def kill(self): GameObject.kill(self) #from random import randint from math import sin,cos for i in xrange(8): self.parent.addBoulderFragment(pos=self.position, vel=(cos((2*3.14159)/8.0*i),sin((2*3.14159)/8.0*i)),id=i)
def kill(self): GameObject.kill(self) #from random import randint from math import sin, cos for i in xrange(8): self.parent.addBoulderFragment(pos=self.position, vel=(cos((2 * 3.14159) / 8.0 * i), sin((2 * 3.14159) / 8.0 * i)), id=i)
def kill(self): GameObject.kill(self)