def ConstructLayout(self): self.topFill = uiprimitives.Container(parent=self, name='topFill', align=uiconst.TOTOP, height=30) BlurredSceneUnderlay(bgParent=self.topFill) self.topBG = uiprimitives.Sprite(parent=self.topFill, align=uiconst.TOALL, texturePath='res:/UI/Texture/classes/Neocom/eveButtonBg.png', blendMode=trinity.TR2_SBM_ADD) self.main = uiprimitives.Container(name='main', parent=self, padTop=3) self.bgFill = FillThemeColored(parent=self, align=uiconst.TOTOP, colorType=uiconst.COLORTYPE_UIBASE, opacity=0.8) GradientThemeColored(parent=self, align=uiconst.TOALL, colorType=uiconst.COLORTYPE_UIBASE, rgbData=[(0.0, (1.0, 1.0, 1.0))], alphaData=[(0.0, 0.8), (0.4, 0.3), (1.0, 0.1)], rotation=-pi / 2) BlurredSceneUnderlay(bgParent=self, isPinned=True, opacity=0.8)
def _ConstructBackground(self): self.bgGradient = uicontrols.GradientSprite(bgParent=self, rgbData=((0, (1.0, 1.0, 1.0)), ), alphaData=((0.0, 0.0), (1.0, 0.07))) self.blurredUnderlay = BlurredSceneUnderlay(bgParent=self, isPinned=True, isInFocus=True) if self.align == uiconst.TOLEFT: align = uiconst.TORIGHT else: align = uiconst.TOLEFT self.resizeLine = uiprimitives.Line(parent=self.resizeLineCont, color=(0, 0, 0, 0), align=align, weight=3, state=uiconst.UI_NORMAL) self.resizeLine.OnMouseDown = self.OnReisizeLineMouseDown self.resizeLine.OnMouseEnter = self.OnResizeLineMouseEnter self.SetResizeLineCursor()
def ConstructLayout(self): self.main = uiprimitives.Container(parent=self, align=uiconst.TOALL) FillUnderlay(parent=self, colorType=uiconst.COLORTYPE_UIBASE, opacity=0.8) BlurredSceneUnderlay(bgParent=self, isPinned=True)
class Neocom(uiprimitives.Container): __guid__ = 'neocom.Neocom' __notifyevents__ = [ 'OnHeadNodeChanged', 'OnSkillStarted', 'OnSkillQueueRefreshed', 'OnSkillPaused', 'OnEveMenuOpened', 'OnEveMenuClosed', 'OnCameraDragStart', 'OnCameraDragEnd' ] default_name = 'Neocom' default_align = uiconst.TOLEFT default_state = uiconst.UI_NORMAL default_width = 40 COLOR_CORNERFILL = (0, 0, 0, 0.5) NEOCOM_MINSIZE = 32 NEOCOM_MAXSIZE = 64 def ApplyAttributes(self, attributes): uiprimitives.Container.ApplyAttributes(self, attributes) sm.RegisterNotify(self) self.updateClockThread = None self.autoHideActive = settings.char.ui.Get('neocomAutoHideActive', False) self.align = settings.char.ui.Get('neocomAlign', self.default_align) self.isHidden = False self.overflowButtons = [] self.isResizingNeocom = False self.updateSkillThread = None self.width = settings.user.windows.Get('neocomWidth', self.default_width) self.resizeLineCont = uiprimitives.Container(parent=self, name='resizeLineCont', align=uiconst.TOALL) self.mainCont = uiprimitives.Container(parent=self, name='mainCont', align=uiconst.TOALL) self._ConstructBackground() self._ConstructBaseLayout() self._ConstructClock() self._ConstructCharCont() self.UpdateButtons() self.UpdateClock() if self.autoHideActive: self.HideNeocom() isElevated = eve.session.role & service.ROLEMASK_ELEVATEDPLAYER if isElevated and settings.public.ui.Get('Insider', True): try: insider = sm.GetService('insider') uthread.new(insider.Show, True, True) except ServiceNotFound: pass def _ConstructBackground(self): self.bgGradient = uicontrols.GradientSprite(bgParent=self, rgbData=((0, (1.0, 1.0, 1.0)), ), alphaData=((0.0, 0.0), (1.0, 0.07))) self.blurredUnderlay = BlurredSceneUnderlay(bgParent=self, isPinned=True, isInFocus=True) if self.align == uiconst.TOLEFT: align = uiconst.TORIGHT else: align = uiconst.TOLEFT self.resizeLine = uiprimitives.Line(parent=self.resizeLineCont, color=(0, 0, 0, 0), align=align, weight=3, state=uiconst.UI_NORMAL) self.resizeLine.OnMouseDown = self.OnReisizeLineMouseDown self.resizeLine.OnMouseEnter = self.OnResizeLineMouseEnter self.SetResizeLineCursor() def OnCameraDragStart(self): self.blurredUnderlay.isCameraDragging = True self.blurredUnderlay.UpdateState() def OnCameraDragEnd(self): self.blurredUnderlay.isCameraDragging = False self.blurredUnderlay.UpdateState() def SetResizeLineCursor(self): if self.IsSizeLocked(): self.resizeLine.cursor = None else: self.resizeLine.cursor = uiconst.UICURSOR_LEFT_RIGHT_DRAG def OnReisizeLineMouseDown(self, *args): if not self.IsSizeLocked(): uthread.new(self.OnResizerDrag) def OnResizeLineMouseEnter(self, *args): if self.isHidden: self.UnhideNeocom() def OnResizerDrag(self, *args): while uicore.uilib.leftbtn and not self.destroyed: self.isResizingNeocom = True if self.align == uiconst.TOLEFT: width = uicore.uilib.x elif self.align == uiconst.TORIGHT: width = uicore.desktop.width - uicore.uilib.x if width != self.width: self.width = max(self.NEOCOM_MINSIZE, min(width, self.NEOCOM_MAXSIZE)) self._ConstructCharCont() settings.user.windows.Set('neocomWidth', self.width) sm.ScatterEvent('OnNeocomResized') sm.GetService('window').UpdateIntersectionBackground() blue.synchro.SleepWallclock(100) self.isResizingNeocom = False def _ConstructBaseLayout(self): self.charCont = uicontrols.ContainerAutoSize(parent=self.mainCont, name='charCont', align=uiconst.TOTOP) self.clockCont = neocom.WrapperButton(parent=self.mainCont, name='clockCont', align=uiconst.TOBOTTOM, height=20, cmdName='OpenCalendar') self.fixedButtonCont = uicontrols.ContainerAutoSize( parent=self.mainCont, name='fixedButtonCont', align=uiconst.TOBOTTOM) uiprimitives.Fill(bgParent=self.fixedButtonCont, color=self.COLOR_CORNERFILL, blendMode=trinity.TR2_SBM_ADD) self.overflowBtn = neocom.OverflowButton(parent=self.mainCont, align=uiconst.TOBOTTOM, state=uiconst.UI_HIDDEN, height=20) self.buttonCont = uiprimitives.Container(parent=self.mainCont, name='buttonCont', align=uiconst.TOALL) self.dropIndicatorLine = uiprimitives.Line( parent=self.mainCont, name='dropIndicatorLine', align=uiconst.TOPLEFT, color=util.Color.GetGrayRGBA(0.7, 0.3), pos=(0, 0, 0, 1)) def _ConstructCharCont(self): self.charCont.Flush() self.eveMenuBtn = neocom.ButtonEveMenu( parent=self.charCont, name='eveMenuBtn', align=uiconst.TOTOP, height=30, cmdName='OpenEveMenu', btnData=sm.GetService('neocom').eveMenuBtnData) self.charSheetBtn = neocom.WrapperButton(parent=self.charCont, name='charSheetBtn', align=uiconst.TOTOP, height=self.width, cmdName='OpenCharactersheet') self.skillTrainingCont = neocom.WrapperButton( parent=self.charCont, name='skillTrainingCont', align=uiconst.TOTOP, height=9, cmdName='OpenSkillQueueWindow') self.skillTrainingFill = uiprimitives.Sprite( parent=uiprimitives.Container(parent=self.skillTrainingCont, state=uiconst.UI_DISABLED), name='trainingProgressFill', align=uiconst.TOLEFT_PROP, texturePath='res:/UI/Texture/classes/Neocom/trainingGradient.png', padding=1) uicontrols.Frame( parent=self.skillTrainingCont, cornerSize=3, name='trainingProgressBG', align=uiconst.TOALL, texturePath='res:/UI/Texture/classes/Neocom/trainingBG.png', color=(1.0, 1.0, 1.0, 1.0)) if self.updateSkillThread: self.updateSkillThread.kill() self.updateSkillThread = uthread.new(self._UpdateSkillInfo) charPic = uiprimitives.Sprite(parent=self.charSheetBtn, name='charPic', ignoreSize=True, align=uiconst.TOALL, state=uiconst.UI_DISABLED) sm.GetService('photo').GetPortrait(eve.session.charid, 256, charPic) def _UpdateSkillInfo(self): """ Update training progress every 5 seconds """ while not self.destroyed: self._UpdateSkillBar() blue.pyos.synchro.Sleep(5000) def _UpdateSkillBar(self): skill = sm.StartService('skills').SkillInTraining() if not skill: trainingProgressRatio = 0.0 else: currSkillPoints = sm.GetService( 'skillqueue').GetSkillPointsFromSkillObject(skill) skillPointsAtStartOfLevel = characterskills.util.GetSPForLevelRaw( skill.skillTimeConstant, skill.skillLevel) trainingProgressRatio = ( currSkillPoints - skillPointsAtStartOfLevel ) / float(skill.spHi - skillPointsAtStartOfLevel) if trainingProgressRatio == 0.0: self.skillTrainingFill.Hide() else: self.skillTrainingFill.Show() self.skillTrainingFill.width = trainingProgressRatio def OnSkillStarted(self, typeID=None, level=None): self._UpdateSkillBar() def OnSkillQueueRefreshed(self): self._UpdateSkillBar() def OnSkillPaused(self, typeID): self._UpdateSkillBar() @telemetry.ZONE_METHOD def UpdateButtons(self): self.fixedButtonCont.Flush() if session.stationid is not None: scopeSpecificButtonData = sm.GetService( 'neocom').GetScopeSpecificButtonData() if scopeSpecificButtonData is not None: for i, btnData in enumerate(scopeSpecificButtonData.children): btnClass = neocom.GetBtnClassByBtnType(btnData) btnUI = btnClass(parent=self.fixedButtonCont, name=btnData.id, btnData=btnData, align=uiconst.TOPLEFT, btnNum=i, width=self.width, isDraggable=False) btnData.btnUI = btnUI self.buttonCont.Flush() isDraggable = not self.IsSizeLocked() for i, btnData in enumerate(sm.GetService('neocom').GetButtonData()): btnClass = neocom.GetBtnClassByBtnType(btnData) btnUI = btnClass(parent=self.buttonCont, name=btnData.id, btnData=btnData, align=uiconst.TOPLEFT, btnNum=i, width=self.width, isDraggable=isDraggable) btnData.btnUI = btnUI self.CheckOverflow() sm.GetService('neocom').OnNeocomButtonsRecreated() def CheckOverflow(self): self.overflowButtons = [] w, h = self.buttonCont.GetAbsoluteSize() for btnUI in self.buttonCont.children: if btnUI.top + btnUI.height > h: btnUI.Hide() self.overflowButtons.append(btnUI.btnData) else: btnUI.Show() if self.overflowButtons: newState = uiconst.UI_NORMAL else: newState = uiconst.UI_HIDDEN if self.overflowBtn.state != newState: self.overflowBtn.state = newState self.CheckOverflow() def _ConstructClock(self): clockMain = uiprimitives.Container(parent=self.clockCont, align=uiconst.TOALL) uiprimitives.Fill(parent=self.clockCont, color=self.COLOR_CORNERFILL) self.clockLabel = uicontrols.Label(parent=clockMain, name='clockLabel', align=uiconst.CENTER, fontsize=11) def UpdateClock(self): if self.updateClockThread: self.updateClockThread.kill() self.updateClockThread = uthread.new(self._UpdateClock) def _UpdateClock(self): chinaOffset = 0 if boot.region == 'optic': chinaOffset = 8 * const.HOUR while not self.destroyed: year, month, weekday, day, hour, minute, second, msec = blue.os.GetTimeParts( blue.os.GetTime() + chinaOffset) self.clockLabel.text = '<b>%2.2i:%2.2i' % (hour, minute) blue.synchro.SleepWallclock(5000) def GetMenu(self): return sm.GetService('neocom').GetMenu() def SetSizeLocked(self, isLocked): settings.char.ui.Set('neocomSizeLocked', isLocked) self.SetResizeLineCursor() for btn in self.buttonCont.children: btn.SetDraggable(not isLocked) def IsSizeLocked(self): return settings.char.ui.Get('neocomSizeLocked', False) def IsAutoHideActive(self): return settings.char.ui.Get('neocomAutoHideActive', False) def SetAutoHideOn(self): settings.char.ui.Set('neocomAutoHideActive', True) self.autoHideActive = True uthread.new(self.AutoHideThread) def SetAutoHideOff(self): settings.char.ui.Set('neocomAutoHideActive', False) self.autoHideActive = False self.UnhideNeocom() def SetAlignRight(self): settings.char.ui.Set('neocomAlign', uiconst.TORIGHT) self.align = uiconst.TORIGHT self.resizeLine.align = uiconst.TOLEFT self.overflowBtn.UpdateIconRotation() self.SetOrder(0) def SetAlignLeft(self): settings.char.ui.Set('neocomAlign', uiconst.TOLEFT) self.align = uiconst.TOLEFT self.resizeLine.align = uiconst.TORIGHT self.overflowBtn.UpdateIconRotation() self.SetOrder(0) def OnDropData(self, source, dropData): if not sm.GetService('neocom').IsValidDropData(dropData): return sm.GetService('neocom').OnBtnDataDropped(dropData[0]) def OnDragEnter(self, panelEntry, dropData): if not sm.GetService('neocom').IsValidDropData(dropData): return sm.GetService('neocom').OnButtonDragEnter( sm.GetService('neocom').btnData, dropData[0]) def OnDragExit(self, *args): self.HideDropIndicatorLine() def OnHeadNodeChanged(self, id): if id == 'neocom': self.UpdateButtons() self.HideDropIndicatorLine() def _OnSizeChange_NoBlock(self, width, height): uthread.new(self.UpdateButtons) def HideNeocom(self): endVal = 3 - self.width uicore.animations.MorphScalar(self, 'left', self.left, endVal, duration=0.7) self.isHidden = True def UnhideNeocom(self, sleep=False): if not self.isHidden: return uicore.animations.MorphScalar(self, 'left', self.left, 0, duration=0.2, sleep=sleep) self.isHidden = False if self.autoHideActive: uthread.new(self.AutoHideThread) def AutoHideThread(self): mouseNotOverTime = blue.os.GetTime() while not self.destroyed: blue.pyos.synchro.Sleep(50) if not self or self.destroyed: return if not self.IsAutoHideActive(): return mo = uicore.uilib.mouseOver if mo == self or uiutil.IsUnder(mo, self): mouseNotOverTime = blue.os.GetTime() continue if sm.GetService( 'neocom').IsSomePanelOpen() or self.isResizingNeocom: mouseNotOverTime = blue.os.GetTime() continue if uicore.layer.menu.children: mouseNotOverTime = blue.os.GetTime() continue if sm.GetService('neocom').IsDraggingButtons(): mouseNotOverTime = blue.os.GetTime() continue if blue.os.GetTime() - mouseNotOverTime > const.SEC: self.HideNeocom() return def ShowDropIndicatorLine(self, index): l, t = self.buttonCont.GetAbsolutePosition() self.dropIndicatorLine.state = uiconst.UI_DISABLED self.dropIndicatorLine.top = t + index * self.width self.dropIndicatorLine.width = self.width def HideDropIndicatorLine(self): self.dropIndicatorLine.state = uiconst.UI_HIDDEN def OnEveMenuOpened(self): for btn in self.buttonCont.children: uicore.animations.FadeTo(btn, btn.opacity, 0.5, duration=0.3) blue.synchro.SleepWallclock(20) def OnEveMenuClosed(self): for btn in self.buttonCont.children: uicore.animations.FadeTo(btn, btn.opacity, 1.0, duration=0.3)
class Neocom(uiprimitives.Container): __guid__ = 'neocom.Neocom' __notifyevents__ = [ 'OnHeadNodeChanged', 'OnSkillsChanged', 'OnSkillQueueRefreshed', 'OnEveMenuOpened', 'OnEveMenuClosed', 'OnCameraDragStart', 'OnCameraDragEnd', 'OnQuestCompletedClient', 'OnPersonalAccountChangedClient' ] default_name = 'Neocom' default_align = uiconst.TOLEFT default_state = uiconst.UI_NORMAL default_width = 40 COLOR_CORNERFILL = (0, 0, 0, 0.5) NEOCOM_MINSIZE = 32 NEOCOM_MAXSIZE = 64 def OnPersonalAccountChangedClient(self, originalBalance, transaction): self.walletPopupManager.OnPersonalAccountChangedClient( originalBalance, transaction) if not self.isProcessing: self.isProcessing = True uthread.new(self._ProcessThread) def _ProcessThread(self): try: blue.synchro.Sleep(500) if self.walletPopupManager: self.walletPopupManager.ProcessWaitingTransactions() finally: self.isProcessing = False def ApplyAttributes(self, attributes): uiprimitives.Container.ApplyAttributes(self, attributes) sm.RegisterNotify(self) self.autoHideActive = settings.char.ui.Get('neocomAutoHideActive', False) self.align = settings.char.ui.Get('neocomAlign', self.default_align) self.isHidden = False self.overflowButtons = [] self.isResizingNeocom = False self.updateSkillThread = None self.buttonDragOffset = None self.dragOverBtn = None self.walletPopupManager = WalletPopupManager(settings.char.ui, neocom=self, uiClass=WalletUpdater) self.isProcessing = False self.width = settings.user.windows.Get('neocomWidth', self.default_width) self.resizeLineCont = uiprimitives.Container(parent=self, name='resizeLineCont', align=uiconst.TOALL) self.mainCont = uiprimitives.Container(parent=self, name='mainCont', align=uiconst.TOALL) self._ConstructBackground() self._ConstructBaseLayout() self._ConstructClock() self._ConstructCharCont() self.UpdateButtons() self.clock.update_clock() if self.autoHideActive: self.HideNeocom() isElevated = eve.session.role & service.ROLEMASK_ELEVATEDPLAYER if isElevated and settings.public.ui.Get('Insider', True): try: insider = sm.GetService('insider') uthread.new(insider.Show, True, True) except ServiceNotFound: pass def _ConstructBackground(self): self.bgGradient = uicontrols.GradientSprite(bgParent=self, rgbData=((0, (1.0, 1.0, 1.0)), ), alphaData=((0.0, 0.0), (1.0, 0.07))) self.blurredUnderlay = BlurredSceneUnderlay(bgParent=self, isPinned=True, isInFocus=True) if self.align == uiconst.TOLEFT: align = uiconst.TORIGHT else: align = uiconst.TOLEFT self.resizeLine = uiprimitives.Line(parent=self.resizeLineCont, color=(0, 0, 0, 0), align=align, weight=3, state=uiconst.UI_NORMAL) self.resizeLine.OnMouseDown = self.OnReisizeLineMouseDown self.resizeLine.OnMouseEnter = self.OnResizeLineMouseEnter self.SetResizeLineCursor() def OnCameraDragStart(self): self.blurredUnderlay.isCameraDragging = True self.blurredUnderlay.UpdateState() def OnCameraDragEnd(self): self.blurredUnderlay.isCameraDragging = False self.blurredUnderlay.UpdateState() def SetResizeLineCursor(self): if self.IsSizeLocked(): self.resizeLine.cursor = None else: self.resizeLine.cursor = uiconst.UICURSOR_LEFT_RIGHT_DRAG def OnReisizeLineMouseDown(self, *args): if not self.IsSizeLocked(): uthread.new(self.OnResizerDrag) def OnResizeLineMouseEnter(self, *args): if self.isHidden: self.UnhideNeocom() def OnResizerDrag(self, *args): while uicore.uilib.leftbtn and not self.destroyed: self.isResizingNeocom = True if self.align == uiconst.TOLEFT: width = uicore.uilib.x elif self.align == uiconst.TORIGHT: width = uicore.desktop.width - uicore.uilib.x if width != self.width: self.width = max(self.NEOCOM_MINSIZE, min(width, self.NEOCOM_MAXSIZE)) self._ConstructCharCont() settings.user.windows.Set('neocomWidth', self.width) sm.ScatterEvent('OnNeocomResized') sm.GetService('window').UpdateIntersectionBackground() blue.synchro.SleepWallclock(100) self.isResizingNeocom = False def _ConstructBaseLayout(self): self.charCont = uicontrols.ContainerAutoSize(parent=self.mainCont, name='charCont', align=uiconst.TOTOP) self.clockCont = neocom.WrapperButton(parent=self.mainCont, name='clockCont', align=uiconst.TOBOTTOM, height=20, cmdName='OpenCalendar') self.resourceLoadingIndicator = ResourceLoadingIndicator( parent=self.mainCont, name='resourceLoadingContainer', align=uiconst.TOBOTTOM, height=30) Fill(bgParent=self.resourceLoadingIndicator, color=(0, 0, 0, 0.2)) self.fixedButtonCont = uicontrols.ContainerAutoSize( parent=self.mainCont, name='fixedButtonCont', align=uiconst.TOBOTTOM) uiprimitives.Fill(bgParent=self.fixedButtonCont, color=self.COLOR_CORNERFILL, blendMode=trinity.TR2_SBM_ADD) self.overflowBtn = neocom.OverflowButton(parent=self.mainCont, align=uiconst.TOBOTTOM, state=uiconst.UI_HIDDEN, height=20) self.buttonCont = uiprimitives.Container(parent=self.mainCont, name='buttonCont', align=uiconst.TOALL) self.buttonCont._OnSizeChange_NoBlock = self.OnButtonContainerSizeChanged self.dropIndicatorLine = uiprimitives.Line( parent=self.mainCont, name='dropIndicatorLine', align=uiconst.TOPLEFT, color=util.Color.GetGrayRGBA(0.7, 0.3), pos=(0, 0, 0, 1)) def _ConstructCharCont(self): self.charCont.Flush() self.eveMenuBtn = neocom.ButtonEveMenu( parent=self.charCont, name='eveMenuBtn', align=uiconst.TOTOP, height=30, cmdName='OpenEveMenu', btnData=sm.GetService('neocom').eveMenuBtnData) self.charSheetBtn = neocom.WrapperButton(parent=self.charCont, name='charSheetBtn', align=uiconst.TOTOP, height=self.width, cmdName='OpenCharactersheet') self.skillTrainingCont = neocom.WrapperButton( parent=self.charCont, name='skillTrainingCont', align=uiconst.TOTOP, height=9, cmdName='OpenSkillQueueWindow') self.skillTrainingFill = uiprimitives.Sprite( parent=uiprimitives.Container(parent=self.skillTrainingCont, state=uiconst.UI_DISABLED), name='trainingProgressFill', align=uiconst.TOLEFT_PROP, texturePath='res:/UI/Texture/classes/Neocom/trainingGradient.png', padding=1) uicontrols.Frame( parent=self.skillTrainingCont, cornerSize=3, name='trainingProgressBG', align=uiconst.TOALL, texturePath='res:/UI/Texture/classes/Neocom/trainingBG.png', color=(1.0, 1.0, 1.0, 1.0)) if self.updateSkillThread: self.updateSkillThread.kill() self.updateSkillThread = uthread.new(self._UpdateSkillInfo) charPic = uiprimitives.Sprite(parent=self.charSheetBtn, name='charPic', ignoreSize=True, align=uiconst.TOALL, state=uiconst.UI_DISABLED) sm.GetService('photo').GetPortrait(eve.session.charid, 256, charPic) def _UpdateSkillInfo(self): while not self.destroyed: self._UpdateSkillBar() blue.pyos.synchro.Sleep(5000) def _UpdateSkillBar(self): skill = sm.StartService('skillqueue').SkillInTraining() if not skill: trainingProgressRatio = 0.0 else: currSkillPoints = sm.GetService( 'skillqueue').GetSkillPointsFromSkillObject( skill.typeID, skill) skillPointsAtStartOfLevel = charskills.GetSPForLevelRaw( skill.skillRank, skill.skillLevel) spHi = sm.GetService('skills').SkillpointsNextLevel(skill.typeID) trainingProgressRatio = (currSkillPoints - skillPointsAtStartOfLevel) / float( spHi - skillPointsAtStartOfLevel) if trainingProgressRatio == 0.0: self.skillTrainingFill.Hide() else: self.skillTrainingFill.Show() self.skillTrainingFill.width = trainingProgressRatio def OnSkillsChanged(self, *args): self._UpdateSkillBar() def OnSkillQueueRefreshed(self): self._UpdateSkillBar() @telemetry.ZONE_METHOD def UpdateButtons(self): self.fixedButtonCont.Flush() if session.stationid is not None: scopeSpecificButtonData = sm.GetService( 'neocom').GetScopeSpecificButtonData() if scopeSpecificButtonData is not None: for i, btnData in enumerate(scopeSpecificButtonData.children): btnClass = neocom.GetBtnClassByBtnType(btnData) btnUI = btnClass(parent=self.fixedButtonCont, name=btnData.id, btnData=btnData, align=uiconst.TOPLEFT, width=self.width, isDraggable=False, controller=self) btnData.btnUI = btnUI self.buttonCont.Flush() isDraggable = not self.IsSizeLocked() for i, btnData in enumerate(sm.GetService('neocom').GetButtonData()): btnClass = neocom.GetBtnClassByBtnType(btnData) btnUI = btnClass(parent=self.buttonCont, name=btnData.id, btnData=btnData, align=uiconst.TOPLEFT, width=self.width, isDraggable=isDraggable, controller=self) btnData.btnUI = btnUI self.CheckOverflow() self.dragOverBtn = None sm.GetService('neocom').OnNeocomButtonsRecreated() def CheckOverflow(self): self.overflowButtons = [] w, h = self.buttonCont.GetAbsoluteSize() for btnUI in self.buttonCont.children: if btnUI.top + btnUI.height > h: btnUI.Hide() self.overflowButtons.append(btnUI.btnData) else: btnUI.Show() if self.overflowButtons: newState = uiconst.UI_NORMAL else: newState = uiconst.UI_HIDDEN if self.overflowBtn.state != newState: self.overflowBtn.state = newState self.CheckOverflow() def _ConstructClock(self): self.clock = InGameClock(parent=self.clockCont, align=uiconst.TOALL, label_font_size=11) uiprimitives.Fill(parent=self.clockCont, color=self.COLOR_CORNERFILL) def GetMenu(self): return sm.GetService('neocom').GetMenu() def SetSizeLocked(self, isLocked): settings.char.ui.Set('neocomSizeLocked', isLocked) self.SetResizeLineCursor() for btn in self.buttonCont.children: btn.SetDraggable(not isLocked) def IsSizeLocked(self): return settings.char.ui.Get('neocomSizeLocked', False) def IsAutoHideActive(self): return settings.char.ui.Get('neocomAutoHideActive', False) def SetAutoHideOn(self): settings.char.ui.Set('neocomAutoHideActive', True) self.autoHideActive = True uthread.new(self.AutoHideThread) def SetAutoHideOff(self): settings.char.ui.Set('neocomAutoHideActive', False) self.autoHideActive = False self.UnhideNeocom() def SetAlignRight(self): settings.char.ui.Set('neocomAlign', uiconst.TORIGHT) self.align = uiconst.TORIGHT self.resizeLine.align = uiconst.TOLEFT self.overflowBtn.UpdateIconRotation() self.SetOrder(0) def SetAlignLeft(self): settings.char.ui.Set('neocomAlign', uiconst.TOLEFT) self.align = uiconst.TOLEFT self.resizeLine.align = uiconst.TORIGHT self.overflowBtn.UpdateIconRotation() self.SetOrder(0) def OnDropData(self, source, dropData): if not sm.GetService('neocom').IsValidDropData(dropData): return sm.GetService('neocom').OnBtnDataDropped(dropData[0]) def OnDragEnter(self, panelEntry, dropData): if not sm.GetService('neocom').IsValidDropData(dropData): return sm.GetService('neocom').OnButtonDragEnter( sm.GetService('neocom').btnData, dropData[0]) def OnDragExit(self, *args): self.HideDropIndicatorLine() def OnButtonDragEnter(self, btnData, dropData): sm.GetService('neocom').OnButtonDragEnter(self.btnData, dropData[0]) def OnButtonDragEnd(self, btnUI): folderBtnUI = self._GetButtonByXCoord(btnUI.top) if folderBtnUI and folderBtnUI != btnUI and isinstance( folderBtnUI, ButtonGroup): self.AddToFolder(btnUI, folderBtnUI) self.buttonDragOffset = None btnUI.SetCorrectPosition() btnUI.isDragging = False def AddToFolder(self, btnUI, folderBtnUI, *args): btnUI.btnData.MoveTo(folderBtnUI.btnData) def _CheckSwitch(self, dragBtn): switchBtn = self._GetButtonByXCoord(dragBtn.top) if self.dragOverBtn and switchBtn != self.dragOverBtn: self.dragOverBtn.OnDragExit() if switchBtn and switchBtn != dragBtn: if isinstance( switchBtn, ButtonGroup ) and dragBtn.btnData.btnType not in neocomCommon.FIXED_PARENT_BTNTYPES: self.dragOverBtn = switchBtn self.dragOverBtn.OnDragEnter(None, [dragBtn.btnData]) else: dragBtn.btnData.SwitchWith(switchBtn.btnData) switchBtn.OnSwitched() self.UpdateButtonPositions() else: self.dragOverBtn = None def UpdateButtonPositions(self): for btn in self.buttonCont.children: if btn.isDragging: continue btn.SetCorrectPosition() def _GetButtonByXCoord(self, x, offset=True): buttons = sm.GetService('neocom').GetButtonData() if not buttons: return None maxval = len(buttons) if offset: x += self.width / 2 index = max(0, x / self.width) if index < maxval: btnData = buttons[index] button = btnData.btnUI if button.display and not button.isDragging: return button else: return None def OnButtonDragged(self, btn): sm.GetService('neocom').CloseAllPanels() l, t, w, h = self.buttonCont.GetAbsolute() relY = uicore.uilib.y - t if self.buttonDragOffset is None: self.buttonDragOffset = relY - btn.top minval = 0 maxval = h - btn.height btn.top = max(minval, min(relY - self.buttonDragOffset, maxval)) btn.isDragging = True self._CheckSwitch(btn) def OnHeadNodeChanged(self, id): if id == 'neocom': self.UpdateButtons() self.HideDropIndicatorLine() def OnButtonContainerSizeChanged(self, *args): uthread.new(self.UpdateButtons) def _OnSizeChange_NoBlock(self, width, height): pass def HideNeocom(self): endVal = 3 - self.width uicore.animations.MorphScalar(self, 'left', self.left, endVal, duration=0.7) self.isHidden = True def UnhideNeocom(self, sleep=False): if not self.isHidden: return uicore.animations.MorphScalar(self, 'left', self.left, 0, duration=0.2, sleep=sleep) self.isHidden = False if self.autoHideActive: uthread.new(self.AutoHideThread) def AutoHideThread(self): mouseNotOverTime = blue.os.GetTime() while not self.destroyed: blue.pyos.synchro.Sleep(50) if not self or self.destroyed: return if not self.IsAutoHideActive(): return mo = uicore.uilib.mouseOver if mo == self or uiutil.IsUnder(mo, self): mouseNotOverTime = blue.os.GetTime() continue if sm.GetService( 'neocom').IsSomePanelOpen() or self.isResizingNeocom: mouseNotOverTime = blue.os.GetTime() continue if uicore.layer.menu.children: mouseNotOverTime = blue.os.GetTime() continue if self.IsDraggingButtons(): mouseNotOverTime = blue.os.GetTime() continue if blue.os.GetTime() - mouseNotOverTime > const.SEC: self.HideNeocom() return def IsDraggingButtons(self): return self.buttonDragOffset is not None def ShowDropIndicatorLine(self, index): l, t = self.buttonCont.GetAbsolutePosition() self.dropIndicatorLine.state = uiconst.UI_DISABLED self.dropIndicatorLine.top = t + index * self.width self.dropIndicatorLine.width = self.width def HideDropIndicatorLine(self): self.dropIndicatorLine.state = uiconst.UI_HIDDEN def OnEveMenuOpened(self): for btn in self.buttonCont.children: uicore.animations.FadeTo(btn, btn.opacity, 0.5, duration=0.3) blue.synchro.SleepWallclock(20) def OnEveMenuClosed(self): for btn in self.buttonCont.children: uicore.animations.FadeTo(btn, btn.opacity, 1.0, duration=0.3) def OnQuestCompletedClient(self, quest): uthread.new(self._BlinkSkillQueueThreeTimes) def _BlinkSkillQueueThreeTimes(self): for _ in range(3): if not self.skillTrainingCont.isBlinking: self.skillTrainingCont.BlinkOnce() blue.synchro.SleepWallclock(1000)
def Prepare_Background_(self): self.sr.underlay = WindowUnderlay(parent=self, name='underlay', state=uiconst.UI_DISABLED) self.blinkFill = uiprimitives.Sprite(bgParent=self.sr.underlay, name='blinkFill', texturePath='res:/UI/Texture/classes/Tutorial/fill_no_border.png', state=uiconst.UI_DISABLED, color=(1, 1, 1, 0.5)) self.blinkBorder = uiprimitives.Sprite(bgParent=self.sr.underlay, name='blinkBorder', texturePath='res:/UI/Texture/classes/Tutorial/border.png', state=uiconst.UI_DISABLED, color=TutorialColor.HINT_FRAME) uicontrols.Frame(name='frame', bgParent=self.sr.underlay, color=TutorialColor.WINDOW_FRAME, frameConst=uiconst.FRAME_BORDER1_CORNER0) BlurredSceneUnderlay(bgParent=self.sr.underlay)