def __init__(self): """Initialize the game, and create game resources.""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Alien Invasion") self.bg_image = pygame.transform.scale( self.settings.image_bg, (self.settings.screen_width, self.settings.screen_height)) # Create an instance to store game statistics and create a score board self.stats = GameStatus(self) self.sb = Scoreboard(self) # Create a group of ship, bullets, and aliens self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet() # Make the Play button. self.play_button = Button(self, "PLAY NOW")
def run_game(): settings = Settings() pygame.init() # 初始化游戏并创建一个屏幕对象 screen = pygame.display.set_mode((settings.screen_width, settings.screen_height)) pygame.display.set_caption("Afra55 game") stats = GameStatus(settings) play_button = Button(settings, screen, 'Play') sb = Scoreboard(settings, screen, stats) ship = Ship(settings, screen) bullets = Group() aliens = Group() gf.create_fleet(settings, screen, ship, aliens) while True: gf.check_events(settings, screen, ship, aliens, bullets, stats, play_button, sb) if stats.game_active: ship.update() gf.update_bullets(bullets, aliens, settings, stats, screen, ship, sb) gf.update_aliens(settings, aliens, ship, stats, screen, bullets, sb) gf.update_screen(settings, screen, ship, aliens, bullets, stats, play_button, sb)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) stats = GameStatus(ai_settings) sb = Scoreboard(ai_settings, screen, stats) ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) pygame.display.set_caption('Alien Invasion') play_button = Button(ai_settings, screen, "Go") life_rewards = Group() while True: gf.check_event(ai_settings, screen, stats, play_button, ship, aliens, bullets) if stats.game_active: ship.update() bullets.update() gf.check_rewards(ship, life_rewards, stats) gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, life_rewards) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button, life_rewards)
def run_game(): """初始化游戏并创建屏幕对象""" pygame.init() ai_setting = settings.Settings() screen = pygame.display.set_mode((ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_setting, screen, "Play") # 创建一艘飞船 ship = Ship(ai_setting, screen) # 创建一个用于存储子弹的编组 bullets = Group() # 创建外星人编组 aliens = Group() game_functions.create_fleet(ai_setting, screen, aliens, ship) # 创建游戏数据 game_status = GameStatus(ai_setting) scoreboard = Scoreboard(ai_setting, screen, game_status) # 游戏主循环 while True: game_functions.check_events(ai_setting, screen, aliens, ship, bullets, game_status, play_button, scoreboard) if game_status.game_active: ship.update() game_functions.update_bullet(aliens, bullets, ai_setting, screen, ship, game_status, scoreboard) game_functions.update_aliens(aliens, ai_setting, ship, game_status, screen, bullets, scoreboard) game_functions.update_screen(ai_setting, screen, ship, aliens, bullets, game_status, play_button, scoreboard)
def run_game(): pygame.init() ai_setting = Setting() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption(ai_setting.name) ship = Ship(ai_setting, screen) bullets = Group() aliens = Group() gf.creat_fleet(ai_setting, screen, aliens, ship) stats = GameStatus(ai_setting) play_button = Button(ai_setting, screen, "Play") sb = Scoreboard(ai_setting, stats, screen) while True: gf.check_events(ai_setting, stats, screen, aliens, ship, bullets, play_button, sb) if stats.game_active: ship.update() gf.update_buttlets(ai_setting, screen, ship, aliens, bullets, stats, sb) gf.update_alients(ai_setting, screen, ship, aliens, stats, bullets, sb) gf.update_screen(ai_setting, screen, ship, bullets, aliens, stats, play_button, sb)
def run_game(): # 初始化pygame游戏、设置和屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption(ai_settings.name) #创建Play按钮 play_button = Button(ai_settings, screen, "Play") #创建一个用于存储游戏统计信息的实例 stats = GameStatus(ai_settings) #创建记分牌 sb = Scoreboard(ai_settings, screen, stats) #创建一艘飞船 ship = Ship(ai_settings, screen) #创建子弹编组 bullets = Group() #创建外星人编组 aliens = Group() #创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) # 开始游戏的主循环 while True: #监视键盘和鼠标事件 gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) #print("The number of bullets is :%d " %len(bullets)) #每次循环时都重绘屏幕与物体 gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button) #添加等待时间 time.sleep(0.03)
def run_game(): # Intiailzie pygame, settings, and screen object. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Make a ship ship = Ship(ai_settings, screen) # Make a group to store bullets in. bullets = Group() # Make a group of aliens. aliens = Group() # Create a fleet of aliens gf.create_fleet(ai_settings, screen, ship, aliens) # Make a play button. play_button = Button(screen) # Create an instance to store game statistics and create a scoreboard. stats = GameStatus(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Start the main loop for the game. while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
class AlienInvasion: """Overall class to manage game assets and behavior.""" def __init__(self): """Initialize the game, and create game resources.""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Alien Invasion") self.bg_image = pygame.transform.scale( self.settings.image_bg, (self.settings.screen_width, self.settings.screen_height)) # Create an instance to store game statistics and create a score board self.stats = GameStatus(self) self.sb = Scoreboard(self) # Create a group of ship, bullets, and aliens self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet() # Make the Play button. self.play_button = Button(self, "PLAY NOW") def run_game(self): """Start the main loop for the game.""" while True: self._check_events() if self.stats.game_active: self.ship.update() self._update_bullets() self._update_aliens() self._update_screen() def _check_events(self): """Respond to keypresses and mouse events.""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: self._check_keydown_events(event) elif event.type == pygame.KEYUP: self._check_keyup_events(event) elif event.type == pygame.MOUSEBUTTONDOWN: mouse_pos = pygame.mouse.get_pos() self._check_play_button(mouse_pos) def _check_play_button(self, mouse_pos): """Start a new game when the player clicks play""" button_clicked = self.play_button.rect.collidepoint(mouse_pos) if button_clicked and not self.stats.game_active: # Reset the game statistics self.stats.reset_stats() self.stats.game_active = True # Reset the scorebaord images. self.sb.prep_score() self.sb.prep_high_score() self.sb.prep_level() self.sb.prep_ship() # Empty the list of aliens and bullets. self.aliens.empty() self.bullets.empty() # Create a new fleet and center the ship. self._create_fleet() self.ship.center_ship() # Reset the game settings. self.settings.initialize_dynamic_settings() # Hide mouse cursor. pygame.mouse.set_visible(False) def _check_keydown_events(self, event): """Respond to keypresses.""" if event.key == pygame.K_RIGHT: self.ship.moving_right = True elif event.key == pygame.K_LEFT: self.ship.moving_left = True elif event.key == pygame.K_q: sys.exit() elif event.key == pygame.K_SPACE: self._fire_bullet() def _check_keyup_events(self, event): """Respond to key releases.""" if event.key == pygame.K_RIGHT: self.ship.moving_right = False elif event.key == pygame.K_LEFT: self.ship.moving_left = False def _fire_bullet(self): """Create a new bullet and add it to the bullets group.""" if len(self.bullets) < self.settings.bullets_allowed: new_bullet = Bullet(self) self.bullets.add(new_bullet) def _update_bullets(self): """Update position of bullets and get rid of old bullets.""" # Update bullet positions. self.bullets.update() # Get rid of bullets that have disappeared. for bullet in self.bullets.copy(): if bullet.rect.bottom <= 0: self.bullets.remove(bullet) self._check_bullet_alien_collisions() def _check_bullet_alien_collisions(self): """Respond to bullet-alien collisions.""" # Remove any bullets and aliens that have collided. collisions = pygame.sprite.groupcollide(self.bullets, self.aliens, True, True) if collisions: for aliens in collisions.values(): self.stats.score += self.settings.alien_point * len( self.aliens) self.sb.prep_score() self.check_high_score() if not self.aliens: # Destroy existing bullets and create new fleet. self.bullets.empty() self._create_fleet() self.settings.increase_speed() # increase level. self.stats.level += 1 self.sb.prep_level() def check_high_score(self): """Check to see if there's a new high score.""" if self.stats.score > self.stats.high_score: self.stats.high_score = self.stats.score self.sb.prep_high_score() def _update_aliens(self): """ Check if the fleet is at an edge, then update the positions of all aliens in the fleet. """ self._check_fleet_edges() self.aliens.update() # Look for alien-ship collisions. if pygame.sprite.spritecollideany(self.ship, self.aliens): self._ship_hit() # Look for aliens hitting the bottom of the screen. self._check_aliens_bottom() def _check_aliens_bottom(self): """Check if any aliens have reached the bottom of the screen.""" screen_rect = self.screen.get_rect() for alien in self.aliens.sprites(): if alien.rect.bottom >= screen_rect.bottom: # Treat this the same as if the ship got hit. self._ship_hit() break def _ship_hit(self): """Respond to the ship being hit by an alien.""" if self.stats.ships_left > 0: # Decrement ships_left. self.stats.ships_left -= 1 # Get rid of any remaining aliens and bullets. self.aliens.empty() self.bullets.empty() # Create a new fleet and center the ship. self._create_fleet() self.ship.center_ship() # Pause. sleep(0.5) else: self.stats.game_active = False pygame.mouse.set_visible(True) def _create_fleet(self): """Create the fleet of aliens.""" # Create an alien and find the number of aliens in a row. # Spacing between each alien is equal to one alien width. alien = Alien(self) alien_width, alien_height = alien.rect.size available_space_x = self.settings.screen_width - (2 * alien_width) number_aliens_x = available_space_x // (2 * alien_width) # Determine the number of rows of aliens that fit on the screen. ship_height = self.ship.rect.height available_space_y = (self.settings.screen_height - (3 * alien_height) - ship_height) number_rows = available_space_y // (2 * alien_height) # Create the full fleet of aliens. for row_number in range(number_rows): for alien_number in range(number_aliens_x): self._create_alien(alien_number, row_number) def _create_alien(self, alien_number, row_number): """Create an alien and place it in the row.""" alien = Alien(self) alien_width, alien_height = alien.rect.size alien.x = alien_width + 2 * alien_width * alien_number alien.rect.x = alien.x alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number self.aliens.add(alien) def _check_fleet_edges(self): """Respond appropriately if any aliens have reached an edge.""" for alien in self.aliens.sprites(): if alien.check_edges(): self._change_fleet_direction() break def _change_fleet_direction(self): """Drop the entire fleet and change the fleet's direction.""" for alien in self.aliens.sprites(): alien.rect.y += self.settings.fleet_drop_speed self.settings.fleet_direction *= -1 def _update_screen(self): """Update images on the screen, and flip to the new screen.""" self.screen.blit(self.bg_image, (0, 0)) self.ship.blitme() for bullet in self.bullets.sprites(): bullet.draw_bullet() self.aliens.draw(self.screen) # Draw score information. self.sb.show_score() # Draw the play button if the game is inactive. if not self.stats.game_active: self.play_button.draw_button() pygame.display.flip()