def onBattleSwfLoaded(self): if self.isPlaying: self.__replayCtrl.onBattleSwfLoaded() self.__serverSettings = dict() try: self.__serverSettings = json.loads(self.__replayCtrl.getArenaInfoStr()).get('serverSettings') from gui.LobbyContext import g_lobbyContext g_lobbyContext.setServerSettings(self.__serverSettings) except: pass
def onBattleSwfLoaded(self): if self.isPlaying: self.__replayCtrl.onBattleSwfLoaded() self.__serverSettings = dict() try: self.__serverSettings = json.loads( self.__replayCtrl.getArenaInfoStr()).get('serverSettings') from gui.LobbyContext import g_lobbyContext g_lobbyContext.setServerSettings(self.__serverSettings) except: pass
def onBattleSwfLoaded(self): if self.isPlaying: self.__serverSettings = dict() try: self.__serverSettings = json.loads(self.__replayCtrl.getArenaInfoStr()).get('serverSettings') except: LOG_ERROR('There is exception while getting serverSettings from replay') LOG_CURRENT_EXCEPTION() from gui.LobbyContext import g_lobbyContext g_lobbyContext.setServerSettings(self.__serverSettings)
def onBattleSwfLoaded(self): if self.isPlaying: self.__serverSettings = dict() try: self.__serverSettings = json.loads(self.__replayCtrl.getArenaInfoStr()).get('serverSettings') except: LOG_WARNING('There is problem while unpacking server settings from replay') if IS_DEVELOPMENT: LOG_CURRENT_EXCEPTION() from gui.LobbyContext import g_lobbyContext g_lobbyContext.setServerSettings(self.__serverSettings)