class Game1p4wide(Game): def __init__(self): Game.__init__(self) self.field = Field(4, 20) def start(self): while True: # restart self.field.restart() self.field.recieveAttack(1) self.field.clearAttack() while True: # display self.screen.fill(BLACK) self.screen.blit(self.field.draw(), (20, 20)) pygame.display.flip() # routine work quit, restart = Game.routine(self) if quit: return if restart: break