBe4e-user-token": player1_token})
    game_state = json.loads(rv.data)

    board = Board.create(players=[0, 1, 2, 3])
    dice = Dice()
    monkeypatch.setattr(dice, "roll", lambda: game_state["dice"])
    game = GameEngine(board, dice)
    game.play(GameMove.roll_dice(player=0))

    # Then we want the same state as the default for 4 players
    assert game_state == dataclasses.asdict(game.get_state())
コード例 #4
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def test_do_not_move_piece_to_end_on_bigger_dice(monkeypatch):
    # Given we have started the game and a piece is in the safe zone
    board = Board.create(players=[0, 2], pieces_per_player=1)
    state = GameState.create(board)
    dice = Dice()
    monkeypatch.setattr(dice, "roll", lambda: 5)
    game = GameEngine(board, dice)

    state.board.pieces[0].progress = board.end_progress - 3

    # When we roll the dice with 5 which is bigger then we need to
    # get to the goal
    new_state = game.play(GameMove.roll_dice(player=0))

    # Then the piece should not go to the goal and it should be the
    # next player turn
    assert new_state == game.get_state()
    assert new_state.number == 1
    assert new_state.dice == 5
    assert new_state.valid_actions == [
        GameMove.roll_dice(player=2),
    ]
    assert new_state.board.pieces == [
        Piece(number=0, player=0, progress=board.end_progress - 3),
        Piece(number=0, player=2, progress=0),
    ]
    assert new_state.winners == []
コード例 #5
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def test_play_roll_dice_6(monkeypatch):
    # Given
    board = Board.create(players=[1, 3])
    state = GameState.create(board)
    dice = Dice()
    monkeypatch.setattr(dice, "roll", lambda: 6)
    game = GameEngine(board, dice)

    # When
    new_state = game.play(GameMove.roll_dice(player=1))

    # Then
    # assert new_state == game.get_state()
    assert new_state.number == 1
    assert new_state.dice == 6
    assert new_state.valid_actions == [
        GameMove.piece_out(player=1, piece=0, dice=6),
        GameMove.piece_out(player=1, piece=1, dice=6),
        GameMove.piece_out(player=1, piece=2, dice=6),
        GameMove.piece_out(player=1, piece=3, dice=6),
    ]
コード例 #6
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def test_play_until_the_end_two_players_once_piece(monkeypatch):
    # Given we have started the game
    board = Board.create(players=[0, 2], pieces_per_player=1)
    state = GameState.create(board)
    dice = Dice()
    monkeypatch.setattr(dice, "roll", lambda: 6)
    game = GameEngine(board, dice)

    # When we roll the dice
    new_state = game.play(GameMove.roll_dice(player=0))

    # Then the state should be as expected
    assert new_state == game.get_state()
    assert new_state.number == 1
    assert new_state.dice == 6
    assert new_state.valid_actions == [
        GameMove.piece_out(player=0, piece=0, dice=6),
    ]

    # And When we play getting out with the first peice
    new_state = game.play(GameMove.piece_out(player=0, piece=0, dice=6))
    # Then the first piece should be out
    assert new_state.current_player == 0
    assert new_state.number == 2
    assert new_state.dice == 6
    assert new_state.board.pieces == [
        Piece(number=0, player=0, progress=1),
        Piece(number=0, player=2, progress=0),
    ]
    assert new_state.valid_actions == [GameMove.roll_dice(player=0)]

    # And When we row the dice again with 6
    new_state = game.play(GameMove.roll_dice(player=0))
    # Then we should should be able to move the piece forward
    assert new_state.number == 3
    assert new_state.dice == 6
    assert new_state.valid_actions == [GameMove.move_piece(player=0, piece=0, dice=6)]

    # And When we move the piece
    new_state = game.play(GameMove.move_piece(player=0, piece=0, dice=6))
    # Then it should go forward and we should be able to roll the dice again
    assert new_state.number == 4
    assert new_state.winners == []
    assert new_state.board.pieces == [
        Piece(number=0, player=0, progress=7),
        Piece(number=0, player=2, progress=0),
    ]
    assert new_state.valid_actions == [GameMove.roll_dice(player=0)]

    # And When we roll the dice again with 6
    new_state = game.play(GameMove.roll_dice(player=0))
    # Then we should be able to move the piece forward
    assert new_state.dice == 6
    assert new_state.number == 5
    assert new_state.valid_actions == [GameMove.move_piece(player=0, piece=0, dice=6)]

    # And When we move the piece
    new_state = game.play(GameMove.move_piece(player=0, piece=0, dice=6))
    # Then the piece should go forward and we should be able to roll the dice again
    assert new_state.number == 6
    assert new_state.board.pieces == [
        Piece(number=0, player=0, progress=13),
        Piece(number=0, player=2, progress=0),
    ]
    assert new_state.winners == []
    assert new_state.valid_actions == [GameMove.roll_dice(player=0)]

    # And When we position the piece toward the end of the board
    new_state.board.pieces[0].progress = board.end_progress - 6

    # And When we roll the dice again with 6
    new_state = game.play(GameMove.roll_dice(player=0))
    # Then we should be able to move the piece forward into the safe zone and to the goal
    assert new_state.dice == 6
    assert new_state.number == 7
    assert new_state.valid_actions == [GameMove.move_piece(player=0, piece=0, dice=6)]

    # And When we move the piece
    new_state = game.play(GameMove.move_piece(player=0, piece=0, dice=6))
    # Then the piece should go forward and we should be able to roll the dice again
    assert new_state.number == 8
    assert new_state.board.pieces == [
        Piece(number=0, player=0, progress=board.end_progress),
        Piece(number=0, player=2, progress=0),
    ]
    assert new_state.winners == [0]
    assert new_state.valid_actions == []
コード例 #7
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def test_move_blocked(monkeypatch):
    dice1 = Dice()
    monkeypatch.setattr(dice1, "roll", lambda: 1)
    dice5 = Dice()
    monkeypatch.setattr(dice5, "roll", lambda: 5)
    dice6 = Dice()
    monkeypatch.setattr(dice6, "roll", lambda: 6)

    b = Board.create(players=[0, 1], pieces_per_player=2)
    g = GameEngine(b)
    assert GameMove.roll_dice(0) in g.state.valid_actions

    g.dice = dice5
    s = g.play(GameMove.roll_dice(0))
    assert GameMove.roll_dice(1) in s.valid_actions

    g.dice = dice6
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.piece_out(1, 0))
    assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 1), Piece(1, 1)]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.piece_out(1, 1))
    assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 1), Piece(1, 1, 1)]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 6))
    assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 7), Piece(1, 1, 7)]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 6))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 13),
        Piece(1, 1, 13),
    ]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 6))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 19),
        Piece(1, 1, 19),
    ]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 6))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 25),
        Piece(1, 1, 25),
    ]
    assert GameMove.roll_dice(1) in s.valid_actions

    g.dice = dice5
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 5))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 30),
        Piece(1, 1, 25),
    ]
    assert s.valid_actions == [GameMove.roll_dice(0)]

    s = g.play(GameMove.roll_dice(0))

    # i.e. player 0 can't move
    assert s.valid_actions == [GameMove.roll_dice(1)]

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 5))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 30),
        Piece(1, 1, 30),
    ]
    assert s.valid_actions == [GameMove.roll_dice(0)]

    g.dice = dice6
    s = g.play(GameMove.roll_dice(0))
    s = g.play(GameMove.piece_out(0, 0))
    assert s.board.pieces == [
        Piece(0, 0, 1),
        Piece(1, 0),
        Piece(0, 1, 30),
        Piece(1, 1, 30),
    ]
    assert s.valid_actions == [GameMove.roll_dice(0)]

    g.dice = dice1
    s = g.play(GameMove.roll_dice(0))
    # i.e. player 0 can't move: piece 1 is not out, and piece 0 is blocked
    assert s.valid_actions == [GameMove.roll_dice(1)]
コード例 #8
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def test_do_move_and_knock_out(monkeypatch):
    dice1 = Dice()
    monkeypatch.setattr(dice1, "roll", lambda: 1)
    dice5 = Dice()
    monkeypatch.setattr(dice5, "roll", lambda: 5)
    dice6 = Dice()
    monkeypatch.setattr(dice6, "roll", lambda: 6)

    b = Board.create(players=[0, 1], pieces_per_player=1)
    g = GameEngine(b)
    assert GameMove.roll_dice(0) in g.state.valid_actions

    g.dice = dice1
    s = g.play(GameMove.roll_dice(0))
    assert GameMove.roll_dice(1) in s.valid_actions

    g.dice = dice6
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.piece_out(1, 0))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 1)]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 7)]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 13)]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 19)]
    assert GameMove.roll_dice(1) in s.valid_actions

    g.dice = dice5
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 5))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 24)]
    assert GameMove.roll_dice(0) in s.valid_actions

    g.dice = dice6
    s = g.play(GameMove.roll_dice(0))
    assert GameMove.piece_out(0, 0) in s.valid_actions
    s = g.play(GameMove.piece_out(0, 0))
    assert s.board.pieces == [Piece(0, 0, 1), Piece(0, 1, 24)]

    g.dice = dice1
    s = g.play(GameMove.roll_dice(0))
    s = g.play(GameMove.move_piece(0, 0, 1))
    assert s.board.pieces == [Piece(0, 0, 2), Piece(0, 1, 24)]

    g.dice = dice6
    s = g.play(GameMove.roll_dice(1))
    assert GameMove.move_piece(1, 0, 6) in s.valid_actions
    s = g.play(GameMove.move_piece(1, 0, 6))
    # player 1 hits player 0 and sends her home
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 30)]
コード例 #9
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def test_do_move_blocked_out_of_home(monkeypatch):
    dice4 = Dice()
    monkeypatch.setattr(dice4, "roll", lambda: 4)
    dice6 = Dice()
    monkeypatch.setattr(dice6, "roll", lambda: 6)

    b = Board.create(players=[0, 1], pieces_per_player=2)
    g = GameEngine(b)
    assert GameMove.roll_dice(0) in g.state.valid_actions

    g.dice = dice4
    s = g.play(GameMove.roll_dice(0))
    assert GameMove.roll_dice(1) in s.valid_actions

    g.dice = dice6
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.piece_out(1, 0))
    assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 1), Piece(1, 1)]
    assert GameMove.roll_dice(1) in s.valid_actions

    g.dice = dice6
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.piece_out(1, 1))
    assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 1), Piece(1, 1, 1)]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 6))
    assert s.board.pieces == [Piece(0, 0), Piece(1, 0), Piece(0, 1, 7), Piece(1, 1, 7)]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 6))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 13),
        Piece(1, 1, 13),
    ]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 6))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 19),
        Piece(1, 1, 19),
    ]
    assert GameMove.roll_dice(1) in s.valid_actions

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 6))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 25),
        Piece(1, 1, 25),
    ]
    assert GameMove.roll_dice(1) in s.valid_actions

    g.dice = dice4
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 4))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 29),
        Piece(1, 1, 25),
    ]
    assert s.valid_actions == [GameMove.roll_dice(0)]

    s = g.play(GameMove.roll_dice(0))

    # i.e. player 0 can't move
    assert s.valid_actions == [GameMove.roll_dice(1)]

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 1, 4))
    assert s.board.pieces == [
        Piece(0, 0),
        Piece(1, 0),
        Piece(0, 1, 29),
        Piece(1, 1, 29),
    ]
    assert s.valid_actions == [GameMove.roll_dice(0)]
    assert s.board.pieces == [
        Piece(0, 0, 0),
        Piece(1, 0, 0),
        Piece(0, 1, 29),
        Piece(1, 1, 29),
    ]

    g.dice = dice6
    s = g.play(GameMove.roll_dice(0))

    # i.e. player 0 can't move, but since she drew 6, repeats turn
    assert s.current_player == 0
    assert s.valid_actions == [GameMove.roll_dice(0)]
コード例 #10
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def test_do_move_take_out_of_home_and_knock_out(monkeypatch):
    dice4 = Dice()
    monkeypatch.setattr(dice4, "roll", lambda: 4)
    dice6 = Dice()
    monkeypatch.setattr(dice6, "roll", lambda: 6)

    b = Board.create(players=[0, 1], pieces_per_player=1)
    g = GameEngine(b)
    assert GameMove.roll_dice(0) in g.state.valid_actions

    g.dice = dice4
    s = g.play(GameMove.roll_dice(0))
    assert GameMove.roll_dice(1) in s.valid_actions

    g.dice = dice6
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.piece_out(1, 0))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 1)]
    assert s.valid_actions == [GameMove.roll_dice(1)]

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 7)]
    assert s.valid_actions == [GameMove.roll_dice(1)]

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 13)]
    assert s.valid_actions == [GameMove.roll_dice(1)]

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 19)]
    assert s.valid_actions == [GameMove.roll_dice(1)]

    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 6))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 25)]
    assert s.valid_actions == [GameMove.roll_dice(1)]

    g.dice = dice4
    s = g.play(GameMove.roll_dice(1))
    s = g.play(GameMove.move_piece(1, 0, 4))
    assert s.board.pieces == [Piece(0, 0, 0), Piece(0, 1, 29)]
    assert s.valid_actions == [GameMove.roll_dice(0)]

    g.dice = dice6
    s = g.play(GameMove.roll_dice(0))
    assert GameMove.piece_out(0, 0) in s.valid_actions
    s = g.play(GameMove.piece_out(0, 0))

    assert s.board.pieces == [Piece(0, 0, 1), Piece(0, 1, 0)]