示例#1
0
def test_armor_donned(player_wizard, browser):  # noqa
    """As a player, the checkbox appears when armor is donned."""
    print('As a player, the checkbox appears when armor is donned.')

    armor_add = armor.ArmorAddModal(browser)
    armor_table = armor.ArmorTable(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_table.add_id)))

    armor_table.add.click()

    ut.select_from_autocomplete(armor_add,
                                'name',
                                browser,
                                has_search_term=False)

    armor_add.name.send_keys(Keys.TAB)

    armor_add.don.click()

    armor_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(armor_table))

    row = ut.get_table_row(armor_table, 'table', 1, values=False)

    assert 'fa fa-check' in row[0].find_element_by_tag_name(
        'span').get_attribute('class').strip()
示例#2
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def test_armor_persists(player_wizard, browser):  # noqa
    """As a player, all fields for armor persist after page refresh."""
    print('As a player, all fields for armor persist after page refresh.')

    armor_add = armor.ArmorAddModal(browser)
    armor_edit = armor.ArmorEditModal(browser)
    armor_table = armor.ArmorTable(browser)
    armor_tabs = armor.ArmorModalTabs(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_table.add_id)))

    armor_table.add.click()
    ut.select_from_autocomplete(armor_add,
                                'name',
                                browser,
                                has_search_term=False)

    armor_add.name.send_keys(Keys.TAB)

    armor_add.add.click()

    browser.refresh()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(armor_table))

    row = ut.get_table_row(armor_table, 'table', 1)

    assert row.armor.strip() == 'Breastplate'
    assert row.armor_class.strip() == '14'
    assert row.type.strip() == 'Medium'

    row = ut.get_table_row(armor_table, 'table', values=False)
    row[0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_tabs.edit_id)))

    armor_tabs.edit.click()
    # Sometimes the done button is greyed out, and we need to click twice for some reason
    armor_tabs.edit.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_edit.name_id)))

    assert armor_edit.name.get_attribute('value').strip() == 'Breastplate'
    assert armor_edit.armor_class.get_attribute('value').strip() == '14'
    assert armor_edit.type_.get_attribute('value').strip() == 'Medium'
    assert armor_edit.magical_modifier.get_attribute('value').strip() == '0'
    assert armor_edit.price.get_attribute('value').strip() == '400'
    assert armor_edit.currency_denomination.get_attribute(
        'value').strip() == 'GP'
    assert armor_edit.weight.get_attribute('value').strip() == '20'
    assert armor_edit.armor_class.get_attribute('value').strip() == '14'
    assert armor_edit.stealth.get_attribute('value').strip() == 'Normal'
    assert 'armor consists of' in armor_edit.description.get_attribute(
        'value').strip()
示例#3
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def test_add_proficiency(player_wizard, browser):  # noqa
    """As a player, I can add a proficiency."""
    print('As a player, I can add a proficiency.')

    proficiency_add = proficiency.ProficiencyAddModal(browser)
    proficiency_table = proficiency.ProficiencyTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    proficiency_table.add.click()
    proficiency_add.name = 'Add Name'
    proficiency_add.type_ = 'Add Type'
    proficiency_add.description = 'Add Description'

    assert proficiency_add.name.get_attribute('value').strip() == 'Add Name'
    assert proficiency_add.type_.get_attribute('value').strip() == 'Add Type'
    assert proficiency_add.description.get_attribute(
        'value').strip() == 'Add Description'

    proficiency_add.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table))

    row = ut.get_table_row(proficiency_table, 'table', 1)

    assert row.type.strip() == 'Add Type'
    assert row.proficiency.strip() == 'Add Name'
示例#4
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def test_armor_ogl_pre_pop(player_wizard, browser):  # noqa
    """As a player, if I select from armor name field, OGL data auto-completes
       and the remaining fields pre-populate."""
    print(('As a player, if I select from armor name field, OGL data '
           'auto-completes and the remaining fields pre-populate.'))

    armor_add = armor.ArmorAddModal(browser)
    armor_table = armor.ArmorTable(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_table.add_id)))
    armor_table.add.click()
    ut.select_from_autocomplete(armor_add,
                                'name',
                                browser,
                                has_search_term=False)

    armor_add.name.send_keys(Keys.TAB)

    armor_add.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(armor_table))

    row = ut.get_table_row(armor_table, 'table', 1)

    assert row.armor.strip() == 'Breastplate'
    assert row.armor_class.strip() == '14'
    assert row.type.strip() == 'Medium'
示例#5
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def test_trait_ogl_pre_pop(player_wizard, browser):  # noqa
    """As a player, if I select from trait name field, OGL data auto-completes
       and the remaining fields pre-populate."""
    print(('As a player, if I select from trait name field, OGL data '
           'auto-completes and the remaining fields pre-populate.'))

    trait = traits.TraitAddModal(browser)
    traits_table = traits.TraitsTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    traits_table.add.click()
    ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False)

    trait.name.send_keys(Keys.TAB)

    trait.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(traits_table))

    row = ut.get_table_row(traits_table, 'table', 1)

    assert row.race.strip() == 'Dragonborn'
    assert row.trait.strip() == 'Ability Score Increase'
示例#6
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def test_delete_magic_items(player_wizard, browser): # noqa
    """As a player, I can delete an item in my magic_items."""
    print('As a player, I can delete an item to my magic_items.')

    magic_items_add = magic_items.MagicItemsAddModal(browser)
    magic_items_table = magic_items.MagicItemsTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    magic_items_table.add.click()
    ut.select_from_autocomplete(
        magic_items_add,
        'item',
        browser,
        has_search_term=False
    )
    magic_items_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(magic_items_table)
    )

    rows = ut.get_table_rows(magic_items_table, 'table', values=False)

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        modal_finished_closing()
    )

    rows[0][5].find_element_by_tag_name('a').click()

    time.sleep(.5)

    rows = ut.get_table_rows(magic_items_table, 'table', values=False)

    assert rows[0][0].text.strip() == 'Add a new magic item'
示例#7
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def test_delete_trait(player_wizard, browser):  # noqa
    """As a player, I can delete a trait."""
    print('As a player, I can delete a trait.')

    trait = traits.TraitAddModal(browser)
    traits_table = traits.TraitsTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, traits_table.add_id)))

    traits_table.add.click()
    ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False)

    trait.name.send_keys(Keys.TAB)

    trait.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(traits_table))

    rows = ut.get_table_rows(traits_table, 'table', values=False)
    rows[0][2].find_element_by_tag_name('a').click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_is_empty(traits_table))

    rows = ut.get_table_rows(traits_table, 'table', values=False)

    assert rows[0][0].text.strip() == 'Add a new Trait'
示例#8
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def test_feature_ogl_pre_pop(player_wizard, browser):  # noqa
    """As a player, if I select from feature name field, OGL data
       auto-completes and the remaining fields pre-populate."""
    print(('As a player, if I select from feature name field, OGL data '
           'auto-completes and the remaining fields pre-populate.'))

    feature = features.FeatureAddModal(browser)
    features_table = features.FeaturesTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    features_table.add.click()
    ut.select_from_autocomplete(feature,
                                'name',
                                browser,
                                has_search_term=False)

    feature.name.send_keys(Keys.TAB)

    feature.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(features_table))

    row = ut.get_table_row(features_table, 'table', 1)

    assert row.class_.strip() == 'Barbarian'
    assert 'Rage' in row.feature.strip()
示例#9
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def test_add_feat(player_wizard, browser):  # noqa
    """As a player, I can add a feat."""
    print('As a player, I can add a feat.')

    feat = feats.FeatAddModal(browser)
    feats_table = feats.FeatsTable(browser)
    tracked_table = tracked.TrackedTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    feats_table.add.click()
    feat.name = 'Add Name'
    feat.description = 'Add Description'
    feat.tracked.click()
    feat.max_ = 4
    feat.short_rest.click()

    assert feat.name.get_attribute('value').strip() == 'Add Name'
    assert feat.description.get_attribute('value').strip() == 'Add Description'
    assert feat.max_.get_attribute('value').strip() == '4'
    assert 'active' in feat.short_rest.get_attribute('class').strip()

    feat.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(feats_table))

    row = ut.get_table_row(feats_table, 'table', 1)

    assert tracked_table.tracked1_name.text.strip() == 'Add Name'
    assert tracked_table.tracked1_max.text.strip() == '4'
    assert row.feat.strip() == 'Add Name'
示例#10
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def test_proficiency_ogl_pre_pop(player_wizard, browser):  # noqa
    """As a player, if I select from proficiency name field, OGL data
       auto-completes and the remaining fields pre-populate."""
    print(('As a player, if I select from proficiency name field, OGL data '
           'auto-completes and the remaining fields pre-populate.'))

    proficiency_add = proficiency.ProficiencyAddModal(browser)
    proficiency_table = proficiency.ProficiencyTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    proficiency_table.add.click()
    ut.select_from_autocomplete(proficiency_add,
                                'name',
                                browser,
                                has_search_term=False)

    proficiency_add.name.send_keys(Keys.TAB)

    proficiency_add.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table))

    row = ut.get_table_row(proficiency_table, 'table', 1)

    assert row.type.strip() == 'Languages'
    assert row.proficiency.strip() == 'Abyssal'
示例#11
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def test_delete_feature(player_wizard, browser):  # noqa
    """As a player, I can delete a feature."""
    print('As a player, I can delete a feature.')

    feature = features.FeatureAddModal(browser)
    features_table = features.FeaturesTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    features_table.add.click()
    ut.select_from_autocomplete(feature,
                                'name',
                                browser,
                                has_search_term=False)

    feature.name.send_keys(Keys.TAB)

    feature.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(features_table))

    rows = ut.get_table_rows(features_table, 'table', values=False)

    rows[0][2].click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_is_empty(features_table))

    rows = ut.get_table_rows(features_table, 'table', values=False)

    assert rows[0][0].text.strip() == 'Add a new Feature'
示例#12
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def test_preview_magic_items(player_wizard, browser): # noqa
    """As a player, I can select a row in the magic_items table and view the
       item in the preview tab."""
    print(('As a player, I can select a row in the magic_items table and view '
           ' the item in the preview tab'))

    magic_items_add = magic_items.MagicItemsAddModal(browser)
    magic_items_table = magic_items.MagicItemsTable(browser)
    magic_items_preview = magic_items.MagicItemsPreviewModal(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    magic_items_table.add.click()
    ut.select_from_autocomplete(
        magic_items_add,
        'item',
        browser,
        has_search_term=False
    )
    magic_items_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        modal_finished_closing()
    )

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(magic_items_table)
    )

    row = ut.get_table_row(magic_items_table, 'table', values=False)
    row[0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.text_to_be_present_in_element(
            (By.ID, magic_items_preview.item_id), 'Adamantine Armor'
        )
    )

    preview_type_ = magic_items_preview.type_.text.split()
    magic_items_type = ' '.join([string.strip() for string in preview_type_])
    magic_items_max_charges = ' '.join(
        [
            string.strip()
            for string in magic_items_preview.max_charges.text.split()
        ]
    )
    magic_items_weight = ' '.join(
        [
            string.strip()
            for string in magic_items_preview.weight.text.split()
        ]
    )

    assert magic_items_preview.item.text.strip() == 'Adamantine Armor'
    assert magic_items_preview.rarity.text.strip() == 'Uncommon'
    assert magic_items_type == 'Type: Armor (medium or heavy but not hide)'
    assert magic_items_max_charges == 'Max Charges: 0'
    assert magic_items_weight == 'Weight: 0 lbs.'
    assert 'reinforced with adamantine' in magic_items_preview.description.text.strip()
示例#13
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def test_add_armor(player_wizard, browser):  # noqa
    """As a player, I can add an armor."""
    print('As a player, I can add an armor.')

    armor_add = armor.ArmorAddModal(browser)
    armor_table = armor.ArmorTable(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    stub = ArmorFactory.stub()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_table.add_id)))

    armor_table.add.click()
    armor_add.name = stub.name
    armor_add.type_ = stub.type_
    armor_add.magical_modifier = stub.magical_modifier
    armor_add.price = stub.price
    armor_add.currency_denomination = stub.currency_denomination
    armor_add.weight = stub.weight
    armor_add.armor_class = stub.armor_class
    armor_add.stealth = stub.stealth
    armor_add.stealth.send_keys(Keys.TAB)
    armor_add.don.click()
    armor_add.description = stub.description

    assert armor_add.name.get_attribute('value').strip() == stub.name
    assert armor_add.type_.get_attribute('value').strip() == stub.type_
    assert int(armor_add.magical_modifier.get_attribute(
        'value').strip()) == stub.magical_modifier
    assert int(armor_add.price.get_attribute('value').strip()) == stub.price

    curr_denomination = stub.currency_denomination

    assert armor_add.currency_denomination.get_attribute(
        'value').strip() == curr_denomination
    assert int(armor_add.weight.get_attribute('value').strip()) == stub.weight
    assert int(armor_add.armor_class.get_attribute(
        'value').strip()) == stub.armor_class
    assert armor_add.stealth.get_attribute('value').strip() == stub.stealth
    assert 'active' in armor_add.don.get_attribute('class').strip()
    assert armor_add.description.get_attribute(
        'value').strip() == stub.description

    armor_add.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(armor_table))

    row = ut.get_table_row(armor_table, 'table', 1)

    armor_name_label = ' '.join(
        [string.strip() for string in row.armor.split()])

    assert armor_name_label == '{} + {}'.format(stub.name,
                                                stub.magical_modifier)
    assert int(row.armor_class.strip()) == stub.armor_class
    assert row.type.strip() == stub.type_
示例#14
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def test_inventory_persists(player_wizard, browser): # noqa
    """As a player, all fields for inventory persist after page refresh."""
    print('As a player, all fields for inventory persist after page refresh.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_edit = inventory.InventoryEditModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    inventory_tabs = inventory.InventoryModalTabs(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_table.add_id)
        )
    )

    inventory_table.add.click()
    ut.select_from_autocomplete(
        inventory_add,
        'name',
        browser,
        has_search_term=False
    )
    inventory_add.add.click()

    browser.refresh()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(inventory_table)
    )

    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Abacus'
    assert row.weight.strip() == '2 lbs.'
    assert row.quantity.strip() == '1'
    assert row.cost.strip() == '2 GP'
    assert row.description.strip() == ''

    row = ut.get_table_row(inventory_table, 'table', values=False)
    row[0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_tabs.edit_id)
        )
    )

    inventory_tabs.edit.click()

    assert inventory_edit.name.get_attribute('value').strip() == 'Abacus'
    assert inventory_edit.weight.get_attribute('value').strip() == '2'
    assert inventory_edit.quantity.get_attribute('value').strip() == '1'
    assert inventory_edit.cost.get_attribute('value').strip() == '2'
    assert inventory_edit.currency_denomination.get_attribute('value').strip() == 'GP'
    assert inventory_edit.description.get_attribute('value').strip() == ''
示例#15
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def test_edit_proficiency(player_wizard, browser):  # noqa
    """As a player, I can edit a proficiency."""
    print('As a player, I can edit a proficiency.')

    proficiency_add = proficiency.ProficiencyAddModal(browser)
    proficiency_edit = proficiency.ProficiencyEditModal(browser)
    proficiency_table = proficiency.ProficiencyTable(browser)
    proficiency_tabs = proficiency.ProficiencyModalTabs(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, proficiency_table.add_id)))

    proficiency_table.add.click()
    ut.select_from_autocomplete(proficiency_add,
                                'name',
                                browser,
                                has_search_term=False)

    proficiency_add.name.send_keys(Keys.TAB)

    proficiency_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table))

    rows = ut.get_table_rows(proficiency_table, 'table', values=False)
    rows[0][0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, proficiency_tabs.edit_id)))

    proficiency_tabs.edit.click()

    proficiency_edit.name = 'Edited Name'
    proficiency_edit.type_ = 'Edited Type'
    proficiency_edit.description = 'Edited Description'

    assert proficiency_edit.name.get_attribute(
        'value').strip() == 'Edited Name'
    assert proficiency_edit.type_.get_attribute(
        'value').strip() == 'Edited Type'
    assert proficiency_edit.description.get_attribute(
        'value').strip() == 'Edited Description'

    proficiency_edit.done.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    row = ut.get_table_row(proficiency_table, 'table', 1)

    assert row.proficiency.strip() == 'Edited Name'
    assert row.type.strip() == 'Edited Type'
示例#16
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def test_preview_inventory(player_wizard, browser): # noqa
    """As a player, I can select a row in the inventory table and view the
       item in the preview tab."""
    print(('As a player, I can select a row in the inventory table and view '
           'the item in the preview tab'))

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    inventory_preview = inventory.InventoryPreviewModal(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_table.add_id)
        )
    )

    inventory_table.add.click()
    ut.select_from_autocomplete(
        inventory_add,
        'name',
        browser,
        has_search_term=False
    )
    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        modal_finished_closing()
    )

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(inventory_table)
    )

    row = ut.get_table_row(inventory_table, 'table', values=False)
    row[0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_preview.done_id)
        )
    )

    assert inventory_preview.name.text.strip() == 'Abacus'
    assert inventory_preview.weight.text.strip() == '2 lbs.'
    assert inventory_preview.quantity.text.strip() == '1'
    assert inventory_preview.cost.text.strip() == '2 GP'
    assert inventory_preview.description.text.strip() == 'Add a description via the edit tab.'
示例#17
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def test_preview_weapon(player_wizard, browser):  # noqa
    """As a player, I can select a row in the weapon table and view the item
       in the preview tab."""
    print(('As a player, I can select a row in the weapon '
           'table and view the item in the preview tab'))

    weapon_add = weapon.WeaponAddModal(browser)
    weapon_table = weapon.WeaponTable(browser)
    weapon_preview = weapon.WeaponPreviewModal(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, weapon_table.add_id)))

    weapon_table.add.click()
    ut.select_from_autocomplete(weapon_add,
                                'name',
                                browser,
                                has_search_term=False)

    weapon_add.name.send_keys(Keys.TAB)

    weapon_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(weapon_table))

    row = ut.get_table_row(weapon_table, 'table', values=False)
    row[0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.XPATH, weapon_preview.done_xpath)))

    assert weapon_preview.name.text.strip() == 'Battleaxe'
    assert weapon_preview.magical_modifier.text.strip() == ''
    assert weapon_preview.damage.text.strip() == '1d8 or 1d10'
    assert weapon_preview.to_hit_modifier.text.strip() == '0'
    assert weapon_preview.range_.text.strip() == '5 ft.'
    assert weapon_preview.type_.text.strip() == 'Melee'
    assert weapon_preview.proficiency.text.strip() == 'Martial'
    assert weapon_preview.handedness.text.strip() == 'One or Two Handed'
    assert weapon_preview.weight.text.strip() == '4 lbs.'
    assert weapon_preview.range_.text.strip() == '5 ft.'
    assert weapon_preview.damage_type.text.strip() == 'Slashing'
    assert weapon_preview.property_.text.strip() == 'Versatile'
    assert '' in weapon_preview.description.text.strip()
示例#18
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def test_preview_armor(player_wizard, browser):  # noqa
    """As a player, I can select a row in the armor table and view the item
       in the preview tab."""
    print(('As a player, I can select a row in the armor table and view '
           'the item in the preview tab'))

    armor_add = armor.ArmorAddModal(browser)
    armor_table = armor.ArmorTable(browser)
    armor_preview = armor.ArmorPreviewModal(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_table.add_id)))

    armor_table.add.click()

    ut.select_from_autocomplete(armor_add,
                                'name',
                                browser,
                                has_search_term=False)

    armor_add.name.send_keys(Keys.TAB)

    armor_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(armor_table))

    row = ut.get_table_row(armor_table, 'table', values=False)
    row[0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.text_to_be_present_in_element((By.ID, armor_preview.name_id),
                                         'Breastplate'))

    armor_weight = ' '.join(
        [string.strip() for string in armor_preview.weight.text.split()])
    armor_stealth = ' '.join(
        [string.strip() for string in armor_preview.stealth.text.split()])

    assert armor_preview.name.text.strip() == 'Breastplate'
    assert armor_preview.summary.text.strip() == 'AC 14'
    assert armor_weight == 'Weight: 20 lbs.'
    assert armor_stealth == 'Stealth: Normal'
    assert 'metal chest piece' in armor_preview.description.text.strip()
示例#19
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def test_add_magic_items(player_wizard, browser): # noqa
    """As a player, I can add an item to my magic_items."""
    print('As a player, I can add an item to my magic_items.')

    magic_items_add = magic_items.MagicItemsAddModal(browser)
    magic_items_table = magic_items.MagicItemsTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    magic_items_table.add.click()
    magic_items_add.item = 'Add Name'
    magic_items_add.type_ = 'Add Armor'
    magic_items_add.rarity = 'Add Rare'
    magic_items_add.max_charges = 3
    magic_items_add.charges = 3
    magic_items_add.weight = 100
    magic_items_add.requires_attunement.click()
    magic_items_add.attuned.click()
    magic_items_add.description = 'Add Description'

    assert magic_items_add.item.get_attribute('value').strip() == 'Add Name'
    assert magic_items_add.type_.get_attribute('value').strip() == 'Add Armor'
    assert magic_items_add.rarity.get_attribute('value').strip() == 'Add Rare'
    assert magic_items_add.max_charges.get_attribute('value').strip() == '3'
    assert magic_items_add.charges.get_attribute('value').strip() == '3'
    assert magic_items_add.weight.get_attribute('value').strip() == '100'
    assert magic_items_add.requires_attunement.is_selected()
    assert magic_items_add.attuned.is_selected()
    assert magic_items_add.description.get_attribute('value').strip() == 'Add Description'

    magic_items_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(magic_items_table)
    )

    row = ut.get_table_row(magic_items_table, 'table', 1)

    assert row.magic_item.strip() == 'Add Name'
    assert row.charges.strip() == '3'
    assert row.weight.strip() == '100 lbs.'
    assert row.description.strip() == 'Add Description'

    row = ut.get_table_row(magic_items_table, 'table', 1, values=False)

    assert row[2].find_element_by_tag_name('input').is_selected()
示例#20
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def test_passive_score(player_wizard, browser):  # noqa
    """As a player, I can view my passive score for each skill which is
       calculated correctly."""

    print(('As a player, I can view my passive score for each skill which is '
           'calculated correctly.'))

    skills_table = skills.SkillsTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(skills_table))

    acrobatics = ut.get_table_row(skills_table, 'table')

    assert acrobatics.passive.strip() == '14'
示例#21
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def test_add_point_of_interest(dm_wizard, encounter_all_sections, browser):
    """As a dm, I can add read aloud text to an encounter and the data persists."""
    print(
        'As a dm, I can add read aloud text to an encounter and the data persists'
    )

    point_of_interest_modal = PointOfInterestAddModal(browser)
    point_of_interest_table = PointOfInterestTable(browser)

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.XPATH, point_of_interest_modal.add_plus_icon_xpath)))

    point_of_interest_modal.add_plus_icon.click()
    stub = PointOfInterestFactory.stub()

    point_of_interest_modal.name = stub.name
    point_of_interest_modal.description = stub.description
    point_of_interest_modal.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.XPATH, point_of_interest_table.name_xpath)))

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(point_of_interest_table))

    before_refresh_name = point_of_interest_table.name.text.strip()
    before_refresh_description = point_of_interest_table.description.text.strip(
    )

    browser.refresh()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.XPATH, point_of_interest_table.name_xpath)))

    after_refresh_name = point_of_interest_table.name.text.strip()
    after_refresh_description = point_of_interest_table.description.text.strip(
    )

    assert before_refresh_name == after_refresh_name
    assert before_refresh_description == after_refresh_description
示例#22
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def test_melee_ft(player_wizard, browser):  # noqa
    """As a player, if I add a melee weapon, the range of 5 ft. is assigned
       after I close the modal."""
    print(('As a player, if I add a melee weapon, the range of 5 ft. is '
           'assigned after I close the modal'))

    weapon_add = weapon.WeaponAddModal(browser)
    weapon_table = weapon.WeaponTable(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, weapon_table.add_id)))

    weapon_table.add.click()

    weapon_add.name = 'Test name'
    weapon_add.damage = '4d6'
    weapon_add.type_ = 'Melee'
    weapon_add.magical_modifier = 1
    weapon_add.to_hit_modifier = 2
    weapon_add.handedness = 'Handedness'
    weapon_add.proficiency = 'Proficiency'
    weapon_add.price = 200
    weapon_add.currency_denomination = 'GP'
    weapon_add.weight = 100
    weapon_add.range_ = '0'
    weapon_add.damage_type = 'Damage Type'
    weapon_add.property_ = 'Property'
    weapon_add.quantity = 2
    weapon_add.description = 'Description'

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, weapon_add.add_id)))

    weapon_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(weapon_table))

    row = ut.get_table_row(weapon_table, 'table', values=False)

    assert row[4].text.strip() == '5 ft.'
示例#23
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def test_add_inventory(player_wizard, browser): # noqa
    """As a player, I can add an item to my inventory."""
    print('As a player, I can add an item to my inventory.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_table.add_id)
        )
    )

    inventory_table.add.click()
    inventory_add.name = 'Add Name'
    inventory_add.weight = 100
    inventory_add.quantity = 2
    inventory_add.cost = 100
    inventory_add.currency_denomination = 'GP'
    inventory_add.description = 'Add Description'

    assert inventory_add.name.get_attribute('value').strip() == 'Add Name'
    assert inventory_add.weight.get_attribute('value').strip() == '100'
    assert inventory_add.quantity.get_attribute('value').strip() == '2'
    assert inventory_add.cost.get_attribute('value').strip() == '100'
    assert inventory_add.currency_denomination.get_attribute('value').strip() == 'GP'
    assert inventory_add.description.get_attribute('value').strip() == 'Add Description'

    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(inventory_table)
    )

    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Add Name'
    assert row.quantity.strip() == '2'
    assert row.weight.strip() == '100 lbs.'
    assert row.cost.strip() == '100 GP'
    assert row.description.strip() == 'Add Description'
示例#24
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def test_add_map_or_image(dm_wizard, encounter_all_sections, browser):
    """As a dm, I can add a map or image to an encounter and the data persists."""
    print(
        'As a dm, I can add a map or image to an encounter and the data persists'
    )  # noqa
    map_or_image_modal = MapOrImageAddModal(browser)
    map_or_image_table = MapOrImageTable(browser)

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.XPATH, map_or_image_modal.add_plus_icon_xpath)))

    map_or_image_modal.add_plus_icon.click()
    stub = MapOrImageFactory.stub()

    map_or_image_modal.name = stub.name
    map_or_image_modal.link = stub.image_link
    map_or_image_modal.description = stub.description
    map_or_image_modal.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.XPATH, map_or_image_table.name_xpath)))

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(map_or_image_table))

    before_refresh_name = map_or_image_table.name.text.strip()
    before_refresh_description = map_or_image_table.description.text.strip()

    browser.refresh()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.XPATH, map_or_image_table.name_xpath)))

    after_refresh_name = map_or_image_table.name.text.strip()
    after_refresh_description = map_or_image_table.description.text.strip()

    assert before_refresh_name == after_refresh_name
    assert before_refresh_description == after_refresh_description
示例#25
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def test_weapon_magical_modifier(player_wizard, browser):  # noqa
    """As a player, if weapon is magical, a badge indicating the modifier
       is present."""
    print(('As a player, if weapon is magical, a badge indicating the '
           'modifier is present.'))

    weapon_add = weapon.WeaponAddModal(browser)
    weapon_table = weapon.WeaponTable(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    weapon_table.add.click()

    ut.select_from_autocomplete(weapon_add,
                                'name',
                                browser,
                                has_search_term=False)

    weapon_add.name = 'Add Name'

    weapon_add.magical_modifier = 3

    weapon_add.name.send_keys(Keys.TAB)

    time.sleep(.5)

    # TODO: Pending bug fix will persist magical modifier

    weapon_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(weapon_table))

    row = ut.get_table_row(weapon_table, 'table', 1)

    weapon_name_label = ' '.join(
        [string.strip() for string in row.weapon.split()])

    assert weapon_name_label == 'Add Name + 3'
示例#26
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def test_magical_modifier(player_wizard, browser):  # noqa
    """As a player, if armor is magical, a badge indicating the modifier
       is present."""
    print(('As a player, if armor is magical, a badge indicating the '
           'modifier is present.'))

    armor_add = armor.ArmorAddModal(browser)
    armor_table = armor.ArmorTable(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    stub = ArmorFactory.stub()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_table.add_id)))

    armor_table.add.click()

    ut.select_from_autocomplete(armor_add,
                                'name',
                                browser,
                                arrow_down_count=2,
                                has_search_term=False)

    armor_add.magical_modifier = stub.magical_modifier

    armor_add.magical_modifier.send_keys(Keys.TAB)

    armor_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(armor_table))

    row = ut.get_table_row(armor_table, 'table', 1)
    actual = ' '.join([string.strip() for string in row.armor.split()])

    assert actual == '{} + {}'.format('Chain mail', stub.magical_modifier)
示例#27
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def test_weapon_ogl_pre_pop(player_wizard, browser):  # noqa
    """As a player, if I select from weapon name field, OGL data auto-completes
       and the remaining fields pre-populate."""
    print(('As a player, if I select from weapon name field, OGL data '
           'auto-completes and the remaining fields pre-populate.'))

    weapon_add = weapon.WeaponAddModal(browser)
    weapon_table = weapon.WeaponTable(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, weapon_table.add_id)))

    weapon_table.add.click()

    ut.select_from_autocomplete(weapon_add,
                                'name',
                                browser,
                                has_search_term=False)

    weapon_add.name.send_keys(Keys.TAB)

    weapon_add.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(weapon_table))

    row = ut.get_table_row(weapon_table, 'table', 1)

    assert row.weapon.strip().strip() == 'Battleaxe'
    assert row.to_hit.strip() == '+ 6'
    assert row.damage.strip() == '1d8 or 1d10'
    assert row.damage_type.strip() == 'Slashing'
    assert row.range.strip() == '5 ft.'
    assert row.property.strip() == 'Versatile'
    assert row.quantity.strip() == '1'
示例#28
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def test_delete_proficiency(player_wizard, browser):  # noqa
    """As a player, I can delete a proficiency."""
    print('As a player, I can delete a proficiency.')

    proficiency_add = proficiency.ProficiencyAddModal(browser)
    proficiency_table = proficiency.ProficiencyTable(browser)
    tabs = Tabs(browser)
    tabs.skills.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, proficiency_table.add_id)))

    proficiency_table.add.click()
    ut.select_from_autocomplete(proficiency_add,
                                'name',
                                browser,
                                has_search_term=False)

    proficiency_add.name.send_keys(Keys.TAB)

    proficiency_add.add.click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table))

    rows = ut.get_table_rows(proficiency_table, 'table', values=False)

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    rows[0][2].find_element_by_tag_name('a').click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_is_empty(proficiency_table))

    rows = ut.get_table_rows(proficiency_table, 'table', values=False)

    assert rows[0][0].text.strip() == 'Add a new Proficiency'
示例#29
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def test_delete_armor(player_wizard, browser):  # noqa
    """As a player, I can delete an armor."""
    print('As a player, I can delete an armor.')

    armor_add = armor.ArmorAddModal(browser)
    armor_table = armor.ArmorTable(browser)
    tabs = Tabs(browser)
    tabs.equipment.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, armor_table.add_id)))

    armor_table.add.click()
    ut.select_from_autocomplete(armor_add,
                                'name',
                                browser,
                                has_search_term=False)

    armor_add.name.send_keys(Keys.TAB)

    armor_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_has_data(armor_table))

    rows = ut.get_table_rows(armor_table, 'table', values=False)

    rows[0][4].find_element_by_tag_name('a').click()

    WebDriverWait(browser,
                  DEFAULT_WAIT_TIME).until(table_is_empty(armor_table))

    rows = ut.get_table_rows(armor_table, 'table', values=False)

    assert rows[0][0].text.strip() == 'Add a new armor'
示例#30
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def test_inventory_ogl_pre_pop(player_wizard, browser): # noqa
    """As a player, if I select from inventory name field, OGL data
       auto-completes and the remaining fields pre-populate."""
    print(('As a player, if I select from inventory name field, OGL data '
           'auto-completes and the remaining fields pre-populate.'))

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_table.add_id)
        )
    )

    inventory_table.add.click()
    ut.select_from_autocomplete(
        inventory_add,
        'name',
        browser,
        has_search_term=False
    )
    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(inventory_table)
    )

    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Abacus'
    assert row.weight.strip() == '2 lbs.'
    assert row.quantity.strip() == '1'
    assert row.cost.strip() == '2 GP'
    assert row.description.strip() == ''