def __init__(self):
     super(RankedEntity, self).__init__(FUNCTIONAL_FLAG.RANKED,
                                        QUEUE_TYPE.RANKED,
                                        PreQueueSubscriber())
     self.__watcher = None
     self.storage = prequeue_storage_getter(QUEUE_TYPE.RANKED)()
     return
 def __init__(self):
     super(MapboxEntity, self).__init__(FUNCTIONAL_FLAG.MAPBOX,
                                        QUEUE_TYPE.MAPBOX,
                                        PreQueueSubscriber())
     self.__watcher = None
     self.storage = prequeue_storage_getter(QUEUE_TYPE.MAPBOX)()
     return
示例#3
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 def __init__(self):
     super(BattleRoyaleEntity, self).__init__(FUNCTIONAL_FLAG.BATTLE_ROYALE,
                                              QUEUE_TYPE.BATTLE_ROYALE,
                                              PreQueueSubscriber())
     self.__watcher = None
     self.storage = prequeue_storage_getter(QUEUE_TYPE.BATTLE_ROYALE)()
     return
示例#4
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 def __init__(self):
     self._isBalancedSquad = False
     self._isUseSPGValidateRule = True
     self._maxSpgCount = False
     self.__watcher = None
     self.storage = prequeue_storage_getter(QUEUE_TYPE.EPIC)()
     super(EpicSquadEntity, self).__init__(FUNCTIONAL_FLAG.EPIC,
                                           PREBATTLE_TYPE.EPIC)
     return
 def __init__(self):
     self._isBalancedSquad = False
     self._isUseSPGValidateRule = True
     self.__watcher = None
     self.__restrictedSPGDataProvider = RestrictedSPGDataProvider()
     self.storage = prequeue_storage_getter(QUEUE_TYPE.MAPBOX)()
     super(MapboxSquadEntity, self).__init__(FUNCTIONAL_FLAG.MAPBOX,
                                             PREBATTLE_TYPE.MAPBOX)
     return
 def __init__(self):
     self.pveStorage = prequeue_storage_getter(QUEUE_TYPE.SANDBOX)()
     self.rankedStorage = prequeue_storage_getter(QUEUE_TYPE.RANKED)()
     self.epicStorage = prequeue_storage_getter(QUEUE_TYPE.EPIC)()
     self.battleRoyaleStorage = prequeue_storage_getter(
         QUEUE_TYPE.BATTLE_ROYALE)()
     self.mapboxStorage = prequeue_storage_getter(QUEUE_TYPE.MAPBOX)()
     self.mapsTrainingStorage = prequeue_storage_getter(
         QUEUE_TYPE.MAPS_TRAINING)()
     self.eventBattlesStorage = prequeue_storage_getter(
         QUEUE_TYPE.EVENT_BATTLES)()
     self.funRandomStorage = prequeue_storage_getter(
         QUEUE_TYPE.FUN_RANDOM)()
     self.recentArenaStorage = storage_getter(RECENT_ARENA_STORAGE)()
示例#7
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 def __init__(self):
     super(TournamentEntity, self).__init__(FUNCTIONAL_FLAG.TOURNAMENT,
                                            PREBATTLE_TYPE.TOURNAMENT)
     self.__g_clanCache = _ClanCache()
     self.__revisionId = 0
     self.__battleModeData = {}
     self.__waitingManager = BaseExternalUnitWaitingManager()
     self.__errorCount = 0
     self.__timerID = None
     self.__leaveInitiator = False
     self.__isInSlot = False
     self.__isInactiveMatchingButton = True
     self.__prevMatchmakingTimerState = None
     self.__playersMatchingStartedAt = None
     self.__slotVehicleFilters = []
     self.__tournamentSettings = TournamentSettings()
     self.storage = prequeue_storage_getter(QUEUE_TYPE.TOURNAMENT_UNITS)()
     return
示例#8
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 def __init__(self):
     self._isBalancedSquad = False
     self._isUseSPGValidateRule = True
     self.__restrictedSPGDataProvider = RestrictedSPGDataProvider()
     self.storage = prequeue_storage_getter(QUEUE_TYPE.FUN_RANDOM)()
     super(FunRandomSquadEntity, self).__init__(FUNCTIONAL_FLAG.FUN_RANDOM, PREBATTLE_TYPE.FUN_RANDOM)
示例#9
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 def __init__(self):
     super(MapsTrainingEntity, self).__init__(FUNCTIONAL_FLAG.MAPS_TRAINING, QUEUE_TYPE.MAPS_TRAINING, PreQueueSubscriber())
     self.storage = prequeue_storage_getter(QUEUE_TYPE.MAPS_TRAINING)()
示例#10
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 def __init__(self):
     super(BattleRoyaleTournamentEntity, self).__init__(FUNCTIONAL_FLAG.BATTLE_ROYALE, QUEUE_TYPE.BATTLE_ROYALE_TOURNAMENT, PreQueueSubscriber())
     self.__watcher = None
     self.__prebatleWindow = False
     self.storage = prequeue_storage_getter(QUEUE_TYPE.BATTLE_ROYALE)()
     return
 def __init__(self):
     super(EventBattleSquadEntity, self).__init__(FUNCTIONAL_FLAG.EVENT, PREBATTLE_TYPE.EVENT)
     self.storage = prequeue_storage_getter(QUEUE_TYPE.EVENT_BATTLES)()
示例#12
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 def __init__(self):
     super(EventBattleEntity, self).__init__(FUNCTIONAL_FLAG.EVENT,
                                             QUEUE_TYPE.EVENT_BATTLES,
                                             PreQueueSubscriber())
     self.storage = prequeue_storage_getter(QUEUE_TYPE.EVENT_BATTLES)()
示例#13
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 def __init__(self):
     super(EpicEntity, self).__init__(FUNCTIONAL_FLAG.EPIC, QUEUE_TYPE.EPIC,
                                      PreQueueSubscriber())
     self.__watcher = None
     self.storage = prequeue_storage_getter(QUEUE_TYPE.EPIC)()
     return