コード例 #1
0
ファイル: app.py プロジェクト: KamionBen/AturiManager
    def pilot_help(self):
        """Displayed if 'help' : show the available functions"""
        clear()
        pilot_help = True
        while pilot_help:
            print("Help Menu\n\n")
            print(
                "{}\nType 'gainxp:#', with # as the amount of XP you want to add\n"
                .format(Color('gainxp', 'BOLD')))

            print(
                "{}\nType 'mission:#', with # as the amount of missions you want to add\n"
                .format(Color('mission', 'BOLD')))

            print(
                "{}\nType 'slot:#', with # as the upgrade slot you want to edit\n"
                .format(Color('slot', 'BOLD')))

            print("{}\nType 'psup' to increase you Pilot Skill\n".format(
                Color('psup', 'BOLD')))

            print("{}\nType 'back' to go back te the Main Menu\n".format(
                Color('back', 'BOLD')))

            print("\n\nType anything to go back")
            input()
            pilot_help = False
コード例 #2
0
ファイル: app.py プロジェクト: KamionBen/AturiManager
    def initiate_app(self):
        initiate = True
        while initiate:
            print("Check for {}".format(fm.dir_path))
            if fm.FilesManager().pilots_dir_exist():
                self.save = True
            else:

                validate = True
                while validate:
                    print(
                        "To allow you to save you pilots, you need to give the permission to create a {} repertorie"
                        .format(fm.dir_path))
                    print(
                        Color(
                            "Caution : I'm a noob, I don't know where you repertorie will be created ... You should say no",
                            'RED'))
                    print("Do you allow it ? (Y/N)")
                    choice = input()

                    if choice.lower() == 'y':
                        fm.FilesManager().create_pilot_dir()
                        self.save = True
                        validate = False
                    elif choice.lower() == 'n':
                        self.save = False
                        validate = False
                    else:
                        pass
            initiate = False
コード例 #3
0
    def __repr__(self):
        if self.owner is False:
            result = str(self.value)
        else:
            result = str(Color(self.value, self.owner.color))

        return result
コード例 #4
0
ファイル: app.py プロジェクト: KamionBen/AturiManager
    def main_menu(self):
        """Main menu function, primary loop"""

        main_menu = True
        while main_menu:

            clear()

            print(Color(main_title, 'BLUE'))
            print(submain_title)
            print("                         +++ version {} +++\n\n".format(
                version))

            # -- Menu --

            # TODO: Better pilot display

            i = 1
            for pilot in pilot_list:  # List and display the pilots
                print(Color("{} : {}".format(i, pilot), 'BOLD'))
                i += 1

            print(Color("0 : New Pilot", 'BOLD'))
            print(Color("x : Delete a pilot", "BOLD"))
            print(
                "\nWhat do you want to do ? (Type 'quit' to close the program)"
            )
            choice = input()

            # -- Choice --

            # TODO: Create "functions" like 'help', 'save', 'load' ...

            try:
                if choice == '0':
                    self.new_pilot()
                elif int(choice) in range(1, len(pilot_list) + 1):
                    self.pilot_menu(pilot_list[int(choice) - 1])

            except:
                if choice == 'x':
                    self.delete_pilot()
                elif choice == 'quit':
                    main_menu = False
                else:
                    pass
コード例 #5
0
ファイル: app.py プロジェクト: KamionBen/AturiManager
    def new_pilot(self):
        """New Pilot Menu Loop"""

        clear()
        new_pilot = True
        while new_pilot:
            print(newpilot_title + "\n")

            # -- Menu --
            print(Color("Creating a new pilot", 'BOLD'))
            print("Choose you callsign :\n")
            callsign = input()

            print("\nChoose the player")
            player = input()

            noship = True
            while noship:
                print("\nChoose your first ship :")
                print("1 : X-Wing (XP +5)")
                print("2 : Y-Wing (XP +8)")
                ship = input()

                if ship == '1':
                    the_new_pilot = core.Pilot(player, callsign)
                    the_new_pilot.set_first_ship('X-Wing')
                    pilot_list.append(the_new_pilot)
                    noship = False
                    new_pilot = False
                    self.pilot_menu(pilot_list[len(pilot_list)])
                    # TODO: This doesn't work, I want it to directly go the this pilot menu
                elif ship == '2':
                    the_new_pilot = core.Pilot(player, callsign)
                    the_new_pilot.set_first_ship('Y-Wing')
                    pilot_list.append(the_new_pilot)
                    noship = False
                    new_pilot = False
                    self.pilot_menu(pilot_list[len(pilot_list)])
                else:
                    pass
コード例 #6
0
ファイル: app.py プロジェクト: KamionBen/AturiManager
    def upgrades_menu(self, pilot, nb):
        """Pilot # upgrades menu"""

        upgrades_menu = True
        while upgrades_menu:
            clear()

            slot = pilot.ship.slots[nb]

            # -- Display Upgrades Menu --
            # TODO: Better display

            print("UPGRADES MENU")

            print("Type : {} | Status : {}".format(slot.type, slot.status))
            if slot.usage == False:
                print("No upgrade assigned")
            else:
                print("slot.usage")
                print("slot.text")

            print("\n\n")
            print("Buy and assign an upgrades :\n")
            list = pilot.get_upgrades_list(nb)
            i = 1
            for elt in list:
                print("%10s %-25s %-1s" %
                      ("[{}]  ".format(i), "{} ({})".format(
                          elt.name, elt.points), elt.text))
                i += 1

            # -- Menu --

            print("x : Go back"
                  )  # TODO: Maybe create a 'back' function, like the rest
            choice = input()

            # -- Choice --
            try:
                if int(choice) in range(1, len(list) + 1):
                    upgrade = list[int(choice) - 1]
                    if upgrade.points > pilot.xp[0]:
                        print(
                            Color(
                                "XP ERROR : You cannot purchase this upgrade",
                                'RED'))
                    else:
                        confirm = True
                        while confirm:
                            print("Buy and assign \"{}\" for {} XP ? (Y/N)".
                                  format(upgrade.name, upgrade.points))
                            validate = input()
                            if validate.lower() == 'n':
                                confirm = False
                            elif validate.lower() == 'y':
                                pilot.buy_upgrade(upgrade)
                                pilot.assign_upgrade(nb, upgrade)
                                confirm = False
                                upgrades_menu = False
            except:
                if choice == 'x':
                    upgrades_menu = False
                else:
                    pass
コード例 #7
0
ファイル: app.py プロジェクト: KamionBen/AturiManager
    def pilot_menu(self, pilot):
        """Pilot # menu"""

        pilot_error = ''
        pilot_menu = True
        while pilot_menu:
            clear()

            # -- Pilot --
            # TODO: Create the others ships titles and put them all in a dict
            if pilot.ship.ship == 'X-Wing':
                print(xwingpilot_title + "\n\n")
            if pilot.ship.ship == 'Y-Wing':
                print(ywingpilot_title + "\n\n")

            # -- Show Pilot --

            # TODO: Maybe create a static function to display this mess

            infos = "%-2s %-36s %2s" % (" ", "General Informations", " ")
            upgrades = "%-2s %-36s %2s" % (" ", "Upgrades", " ")

            print(infos + upgrades)
            up_width = 40

            print(top(40) + top(up_width) * 2)
            call = "%-10s %-25s %5s" % ('|', 'Callsign : ' + pilot.callsign,
                                        '|')
            play = "%-10s %-25s %5s" % ('|', 'Player : ' + pilot.player, '|')

            types = []
            i = 0
            for slot in pilot.ship.slots:
                types.append("%-2s %-{}s %2s".format(up_width - 4) %
                             ('|', '[' + str(i) + ']' + ":" + slot.type, '|'))
                i += 1

            status = []
            x = 2
            for slot in pilot.ship.slots:
                if slot.status == 'LOCKED':
                    stat = Color('LOCKED lvl' + str(slot.level) + ' ' * 23,
                                 'RED')
                elif slot.status == 'FREE':
                    stat = Color('FREE' + ' ' * 30, 'GREEN')
                elif slot.status == 'TAKEN':
                    usage = Color(str(slot.usage), 'BLUE')
                    stat = str(usage) + ' ' * (34 - len(usage))
                else:
                    stat = slot.status
                status.append("%-2s %-{}s %2s".format(up_width - 4) %
                              ('|', str(' ' * x + str(stat)), '|'))

            print(call + types[0] + types[1])
            print(play + status[0] + status[1])
            print(bottom(40) + bottom(up_width) * 2)
            print(blank(40) + top(up_width) * 2)

            x = 2
            stat0 = str(Color("|{}|".format(pilot.ship.stats[0]),
                              'RED')) + ' ' * x
            stat1 = str(Color("|{}|".format(pilot.ship.stats[1]),
                              'GREEN')) + ' ' * x
            stat2 = str(Color("|{}|".format(pilot.ship.stats[2]),
                              'YELLOW')) + ' ' * x
            stat3 = str(Color("|{}|".format(pilot.ship.stats[3]),
                              'BLUE')) + ' ' * x

            stats = "%-2s %-10s %-10s %-5s %-5s %-5s %4s" % (
                '|', 'PS : {}'.format(
                    pilot.pilotSkill), stat0, stat1, stat2, stat3, '|')
            print(stats + types[2] + types[3])

            actions = "%-2s %-35s  %2s" % ('|', 'Actions : ' +
                                           pilot.ship.repr_actions(), '|')
            print(actions + status[2] + status[3])
            print(bottom(40) + bottom(up_width) * 2)

            missionxp = "%-2s %-16s %-16s %5s" % (
                '|', 'Mission : ' + str(pilot.missions), 'XP : {}({})'.format(
                    pilot.xp[0], pilot.xp[1]), '|')
            print(blank(40) + top(up_width) * 2)
            print(missionxp + types[4] + types[5])
            print(bottom(40) + status[4] + status[5])
            print(blank(40) + bottom(up_width) * 2)
            victories = "%-2s %-36s %2s" % ('|', 'Victories : 0', '|')
            print(victories + top(up_width) * 2)
            print(bottom(40) + types[6] + types[7])
            print(empty(42) + status[6] + status[7])
            print(empty(42) + bottom(up_width) * 2)

            print(empty(42) + top(up_width) * 2)
            print(empty(42) + types[8] + types[9])
            print(empty(42) + status[8] + status[9])
            print(empty(42) + bottom(up_width) * 2)

            print(empty(42) + top(up_width) * 2)
            print(empty(42) + types[10] + types[11])
            print(empty(42) + status[10] + status[11])
            print(empty(42) + bottom(up_width) * 2)

            # -- Menu --
            print(pilot_error)
            print("What do you want to do ? (Type 'help' to show the menu)")
            choice = input()
            pilot_error = ''
            # -- Choice --
            choice = choice.lower()

            # -- Decode --
            # TODO: Maybe create a function to decode these fucntion. (They look like 'help' or 'gainxp:2')
            decode = False
            for elt in choice:
                if elt == ':':
                    decode = True
                else:
                    pass

            code = ''
            nb = ''
            if decode:
                for elt in choice:
                    if elt == ':':
                        break
                    else:
                        code += elt
                nan = True
                for elt in choice:
                    if elt == ':':
                        nan = False
                    elif nan:
                        pass
                    else:
                        nb += elt

            try:
                nb = int(nb)
            except:
                decode = False

            # -- Pilot functions --

            if decode:
                if code == 'gainxp':
                    pilot.gain_xp(nb)
                elif code == 'mission':
                    pilot.add_mission(nb)
                elif code == 'slot':
                    self.upgrades_menu(pilot, nb)
                else:
                    pilot_error = Color(
                        "ERROR : Unkonown command '{}'".format(code), 'RED')
            else:
                if choice == 'back':
                    pilot_menu = False
                elif choice == 'help':
                    self.pilot_help()
                elif choice == 'psup':
                    if (pilot.pilotSkill + 1) * 2 > pilot.xp[0]:
                        pilot_error = Color(
                            "XP ERROR : You need {} XP to do that, you only have {} XP"
                            .format((pilot.pilotSkill + 1) * 2,
                                    pilot.xp[0]), 'RED')
                    else:
                        pilot.increase_ps()
                else:
                    pilot_error = Color(
                        "ERROR : Unkonown command '{}'".format(choice), 'RED')
コード例 #8
0
 def __repr__(self):
     return str(Color(self.name, self.color))
コード例 #9
0
def ascii_version_of_card(*cards, return_string=True, atout=''):
    """
    Instead of a boring text version of the card we render an ASCII image of the card.
    :param cards: One or more card objects
    :param return_string: By default we return the string version of the card, but the dealer hide the 1st card and we
    keep it as a list so that the dealer can add a hidden card in front of the list
    """
    # we will use this to prints the appropriate icons for each card
    suits_name = ['Pique', 'Carreau', 'Coeur', 'Trèfle']
    suits_symbols = ['♠', '♦', '♥', '♣']

    # create an empty list of list, each sublist is a line
    lines = [[] for i in range(7)]

    for index, card in enumerate(cards):
        # "King" should be "K" and "10" should still be "10"
        if card.valeur == '10':  # ten is the only one who's valeur is 2 char long
            rank = card.valeur
            space = ''  # if we write "10" on the card that line will be 1 char to long
        else:
            rank = card.valeur[
                0]  # some have a valeur of 'King' this changes that to a simple 'K' ("King" doesn't fit)
            space = ' '  # no "10", we use a blank space to will the void
        # get the cards couleur in two steps
        couleur = suits_name.index(card.couleur)
        suit = suits_symbols[couleur]

        if suit in ['♦', '♥']:
            rank = Color(rank, 'RED')
            suit = Color(suit, 'RED')

        if atout == suits_name[couleur]:
            # add the individual card on a line by line basis
            lines[0].append(str(Color('┌───────┐', 'YELLOW')))
            lines[1].append(
                str(Color('│', 'YELLOW')) + '{}{}     '.format(rank, space) +
                str(Color('│', 'YELLOW'))
            )  # use two {} one for char, one for space or char
            lines[2].append(str(Color('│       │', 'YELLOW')))
            lines[3].append(
                str(Color('│   ', 'YELLOW')) + '{}   '.format(suit) +
                str(Color('│', 'YELLOW')))
            lines[4].append(str(Color('│       │', 'YELLOW')))
            lines[5].append(
                str(Color('│     ', 'YELLOW')) + '{}{}'.format(space, rank) +
                str(Color('│', 'YELLOW')))
            lines[6].append(str(Color('└───────┘', 'YELLOW')))
        else:
            # add the individual card on a line by line basis
            lines[0].append('┌───────┐')
            lines[1].append('│{}{}     │'.format(
                rank, space))  # use two {} one for char, one for space or char
            lines[2].append('│       │')
            lines[3].append('│   {}   │'.format(suit))
            lines[4].append('│       │')
            lines[5].append('│     {}{}│'.format(space, rank))
            lines[6].append('└───────┘')
    result = []
    for index, line in enumerate(lines):
        result.append(''.join(lines[index]))

    # hidden cards do not use string
    if return_string:
        return '\n'.join(result)
    else:
        return result