def __init__(self): super(RankedEntity, self).__init__(FUNCTIONAL_FLAG.RANKED, QUEUE_TYPE.RANKED, PreQueueSubscriber()) self.__watcher = None self.storage = prequeue_storage_getter(QUEUE_TYPE.RANKED)() return
def __init__(self): super(MapboxEntity, self).__init__(FUNCTIONAL_FLAG.MAPBOX, QUEUE_TYPE.MAPBOX, PreQueueSubscriber()) self.__watcher = None self.storage = prequeue_storage_getter(QUEUE_TYPE.MAPBOX)() return
def __init__(self): super(BattleRoyaleEntity, self).__init__(FUNCTIONAL_FLAG.BATTLE_ROYALE, QUEUE_TYPE.BATTLE_ROYALE, PreQueueSubscriber()) self.__watcher = None self.storage = prequeue_storage_getter(QUEUE_TYPE.BATTLE_ROYALE)() return
def __init__(self): self._isBalancedSquad = False self._isUseSPGValidateRule = True self._maxSpgCount = False self.__watcher = None self.storage = prequeue_storage_getter(QUEUE_TYPE.EPIC)() super(EpicSquadEntity, self).__init__(FUNCTIONAL_FLAG.EPIC, PREBATTLE_TYPE.EPIC) return
def __init__(self): self._isBalancedSquad = False self._isUseSPGValidateRule = True self.__watcher = None self.__restrictedSPGDataProvider = RestrictedSPGDataProvider() self.storage = prequeue_storage_getter(QUEUE_TYPE.MAPBOX)() super(MapboxSquadEntity, self).__init__(FUNCTIONAL_FLAG.MAPBOX, PREBATTLE_TYPE.MAPBOX) return
def __init__(self): self.pveStorage = prequeue_storage_getter(QUEUE_TYPE.SANDBOX)() self.rankedStorage = prequeue_storage_getter(QUEUE_TYPE.RANKED)() self.epicStorage = prequeue_storage_getter(QUEUE_TYPE.EPIC)() self.battleRoyaleStorage = prequeue_storage_getter( QUEUE_TYPE.BATTLE_ROYALE)() self.mapboxStorage = prequeue_storage_getter(QUEUE_TYPE.MAPBOX)() self.mapsTrainingStorage = prequeue_storage_getter( QUEUE_TYPE.MAPS_TRAINING)() self.eventBattlesStorage = prequeue_storage_getter( QUEUE_TYPE.EVENT_BATTLES)() self.funRandomStorage = prequeue_storage_getter( QUEUE_TYPE.FUN_RANDOM)() self.recentArenaStorage = storage_getter(RECENT_ARENA_STORAGE)()
def __init__(self): super(TournamentEntity, self).__init__(FUNCTIONAL_FLAG.TOURNAMENT, PREBATTLE_TYPE.TOURNAMENT) self.__g_clanCache = _ClanCache() self.__revisionId = 0 self.__battleModeData = {} self.__waitingManager = BaseExternalUnitWaitingManager() self.__errorCount = 0 self.__timerID = None self.__leaveInitiator = False self.__isInSlot = False self.__isInactiveMatchingButton = True self.__prevMatchmakingTimerState = None self.__playersMatchingStartedAt = None self.__slotVehicleFilters = [] self.__tournamentSettings = TournamentSettings() self.storage = prequeue_storage_getter(QUEUE_TYPE.TOURNAMENT_UNITS)() return
def __init__(self): self._isBalancedSquad = False self._isUseSPGValidateRule = True self.__restrictedSPGDataProvider = RestrictedSPGDataProvider() self.storage = prequeue_storage_getter(QUEUE_TYPE.FUN_RANDOM)() super(FunRandomSquadEntity, self).__init__(FUNCTIONAL_FLAG.FUN_RANDOM, PREBATTLE_TYPE.FUN_RANDOM)
def __init__(self): super(MapsTrainingEntity, self).__init__(FUNCTIONAL_FLAG.MAPS_TRAINING, QUEUE_TYPE.MAPS_TRAINING, PreQueueSubscriber()) self.storage = prequeue_storage_getter(QUEUE_TYPE.MAPS_TRAINING)()
def __init__(self): super(BattleRoyaleTournamentEntity, self).__init__(FUNCTIONAL_FLAG.BATTLE_ROYALE, QUEUE_TYPE.BATTLE_ROYALE_TOURNAMENT, PreQueueSubscriber()) self.__watcher = None self.__prebatleWindow = False self.storage = prequeue_storage_getter(QUEUE_TYPE.BATTLE_ROYALE)() return
def __init__(self): super(EventBattleSquadEntity, self).__init__(FUNCTIONAL_FLAG.EVENT, PREBATTLE_TYPE.EVENT) self.storage = prequeue_storage_getter(QUEUE_TYPE.EVENT_BATTLES)()
def __init__(self): super(EventBattleEntity, self).__init__(FUNCTIONAL_FLAG.EVENT, QUEUE_TYPE.EVENT_BATTLES, PreQueueSubscriber()) self.storage = prequeue_storage_getter(QUEUE_TYPE.EVENT_BATTLES)()
def __init__(self): super(EpicEntity, self).__init__(FUNCTIONAL_FLAG.EPIC, QUEUE_TYPE.EPIC, PreQueueSubscriber()) self.__watcher = None self.storage = prequeue_storage_getter(QUEUE_TYPE.EPIC)() return