def update(self, mov, audio=True): s = Environment.update(self, mov) if self.audio and audio: sound = self.sound_wave(self.art_traj) self.stream.write(sound.astype(float32).tostring()) #time.sleep(1) #print "Sound sent", sound, len(sound) return s
def update(self, m_ag, reset=False, log=False): return Environment.update(self, m_ag, reset=True, log=log)
def update(self, mov, audio=True): s = Environment.update(self, mov) if self.audio and audio: self.play_sound(self.art_traj) return s