def _timeline_has_focus(): if(gui.tline_canvas.widget.is_focus() or gui.tline_column.widget.is_focus() or gui.editor_window.modes_selector.widget.is_focus() or (gui.pos_bar.widget.is_focus() and timeline_visible()) or gui.tline_scale.widget.is_focus() or glassbuttons.focus_group_has_focus(glassbuttons.DEFAULT_FOCUS_GROUP)): return True return False
def _timeline_has_focus(): if(gui.tline_canvas.widget.has_focus() or gui.tline_column.widget.has_focus() or gui.editor_window.tool_selector.widget.has_focus() or (gui.pos_bar.widget.has_focus() and timeline_visible()) or gui.tline_scale.widget.has_focus() or glassbuttons.focus_group_has_focus(glassbuttons.DEFAULT_FOCUS_GROUP)): return True return False
def _timeline_has_focus(): # copied from keyevents.by. maybe put in utils? if(gui.tline_canvas.widget.is_focus() or gui.tline_column.widget.is_focus() or gui.editor_window.modes_selector.widget.is_focus() or (gui.pos_bar.widget.is_focus() and timeline_visible()) or gui.tline_scale.widget.is_focus() or glassbuttons.focus_group_has_focus(glassbuttons.DEFAULT_FOCUS_GROUP)): return True return False