def __getSlotsData(self, vehsList): result = [] for v in vehsList: nationID, _ = v.type.id result.append({ 'vehicleID': v.intCD, 'vehicleName': self.__getVehicleName(v), 'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID], 'vehicleIcon': getIconPath(v.type.name), 'vehicleType': _VEHICLE_TYPE_TEMPLATE % Vehicle.getVehicleClassTag(v.type.tags), 'isElite': False, 'isPremium': isPremium(v.type.tags), 'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level }) return result
def __getSlotsData(self, vehsList): result = [] for v in vehsList: nationID, _ = v.type.id classTag = tuple(VEHICLE_CLASS_TAGS & v.type.tags)[0] isElite = False result.append({ 'vehicleID': v.intCD, 'vehicleName': v.type.userString, 'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID], 'vehicleIcon': getIconPath(v.type.name), 'vehicleType': _VEHICLE_TYPE_ELITE_TEMPLATE % classTag if isElite else _VEHICLE_TYPE_TEMPLATE % classTag, 'isElite': isElite, 'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level }) return result
def setVehicle(self, item): if item is not None: self._isVehicleStatusDefined = not item.isObserver self.vehicleIcon = getIconPath(item.name) self.nationName = item.nationName else: self._isVehicleStatusDefined = False return
def _setVehicleInfo(self, vehicle): if vehicle is not None: self._isObserver = vehicle.isObserver self.intCD = vehicle.intCD self.vehicleName = vehicle.userName self.vehicleShortName = vehicle.shortUserName self.vehicleIcon = getSmallIconPath(vehicle.name) self.vehicles = [{'icon': getIconPath(vehicle.name)}] return
def __getSlotsData(self, vehsList): result = [] for v in vehsList: nationID, _ = v.type.id result.append({'vehicleID': v.intCD, 'vehicleName': self.__getVehicleName(v), 'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID], 'vehicleIcon': getIconPath(v.type.name), 'vehicleType': _VEHICLE_TYPE_TEMPLATE % getClassTag(v.type.tags), 'isElite': False, 'isPremium': isPremium(v.type.tags), 'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level}) return result
def __getSlotsData(self, vehsList): result = [] for v in vehsList: nationID, _ = v.type.id classTag = tuple(VEHICLE_CLASS_TAGS & v.type.tags)[0] isElite = False result.append({'vehicleID': v.intCD, 'vehicleName': v.type.userString, 'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID], 'vehicleIcon': getIconPath(v.type.name), 'vehicleType': _VEHICLE_TYPE_ELITE_TEMPLATE % classTag if isElite else _VEHICLE_TYPE_TEMPLATE % classTag, 'isElite': isElite, 'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level}) return result
def __getSlotsData(self, vehsList): result = [] for v in vehsList: nationID, _ = v.type.id classTag = tuple(VEHICLE_CLASS_TAGS & v.type.tags)[0] premiumTags = frozenset((VEHICLE_TAGS.PREMIUM,)) isPremium = bool(v.type.tags & premiumTags) result.append({'vehicleID': v.intCD, 'vehicleName': self.__getVehicleName(v), 'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID], 'vehicleIcon': getIconPath(v.type.name), 'vehicleType': _VEHICLE_TYPE_TEMPLATE % classTag, 'isElite': False, 'isPremium': isPremium, 'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level}) return result
def getVehicleDataVO(vehicle): rentInfoText = RentLeftFormatter(vehicle.rentInfo, vehicle.isPremiumIGR).getRentLeftStr() vState, vStateLvl = vehicle.getState() if vehicle.isRotationApplied(): if vState in (Vehicle.VEHICLE_STATE.AMMO_NOT_FULL, Vehicle.VEHICLE_STATE.LOCKED): vState = Vehicle.VEHICLE_STATE.ROTATION_GROUP_UNLOCKED smallStatus, largeStatus = getStatusStrings(vState, vStateLvl, substitute=rentInfoText, ctx={'icon': icons.premiumIgrSmall(), 'battlesLeft': getBattlesLeft(vehicle)}) if vehicle.dailyXPFactor > 1: bonusImage = getButtonsAssetPath('bonus_x{}'.format(vehicle.dailyXPFactor)) else: bonusImage = '' label = vehicle.shortUserName if vehicle.isPremiumIGR else vehicle.userName labelStyle = text_styles.premiumVehicleName if vehicle.isPremium else text_styles.vehicleName return {'id': vehicle.invID, 'intCD': vehicle.intCD, 'infoText': largeStatus, 'smallInfoText': smallStatus, 'clanLock': vehicle.clanLock, 'lockBackground': _isLockedBackground(vState, vStateLvl), 'icon': vehicle.icon, 'iconAlt': getIconPath('noImage'), 'iconSmall': vehicle.iconSmall, 'iconSmallAlt': getSmallIconPath('noImage'), 'label': labelStyle(label), 'level': vehicle.level, 'premium': vehicle.isPremium, 'favorite': vehicle.isFavorite, 'nation': vehicle.nationID, 'xpImgSource': bonusImage, 'tankType': '{}_elite'.format(vehicle.type) if vehicle.isElite else vehicle.type, 'rentLeft': rentInfoText, 'clickEnabled': vehicle.isInInventory, 'alpha': 1, 'infoImgSrc': getVehicleStateIcon(vState), 'isCritInfo': vStateLvl == Vehicle.VEHICLE_STATE_LEVEL.CRITICAL}
def _setVehicleInfo(self, vehicle): self.vehicles.append({ 'icon': getIconPath(vehicle.name), 'label': vehicle.shortUserName })
def getVehicleDataVO(vehicle): lowTierMMController = dependency.instance(ILowTierMMController) rentInfoText = RentLeftFormatter(vehicle.rentInfo, vehicle.isPremiumIGR).getRentLeftStr() vState, vStateLvl = vehicle.getState() if vehicle.isRotationApplied(): if vState in (Vehicle.VEHICLE_STATE.AMMO_NOT_FULL, Vehicle.VEHICLE_STATE.LOCKED): vState = Vehicle.VEHICLE_STATE.ROTATION_GROUP_UNLOCKED if not vehicle.activeInNationGroup: vState = Vehicle.VEHICLE_STATE.NOT_PRESENT customStateExt = '' if vState in (Vehicle.VEHICLE_STATE.RENTABLE, Vehicle.VEHICLE_STATE.RENTABLE_AGAIN): rentPackagesInfo = vehicle.getRentPackagesInfo if rentPackagesInfo.seasonType: customStateExt = '/' + SEASON_NAME_BY_TYPE.get( rentPackagesInfo.seasonType) smallStatus, largeStatus = getStatusStrings(vState + customStateExt, vStateLvl, substitute=rentInfoText, ctx={ 'icon': icons.premiumIgrSmall(), 'battlesLeft': getBattlesLeft(vehicle) }) smallHoverStatus, largeHoverStatus = smallStatus, largeStatus if vState == Vehicle.VEHICLE_STATE.RENTABLE: smallHoverStatus, largeHoverStatus = getStatusStrings( vState + '/hover', vStateLvl, substitute=rentInfoText, ctx={ 'icon': icons.premiumIgrSmall(), 'battlesLeft': getBattlesLeft(vehicle) }) if vehicle.dailyXPFactor > 1: bonusImage = getButtonsAssetPath('bonus_x{}'.format( vehicle.dailyXPFactor)) else: bonusImage = '' label = vehicle.shortUserName if vehicle.isPremiumIGR else vehicle.userName labelStyle = text_styles.premiumVehicleName if vehicle.isPremium else text_styles.vehicleName tankType = '{}_elite'.format( vehicle.type) if vehicle.isElite else vehicle.type current, maximum = vehicle.getCrystalsEarnedInfo() isCrystalsLimitReached = current == maximum return { 'id': vehicle.invID, 'intCD': vehicle.intCD, 'infoText': largeStatus, 'infoHoverText': largeHoverStatus, 'smallInfoText': smallStatus, 'smallInfoHoverText': smallHoverStatus, 'clanLock': vehicle.clanLock, 'lockBackground': _isLockedBackground(vState, vStateLvl), 'icon': vehicle.icon, 'iconAlt': getIconPath('noImage'), 'iconSmall': vehicle.iconSmall, 'iconSmallAlt': getSmallIconPath('noImage'), 'label': labelStyle(label), 'level': vehicle.level, 'premium': vehicle.isPremium, 'favorite': vehicle.isFavorite, 'giveaway': vehicle.isLowTierEvent and lowTierMMController.isEnabled(), 'nation': vehicle.nationID, 'xpImgSource': bonusImage, 'tankType': tankType, 'rentLeft': rentInfoText, 'clickEnabled': vehicle.isInInventory and vehicle.activeInNationGroup or vehicle.isRentPromotion, 'alpha': 1, 'infoImgSrc': getVehicleStateIcon(vState), 'additionalImgSrc': getVehicleStateAddIcon(vState), 'isCritInfo': vStateLvl == Vehicle.VEHICLE_STATE_LEVEL.CRITICAL, 'isRentPromotion': vehicle.isRentPromotion and not vehicle.isRented, 'isNationChangeAvailable': vehicle.hasNationGroup, 'isEarnCrystals': vehicle.isEarnCrystals, 'isCrystalsLimitReached': isCrystalsLimitReached, 'isUseRightBtn': True, 'tooltip': TOOLTIPS_CONSTANTS.CAROUSEL_VEHICLE }