Exemplo n.º 1
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    def __init__(self):
        """Initialize the game, and create game resources."""
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode(
            (self.settings.screen_width, self.settings.screen_height))
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        pygame.display.set_caption("Alien Invasion")
        self.bg_image = pygame.transform.scale(
            self.settings.image_bg,
            (self.settings.screen_width, self.settings.screen_height))

        # Create an instance to store game statistics and create a score board
        self.stats = GameStatus(self)
        self.sb = Scoreboard(self)

        # Create a group of ship, bullets, and aliens
        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()

        self._create_fleet()

        # Make the Play button.
        self.play_button = Button(self, "PLAY NOW")
Exemplo n.º 2
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def run_game():

    settings = Settings()

    pygame.init()   # 初始化游戏并创建一个屏幕对象
    screen = pygame.display.set_mode((settings.screen_width, settings.screen_height))
    pygame.display.set_caption("Afra55 game")
    stats = GameStatus(settings)

    play_button = Button(settings, screen, 'Play')

    sb = Scoreboard(settings, screen, stats)

    ship = Ship(settings, screen)

    bullets = Group()

    aliens = Group()

    gf.create_fleet(settings, screen, ship, aliens)

    while True:
        gf.check_events(settings, screen, ship, aliens, bullets, stats, play_button, sb)

        if stats.game_active:
            ship.update()
            gf.update_bullets(bullets, aliens, settings, stats, screen, ship, sb)
            gf.update_aliens(settings, aliens, ship, stats, screen, bullets, sb)

        gf.update_screen(settings, screen, ship, aliens, bullets, stats, play_button, sb)
Exemplo n.º 3
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def run_game():
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    stats = GameStatus(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()
    gf.create_fleet(ai_settings, screen, ship, aliens)
    pygame.display.set_caption('Alien Invasion')
    play_button = Button(ai_settings, screen, "Go")
    life_rewards = Group()

    while True:
        gf.check_event(ai_settings, screen, stats, play_button, ship, aliens,
                       bullets)
        if stats.game_active:
            ship.update()
            bullets.update()
            gf.check_rewards(ship, life_rewards, stats)
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
                              bullets, life_rewards)
            gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
        gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets,
                         play_button, life_rewards)
Exemplo n.º 4
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def run_game():
    """初始化游戏并创建屏幕对象"""
    pygame.init()
    ai_setting = settings.Settings()
    screen = pygame.display.set_mode((ai_setting.screen_width, ai_setting.screen_height))
    pygame.display.set_caption("Alien Invasion")
    play_button = Button(ai_setting, screen, "Play")

    # 创建一艘飞船
    ship = Ship(ai_setting, screen)

    # 创建一个用于存储子弹的编组
    bullets = Group()

    # 创建外星人编组
    aliens = Group()
    game_functions.create_fleet(ai_setting, screen, aliens, ship)

    # 创建游戏数据
    game_status = GameStatus(ai_setting)
    scoreboard = Scoreboard(ai_setting, screen, game_status)

    # 游戏主循环
    while True:
        game_functions.check_events(ai_setting, screen, aliens, ship, bullets, game_status, play_button, scoreboard)

        if game_status.game_active:
            ship.update()
            game_functions.update_bullet(aliens, bullets, ai_setting, screen, ship, game_status, scoreboard)
            game_functions.update_aliens(aliens, ai_setting, ship, game_status, screen, bullets, scoreboard)

        game_functions.update_screen(ai_setting, screen, ship, aliens, bullets, game_status, play_button, scoreboard)
Exemplo n.º 5
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def run_game():
    pygame.init()
    ai_setting = Setting()
    screen = pygame.display.set_mode(
        (ai_setting.screen_width, ai_setting.screen_height))
    pygame.display.set_caption(ai_setting.name)
    ship = Ship(ai_setting, screen)
    bullets = Group()
    aliens = Group()
    gf.creat_fleet(ai_setting, screen, aliens, ship)
    stats = GameStatus(ai_setting)
    play_button = Button(ai_setting, screen, "Play")
    sb = Scoreboard(ai_setting, stats, screen)

    while True:
        gf.check_events(ai_setting, stats, screen, aliens, ship, bullets,
                        play_button, sb)

        if stats.game_active:
            ship.update()
            gf.update_buttlets(ai_setting, screen, ship, aliens, bullets,
                               stats, sb)
            gf.update_alients(ai_setting, screen, ship, aliens, stats, bullets,
                              sb)

        gf.update_screen(ai_setting, screen, ship, bullets, aliens, stats,
                         play_button, sb)
def run_game():
    # 初始化pygame游戏、设置和屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption(ai_settings.name)

    #创建Play按钮
    play_button = Button(ai_settings, screen, "Play")

    #创建一个用于存储游戏统计信息的实例
    stats = GameStatus(ai_settings)
    #创建记分牌
    sb = Scoreboard(ai_settings, screen, stats)

    #创建一艘飞船
    ship = Ship(ai_settings, screen)
    #创建子弹编组
    bullets = Group()
    #创建外星人编组
    aliens = Group()

    #创建外星人群
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # 开始游戏的主循环
    while True:
        #监视键盘和鼠标事件
        gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
                        aliens, bullets)

        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
                              bullets)
            gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,
                             bullets)

        #print("The number of bullets is :%d " %len(bullets))
        #每次循环时都重绘屏幕与物体
        gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets,
                         play_button)

        #添加等待时间
        time.sleep(0.03)
Exemplo n.º 7
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def run_game():
    # Intiailzie pygame, settings, and screen object.
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    # Make a ship
    ship = Ship(ai_settings, screen)

    # Make a group to store bullets in.
    bullets = Group()

    # Make a group of aliens.
    aliens = Group()

    # Create a fleet of aliens
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # Make a play button.
    play_button = Button(screen)

    # Create an instance to store game statistics and create a scoreboard.
    stats = GameStatus(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)

    # Start the main loop for the game.
    while True:

        gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)

        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
            gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)

        gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
Exemplo n.º 8
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class AlienInvasion:
    """Overall class to manage game assets and behavior."""
    def __init__(self):
        """Initialize the game, and create game resources."""
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode(
            (self.settings.screen_width, self.settings.screen_height))
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        pygame.display.set_caption("Alien Invasion")
        self.bg_image = pygame.transform.scale(
            self.settings.image_bg,
            (self.settings.screen_width, self.settings.screen_height))

        # Create an instance to store game statistics and create a score board
        self.stats = GameStatus(self)
        self.sb = Scoreboard(self)

        # Create a group of ship, bullets, and aliens
        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()

        self._create_fleet()

        # Make the Play button.
        self.play_button = Button(self, "PLAY NOW")

    def run_game(self):
        """Start the main loop for the game."""
        while True:
            self._check_events()

            if self.stats.game_active:
                self.ship.update()
                self._update_bullets()
                self._update_aliens()

            self._update_screen()

    def _check_events(self):
        """Respond to keypresses and mouse events."""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.KEYUP:
                self._check_keyup_events(event)
            elif event.type == pygame.MOUSEBUTTONDOWN:
                mouse_pos = pygame.mouse.get_pos()
                self._check_play_button(mouse_pos)

    def _check_play_button(self, mouse_pos):
        """Start a new game when the player clicks play"""
        button_clicked = self.play_button.rect.collidepoint(mouse_pos)
        if button_clicked and not self.stats.game_active:
            # Reset the game statistics
            self.stats.reset_stats()
            self.stats.game_active = True

            # Reset the scorebaord images.
            self.sb.prep_score()
            self.sb.prep_high_score()
            self.sb.prep_level()
            self.sb.prep_ship()

            # Empty the list of aliens and bullets.
            self.aliens.empty()
            self.bullets.empty()

            # Create a new fleet and center the ship.
            self._create_fleet()
            self.ship.center_ship()

            # Reset the game settings.
            self.settings.initialize_dynamic_settings()

            # Hide mouse cursor.
            pygame.mouse.set_visible(False)

    def _check_keydown_events(self, event):
        """Respond to keypresses."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = True
        elif event.key == pygame.K_q:
            sys.exit()
        elif event.key == pygame.K_SPACE:
            self._fire_bullet()

    def _check_keyup_events(self, event):
        """Respond to key releases."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = False
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = False

    def _fire_bullet(self):
        """Create a new bullet and add it to the bullets group."""
        if len(self.bullets) < self.settings.bullets_allowed:
            new_bullet = Bullet(self)
            self.bullets.add(new_bullet)

    def _update_bullets(self):
        """Update position of bullets and get rid of old bullets."""
        # Update bullet positions.
        self.bullets.update()

        # Get rid of bullets that have disappeared.
        for bullet in self.bullets.copy():
            if bullet.rect.bottom <= 0:
                self.bullets.remove(bullet)

        self._check_bullet_alien_collisions()

    def _check_bullet_alien_collisions(self):
        """Respond to bullet-alien collisions."""
        # Remove any bullets and aliens that have collided.
        collisions = pygame.sprite.groupcollide(self.bullets, self.aliens,
                                                True, True)

        if collisions:
            for aliens in collisions.values():
                self.stats.score += self.settings.alien_point * len(
                    self.aliens)
                self.sb.prep_score()
                self.check_high_score()

        if not self.aliens:
            # Destroy existing bullets and create new fleet.
            self.bullets.empty()
            self._create_fleet()
            self.settings.increase_speed()

            # increase level.
            self.stats.level += 1
            self.sb.prep_level()

    def check_high_score(self):
        """Check to see if there's a new high score."""
        if self.stats.score > self.stats.high_score:
            self.stats.high_score = self.stats.score
            self.sb.prep_high_score()

    def _update_aliens(self):
        """
        Check if the fleet is at an edge,
          then update the positions of all aliens in the fleet.
        """
        self._check_fleet_edges()
        self.aliens.update()

        # Look for alien-ship collisions.
        if pygame.sprite.spritecollideany(self.ship, self.aliens):
            self._ship_hit()

        # Look for aliens hitting the bottom of the screen.
        self._check_aliens_bottom()

    def _check_aliens_bottom(self):
        """Check if any aliens have reached the bottom of the screen."""
        screen_rect = self.screen.get_rect()
        for alien in self.aliens.sprites():
            if alien.rect.bottom >= screen_rect.bottom:
                # Treat this the same as if the ship got hit.
                self._ship_hit()
                break

    def _ship_hit(self):
        """Respond to the ship being hit by an alien."""
        if self.stats.ships_left > 0:
            # Decrement ships_left.
            self.stats.ships_left -= 1

            # Get rid of any remaining aliens and bullets.
            self.aliens.empty()
            self.bullets.empty()

            # Create a new fleet and center the ship.
            self._create_fleet()
            self.ship.center_ship()

            # Pause.
            sleep(0.5)
        else:
            self.stats.game_active = False
            pygame.mouse.set_visible(True)

    def _create_fleet(self):
        """Create the fleet of aliens."""
        # Create an alien and find the number of aliens in a row.
        # Spacing between each alien is equal to one alien width.
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        available_space_x = self.settings.screen_width - (2 * alien_width)
        number_aliens_x = available_space_x // (2 * alien_width)

        # Determine the number of rows of aliens that fit on the screen.
        ship_height = self.ship.rect.height
        available_space_y = (self.settings.screen_height - (3 * alien_height) -
                             ship_height)
        number_rows = available_space_y // (2 * alien_height)

        # Create the full fleet of aliens.
        for row_number in range(number_rows):
            for alien_number in range(number_aliens_x):
                self._create_alien(alien_number, row_number)

    def _create_alien(self, alien_number, row_number):
        """Create an alien and place it in the row."""
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        alien.x = alien_width + 2 * alien_width * alien_number
        alien.rect.x = alien.x
        alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
        self.aliens.add(alien)

    def _check_fleet_edges(self):
        """Respond appropriately if any aliens have reached an edge."""
        for alien in self.aliens.sprites():
            if alien.check_edges():
                self._change_fleet_direction()
                break

    def _change_fleet_direction(self):
        """Drop the entire fleet and change the fleet's direction."""
        for alien in self.aliens.sprites():
            alien.rect.y += self.settings.fleet_drop_speed
        self.settings.fleet_direction *= -1

    def _update_screen(self):
        """Update images on the screen, and flip to the new screen."""
        self.screen.blit(self.bg_image, (0, 0))
        self.ship.blitme()
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()
        self.aliens.draw(self.screen)

        # Draw score information.
        self.sb.show_score()

        # Draw the play button if the game is inactive.
        if not self.stats.game_active:
            self.play_button.draw_button()

        pygame.display.flip()