コード例 #1
0
 def ConstructLayout(self):
     self.topFill = uiprimitives.Container(parent=self, name='topFill', align=uiconst.TOTOP, height=30)
     BlurredSceneUnderlay(bgParent=self.topFill)
     self.topBG = uiprimitives.Sprite(parent=self.topFill, align=uiconst.TOALL, texturePath='res:/UI/Texture/classes/Neocom/eveButtonBg.png', blendMode=trinity.TR2_SBM_ADD)
     self.main = uiprimitives.Container(name='main', parent=self, padTop=3)
     self.bgFill = FillThemeColored(parent=self, align=uiconst.TOTOP, colorType=uiconst.COLORTYPE_UIBASE, opacity=0.8)
     GradientThemeColored(parent=self, align=uiconst.TOALL, colorType=uiconst.COLORTYPE_UIBASE, rgbData=[(0.0, (1.0, 1.0, 1.0))], alphaData=[(0.0, 0.8), (0.4, 0.3), (1.0, 0.1)], rotation=-pi / 2)
     BlurredSceneUnderlay(bgParent=self, isPinned=True, opacity=0.8)
コード例 #2
0
 def _ConstructBackground(self):
     self.bgGradient = uicontrols.GradientSprite(bgParent=self,
                                                 rgbData=((0, (1.0, 1.0,
                                                               1.0)), ),
                                                 alphaData=((0.0, 0.0),
                                                            (1.0, 0.07)))
     self.blurredUnderlay = BlurredSceneUnderlay(bgParent=self,
                                                 isPinned=True,
                                                 isInFocus=True)
     if self.align == uiconst.TOLEFT:
         align = uiconst.TORIGHT
     else:
         align = uiconst.TOLEFT
     self.resizeLine = uiprimitives.Line(parent=self.resizeLineCont,
                                         color=(0, 0, 0, 0),
                                         align=align,
                                         weight=3,
                                         state=uiconst.UI_NORMAL)
     self.resizeLine.OnMouseDown = self.OnReisizeLineMouseDown
     self.resizeLine.OnMouseEnter = self.OnResizeLineMouseEnter
     self.SetResizeLineCursor()
コード例 #3
0
 def ConstructLayout(self):
     self.main = uiprimitives.Container(parent=self, align=uiconst.TOALL)
     FillUnderlay(parent=self,
                  colorType=uiconst.COLORTYPE_UIBASE,
                  opacity=0.8)
     BlurredSceneUnderlay(bgParent=self, isPinned=True)
コード例 #4
0
class Neocom(uiprimitives.Container):
    __guid__ = 'neocom.Neocom'
    __notifyevents__ = [
        'OnHeadNodeChanged', 'OnSkillStarted', 'OnSkillQueueRefreshed',
        'OnSkillPaused', 'OnEveMenuOpened', 'OnEveMenuClosed',
        'OnCameraDragStart', 'OnCameraDragEnd'
    ]
    default_name = 'Neocom'
    default_align = uiconst.TOLEFT
    default_state = uiconst.UI_NORMAL
    default_width = 40
    COLOR_CORNERFILL = (0, 0, 0, 0.5)
    NEOCOM_MINSIZE = 32
    NEOCOM_MAXSIZE = 64

    def ApplyAttributes(self, attributes):
        uiprimitives.Container.ApplyAttributes(self, attributes)
        sm.RegisterNotify(self)
        self.updateClockThread = None
        self.autoHideActive = settings.char.ui.Get('neocomAutoHideActive',
                                                   False)
        self.align = settings.char.ui.Get('neocomAlign', self.default_align)
        self.isHidden = False
        self.overflowButtons = []
        self.isResizingNeocom = False
        self.updateSkillThread = None
        self.width = settings.user.windows.Get('neocomWidth',
                                               self.default_width)
        self.resizeLineCont = uiprimitives.Container(parent=self,
                                                     name='resizeLineCont',
                                                     align=uiconst.TOALL)
        self.mainCont = uiprimitives.Container(parent=self,
                                               name='mainCont',
                                               align=uiconst.TOALL)
        self._ConstructBackground()
        self._ConstructBaseLayout()
        self._ConstructClock()
        self._ConstructCharCont()
        self.UpdateButtons()
        self.UpdateClock()
        if self.autoHideActive:
            self.HideNeocom()
        isElevated = eve.session.role & service.ROLEMASK_ELEVATEDPLAYER
        if isElevated and settings.public.ui.Get('Insider', True):
            try:
                insider = sm.GetService('insider')
                uthread.new(insider.Show, True, True)
            except ServiceNotFound:
                pass

    def _ConstructBackground(self):
        self.bgGradient = uicontrols.GradientSprite(bgParent=self,
                                                    rgbData=((0, (1.0, 1.0,
                                                                  1.0)), ),
                                                    alphaData=((0.0, 0.0),
                                                               (1.0, 0.07)))
        self.blurredUnderlay = BlurredSceneUnderlay(bgParent=self,
                                                    isPinned=True,
                                                    isInFocus=True)
        if self.align == uiconst.TOLEFT:
            align = uiconst.TORIGHT
        else:
            align = uiconst.TOLEFT
        self.resizeLine = uiprimitives.Line(parent=self.resizeLineCont,
                                            color=(0, 0, 0, 0),
                                            align=align,
                                            weight=3,
                                            state=uiconst.UI_NORMAL)
        self.resizeLine.OnMouseDown = self.OnReisizeLineMouseDown
        self.resizeLine.OnMouseEnter = self.OnResizeLineMouseEnter
        self.SetResizeLineCursor()

    def OnCameraDragStart(self):
        self.blurredUnderlay.isCameraDragging = True
        self.blurredUnderlay.UpdateState()

    def OnCameraDragEnd(self):
        self.blurredUnderlay.isCameraDragging = False
        self.blurredUnderlay.UpdateState()

    def SetResizeLineCursor(self):
        if self.IsSizeLocked():
            self.resizeLine.cursor = None
        else:
            self.resizeLine.cursor = uiconst.UICURSOR_LEFT_RIGHT_DRAG

    def OnReisizeLineMouseDown(self, *args):
        if not self.IsSizeLocked():
            uthread.new(self.OnResizerDrag)

    def OnResizeLineMouseEnter(self, *args):
        if self.isHidden:
            self.UnhideNeocom()

    def OnResizerDrag(self, *args):
        while uicore.uilib.leftbtn and not self.destroyed:
            self.isResizingNeocom = True
            if self.align == uiconst.TOLEFT:
                width = uicore.uilib.x
            elif self.align == uiconst.TORIGHT:
                width = uicore.desktop.width - uicore.uilib.x
            if width != self.width:
                self.width = max(self.NEOCOM_MINSIZE,
                                 min(width, self.NEOCOM_MAXSIZE))
                self._ConstructCharCont()
                settings.user.windows.Set('neocomWidth', self.width)
                sm.ScatterEvent('OnNeocomResized')
            sm.GetService('window').UpdateIntersectionBackground()
            blue.synchro.SleepWallclock(100)

        self.isResizingNeocom = False

    def _ConstructBaseLayout(self):
        self.charCont = uicontrols.ContainerAutoSize(parent=self.mainCont,
                                                     name='charCont',
                                                     align=uiconst.TOTOP)
        self.clockCont = neocom.WrapperButton(parent=self.mainCont,
                                              name='clockCont',
                                              align=uiconst.TOBOTTOM,
                                              height=20,
                                              cmdName='OpenCalendar')
        self.fixedButtonCont = uicontrols.ContainerAutoSize(
            parent=self.mainCont,
            name='fixedButtonCont',
            align=uiconst.TOBOTTOM)
        uiprimitives.Fill(bgParent=self.fixedButtonCont,
                          color=self.COLOR_CORNERFILL,
                          blendMode=trinity.TR2_SBM_ADD)
        self.overflowBtn = neocom.OverflowButton(parent=self.mainCont,
                                                 align=uiconst.TOBOTTOM,
                                                 state=uiconst.UI_HIDDEN,
                                                 height=20)
        self.buttonCont = uiprimitives.Container(parent=self.mainCont,
                                                 name='buttonCont',
                                                 align=uiconst.TOALL)
        self.dropIndicatorLine = uiprimitives.Line(
            parent=self.mainCont,
            name='dropIndicatorLine',
            align=uiconst.TOPLEFT,
            color=util.Color.GetGrayRGBA(0.7, 0.3),
            pos=(0, 0, 0, 1))

    def _ConstructCharCont(self):
        self.charCont.Flush()
        self.eveMenuBtn = neocom.ButtonEveMenu(
            parent=self.charCont,
            name='eveMenuBtn',
            align=uiconst.TOTOP,
            height=30,
            cmdName='OpenEveMenu',
            btnData=sm.GetService('neocom').eveMenuBtnData)
        self.charSheetBtn = neocom.WrapperButton(parent=self.charCont,
                                                 name='charSheetBtn',
                                                 align=uiconst.TOTOP,
                                                 height=self.width,
                                                 cmdName='OpenCharactersheet')
        self.skillTrainingCont = neocom.WrapperButton(
            parent=self.charCont,
            name='skillTrainingCont',
            align=uiconst.TOTOP,
            height=9,
            cmdName='OpenSkillQueueWindow')
        self.skillTrainingFill = uiprimitives.Sprite(
            parent=uiprimitives.Container(parent=self.skillTrainingCont,
                                          state=uiconst.UI_DISABLED),
            name='trainingProgressFill',
            align=uiconst.TOLEFT_PROP,
            texturePath='res:/UI/Texture/classes/Neocom/trainingGradient.png',
            padding=1)
        uicontrols.Frame(
            parent=self.skillTrainingCont,
            cornerSize=3,
            name='trainingProgressBG',
            align=uiconst.TOALL,
            texturePath='res:/UI/Texture/classes/Neocom/trainingBG.png',
            color=(1.0, 1.0, 1.0, 1.0))
        if self.updateSkillThread:
            self.updateSkillThread.kill()
        self.updateSkillThread = uthread.new(self._UpdateSkillInfo)
        charPic = uiprimitives.Sprite(parent=self.charSheetBtn,
                                      name='charPic',
                                      ignoreSize=True,
                                      align=uiconst.TOALL,
                                      state=uiconst.UI_DISABLED)
        sm.GetService('photo').GetPortrait(eve.session.charid, 256, charPic)

    def _UpdateSkillInfo(self):
        """
        Update training progress every 5 seconds
        """
        while not self.destroyed:
            self._UpdateSkillBar()
            blue.pyos.synchro.Sleep(5000)

    def _UpdateSkillBar(self):
        skill = sm.StartService('skills').SkillInTraining()
        if not skill:
            trainingProgressRatio = 0.0
        else:
            currSkillPoints = sm.GetService(
                'skillqueue').GetSkillPointsFromSkillObject(skill)
            skillPointsAtStartOfLevel = characterskills.util.GetSPForLevelRaw(
                skill.skillTimeConstant, skill.skillLevel)
            trainingProgressRatio = (
                currSkillPoints - skillPointsAtStartOfLevel
            ) / float(skill.spHi - skillPointsAtStartOfLevel)
        if trainingProgressRatio == 0.0:
            self.skillTrainingFill.Hide()
        else:
            self.skillTrainingFill.Show()
            self.skillTrainingFill.width = trainingProgressRatio

    def OnSkillStarted(self, typeID=None, level=None):
        self._UpdateSkillBar()

    def OnSkillQueueRefreshed(self):
        self._UpdateSkillBar()

    def OnSkillPaused(self, typeID):
        self._UpdateSkillBar()

    @telemetry.ZONE_METHOD
    def UpdateButtons(self):
        self.fixedButtonCont.Flush()
        if session.stationid is not None:
            scopeSpecificButtonData = sm.GetService(
                'neocom').GetScopeSpecificButtonData()
            if scopeSpecificButtonData is not None:
                for i, btnData in enumerate(scopeSpecificButtonData.children):
                    btnClass = neocom.GetBtnClassByBtnType(btnData)
                    btnUI = btnClass(parent=self.fixedButtonCont,
                                     name=btnData.id,
                                     btnData=btnData,
                                     align=uiconst.TOPLEFT,
                                     btnNum=i,
                                     width=self.width,
                                     isDraggable=False)
                    btnData.btnUI = btnUI

        self.buttonCont.Flush()
        isDraggable = not self.IsSizeLocked()
        for i, btnData in enumerate(sm.GetService('neocom').GetButtonData()):
            btnClass = neocom.GetBtnClassByBtnType(btnData)
            btnUI = btnClass(parent=self.buttonCont,
                             name=btnData.id,
                             btnData=btnData,
                             align=uiconst.TOPLEFT,
                             btnNum=i,
                             width=self.width,
                             isDraggable=isDraggable)
            btnData.btnUI = btnUI

        self.CheckOverflow()
        sm.GetService('neocom').OnNeocomButtonsRecreated()

    def CheckOverflow(self):
        self.overflowButtons = []
        w, h = self.buttonCont.GetAbsoluteSize()
        for btnUI in self.buttonCont.children:
            if btnUI.top + btnUI.height > h:
                btnUI.Hide()
                self.overflowButtons.append(btnUI.btnData)
            else:
                btnUI.Show()

        if self.overflowButtons:
            newState = uiconst.UI_NORMAL
        else:
            newState = uiconst.UI_HIDDEN
        if self.overflowBtn.state != newState:
            self.overflowBtn.state = newState
            self.CheckOverflow()

    def _ConstructClock(self):
        clockMain = uiprimitives.Container(parent=self.clockCont,
                                           align=uiconst.TOALL)
        uiprimitives.Fill(parent=self.clockCont, color=self.COLOR_CORNERFILL)
        self.clockLabel = uicontrols.Label(parent=clockMain,
                                           name='clockLabel',
                                           align=uiconst.CENTER,
                                           fontsize=11)

    def UpdateClock(self):
        if self.updateClockThread:
            self.updateClockThread.kill()
        self.updateClockThread = uthread.new(self._UpdateClock)

    def _UpdateClock(self):
        chinaOffset = 0
        if boot.region == 'optic':
            chinaOffset = 8 * const.HOUR
        while not self.destroyed:
            year, month, weekday, day, hour, minute, second, msec = blue.os.GetTimeParts(
                blue.os.GetTime() + chinaOffset)
            self.clockLabel.text = '<b>%2.2i:%2.2i' % (hour, minute)
            blue.synchro.SleepWallclock(5000)

    def GetMenu(self):
        return sm.GetService('neocom').GetMenu()

    def SetSizeLocked(self, isLocked):
        settings.char.ui.Set('neocomSizeLocked', isLocked)
        self.SetResizeLineCursor()
        for btn in self.buttonCont.children:
            btn.SetDraggable(not isLocked)

    def IsSizeLocked(self):
        return settings.char.ui.Get('neocomSizeLocked', False)

    def IsAutoHideActive(self):
        return settings.char.ui.Get('neocomAutoHideActive', False)

    def SetAutoHideOn(self):
        settings.char.ui.Set('neocomAutoHideActive', True)
        self.autoHideActive = True
        uthread.new(self.AutoHideThread)

    def SetAutoHideOff(self):
        settings.char.ui.Set('neocomAutoHideActive', False)
        self.autoHideActive = False
        self.UnhideNeocom()

    def SetAlignRight(self):
        settings.char.ui.Set('neocomAlign', uiconst.TORIGHT)
        self.align = uiconst.TORIGHT
        self.resizeLine.align = uiconst.TOLEFT
        self.overflowBtn.UpdateIconRotation()
        self.SetOrder(0)

    def SetAlignLeft(self):
        settings.char.ui.Set('neocomAlign', uiconst.TOLEFT)
        self.align = uiconst.TOLEFT
        self.resizeLine.align = uiconst.TORIGHT
        self.overflowBtn.UpdateIconRotation()
        self.SetOrder(0)

    def OnDropData(self, source, dropData):
        if not sm.GetService('neocom').IsValidDropData(dropData):
            return
        sm.GetService('neocom').OnBtnDataDropped(dropData[0])

    def OnDragEnter(self, panelEntry, dropData):
        if not sm.GetService('neocom').IsValidDropData(dropData):
            return
        sm.GetService('neocom').OnButtonDragEnter(
            sm.GetService('neocom').btnData, dropData[0])

    def OnDragExit(self, *args):
        self.HideDropIndicatorLine()

    def OnHeadNodeChanged(self, id):
        if id == 'neocom':
            self.UpdateButtons()
            self.HideDropIndicatorLine()

    def _OnSizeChange_NoBlock(self, width, height):
        uthread.new(self.UpdateButtons)

    def HideNeocom(self):
        endVal = 3 - self.width
        uicore.animations.MorphScalar(self,
                                      'left',
                                      self.left,
                                      endVal,
                                      duration=0.7)
        self.isHidden = True

    def UnhideNeocom(self, sleep=False):
        if not self.isHidden:
            return
        uicore.animations.MorphScalar(self,
                                      'left',
                                      self.left,
                                      0,
                                      duration=0.2,
                                      sleep=sleep)
        self.isHidden = False
        if self.autoHideActive:
            uthread.new(self.AutoHideThread)

    def AutoHideThread(self):
        mouseNotOverTime = blue.os.GetTime()
        while not self.destroyed:
            blue.pyos.synchro.Sleep(50)
            if not self or self.destroyed:
                return
            if not self.IsAutoHideActive():
                return
            mo = uicore.uilib.mouseOver
            if mo == self or uiutil.IsUnder(mo, self):
                mouseNotOverTime = blue.os.GetTime()
                continue
            if sm.GetService(
                    'neocom').IsSomePanelOpen() or self.isResizingNeocom:
                mouseNotOverTime = blue.os.GetTime()
                continue
            if uicore.layer.menu.children:
                mouseNotOverTime = blue.os.GetTime()
                continue
            if sm.GetService('neocom').IsDraggingButtons():
                mouseNotOverTime = blue.os.GetTime()
                continue
            if blue.os.GetTime() - mouseNotOverTime > const.SEC:
                self.HideNeocom()
                return

    def ShowDropIndicatorLine(self, index):
        l, t = self.buttonCont.GetAbsolutePosition()
        self.dropIndicatorLine.state = uiconst.UI_DISABLED
        self.dropIndicatorLine.top = t + index * self.width
        self.dropIndicatorLine.width = self.width

    def HideDropIndicatorLine(self):
        self.dropIndicatorLine.state = uiconst.UI_HIDDEN

    def OnEveMenuOpened(self):
        for btn in self.buttonCont.children:
            uicore.animations.FadeTo(btn, btn.opacity, 0.5, duration=0.3)
            blue.synchro.SleepWallclock(20)

    def OnEveMenuClosed(self):
        for btn in self.buttonCont.children:
            uicore.animations.FadeTo(btn, btn.opacity, 1.0, duration=0.3)
コード例 #5
0
ファイル: neocom.py プロジェクト: connoryang/1v1dec
class Neocom(uiprimitives.Container):
    __guid__ = 'neocom.Neocom'
    __notifyevents__ = [
        'OnHeadNodeChanged', 'OnSkillsChanged', 'OnSkillQueueRefreshed',
        'OnEveMenuOpened', 'OnEveMenuClosed', 'OnCameraDragStart',
        'OnCameraDragEnd', 'OnQuestCompletedClient',
        'OnPersonalAccountChangedClient'
    ]
    default_name = 'Neocom'
    default_align = uiconst.TOLEFT
    default_state = uiconst.UI_NORMAL
    default_width = 40
    COLOR_CORNERFILL = (0, 0, 0, 0.5)
    NEOCOM_MINSIZE = 32
    NEOCOM_MAXSIZE = 64

    def OnPersonalAccountChangedClient(self, originalBalance, transaction):
        self.walletPopupManager.OnPersonalAccountChangedClient(
            originalBalance, transaction)
        if not self.isProcessing:
            self.isProcessing = True
            uthread.new(self._ProcessThread)

    def _ProcessThread(self):
        try:
            blue.synchro.Sleep(500)
            if self.walletPopupManager:
                self.walletPopupManager.ProcessWaitingTransactions()
        finally:
            self.isProcessing = False

    def ApplyAttributes(self, attributes):
        uiprimitives.Container.ApplyAttributes(self, attributes)
        sm.RegisterNotify(self)
        self.autoHideActive = settings.char.ui.Get('neocomAutoHideActive',
                                                   False)
        self.align = settings.char.ui.Get('neocomAlign', self.default_align)
        self.isHidden = False
        self.overflowButtons = []
        self.isResizingNeocom = False
        self.updateSkillThread = None
        self.buttonDragOffset = None
        self.dragOverBtn = None
        self.walletPopupManager = WalletPopupManager(settings.char.ui,
                                                     neocom=self,
                                                     uiClass=WalletUpdater)
        self.isProcessing = False
        self.width = settings.user.windows.Get('neocomWidth',
                                               self.default_width)
        self.resizeLineCont = uiprimitives.Container(parent=self,
                                                     name='resizeLineCont',
                                                     align=uiconst.TOALL)
        self.mainCont = uiprimitives.Container(parent=self,
                                               name='mainCont',
                                               align=uiconst.TOALL)
        self._ConstructBackground()
        self._ConstructBaseLayout()
        self._ConstructClock()
        self._ConstructCharCont()
        self.UpdateButtons()
        self.clock.update_clock()
        if self.autoHideActive:
            self.HideNeocom()
        isElevated = eve.session.role & service.ROLEMASK_ELEVATEDPLAYER
        if isElevated and settings.public.ui.Get('Insider', True):
            try:
                insider = sm.GetService('insider')
                uthread.new(insider.Show, True, True)
            except ServiceNotFound:
                pass

    def _ConstructBackground(self):
        self.bgGradient = uicontrols.GradientSprite(bgParent=self,
                                                    rgbData=((0, (1.0, 1.0,
                                                                  1.0)), ),
                                                    alphaData=((0.0, 0.0),
                                                               (1.0, 0.07)))
        self.blurredUnderlay = BlurredSceneUnderlay(bgParent=self,
                                                    isPinned=True,
                                                    isInFocus=True)
        if self.align == uiconst.TOLEFT:
            align = uiconst.TORIGHT
        else:
            align = uiconst.TOLEFT
        self.resizeLine = uiprimitives.Line(parent=self.resizeLineCont,
                                            color=(0, 0, 0, 0),
                                            align=align,
                                            weight=3,
                                            state=uiconst.UI_NORMAL)
        self.resizeLine.OnMouseDown = self.OnReisizeLineMouseDown
        self.resizeLine.OnMouseEnter = self.OnResizeLineMouseEnter
        self.SetResizeLineCursor()

    def OnCameraDragStart(self):
        self.blurredUnderlay.isCameraDragging = True
        self.blurredUnderlay.UpdateState()

    def OnCameraDragEnd(self):
        self.blurredUnderlay.isCameraDragging = False
        self.blurredUnderlay.UpdateState()

    def SetResizeLineCursor(self):
        if self.IsSizeLocked():
            self.resizeLine.cursor = None
        else:
            self.resizeLine.cursor = uiconst.UICURSOR_LEFT_RIGHT_DRAG

    def OnReisizeLineMouseDown(self, *args):
        if not self.IsSizeLocked():
            uthread.new(self.OnResizerDrag)

    def OnResizeLineMouseEnter(self, *args):
        if self.isHidden:
            self.UnhideNeocom()

    def OnResizerDrag(self, *args):
        while uicore.uilib.leftbtn and not self.destroyed:
            self.isResizingNeocom = True
            if self.align == uiconst.TOLEFT:
                width = uicore.uilib.x
            elif self.align == uiconst.TORIGHT:
                width = uicore.desktop.width - uicore.uilib.x
            if width != self.width:
                self.width = max(self.NEOCOM_MINSIZE,
                                 min(width, self.NEOCOM_MAXSIZE))
                self._ConstructCharCont()
                settings.user.windows.Set('neocomWidth', self.width)
                sm.ScatterEvent('OnNeocomResized')
            sm.GetService('window').UpdateIntersectionBackground()
            blue.synchro.SleepWallclock(100)

        self.isResizingNeocom = False

    def _ConstructBaseLayout(self):
        self.charCont = uicontrols.ContainerAutoSize(parent=self.mainCont,
                                                     name='charCont',
                                                     align=uiconst.TOTOP)
        self.clockCont = neocom.WrapperButton(parent=self.mainCont,
                                              name='clockCont',
                                              align=uiconst.TOBOTTOM,
                                              height=20,
                                              cmdName='OpenCalendar')
        self.resourceLoadingIndicator = ResourceLoadingIndicator(
            parent=self.mainCont,
            name='resourceLoadingContainer',
            align=uiconst.TOBOTTOM,
            height=30)
        Fill(bgParent=self.resourceLoadingIndicator, color=(0, 0, 0, 0.2))
        self.fixedButtonCont = uicontrols.ContainerAutoSize(
            parent=self.mainCont,
            name='fixedButtonCont',
            align=uiconst.TOBOTTOM)
        uiprimitives.Fill(bgParent=self.fixedButtonCont,
                          color=self.COLOR_CORNERFILL,
                          blendMode=trinity.TR2_SBM_ADD)
        self.overflowBtn = neocom.OverflowButton(parent=self.mainCont,
                                                 align=uiconst.TOBOTTOM,
                                                 state=uiconst.UI_HIDDEN,
                                                 height=20)
        self.buttonCont = uiprimitives.Container(parent=self.mainCont,
                                                 name='buttonCont',
                                                 align=uiconst.TOALL)
        self.buttonCont._OnSizeChange_NoBlock = self.OnButtonContainerSizeChanged
        self.dropIndicatorLine = uiprimitives.Line(
            parent=self.mainCont,
            name='dropIndicatorLine',
            align=uiconst.TOPLEFT,
            color=util.Color.GetGrayRGBA(0.7, 0.3),
            pos=(0, 0, 0, 1))

    def _ConstructCharCont(self):
        self.charCont.Flush()
        self.eveMenuBtn = neocom.ButtonEveMenu(
            parent=self.charCont,
            name='eveMenuBtn',
            align=uiconst.TOTOP,
            height=30,
            cmdName='OpenEveMenu',
            btnData=sm.GetService('neocom').eveMenuBtnData)
        self.charSheetBtn = neocom.WrapperButton(parent=self.charCont,
                                                 name='charSheetBtn',
                                                 align=uiconst.TOTOP,
                                                 height=self.width,
                                                 cmdName='OpenCharactersheet')
        self.skillTrainingCont = neocom.WrapperButton(
            parent=self.charCont,
            name='skillTrainingCont',
            align=uiconst.TOTOP,
            height=9,
            cmdName='OpenSkillQueueWindow')
        self.skillTrainingFill = uiprimitives.Sprite(
            parent=uiprimitives.Container(parent=self.skillTrainingCont,
                                          state=uiconst.UI_DISABLED),
            name='trainingProgressFill',
            align=uiconst.TOLEFT_PROP,
            texturePath='res:/UI/Texture/classes/Neocom/trainingGradient.png',
            padding=1)
        uicontrols.Frame(
            parent=self.skillTrainingCont,
            cornerSize=3,
            name='trainingProgressBG',
            align=uiconst.TOALL,
            texturePath='res:/UI/Texture/classes/Neocom/trainingBG.png',
            color=(1.0, 1.0, 1.0, 1.0))
        if self.updateSkillThread:
            self.updateSkillThread.kill()
        self.updateSkillThread = uthread.new(self._UpdateSkillInfo)
        charPic = uiprimitives.Sprite(parent=self.charSheetBtn,
                                      name='charPic',
                                      ignoreSize=True,
                                      align=uiconst.TOALL,
                                      state=uiconst.UI_DISABLED)
        sm.GetService('photo').GetPortrait(eve.session.charid, 256, charPic)

    def _UpdateSkillInfo(self):
        while not self.destroyed:
            self._UpdateSkillBar()
            blue.pyos.synchro.Sleep(5000)

    def _UpdateSkillBar(self):
        skill = sm.StartService('skillqueue').SkillInTraining()
        if not skill:
            trainingProgressRatio = 0.0
        else:
            currSkillPoints = sm.GetService(
                'skillqueue').GetSkillPointsFromSkillObject(
                    skill.typeID, skill)
            skillPointsAtStartOfLevel = charskills.GetSPForLevelRaw(
                skill.skillRank, skill.skillLevel)
            spHi = sm.GetService('skills').SkillpointsNextLevel(skill.typeID)
            trainingProgressRatio = (currSkillPoints -
                                     skillPointsAtStartOfLevel) / float(
                                         spHi - skillPointsAtStartOfLevel)
        if trainingProgressRatio == 0.0:
            self.skillTrainingFill.Hide()
        else:
            self.skillTrainingFill.Show()
            self.skillTrainingFill.width = trainingProgressRatio

    def OnSkillsChanged(self, *args):
        self._UpdateSkillBar()

    def OnSkillQueueRefreshed(self):
        self._UpdateSkillBar()

    @telemetry.ZONE_METHOD
    def UpdateButtons(self):
        self.fixedButtonCont.Flush()
        if session.stationid is not None:
            scopeSpecificButtonData = sm.GetService(
                'neocom').GetScopeSpecificButtonData()
            if scopeSpecificButtonData is not None:
                for i, btnData in enumerate(scopeSpecificButtonData.children):
                    btnClass = neocom.GetBtnClassByBtnType(btnData)
                    btnUI = btnClass(parent=self.fixedButtonCont,
                                     name=btnData.id,
                                     btnData=btnData,
                                     align=uiconst.TOPLEFT,
                                     width=self.width,
                                     isDraggable=False,
                                     controller=self)
                    btnData.btnUI = btnUI

        self.buttonCont.Flush()
        isDraggable = not self.IsSizeLocked()
        for i, btnData in enumerate(sm.GetService('neocom').GetButtonData()):
            btnClass = neocom.GetBtnClassByBtnType(btnData)
            btnUI = btnClass(parent=self.buttonCont,
                             name=btnData.id,
                             btnData=btnData,
                             align=uiconst.TOPLEFT,
                             width=self.width,
                             isDraggable=isDraggable,
                             controller=self)
            btnData.btnUI = btnUI

        self.CheckOverflow()
        self.dragOverBtn = None
        sm.GetService('neocom').OnNeocomButtonsRecreated()

    def CheckOverflow(self):
        self.overflowButtons = []
        w, h = self.buttonCont.GetAbsoluteSize()
        for btnUI in self.buttonCont.children:
            if btnUI.top + btnUI.height > h:
                btnUI.Hide()
                self.overflowButtons.append(btnUI.btnData)
            else:
                btnUI.Show()

        if self.overflowButtons:
            newState = uiconst.UI_NORMAL
        else:
            newState = uiconst.UI_HIDDEN
        if self.overflowBtn.state != newState:
            self.overflowBtn.state = newState
            self.CheckOverflow()

    def _ConstructClock(self):
        self.clock = InGameClock(parent=self.clockCont,
                                 align=uiconst.TOALL,
                                 label_font_size=11)
        uiprimitives.Fill(parent=self.clockCont, color=self.COLOR_CORNERFILL)

    def GetMenu(self):
        return sm.GetService('neocom').GetMenu()

    def SetSizeLocked(self, isLocked):
        settings.char.ui.Set('neocomSizeLocked', isLocked)
        self.SetResizeLineCursor()
        for btn in self.buttonCont.children:
            btn.SetDraggable(not isLocked)

    def IsSizeLocked(self):
        return settings.char.ui.Get('neocomSizeLocked', False)

    def IsAutoHideActive(self):
        return settings.char.ui.Get('neocomAutoHideActive', False)

    def SetAutoHideOn(self):
        settings.char.ui.Set('neocomAutoHideActive', True)
        self.autoHideActive = True
        uthread.new(self.AutoHideThread)

    def SetAutoHideOff(self):
        settings.char.ui.Set('neocomAutoHideActive', False)
        self.autoHideActive = False
        self.UnhideNeocom()

    def SetAlignRight(self):
        settings.char.ui.Set('neocomAlign', uiconst.TORIGHT)
        self.align = uiconst.TORIGHT
        self.resizeLine.align = uiconst.TOLEFT
        self.overflowBtn.UpdateIconRotation()
        self.SetOrder(0)

    def SetAlignLeft(self):
        settings.char.ui.Set('neocomAlign', uiconst.TOLEFT)
        self.align = uiconst.TOLEFT
        self.resizeLine.align = uiconst.TORIGHT
        self.overflowBtn.UpdateIconRotation()
        self.SetOrder(0)

    def OnDropData(self, source, dropData):
        if not sm.GetService('neocom').IsValidDropData(dropData):
            return
        sm.GetService('neocom').OnBtnDataDropped(dropData[0])

    def OnDragEnter(self, panelEntry, dropData):
        if not sm.GetService('neocom').IsValidDropData(dropData):
            return
        sm.GetService('neocom').OnButtonDragEnter(
            sm.GetService('neocom').btnData, dropData[0])

    def OnDragExit(self, *args):
        self.HideDropIndicatorLine()

    def OnButtonDragEnter(self, btnData, dropData):
        sm.GetService('neocom').OnButtonDragEnter(self.btnData, dropData[0])

    def OnButtonDragEnd(self, btnUI):
        folderBtnUI = self._GetButtonByXCoord(btnUI.top)
        if folderBtnUI and folderBtnUI != btnUI and isinstance(
                folderBtnUI, ButtonGroup):
            self.AddToFolder(btnUI, folderBtnUI)
        self.buttonDragOffset = None
        btnUI.SetCorrectPosition()
        btnUI.isDragging = False

    def AddToFolder(self, btnUI, folderBtnUI, *args):
        btnUI.btnData.MoveTo(folderBtnUI.btnData)

    def _CheckSwitch(self, dragBtn):
        switchBtn = self._GetButtonByXCoord(dragBtn.top)
        if self.dragOverBtn and switchBtn != self.dragOverBtn:
            self.dragOverBtn.OnDragExit()
        if switchBtn and switchBtn != dragBtn:
            if isinstance(
                    switchBtn, ButtonGroup
            ) and dragBtn.btnData.btnType not in neocomCommon.FIXED_PARENT_BTNTYPES:
                self.dragOverBtn = switchBtn
                self.dragOverBtn.OnDragEnter(None, [dragBtn.btnData])
            else:
                dragBtn.btnData.SwitchWith(switchBtn.btnData)
                switchBtn.OnSwitched()
                self.UpdateButtonPositions()
        else:
            self.dragOverBtn = None

    def UpdateButtonPositions(self):
        for btn in self.buttonCont.children:
            if btn.isDragging:
                continue
            btn.SetCorrectPosition()

    def _GetButtonByXCoord(self, x, offset=True):
        buttons = sm.GetService('neocom').GetButtonData()
        if not buttons:
            return None
        maxval = len(buttons)
        if offset:
            x += self.width / 2
        index = max(0, x / self.width)
        if index < maxval:
            btnData = buttons[index]
            button = btnData.btnUI
            if button.display and not button.isDragging:
                return button
        else:
            return None

    def OnButtonDragged(self, btn):
        sm.GetService('neocom').CloseAllPanels()
        l, t, w, h = self.buttonCont.GetAbsolute()
        relY = uicore.uilib.y - t
        if self.buttonDragOffset is None:
            self.buttonDragOffset = relY - btn.top
        minval = 0
        maxval = h - btn.height
        btn.top = max(minval, min(relY - self.buttonDragOffset, maxval))
        btn.isDragging = True
        self._CheckSwitch(btn)

    def OnHeadNodeChanged(self, id):
        if id == 'neocom':
            self.UpdateButtons()
            self.HideDropIndicatorLine()

    def OnButtonContainerSizeChanged(self, *args):
        uthread.new(self.UpdateButtons)

    def _OnSizeChange_NoBlock(self, width, height):
        pass

    def HideNeocom(self):
        endVal = 3 - self.width
        uicore.animations.MorphScalar(self,
                                      'left',
                                      self.left,
                                      endVal,
                                      duration=0.7)
        self.isHidden = True

    def UnhideNeocom(self, sleep=False):
        if not self.isHidden:
            return
        uicore.animations.MorphScalar(self,
                                      'left',
                                      self.left,
                                      0,
                                      duration=0.2,
                                      sleep=sleep)
        self.isHidden = False
        if self.autoHideActive:
            uthread.new(self.AutoHideThread)

    def AutoHideThread(self):
        mouseNotOverTime = blue.os.GetTime()
        while not self.destroyed:
            blue.pyos.synchro.Sleep(50)
            if not self or self.destroyed:
                return
            if not self.IsAutoHideActive():
                return
            mo = uicore.uilib.mouseOver
            if mo == self or uiutil.IsUnder(mo, self):
                mouseNotOverTime = blue.os.GetTime()
                continue
            if sm.GetService(
                    'neocom').IsSomePanelOpen() or self.isResizingNeocom:
                mouseNotOverTime = blue.os.GetTime()
                continue
            if uicore.layer.menu.children:
                mouseNotOverTime = blue.os.GetTime()
                continue
            if self.IsDraggingButtons():
                mouseNotOverTime = blue.os.GetTime()
                continue
            if blue.os.GetTime() - mouseNotOverTime > const.SEC:
                self.HideNeocom()
                return

    def IsDraggingButtons(self):
        return self.buttonDragOffset is not None

    def ShowDropIndicatorLine(self, index):
        l, t = self.buttonCont.GetAbsolutePosition()
        self.dropIndicatorLine.state = uiconst.UI_DISABLED
        self.dropIndicatorLine.top = t + index * self.width
        self.dropIndicatorLine.width = self.width

    def HideDropIndicatorLine(self):
        self.dropIndicatorLine.state = uiconst.UI_HIDDEN

    def OnEveMenuOpened(self):
        for btn in self.buttonCont.children:
            uicore.animations.FadeTo(btn, btn.opacity, 0.5, duration=0.3)
            blue.synchro.SleepWallclock(20)

    def OnEveMenuClosed(self):
        for btn in self.buttonCont.children:
            uicore.animations.FadeTo(btn, btn.opacity, 1.0, duration=0.3)

    def OnQuestCompletedClient(self, quest):
        uthread.new(self._BlinkSkillQueueThreeTimes)

    def _BlinkSkillQueueThreeTimes(self):
        for _ in range(3):
            if not self.skillTrainingCont.isBlinking:
                self.skillTrainingCont.BlinkOnce()
            blue.synchro.SleepWallclock(1000)
コード例 #6
0
 def Prepare_Background_(self):
     self.sr.underlay = WindowUnderlay(parent=self, name='underlay', state=uiconst.UI_DISABLED)
     self.blinkFill = uiprimitives.Sprite(bgParent=self.sr.underlay, name='blinkFill', texturePath='res:/UI/Texture/classes/Tutorial/fill_no_border.png', state=uiconst.UI_DISABLED, color=(1, 1, 1, 0.5))
     self.blinkBorder = uiprimitives.Sprite(bgParent=self.sr.underlay, name='blinkBorder', texturePath='res:/UI/Texture/classes/Tutorial/border.png', state=uiconst.UI_DISABLED, color=TutorialColor.HINT_FRAME)
     uicontrols.Frame(name='frame', bgParent=self.sr.underlay, color=TutorialColor.WINDOW_FRAME, frameConst=uiconst.FRAME_BORDER1_CORNER0)
     BlurredSceneUnderlay(bgParent=self.sr.underlay)