Exemplo n.º 1
0
def _timeline_has_focus():
    if(gui.tline_canvas.widget.is_focus()
       or gui.tline_column.widget.is_focus()
       or gui.editor_window.modes_selector.widget.is_focus()
       or (gui.pos_bar.widget.is_focus() and timeline_visible())
       or gui.tline_scale.widget.is_focus()
       or glassbuttons.focus_group_has_focus(glassbuttons.DEFAULT_FOCUS_GROUP)):
        return True

    return False
Exemplo n.º 2
0
def _timeline_has_focus():
    if(gui.tline_canvas.widget.has_focus()
       or gui.tline_column.widget.has_focus()
       or gui.editor_window.tool_selector.widget.has_focus()
       or (gui.pos_bar.widget.has_focus() and timeline_visible())
       or gui.tline_scale.widget.has_focus()
       or glassbuttons.focus_group_has_focus(glassbuttons.DEFAULT_FOCUS_GROUP)):
        return True
        
    return False
Exemplo n.º 3
0
def _timeline_has_focus(): # copied from keyevents.by. maybe put in utils?
    if(gui.tline_canvas.widget.is_focus()
       or gui.tline_column.widget.is_focus()
       or gui.editor_window.modes_selector.widget.is_focus()
       or (gui.pos_bar.widget.is_focus() and timeline_visible())
       or gui.tline_scale.widget.is_focus()
       or glassbuttons.focus_group_has_focus(glassbuttons.DEFAULT_FOCUS_GROUP)):
        return True

    return False