def main(): # Creating parameters for box size side = 4.0 thk = 0.3 s2 = 2 * side - thk s3 = 2 * side + thk # Creating the 6 walls wallR = box(pos=(side, 0, 0), size=(thk, s3, s2), color=(1, 0, 0)) wallL = box(pos=(-side, 0, 0), size=(thk, s3, s2), color=(1, 0, 0)) wallB = box(pos=(0, -side, 0), size=(s3, thk, s3), color=(0, 0, 1)) wallT = box(pos=(0, side, 0), size=(s3, thk, s3), color=(0, 0, 1)) wallBK = box(pos=(0, 0, -side), size=(s2, s2, thk), color=(0.7, 0.7, 0.7)) # Creating the ball ball = sphere(radius=0.4, color=(0, 1, 0)) ball.vector = vector(-0.15, -0.23, 0.27) side = side - thk * 0.5 - ball.radius ball.t = 0.0 ball.dt = 0.5 def anim(): # Creating the animation function which will be called at # uniform timeperiod through the iterate function ball.t = ball.t + ball.dt ball.pos = ball.pos + ball.vector * ball.dt if not (side > ball.x > -side): ball.vector.x = -ball.vector.x if not (side > ball.y > -side): ball.vector.y = -ball.vector.y if not (side > ball.z > -side): ball.vector.z = -ball.vector.z a = iterate(20, anim) show() return a
def main(): # Creating parameters for box size side = 4.0 thk = 0.3 s2 = 2 * side - thk s3 = 2 * side + thk # Creating the 6 walls wallR = box(pos=(side, 0, 0), size=(thk, s3, s2), color=(1, 0, 0)) wallL = box(pos=(-side, 0, 0), size=(thk, s3, s2), color=(1, 0, 0)) wallB = box(pos=(0, -side, 0), size=(s3, thk, s3), color=(0, 0, 1)) wallT = box(pos=(0, side, 0), size=(s3, thk, s3), color=(0, 0, 1)) wallBK = box(pos=(0, 0, -side), size=(s2, s2, thk), color=(0.7, 0.7, 0.7)) # Creating the ball ball = sphere(radius=0.4, color=(0, 1, 0)) ball.vector = vector(-0.15, -0.23, 0.27) side = side - thk * 0.5 - ball.radius ball.t = 0.0 ball.dt = 0.5 def anim(): #Creating the animation function which will be called at #uniform timeperiod through the iterate function ball.t = ball.t + ball.dt ball.pos = ball.pos + ball.vector * ball.dt if not (side > ball.x > -side): ball.vector.x = -ball.vector.x if not (side > ball.y > -side): ball.vector.y = -ball.vector.y if not (side > ball.z > -side): ball.vector.z = -ball.vector.z a = iterate(20, anim) show() return a
box (pos = (xx,yy,zz), length=x, height=y, width=z, color=(red,green,blue)) def wirecube(s): c = curve(color = (1,1,1), radius=1) pts = [(-s, -s, -s),(-s, -s, s), (-s, s, s), (-s, s, -s), (-s, -s, -s), (s, -s, -s), (s, s, -s), (-s, s, -s), (s, s, -s), (s, s, s), (-s, s, s), (s, s, s), (s, -s, s), (-s, -s, s), (s, -s, s),(s, -s, -s)] for pt in pts: c.append(pt) side = 150.0 cube = box(size = (side,side,side), representation = 'w' ) i = 0 while i < 100: random_box() i = i + 1 arrow(axis=(0,12,0), radius_shaft=3.5, color = (1,0,0)) ball = sphere(pos=(-side/2.,-side/2.,-side/2.),color=(1,1,0),radius=3) disk = cylinder(pos=(side/2.,side/2.,-side/2.),color=(.3,.3,1),axis=(1,1,0),radius=5) xx = arange(0,4*pi,pi/10.) spring=curve(color=(1,.7,.1), radius=0.4) for y in xx: spring.append([20+cos(2*y), y/2.-30, -20+sin(2*y)+30]) show()
#!/usr/bin/env python """A simple example demonstrating the creation of actors and animating the in a scene using visual modeule.""" # Author: Raashid Baig <*****@*****.**> # License: BSD Style. from math import sqrt from enthought.tvtk.tools.visual import sphere, iterate, show, vector, curve #Creating the actors for the scene giant = sphere(pos=(-1.0e11, 0, 0), radius=2e10, color=(1, 0, 0), mass=2e30) dwarf = sphere(pos=(1.5e11, 0, 0), radius=1e10, color=(1, 1, 0), mass=1e30) giant.p = vector(0, 0, -1e4) * giant.mass dwarf.p = -1 * giant.p # creating the curve which will trace the paths of actors for a in [giant, dwarf]: a.orbit = curve(radius=2e9, color=a.color) dt = 86400 def anim(): #Creating the animation function which will be called at #uniform timeperiod through the iterate function dist = dwarf.pos - giant.pos force = 6.7e-11 * giant.mass * dwarf.mass * \ dist/(sqrt(dist[0]**2 + dist[1]**2 + dist[2]**2))**3
#!/usr/bin/env python """A simple example demonstrating the creation of actors and animating the in a scene using visual modeule.""" # Author: Raashid Baig <*****@*****.**> # License: BSD Style. from math import sqrt from enthought.tvtk.tools.visual import sphere, iterate, show, vector, curve #Creating the actors for the scene giant = sphere(pos=(-1.0e11, 0, 0), radius=2e10, color=(1, 0, 0), mass=2e30) dwarf = sphere(pos=(1.5e11, 0, 0), radius=1e10, color=(1, 1, 0), mass=1e30) giant.p = vector(0, 0, -1e4) * giant.mass dwarf.p = -1*giant.p # creating the curve which will trace the paths of actors for a in [giant, dwarf]: a.orbit = curve(radius=2e9, color=a.color) dt = 86400 def anim():
if i == j: self.score_matrix[(i,j)] = 0 elif j == i+1 or j == i-1: self.score_matrix[(i,j)] = 0 else: self.score_matrix[(i,j)] = 1 ## fix it to actually score: 0 if distance > 1; otherwise use score dict print self.score_matrix self.score = np.sum(self.score_matrix) class Peptide: def __init__(self): self.seq = [] def addAA(self,aa): self.seq.append(aa) def index(self,aa): return self.seq.index(aa) class AA: def __init__(self,HorP): self.name = HorP s = visual.sphere() t = visual.sphere() s.color = (0.0,0.5,1.0) t.axis = (10,10,10) s.edit_traits() ##visual.show()
#CONSTANTES #Ancho de la mesa ancho = 1.2 #Largo de la mesa largo = 2.4 #Grosor de los muros del billar grosor = 0.1 #Radio bola 1 r1 = 0.05 #Radio bola 2 r2 = 0.05 #Radio bola 3 r3 = 0.05 #Creando bola 1 bola1 = visual.sphere(radius=r1, color=(1.0, 1.0, 1.0)) bola1.pos = [0., 0., 0.] bola1.t = 0 bola1.dt = 1 #Creando bola 2 bola2 = visual.sphere(radius=r2, color=(1.0, 1.0, 1.0)) bola2.pos = [0., 0., 0.] bola2.t = 0 bola2.dt = 1 #Creando bola 1 bola3 = visual.sphere(radius=r3, color=(1.0, 1.0, 1.0)) bola3.pos = [0., 0., 0.] bola3.t = 0 bola3.dt = 1
# Define the line of sight sight = V.vector(math.cos(theta),math.sin(theta),0) # The floor is just a thin box #floor = V.box(pos=(D/2.,0,0), length=D, height=0.5, width=D, color=V.color.blue) floor = V.box(pos=(D/2.,0,0), length=D, height=0.5, width=D) # Use a cone for our 'arrow' #arrow = V.cone(pos=(0,0,0), radius=0.9, axis=sight,color=V.color.red) arrow = V.cone(pos=(0,0,0), radius=0.9, axis=sight) arrow.velocity = v0*sight # The target is a sphere #target = V.sphere(pos=(D,H,0), radius=1, color=V.color.yellow) target = V.sphere(pos=(D,H,0), radius=1) target.velocity = V.vector(0,0,0) # The 'dart gun' is just a cylinder. gun = V.cylinder(pos=(0,0,0), axis=gun_len*sight, radius=1, # color = V.color.green) ) # Run simulation print 'Starting simulation...' # Put a little delay to give all the OpenGL stuff time to initialize nicely. #time.sleep(1) while (arrow.y >= 0 and target.y >=0) and \
pts = [(-s, -s, -s), (-s, -s, s), (-s, s, s), (-s, s, -s), (-s, -s, -s), (s, -s, -s), (s, s, -s), (-s, s, -s), (s, s, -s), (s, s, s), (-s, s, s), (s, s, s), (s, -s, s), (-s, -s, s), (s, -s, s), (s, -s, -s)] for pt in pts: c.append(pt) side = 150.0 cube = box(size=(side, side, side), representation='w') i = 0 while i < 100: random_box() i = i + 1 arrow(axis=(0, 12, 0), radius_shaft=3.5, color=(1, 0, 0)) ball = sphere(pos=(-side / 2., -side / 2., -side / 2.), color=(1, 1, 0), radius=3) disk = cylinder(pos=(side / 2., side / 2., -side / 2.), color=(.3, .3, 1), axis=(1, 1, 0), radius=5) xx = arange(0, 4 * pi, pi / 10.) spring = curve(color=(1, .7, .1), radius=0.4) for y in xx: spring.append([20 + cos(2 * y), y / 2. - 30, -20 + sin(2 * y) + 30]) show()
#CONSTANTES #Ancho de la mesa ancho = 1.2 #Largo de la mesa largo = 2.4 #Grosor de los muros del billar grosor = 0.1 #Radio bola 1 r1 = 0.05 #Radio bola 2 r2 = 0.05 #Radio bola 3 r3 = 0.05 #Creando bola 1 bola1 = visual.sphere( radius=r1, color=(1.0, 1.0, 1.0) ) bola1.pos = [ 0., 0., 0. ] bola1.t = 0 bola1.dt = 1 #Creando bola 2 bola2 = visual.sphere( radius=r2, color=(1.0, 1.0, 1.0) ) bola2.pos = [ 0., 0., 0. ] bola2.t = 0 bola2.dt = 1 #Creando bola 1 bola3 = visual.sphere( radius=r3, color=(1.0, 1.0, 1.0) ) bola3.pos = [ 0., 0., 0. ] bola3.t = 0 bola3.dt = 1
#Gravedad g = 9.8 #Longitud pendulo 1 l1 = 1.0 #Longitud pendulo 2 l2 = 2.0 #Longitud pendulo 3 l3 = 3.0 #Longitud pendulo 4 l4 = 2.0 #Radio de cada esfera radio = 0.2 #Creando pendulo 1 pendulo1 = visual.sphere( radius=radio, \ color=(0.0, 0.0, 1.0) ) pendulo1.pos = [1, -l1, 0] pendulo1.t = 0 pendulo1.dt = 1 cuerda1 = visual.curve( points=[(1,0,0), (1,-l1,0)], \ radius=0.02 ) #Creando pendulo 2 pendulo2 = visual.sphere( radius=radio, \ color=(0.0, 0.0, 1.0) ) pendulo2.pos = [2, -l2, 0] pendulo2.t = 0 pendulo2.dt = 1 cuerda2 = visual.curve( points=[(2,0,0), (2,-l2,0)], \ radius=0.02 )
#Gravedad g = 9.8 #Longitud pendulo 1 l1 = 1.0 #Longitud pendulo 2 l2 = 2.0 #Longitud pendulo 3 l3 = 3.0 #Longitud pendulo 4 l4 = 2.0 #Radio de cada esfera radio = 0.2 #Creando pendulo 1 pendulo1 = visual.sphere( radius=radio, \ color=(0.0, 0.0, 1.0) ) pendulo1.pos = [ 1, -l1, 0 ] pendulo1.t = 0 pendulo1.dt = 1 cuerda1 = visual.curve( points=[(1,0,0), (1,-l1,0)], \ radius=0.02 ) #Creando pendulo 2 pendulo2 = visual.sphere( radius=radio, \ color=(0.0, 0.0, 1.0) ) pendulo2.pos = [ 2, -l2, 0 ] pendulo2.t = 0 pendulo2.dt = 1 cuerda2 = visual.curve( points=[(2,0,0), (2,-l2,0)], \ radius=0.02 )