def test_armor_donned(player_wizard, browser): # noqa """As a player, the checkbox appears when armor is donned.""" print('As a player, the checkbox appears when armor is donned.') armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.don.click() armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', 1, values=False) assert 'fa fa-check' in row[0].find_element_by_tag_name( 'span').get_attribute('class').strip()
def test_armor_persists(player_wizard, browser): # noqa """As a player, all fields for armor persist after page refresh.""" print('As a player, all fields for armor persist after page refresh.') armor_add = armor.ArmorAddModal(browser) armor_edit = armor.ArmorEditModal(browser) armor_table = armor.ArmorTable(browser) armor_tabs = armor.ArmorModalTabs(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.add.click() browser.refresh() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', 1) assert row.armor.strip() == 'Breastplate' assert row.armor_class.strip() == '14' assert row.type.strip() == 'Medium' row = ut.get_table_row(armor_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_tabs.edit_id))) armor_tabs.edit.click() # Sometimes the done button is greyed out, and we need to click twice for some reason armor_tabs.edit.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_edit.name_id))) assert armor_edit.name.get_attribute('value').strip() == 'Breastplate' assert armor_edit.armor_class.get_attribute('value').strip() == '14' assert armor_edit.type_.get_attribute('value').strip() == 'Medium' assert armor_edit.magical_modifier.get_attribute('value').strip() == '0' assert armor_edit.price.get_attribute('value').strip() == '400' assert armor_edit.currency_denomination.get_attribute( 'value').strip() == 'GP' assert armor_edit.weight.get_attribute('value').strip() == '20' assert armor_edit.armor_class.get_attribute('value').strip() == '14' assert armor_edit.stealth.get_attribute('value').strip() == 'Normal' assert 'armor consists of' in armor_edit.description.get_attribute( 'value').strip()
def test_add_proficiency(player_wizard, browser): # noqa """As a player, I can add a proficiency.""" print('As a player, I can add a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() proficiency_table.add.click() proficiency_add.name = 'Add Name' proficiency_add.type_ = 'Add Type' proficiency_add.description = 'Add Description' assert proficiency_add.name.get_attribute('value').strip() == 'Add Name' assert proficiency_add.type_.get_attribute('value').strip() == 'Add Type' assert proficiency_add.description.get_attribute( 'value').strip() == 'Add Description' proficiency_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table)) row = ut.get_table_row(proficiency_table, 'table', 1) assert row.type.strip() == 'Add Type' assert row.proficiency.strip() == 'Add Name'
def test_armor_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from armor name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from armor name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', 1) assert row.armor.strip() == 'Breastplate' assert row.armor_class.strip() == '14' assert row.type.strip() == 'Medium'
def test_trait_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from trait name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from trait name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) trait = traits.TraitAddModal(browser) traits_table = traits.TraitsTable(browser) tabs = Tabs(browser) tabs.skills.click() traits_table.add.click() ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False) trait.name.send_keys(Keys.TAB) trait.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(traits_table)) row = ut.get_table_row(traits_table, 'table', 1) assert row.race.strip() == 'Dragonborn' assert row.trait.strip() == 'Ability Score Increase'
def test_delete_magic_items(player_wizard, browser): # noqa """As a player, I can delete an item in my magic_items.""" print('As a player, I can delete an item to my magic_items.') magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete( magic_items_add, 'item', browser, has_search_term=False ) magic_items_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(magic_items_table) ) rows = ut.get_table_rows(magic_items_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( modal_finished_closing() ) rows[0][5].find_element_by_tag_name('a').click() time.sleep(.5) rows = ut.get_table_rows(magic_items_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new magic item'
def test_delete_trait(player_wizard, browser): # noqa """As a player, I can delete a trait.""" print('As a player, I can delete a trait.') trait = traits.TraitAddModal(browser) traits_table = traits.TraitsTable(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, traits_table.add_id))) traits_table.add.click() ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False) trait.name.send_keys(Keys.TAB) trait.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(traits_table)) rows = ut.get_table_rows(traits_table, 'table', values=False) rows[0][2].find_element_by_tag_name('a').click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(traits_table)) rows = ut.get_table_rows(traits_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Trait'
def test_feature_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from feature name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from feature name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) feature = features.FeatureAddModal(browser) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() features_table.add.click() ut.select_from_autocomplete(feature, 'name', browser, has_search_term=False) feature.name.send_keys(Keys.TAB) feature.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(features_table)) row = ut.get_table_row(features_table, 'table', 1) assert row.class_.strip() == 'Barbarian' assert 'Rage' in row.feature.strip()
def test_add_feat(player_wizard, browser): # noqa """As a player, I can add a feat.""" print('As a player, I can add a feat.') feat = feats.FeatAddModal(browser) feats_table = feats.FeatsTable(browser) tracked_table = tracked.TrackedTable(browser) tabs = Tabs(browser) tabs.skills.click() feats_table.add.click() feat.name = 'Add Name' feat.description = 'Add Description' feat.tracked.click() feat.max_ = 4 feat.short_rest.click() assert feat.name.get_attribute('value').strip() == 'Add Name' assert feat.description.get_attribute('value').strip() == 'Add Description' assert feat.max_.get_attribute('value').strip() == '4' assert 'active' in feat.short_rest.get_attribute('class').strip() feat.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(feats_table)) row = ut.get_table_row(feats_table, 'table', 1) assert tracked_table.tracked1_name.text.strip() == 'Add Name' assert tracked_table.tracked1_max.text.strip() == '4' assert row.feat.strip() == 'Add Name'
def test_proficiency_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from proficiency name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from proficiency name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', browser, has_search_term=False) proficiency_add.name.send_keys(Keys.TAB) proficiency_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table)) row = ut.get_table_row(proficiency_table, 'table', 1) assert row.type.strip() == 'Languages' assert row.proficiency.strip() == 'Abyssal'
def test_delete_feature(player_wizard, browser): # noqa """As a player, I can delete a feature.""" print('As a player, I can delete a feature.') feature = features.FeatureAddModal(browser) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() features_table.add.click() ut.select_from_autocomplete(feature, 'name', browser, has_search_term=False) feature.name.send_keys(Keys.TAB) feature.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(features_table)) rows = ut.get_table_rows(features_table, 'table', values=False) rows[0][2].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(features_table)) rows = ut.get_table_rows(features_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Feature'
def test_preview_magic_items(player_wizard, browser): # noqa """As a player, I can select a row in the magic_items table and view the item in the preview tab.""" print(('As a player, I can select a row in the magic_items table and view ' ' the item in the preview tab')) magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) magic_items_preview = magic_items.MagicItemsPreviewModal(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete( magic_items_add, 'item', browser, has_search_term=False ) magic_items_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( modal_finished_closing() ) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(magic_items_table) ) row = ut.get_table_row(magic_items_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.text_to_be_present_in_element( (By.ID, magic_items_preview.item_id), 'Adamantine Armor' ) ) preview_type_ = magic_items_preview.type_.text.split() magic_items_type = ' '.join([string.strip() for string in preview_type_]) magic_items_max_charges = ' '.join( [ string.strip() for string in magic_items_preview.max_charges.text.split() ] ) magic_items_weight = ' '.join( [ string.strip() for string in magic_items_preview.weight.text.split() ] ) assert magic_items_preview.item.text.strip() == 'Adamantine Armor' assert magic_items_preview.rarity.text.strip() == 'Uncommon' assert magic_items_type == 'Type: Armor (medium or heavy but not hide)' assert magic_items_max_charges == 'Max Charges: 0' assert magic_items_weight == 'Weight: 0 lbs.' assert 'reinforced with adamantine' in magic_items_preview.description.text.strip()
def test_add_armor(player_wizard, browser): # noqa """As a player, I can add an armor.""" print('As a player, I can add an armor.') armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() stub = ArmorFactory.stub() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() armor_add.name = stub.name armor_add.type_ = stub.type_ armor_add.magical_modifier = stub.magical_modifier armor_add.price = stub.price armor_add.currency_denomination = stub.currency_denomination armor_add.weight = stub.weight armor_add.armor_class = stub.armor_class armor_add.stealth = stub.stealth armor_add.stealth.send_keys(Keys.TAB) armor_add.don.click() armor_add.description = stub.description assert armor_add.name.get_attribute('value').strip() == stub.name assert armor_add.type_.get_attribute('value').strip() == stub.type_ assert int(armor_add.magical_modifier.get_attribute( 'value').strip()) == stub.magical_modifier assert int(armor_add.price.get_attribute('value').strip()) == stub.price curr_denomination = stub.currency_denomination assert armor_add.currency_denomination.get_attribute( 'value').strip() == curr_denomination assert int(armor_add.weight.get_attribute('value').strip()) == stub.weight assert int(armor_add.armor_class.get_attribute( 'value').strip()) == stub.armor_class assert armor_add.stealth.get_attribute('value').strip() == stub.stealth assert 'active' in armor_add.don.get_attribute('class').strip() assert armor_add.description.get_attribute( 'value').strip() == stub.description armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', 1) armor_name_label = ' '.join( [string.strip() for string in row.armor.split()]) assert armor_name_label == '{} + {}'.format(stub.name, stub.magical_modifier) assert int(row.armor_class.strip()) == stub.armor_class assert row.type.strip() == stub.type_
def test_inventory_persists(player_wizard, browser): # noqa """As a player, all fields for inventory persist after page refresh.""" print('As a player, all fields for inventory persist after page refresh.') inventory_add = inventory.InventoryAddModal(browser) inventory_edit = inventory.InventoryEditModal(browser) inventory_table = inventory.InventoryTable(browser) inventory_tabs = inventory.InventoryModalTabs(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_table.add_id) ) ) inventory_table.add.click() ut.select_from_autocomplete( inventory_add, 'name', browser, has_search_term=False ) inventory_add.add.click() browser.refresh() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(inventory_table) ) row = ut.get_table_row(inventory_table, 'table', 1) assert row.item.strip() == 'Abacus' assert row.weight.strip() == '2 lbs.' assert row.quantity.strip() == '1' assert row.cost.strip() == '2 GP' assert row.description.strip() == '' row = ut.get_table_row(inventory_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_tabs.edit_id) ) ) inventory_tabs.edit.click() assert inventory_edit.name.get_attribute('value').strip() == 'Abacus' assert inventory_edit.weight.get_attribute('value').strip() == '2' assert inventory_edit.quantity.get_attribute('value').strip() == '1' assert inventory_edit.cost.get_attribute('value').strip() == '2' assert inventory_edit.currency_denomination.get_attribute('value').strip() == 'GP' assert inventory_edit.description.get_attribute('value').strip() == ''
def test_edit_proficiency(player_wizard, browser): # noqa """As a player, I can edit a proficiency.""" print('As a player, I can edit a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_edit = proficiency.ProficiencyEditModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) proficiency_tabs = proficiency.ProficiencyModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_table.add_id))) proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', browser, has_search_term=False) proficiency_add.name.send_keys(Keys.TAB) proficiency_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table)) rows = ut.get_table_rows(proficiency_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_tabs.edit_id))) proficiency_tabs.edit.click() proficiency_edit.name = 'Edited Name' proficiency_edit.type_ = 'Edited Type' proficiency_edit.description = 'Edited Description' assert proficiency_edit.name.get_attribute( 'value').strip() == 'Edited Name' assert proficiency_edit.type_.get_attribute( 'value').strip() == 'Edited Type' assert proficiency_edit.description.get_attribute( 'value').strip() == 'Edited Description' proficiency_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) row = ut.get_table_row(proficiency_table, 'table', 1) assert row.proficiency.strip() == 'Edited Name' assert row.type.strip() == 'Edited Type'
def test_preview_inventory(player_wizard, browser): # noqa """As a player, I can select a row in the inventory table and view the item in the preview tab.""" print(('As a player, I can select a row in the inventory table and view ' 'the item in the preview tab')) inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) inventory_preview = inventory.InventoryPreviewModal(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_table.add_id) ) ) inventory_table.add.click() ut.select_from_autocomplete( inventory_add, 'name', browser, has_search_term=False ) inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( modal_finished_closing() ) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(inventory_table) ) row = ut.get_table_row(inventory_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_preview.done_id) ) ) assert inventory_preview.name.text.strip() == 'Abacus' assert inventory_preview.weight.text.strip() == '2 lbs.' assert inventory_preview.quantity.text.strip() == '1' assert inventory_preview.cost.text.strip() == '2 GP' assert inventory_preview.description.text.strip() == 'Add a description via the edit tab.'
def test_preview_weapon(player_wizard, browser): # noqa """As a player, I can select a row in the weapon table and view the item in the preview tab.""" print(('As a player, I can select a row in the weapon ' 'table and view the item in the preview tab')) weapon_add = weapon.WeaponAddModal(browser) weapon_table = weapon.WeaponTable(browser) weapon_preview = weapon.WeaponPreviewModal(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, weapon_table.add_id))) weapon_table.add.click() ut.select_from_autocomplete(weapon_add, 'name', browser, has_search_term=False) weapon_add.name.send_keys(Keys.TAB) weapon_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(weapon_table)) row = ut.get_table_row(weapon_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.XPATH, weapon_preview.done_xpath))) assert weapon_preview.name.text.strip() == 'Battleaxe' assert weapon_preview.magical_modifier.text.strip() == '' assert weapon_preview.damage.text.strip() == '1d8 or 1d10' assert weapon_preview.to_hit_modifier.text.strip() == '0' assert weapon_preview.range_.text.strip() == '5 ft.' assert weapon_preview.type_.text.strip() == 'Melee' assert weapon_preview.proficiency.text.strip() == 'Martial' assert weapon_preview.handedness.text.strip() == 'One or Two Handed' assert weapon_preview.weight.text.strip() == '4 lbs.' assert weapon_preview.range_.text.strip() == '5 ft.' assert weapon_preview.damage_type.text.strip() == 'Slashing' assert weapon_preview.property_.text.strip() == 'Versatile' assert '' in weapon_preview.description.text.strip()
def test_preview_armor(player_wizard, browser): # noqa """As a player, I can select a row in the armor table and view the item in the preview tab.""" print(('As a player, I can select a row in the armor table and view ' 'the item in the preview tab')) armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) armor_preview = armor.ArmorPreviewModal(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', values=False) row[0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.text_to_be_present_in_element((By.ID, armor_preview.name_id), 'Breastplate')) armor_weight = ' '.join( [string.strip() for string in armor_preview.weight.text.split()]) armor_stealth = ' '.join( [string.strip() for string in armor_preview.stealth.text.split()]) assert armor_preview.name.text.strip() == 'Breastplate' assert armor_preview.summary.text.strip() == 'AC 14' assert armor_weight == 'Weight: 20 lbs.' assert armor_stealth == 'Stealth: Normal' assert 'metal chest piece' in armor_preview.description.text.strip()
def test_add_magic_items(player_wizard, browser): # noqa """As a player, I can add an item to my magic_items.""" print('As a player, I can add an item to my magic_items.') magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() magic_items_add.item = 'Add Name' magic_items_add.type_ = 'Add Armor' magic_items_add.rarity = 'Add Rare' magic_items_add.max_charges = 3 magic_items_add.charges = 3 magic_items_add.weight = 100 magic_items_add.requires_attunement.click() magic_items_add.attuned.click() magic_items_add.description = 'Add Description' assert magic_items_add.item.get_attribute('value').strip() == 'Add Name' assert magic_items_add.type_.get_attribute('value').strip() == 'Add Armor' assert magic_items_add.rarity.get_attribute('value').strip() == 'Add Rare' assert magic_items_add.max_charges.get_attribute('value').strip() == '3' assert magic_items_add.charges.get_attribute('value').strip() == '3' assert magic_items_add.weight.get_attribute('value').strip() == '100' assert magic_items_add.requires_attunement.is_selected() assert magic_items_add.attuned.is_selected() assert magic_items_add.description.get_attribute('value').strip() == 'Add Description' magic_items_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(magic_items_table) ) row = ut.get_table_row(magic_items_table, 'table', 1) assert row.magic_item.strip() == 'Add Name' assert row.charges.strip() == '3' assert row.weight.strip() == '100 lbs.' assert row.description.strip() == 'Add Description' row = ut.get_table_row(magic_items_table, 'table', 1, values=False) assert row[2].find_element_by_tag_name('input').is_selected()
def test_passive_score(player_wizard, browser): # noqa """As a player, I can view my passive score for each skill which is calculated correctly.""" print(('As a player, I can view my passive score for each skill which is ' 'calculated correctly.')) skills_table = skills.SkillsTable(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(skills_table)) acrobatics = ut.get_table_row(skills_table, 'table') assert acrobatics.passive.strip() == '14'
def test_add_point_of_interest(dm_wizard, encounter_all_sections, browser): """As a dm, I can add read aloud text to an encounter and the data persists.""" print( 'As a dm, I can add read aloud text to an encounter and the data persists' ) point_of_interest_modal = PointOfInterestAddModal(browser) point_of_interest_table = PointOfInterestTable(browser) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.XPATH, point_of_interest_modal.add_plus_icon_xpath))) point_of_interest_modal.add_plus_icon.click() stub = PointOfInterestFactory.stub() point_of_interest_modal.name = stub.name point_of_interest_modal.description = stub.description point_of_interest_modal.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.XPATH, point_of_interest_table.name_xpath))) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(point_of_interest_table)) before_refresh_name = point_of_interest_table.name.text.strip() before_refresh_description = point_of_interest_table.description.text.strip( ) browser.refresh() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.XPATH, point_of_interest_table.name_xpath))) after_refresh_name = point_of_interest_table.name.text.strip() after_refresh_description = point_of_interest_table.description.text.strip( ) assert before_refresh_name == after_refresh_name assert before_refresh_description == after_refresh_description
def test_melee_ft(player_wizard, browser): # noqa """As a player, if I add a melee weapon, the range of 5 ft. is assigned after I close the modal.""" print(('As a player, if I add a melee weapon, the range of 5 ft. is ' 'assigned after I close the modal')) weapon_add = weapon.WeaponAddModal(browser) weapon_table = weapon.WeaponTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, weapon_table.add_id))) weapon_table.add.click() weapon_add.name = 'Test name' weapon_add.damage = '4d6' weapon_add.type_ = 'Melee' weapon_add.magical_modifier = 1 weapon_add.to_hit_modifier = 2 weapon_add.handedness = 'Handedness' weapon_add.proficiency = 'Proficiency' weapon_add.price = 200 weapon_add.currency_denomination = 'GP' weapon_add.weight = 100 weapon_add.range_ = '0' weapon_add.damage_type = 'Damage Type' weapon_add.property_ = 'Property' weapon_add.quantity = 2 weapon_add.description = 'Description' WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, weapon_add.add_id))) weapon_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(weapon_table)) row = ut.get_table_row(weapon_table, 'table', values=False) assert row[4].text.strip() == '5 ft.'
def test_add_inventory(player_wizard, browser): # noqa """As a player, I can add an item to my inventory.""" print('As a player, I can add an item to my inventory.') inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_table.add_id) ) ) inventory_table.add.click() inventory_add.name = 'Add Name' inventory_add.weight = 100 inventory_add.quantity = 2 inventory_add.cost = 100 inventory_add.currency_denomination = 'GP' inventory_add.description = 'Add Description' assert inventory_add.name.get_attribute('value').strip() == 'Add Name' assert inventory_add.weight.get_attribute('value').strip() == '100' assert inventory_add.quantity.get_attribute('value').strip() == '2' assert inventory_add.cost.get_attribute('value').strip() == '100' assert inventory_add.currency_denomination.get_attribute('value').strip() == 'GP' assert inventory_add.description.get_attribute('value').strip() == 'Add Description' inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(inventory_table) ) row = ut.get_table_row(inventory_table, 'table', 1) assert row.item.strip() == 'Add Name' assert row.quantity.strip() == '2' assert row.weight.strip() == '100 lbs.' assert row.cost.strip() == '100 GP' assert row.description.strip() == 'Add Description'
def test_add_map_or_image(dm_wizard, encounter_all_sections, browser): """As a dm, I can add a map or image to an encounter and the data persists.""" print( 'As a dm, I can add a map or image to an encounter and the data persists' ) # noqa map_or_image_modal = MapOrImageAddModal(browser) map_or_image_table = MapOrImageTable(browser) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.XPATH, map_or_image_modal.add_plus_icon_xpath))) map_or_image_modal.add_plus_icon.click() stub = MapOrImageFactory.stub() map_or_image_modal.name = stub.name map_or_image_modal.link = stub.image_link map_or_image_modal.description = stub.description map_or_image_modal.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.XPATH, map_or_image_table.name_xpath))) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(map_or_image_table)) before_refresh_name = map_or_image_table.name.text.strip() before_refresh_description = map_or_image_table.description.text.strip() browser.refresh() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.XPATH, map_or_image_table.name_xpath))) after_refresh_name = map_or_image_table.name.text.strip() after_refresh_description = map_or_image_table.description.text.strip() assert before_refresh_name == after_refresh_name assert before_refresh_description == after_refresh_description
def test_weapon_magical_modifier(player_wizard, browser): # noqa """As a player, if weapon is magical, a badge indicating the modifier is present.""" print(('As a player, if weapon is magical, a badge indicating the ' 'modifier is present.')) weapon_add = weapon.WeaponAddModal(browser) weapon_table = weapon.WeaponTable(browser) tabs = Tabs(browser) tabs.equipment.click() weapon_table.add.click() ut.select_from_autocomplete(weapon_add, 'name', browser, has_search_term=False) weapon_add.name = 'Add Name' weapon_add.magical_modifier = 3 weapon_add.name.send_keys(Keys.TAB) time.sleep(.5) # TODO: Pending bug fix will persist magical modifier weapon_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(weapon_table)) row = ut.get_table_row(weapon_table, 'table', 1) weapon_name_label = ' '.join( [string.strip() for string in row.weapon.split()]) assert weapon_name_label == 'Add Name + 3'
def test_magical_modifier(player_wizard, browser): # noqa """As a player, if armor is magical, a badge indicating the modifier is present.""" print(('As a player, if armor is magical, a badge indicating the ' 'modifier is present.')) armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() stub = ArmorFactory.stub() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, arrow_down_count=2, has_search_term=False) armor_add.magical_modifier = stub.magical_modifier armor_add.magical_modifier.send_keys(Keys.TAB) armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) row = ut.get_table_row(armor_table, 'table', 1) actual = ' '.join([string.strip() for string in row.armor.split()]) assert actual == '{} + {}'.format('Chain mail', stub.magical_modifier)
def test_weapon_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from weapon name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from weapon name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) weapon_add = weapon.WeaponAddModal(browser) weapon_table = weapon.WeaponTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, weapon_table.add_id))) weapon_table.add.click() ut.select_from_autocomplete(weapon_add, 'name', browser, has_search_term=False) weapon_add.name.send_keys(Keys.TAB) weapon_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(weapon_table)) row = ut.get_table_row(weapon_table, 'table', 1) assert row.weapon.strip().strip() == 'Battleaxe' assert row.to_hit.strip() == '+ 6' assert row.damage.strip() == '1d8 or 1d10' assert row.damage_type.strip() == 'Slashing' assert row.range.strip() == '5 ft.' assert row.property.strip() == 'Versatile' assert row.quantity.strip() == '1'
def test_delete_proficiency(player_wizard, browser): # noqa """As a player, I can delete a proficiency.""" print('As a player, I can delete a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_table.add_id))) proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', browser, has_search_term=False) proficiency_add.name.send_keys(Keys.TAB) proficiency_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table)) rows = ut.get_table_rows(proficiency_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows[0][2].find_element_by_tag_name('a').click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(proficiency_table)) rows = ut.get_table_rows(proficiency_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Proficiency'
def test_delete_armor(player_wizard, browser): # noqa """As a player, I can delete an armor.""" print('As a player, I can delete an armor.') armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) rows = ut.get_table_rows(armor_table, 'table', values=False) rows[0][4].find_element_by_tag_name('a').click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(armor_table)) rows = ut.get_table_rows(armor_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new armor'
def test_inventory_ogl_pre_pop(player_wizard, browser): # noqa """As a player, if I select from inventory name field, OGL data auto-completes and the remaining fields pre-populate.""" print(('As a player, if I select from inventory name field, OGL data ' 'auto-completes and the remaining fields pre-populate.')) inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, inventory_table.add_id) ) ) inventory_table.add.click() ut.select_from_autocomplete( inventory_add, 'name', browser, has_search_term=False ) inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(inventory_table) ) row = ut.get_table_row(inventory_table, 'table', 1) assert row.item.strip() == 'Abacus' assert row.weight.strip() == '2 lbs.' assert row.quantity.strip() == '1' assert row.cost.strip() == '2 GP' assert row.description.strip() == ''