コード例 #1
0
ファイル: circle.py プロジェクト: lImbus/giseburt-ReplicatorG
def getGeometryOutput(xmlElement):
	"Get vector3 vertexes from attribute dictionary."
	radius = lineation.getRadiusComplex(complex(1.0, 1.0), xmlElement)
	sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(max(radius.real, radius.imag), xmlElement)
	loop = []
	start = evaluate.getEvaluatedFloatZero('start', xmlElement)
	start = getWrappedFloat(start, 360.0)
	extent = evaluate.getEvaluatedFloatDefault(360.0 - start, 'extent', xmlElement)
	end = evaluate.getEvaluatedFloatDefault(start + extent, 'end', xmlElement)
	end = getWrappedFloat(end, 360.0)
	revolutions = evaluate.getEvaluatedFloatOne('revolutions', xmlElement)
	if revolutions > 1:
		end += 360.0 * (revolutions - 1)
	angleTotal = math.radians(start)
	extent = end - start
	sidesCeiling = int(math.ceil(abs(sides) * extent / 360.0))
	sideAngle = math.radians(extent) / sidesCeiling
	spiral = lineation.Spiral(0.5 * sideAngle / math.pi, xmlElement)
	for side in xrange(sidesCeiling + (extent != 360.0)):
		unitPolar = euclidean.getWiddershinsUnitPolar(angleTotal)
		vertex = spiral.getSpiralPoint(unitPolar, Vector3(unitPolar.real * radius.real, unitPolar.imag * radius.imag))
		angleTotal += sideAngle
		loop.append(vertex)
	sideLength = sideAngle * lineation.getAverageRadius(radius)
	lineation.setClosedAttribute(revolutions, xmlElement)
	return lineation.getGeometryOutputByLoop(lineation.SideLoop(loop, sideAngle, sideLength), xmlElement)
コード例 #2
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ファイル: extrude.py プロジェクト: folksjos/RepG
def getGeometryOutput(derivation, xmlElement):
    "Get triangle mesh from attribute dictionary."
    if derivation == None:
        derivation = ExtrudeDerivation()
        derivation.setToXMLElement(xmlElement)
    if derivation.radius != complex():
        maximumRadius = max(derivation.radius.real, derivation.radius.imag)
        sides = int(
            math.ceil(
                evaluate.getSidesMinimumThreeBasedOnPrecisionSides(
                    maximumRadius, xmlElement)))
        loop = []
        sideAngle = 2.0 * math.pi / sides
        angleTotal = 0.0
        for side in xrange(sides):
            point = euclidean.getWiddershinsUnitPolar(angleTotal)
            loop.append(
                Vector3(point.real * derivation.radius.real,
                        point.imag * derivation.radius.imag))
            angleTotal += sideAngle
        derivation.target = [loop] + derivation.target
    if len(euclidean.getConcatenatedList(derivation.target)) == 0:
        print('Warning, in extrude there are no paths.')
        print(xmlElement.attributeDictionary)
        return None
    negatives = []
    positives = []
    addNegativesPositives(derivation, negatives, derivation.target, positives)
    return getGeometryOutputByNegativesPositives(derivation, negatives,
                                                 positives, xmlElement)
コード例 #3
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ファイル: teardrop.py プロジェクト: mezl/ReplicatorG
def getTeardropPathByEndStart(elementNode, end, radius, start):
    "Get vector3 teardrop path by end and start."
    inclination = getInclination(end, start)
    sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(
        elementNode, radius)
    radiusArealized = evaluate.getRadiusArealizedBasedOnAreaRadius(
        elementNoderadius, sides)
    return getTeardropPath(
        inclination, setting.getOverhangRadians(elementNode),
        setting.getOverhangSpan(elementNode), radiusArealized, sides)
コード例 #4
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def getTeardropPathByEndStart(elementNode, end, radius, start):
    "Get vector3 teardrop path by end and start."
    inclination = getInclination(end, start)
    sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(
        elementNode, radius)
    radiusArealized = evaluate.getRadiusArealizedBasedOnAreaRadius(
        elementNoderadius, sides)
    return getTeardropPath(inclination,
                           setting.getOverhangRadians(elementNode),
                           setting.getOverhangSpan(elementNode),
                           radiusArealized, sides)
コード例 #5
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ファイル: circle.py プロジェクト: marrrry/ReplicatorG
	def __init__(self, xmlElement):
		'Set defaults.'
		self.radius = lineation.getRadiusComplex(complex(1.0, 1.0), xmlElement)
		self.sides = evaluate.getEvaluatedFloatDefault(None, 'sides', xmlElement)
		if self.sides == None:
			radiusMaximum = max(self.radius.real, self.radius.imag)
			self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(radiusMaximum, xmlElement)
		self.start = evaluate.getEvaluatedFloatDefault(0.0, 'start', xmlElement)
		end = evaluate.getEvaluatedFloatDefault(360.0, 'end', xmlElement)
		self.revolutions = evaluate.getEvaluatedFloatDefault(1.0, 'revolutions', xmlElement)
		self.extent = evaluate.getEvaluatedFloatDefault(end - self.start, 'extent', xmlElement)
		self.extent += 360.0 * (self.revolutions - 1.0)
		self.spiral = evaluate.getVector3ByPrefix(None, 'spiral', xmlElement)
コード例 #6
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ファイル: lathe.py プロジェクト: Ademan/Cura
	def __init__(self, elementNode):
		'Set defaults.'
		self.axisEnd = evaluate.getVector3ByPrefix(None, elementNode, 'axisEnd')
		self.axisStart = evaluate.getVector3ByPrefix(None, elementNode, 'axisStart')
		self.end = evaluate.getEvaluatedFloat(360.0, elementNode, 'end')
		self.loop = evaluate.getTransformedPathByKey([], elementNode, 'loop')
		self.sides = evaluate.getEvaluatedInt(None, elementNode, 'sides')
		self.start = evaluate.getEvaluatedFloat(0.0, elementNode, 'start')
		self.target = evaluate.getTransformedPathsByKey([], elementNode, 'target')
		if len(self.target) < 1:
			print('Warning, no target in derive in lathe for:')
			print(elementNode)
			return
		firstPath = self.target[0]
		if len(firstPath) < 3:
			print('Warning, firstPath length is less than three in derive in lathe for:')
			print(elementNode)
			self.target = []
			return
		if self.axisStart == None:
			if self.axisEnd == None:
				self.axisStart = firstPath[0]
				self.axisEnd = firstPath[-1]
			else:
				self.axisStart = Vector3()
		self.axis = self.axisEnd - self.axisStart
		axisLength = abs(self.axis)
		if axisLength <= 0.0:
			print('Warning, axisLength is zero in derive in lathe for:')
			print(elementNode)
			self.target = []
			return
		self.axis /= axisLength
		firstVector3 = firstPath[1] - self.axisStart
		firstVector3Length = abs(firstVector3)
		if firstVector3Length <= 0.0:
			print('Warning, firstVector3Length is zero in derive in lathe for:')
			print(elementNode)
			self.target = []
			return
		firstVector3 /= firstVector3Length
		self.axisProjectiveSpace = euclidean.ProjectiveSpace().getByBasisZFirst(self.axis, firstVector3)
		if self.sides == None:
			distanceToLine = euclidean.getDistanceToLineByPaths(self.axisStart, self.axisEnd, self.target)
			self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(elementNode, distanceToLine)
		endRadian = math.radians(self.end)
		startRadian = math.radians(self.start)
		self.isEndCloseToStart = euclidean.getIsRadianClose(endRadian, startRadian)
		if len(self.loop) < 1:
			self.loop = euclidean.getComplexPolygonByStartEnd(endRadian, 1.0, self.sides, startRadian)
		self.normal = euclidean.getNormalByPath(firstPath)
コード例 #7
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ファイル: lathe.py プロジェクト: folksjos/RepG
	def __init__(self, elementNode):
		'Set defaults.'
		self.axisEnd = evaluate.getVector3ByPrefix(None, elementNode, 'axisEnd')
		self.axisStart = evaluate.getVector3ByPrefix(None, elementNode, 'axisStart')
		self.end = evaluate.getEvaluatedFloat(360.0, elementNode, 'end')
		self.loop = evaluate.getTransformedPathByKey([], elementNode, 'loop')
		self.sides = evaluate.getEvaluatedInt(None, elementNode, 'sides')
		self.start = evaluate.getEvaluatedFloat(0.0, elementNode, 'start')
		self.target = evaluate.getTransformedPathsByKey([], elementNode, 'target')
		if len(self.target) < 1:
			print('Warning, no target in derive in lathe for:')
			print(elementNode)
			return
		firstPath = self.target[0]
		if len(firstPath) < 3:
			print('Warning, firstPath length is less than three in derive in lathe for:')
			print(elementNode)
			self.target = []
			return
		if self.axisStart == None:
			if self.axisEnd == None:
				self.axisStart = firstPath[0]
				self.axisEnd = firstPath[-1]
			else:
				self.axisStart = Vector3()
		self.axis = self.axisEnd - self.axisStart
		axisLength = abs(self.axis)
		if axisLength <= 0.0:
			print('Warning, axisLength is zero in derive in lathe for:')
			print(elementNode)
			self.target = []
			return
		self.axis /= axisLength
		firstVector3 = firstPath[1] - self.axisStart
		firstVector3Length = abs(firstVector3)
		if firstVector3Length <= 0.0:
			print('Warning, firstVector3Length is zero in derive in lathe for:')
			print(elementNode)
			self.target = []
			return
		firstVector3 /= firstVector3Length
		self.axisProjectiveSpace = euclidean.ProjectiveSpace().getByBasisZFirst(self.axis, firstVector3)
		if self.sides == None:
			distanceToLine = euclidean.getDistanceToLineByPaths(self.axisStart, self.axisEnd, self.target)
			self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(elementNode, distanceToLine)
		endRadian = math.radians(self.end)
		startRadian = math.radians(self.start)
		self.isEndCloseToStart = euclidean.getIsRadianClose(endRadian, startRadian)
		if len(self.loop) < 1:
			self.loop = euclidean.getComplexPolygonByStartEnd(endRadian, 1.0, self.sides, startRadian)
		self.normal = euclidean.getNormalByPath(firstPath)
コード例 #8
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ファイル: circle.py プロジェクト: 1060460048/Cura
	def __init__(self, elementNode):
		'Set defaults.'
		self.radius = lineation.getRadiusComplex(elementNode, complex(1.0, 1.0))
		self.sides = evaluate.getEvaluatedFloat(None, elementNode, 'sides')
		if self.sides == None:
			radiusMaximum = max(self.radius.real, self.radius.imag)
			self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(elementNode, radiusMaximum)
		self.radiusArealized = evaluate.getRadiusArealizedBasedOnAreaRadius(elementNode, self.radius, self.sides)
		self.start = evaluate.getEvaluatedFloat(0.0, elementNode, 'start')
		end = evaluate.getEvaluatedFloat(360.0, elementNode, 'end')
		self.revolutions = evaluate.getEvaluatedFloat(1.0, elementNode, 'revolutions')
		self.extent = evaluate.getEvaluatedFloat(end - self.start, elementNode, 'extent')
		self.extent += 360.0 * (self.revolutions - 1.0)
		self.spiral = evaluate.getVector3ByPrefix(None, elementNode, 'spiral')
コード例 #9
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	def setToXMLElement(self, xmlElement):
		"Set to the xmlElement."
		self.radius = lineation.getRadiusComplex(self.radius, xmlElement)
		if self.sides == None:
			self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(max(self.radius.real, self.radius.imag), xmlElement)
		self.start = evaluate.getEvaluatedFloatDefault(self.start, 'start', xmlElement)
		self.start = getWrappedFloat(self.start, 360.0)
		self.extent = evaluate.getEvaluatedFloatDefault(360.0 - self.start, 'extent', xmlElement)
		self.end = evaluate.getEvaluatedFloatDefault(self.start + self.extent, 'end', xmlElement)
		self.end = getWrappedFloat(self.end, 360.0)
		self.revolutions = evaluate.getEvaluatedFloatDefault(self.revolutions, 'revolutions', xmlElement)
		if self.revolutions > 1:
			self.end += 360.0 * (self.revolutions - 1)
		self.extent = self.end - self.start
		self.spiral = evaluate.getVector3ByPrefix('spiral', self.spiral, xmlElement)
コード例 #10
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ファイル: circle.py プロジェクト: Spacexula/SFACT
	def __init__(self, xmlElement):
		'Set defaults.'
		self.radius = lineation.getRadiusComplex(complex(1.0, 1.0), xmlElement)
		self.sides = evaluate.getEvaluatedFloat(None, 'sides', xmlElement)
		if self.sides == None:
			radiusMaximum = max(self.radius.real, self.radius.imag)
			self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(radiusMaximum, xmlElement)
		self.circularizedRadius = self.radius
		if evaluate.getEvaluatedBoolean(False, 'areaRadius', xmlElement):
			self.circularizedRadius *= euclidean.getAreaRadiusMultiplier(self.sides)
		self.start = evaluate.getEvaluatedFloat(0.0, 'start', xmlElement)
		end = evaluate.getEvaluatedFloat(360.0, 'end', xmlElement)
		self.revolutions = evaluate.getEvaluatedFloat(1.0, 'revolutions', xmlElement)
		self.extent = evaluate.getEvaluatedFloat(end - self.start, 'extent', xmlElement)
		self.extent += 360.0 * (self.revolutions - 1.0)
		self.spiral = evaluate.getVector3ByPrefix(None, 'spiral', xmlElement)
コード例 #11
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	def __init__(self, elementNode):
		'Set defaults.'
		end = evaluate.getVector3ByPrefix(None, elementNode, 'end')
		start = evaluate.getVector3ByPrefix(Vector3(), elementNode, 'start')
		inclinationDegree = math.degrees(getInclination(end, start))
		self.elementNode = elementNode
		self.inclination = math.radians(evaluate.getEvaluatedFloat(inclinationDegree, elementNode, 'inclination'))
		self.overhangRadians = setting.getOverhangRadians(elementNode)
		self.overhangSpan = setting.getOverhangSpan(elementNode)
		self.radius = lineation.getFloatByPrefixBeginEnd(elementNode, 'radius', 'diameter', 1.0)
		size = evaluate.getEvaluatedFloat(None, elementNode, 'size')
		if size != None:
			self.radius = 0.5 * size
		self.sides = evaluate.getEvaluatedFloat(None, elementNode, 'sides')
		if self.sides == None:
			self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(elementNode, self.radius)
		self.radiusArealized = evaluate.getRadiusArealizedBasedOnAreaRadius(elementNode, self.radius, self.sides)
コード例 #12
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ファイル: circle.py プロジェクト: lozaloza/asimov
 def __init__(self, elementNode):
     'Set defaults.'
     self.radius = lineation.getRadiusComplex(elementNode,
                                              complex(1.0, 1.0))
     self.sides = evaluate.getEvaluatedFloat(None, elementNode, 'sides')
     if self.sides == None:
         radiusMaximum = max(self.radius.real, self.radius.imag)
         self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(
             elementNode, radiusMaximum)
     self.radiusArealized = evaluate.getRadiusArealizedBasedOnAreaRadius(
         elementNode, self.radius, self.sides)
     self.start = evaluate.getEvaluatedFloat(0.0, elementNode, 'start')
     end = evaluate.getEvaluatedFloat(360.0, elementNode, 'end')
     self.revolutions = evaluate.getEvaluatedFloat(1.0, elementNode,
                                                   'revolutions')
     self.extent = evaluate.getEvaluatedFloat(end - self.start, elementNode,
                                              'extent')
     self.extent += 360.0 * (self.revolutions - 1.0)
     self.spiral = evaluate.getVector3ByPrefix(None, elementNode, 'spiral')
コード例 #13
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def getGeometryOutput(derivation, xmlElement):
	'Get triangle mesh from attribute dictionary.'
	if derivation == None:
		derivation = ExtrudeDerivation(xmlElement)
	if derivation.radius != complex():
		maximumRadius = max(derivation.radius.real, derivation.radius.imag)
		sides = int(math.ceil(evaluate.getSidesMinimumThreeBasedOnPrecisionSides(maximumRadius, xmlElement)))
		loop = []
		sideAngle = 2.0 * math.pi / sides
		angleTotal = 0.0
		for side in xrange(sides):
			point = euclidean.getWiddershinsUnitPolar(angleTotal)
			loop.append(Vector3(point.real * derivation.radius.real, point.imag * derivation.radius.imag))
			angleTotal += sideAngle
		derivation.target = [loop] + derivation.target
	if len(euclidean.getConcatenatedList(derivation.target)) == 0:
		print('Warning, in extrude there are no paths.')
		print(xmlElement.attributeDictionary)
		return None
	return getGeometryOutputByLoops(derivation, derivation.target)
コード例 #14
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ファイル: circle.py プロジェクト: cjsatuforc/R2C2_Software
 def __init__(self, xmlElement):
     'Set defaults.'
     self.radius = lineation.getRadiusComplex(complex(1.0, 1.0), xmlElement)
     self.sides = evaluate.getEvaluatedFloat(None, 'sides', xmlElement)
     if self.sides == None:
         radiusMaximum = max(self.radius.real, self.radius.imag)
         self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(
             radiusMaximum, xmlElement)
     self.circularizedRadius = self.radius
     if evaluate.getEvaluatedBoolean(False, 'areaRadius', xmlElement):
         self.circularizedRadius *= euclidean.getAreaRadiusMultiplier(
             self.sides)
     self.start = evaluate.getEvaluatedFloat(0.0, 'start', xmlElement)
     end = evaluate.getEvaluatedFloat(360.0, 'end', xmlElement)
     self.revolutions = evaluate.getEvaluatedFloat(1.0, 'revolutions',
                                                   xmlElement)
     self.extent = evaluate.getEvaluatedFloat(end - self.start, 'extent',
                                              xmlElement)
     self.extent += 360.0 * (self.revolutions - 1.0)
     self.spiral = evaluate.getVector3ByPrefix(None, 'spiral', xmlElement)
コード例 #15
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	def derive(self, xmlElement):
		"Derive using the xmlElement."
		if len(self.target) < 1:
			print('Warning, no target in derive in lathe for:')
			print(xmlElement)
			return
		firstPath = self.target[0]
		if len(firstPath) < 3:
			print('Warning, firstPath length is less than three in derive in lathe for:')
			print(xmlElement)
			self.target = []
			return
		if self.axisStart == None:
			if self.axisEnd == None:
				self.axisStart = firstPath[0]
				self.axisEnd = firstPath[-1]
			else:
				self.axisStart = Vector3()
		self.axis = self.axisEnd - self.axisStart
		axisLength = abs(self.axis)
		if axisLength <= 0.0:
			print('Warning, axisLength is zero in derive in lathe for:')
			print(xmlElement)
			self.target = []
			return
		self.axis /= axisLength
		firstVector3 = firstPath[1] - self.axisStart
		firstVector3Length = abs(firstVector3)
		if firstVector3Length <= 0.0:
			print('Warning, firstVector3Length is zero in derive in lathe for:')
			print(xmlElement)
			self.target = []
			return
		firstVector3 /= firstVector3Length
		self.axisProjectiveSpace = euclidean.ProjectiveSpace().getByBasisZFirst(self.axis, firstVector3)
		if self.sides == None:
			distanceToLine = euclidean.getDistanceToLineByPaths(self.axisStart, self.axisEnd, self.target)
			self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(distanceToLine, xmlElement)
		if len(self.loop) < 1:
			self.loop = euclidean.getComplexPolygonByStartEnd(math.radians(self.end), 1.0, self.sides, math.radians(self.start))
		self.normal = euclidean.getNormalByPath(firstPath)
コード例 #16
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ファイル: circle.py プロジェクト: lImbus/giseburt-ReplicatorG
 def setToXMLElement(self, xmlElement):
     "Set to the xmlElement."
     self.radius = lineation.getRadiusComplex(self.radius, xmlElement)
     if self.sides == None:
         self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(
             max(self.radius.real, self.radius.imag), xmlElement)
     self.start = evaluate.getEvaluatedFloatDefault(self.start, 'start',
                                                    xmlElement)
     self.start = getWrappedFloat(self.start, 360.0)
     self.extent = evaluate.getEvaluatedFloatDefault(
         360.0 - self.start, 'extent', xmlElement)
     self.end = evaluate.getEvaluatedFloatDefault(self.start + self.extent,
                                                  'end', xmlElement)
     self.end = getWrappedFloat(self.end, 360.0)
     self.revolutions = evaluate.getEvaluatedFloatDefault(
         self.revolutions, 'revolutions', xmlElement)
     if self.revolutions > 1:
         self.end += 360.0 * (self.revolutions - 1)
     self.extent = self.end - self.start
     self.spiral = evaluate.getVector3ByPrefix('spiral', self.spiral,
                                               xmlElement)
コード例 #17
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ファイル: extrude.py プロジェクト: mccoyn/SkeinFactory
def getGeometryOutput(xmlElement):
	"Get triangle mesh from attribute dictionary."
	paths = evaluate.getTransformedPathsByKey('target', xmlElement)
	radius = lineation.getRadiusComplex(complex(), xmlElement)
	if radius != complex():
		sides = int(math.ceil(evaluate.getSidesMinimumThreeBasedOnPrecisionSides(max(radius.real, radius.imag), xmlElement)))
		loop = []
		sideAngle = 2.0 * math.pi / sides
		angleTotal = 0.0
		for side in xrange(sides):
			point = euclidean.getWiddershinsUnitPolar(angleTotal)
			loop.append(Vector3(point.real * radius.real, point.imag * radius.imag))
			angleTotal += sideAngle
		paths = [loop] + paths
	if len(euclidean.getConcatenatedList(paths)) == 0:
		print('Warning, in extrude there are no paths.')
		print(xmlElement.attributeDictionary)
		return None
	extrudeDerivation = ExtrudeDerivation()
	extrudeDerivation.setToXMLElement(xmlElement)
	return getGeometryOutputByExtrudePaths(extrudeDerivation, paths, xmlElement)
コード例 #18
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ファイル: extrude.py プロジェクト: bf60tt/ReplicatorG
def getGeometryOutput(xmlElement):
	"Get triangle mesh from attribute dictionary."
	paths = evaluate.getTransformedPathsByKey('target', xmlElement)
	radius = lineation.getRadiusComplex(complex(), xmlElement)
	if radius != complex():
		sides = int(math.ceil(evaluate.getSidesMinimumThreeBasedOnPrecisionSides(max(radius.real, radius.imag), xmlElement)))
		loop = []
		sideAngle = 2.0 * math.pi / sides
		angleTotal = 0.0
		for side in xrange(sides):
			point = euclidean.getWiddershinsUnitPolar(angleTotal)
			loop.append(Vector3(point.real * radius.real, point.imag * radius.imag))
			angleTotal += sideAngle
		paths = [loop] + paths
	if len(euclidean.getConcatenatedList(paths)) == 0:
		print('Warning, in extrude there are no paths.')
		print(xmlElement.attributeDictionary)
		return None
	extrudeDerivation = ExtrudeDerivation()
	extrudeDerivation.setToXMLElement(xmlElement)
	return getGeometryOutputByExtrudePaths(extrudeDerivation, paths, xmlElement)
コード例 #19
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 def __init__(self, elementNode):
     'Set defaults.'
     end = evaluate.getVector3ByPrefix(None, elementNode, 'end')
     start = evaluate.getVector3ByPrefix(Vector3(), elementNode, 'start')
     inclinationDegree = math.degrees(getInclination(end, start))
     self.elementNode = elementNode
     self.inclination = math.radians(
         evaluate.getEvaluatedFloat(inclinationDegree, elementNode,
                                    'inclination'))
     self.overhangRadians = setting.getOverhangRadians(elementNode)
     self.overhangSpan = setting.getOverhangSpan(elementNode)
     self.radius = lineation.getFloatByPrefixBeginEnd(
         elementNode, 'radius', 'diameter', 1.0)
     size = evaluate.getEvaluatedFloat(None, elementNode, 'size')
     if size != None:
         self.radius = 0.5 * size
     self.sides = evaluate.getEvaluatedFloat(None, elementNode, 'sides')
     if self.sides == None:
         self.sides = evaluate.getSidesMinimumThreeBasedOnPrecisionSides(
             elementNode, self.radius)
     self.radiusArealized = evaluate.getRadiusArealizedBasedOnAreaRadius(
         elementNode, self.radius, self.sides)