コード例 #1
0
ファイル: saved_boards.py プロジェクト: jwils/cis521_connect4
	def good_start_player_one(self):
		game_board = MatrixBoard(1)
		game_board.move(3)
		game_board.move(3)
		game_board.move(3)
		game_board.move(2)
		game_board.move(2)
		game_board.move(2)
		game_board.move(2)
		return game_board
コード例 #2
0
ファイル: saved_boards.py プロジェクト: jwils/cis521_connect4
	def seven_move_mate(self):
		game_board = MatrixBoard(1)
		game_board.move(2)
		game_board.move(3)
		game_board.move(2)
		game_board.move(1)
		game_board.move(3)
		game_board.move(3)
		game_board.move(3)
		game_board.move(5)
		return game_board
コード例 #3
0
ファイル: saved_boards.py プロジェクト: jwils/cis521_connect4
	def nine_move_mate(self):
		game_board = MatrixBoard(1)
		game_board.move(3)
		game_board.move(2)
		game_board.move(2)
		game_board.move(2)
		game_board.move(2)
		game_board.move(4)
		game_board.move(4)
		game_board.move(4)
		game_board.move(0)
		game_board.move(5)
		return game_board
コード例 #4
0
ファイル: saved_boards.py プロジェクト: jwils/cis521_connect4
	def end_game_for_player_two_tricks_one(self):
		game_board = MatrixBoard(1)
		game_board.move(3)
		game_board.move(4)
		game_board.move(3)
		game_board.move(2)
		game_board.move(4)
		game_board.move(4)
		game_board.move(4)
		game_board.move(5)
		game_board.move(5)
		game_board.move(5)
		game_board.move(1)
		game_board.move(6)
		return game_board
コード例 #5
0
ファイル: saved_boards.py プロジェクト: jwils/cis521_connect4
	def end_game_for_player_two_2(self):
		game_board = MatrixBoard(1)
		game_board.move(5)
		game_board.move(5)
		game_board.move(5)
		game_board.move(5)
		game_board.move(5)
		game_board.move(3)
		game_board.move(3)
		game_board.move(3)
		game_board.move(3)
		game_board.move(3)
		game_board.move(5)
		game_board.move(3)
		game_board.move(0)
		return game_board
コード例 #6
0
ファイル: saved_boards.py プロジェクト: jwils/cis521_connect4
	def dificulty_of_joseki_player_one(self):
		game_board = MatrixBoard(1)
		game_board.move(3)	
		game_board.move(2)
		game_board.move(2)
		game_board.move(2)
		game_board.move(2)
		game_board.move(2)	
		game_board.move(0)
		game_board.move(4)
		game_board.move(0)
		game_board.move(4)
		game_board.move(4)
		game_board.move(4)
		game_board.move(4)
		game_board.move(3)
		return game_board