示例#1
0
    def __getSlotsData(self, vehsList):
        result = []
        for v in vehsList:
            nationID, _ = v.type.id
            result.append({
                'vehicleID':
                v.intCD,
                'vehicleName':
                self.__getVehicleName(v),
                'flagIcon':
                _FLAG_ICON_TEMPLATE % nations.NAMES[nationID],
                'vehicleIcon':
                getIconPath(v.type.name),
                'vehicleType':
                _VEHICLE_TYPE_TEMPLATE %
                Vehicle.getVehicleClassTag(v.type.tags),
                'isElite':
                False,
                'isPremium':
                isPremium(v.type.tags),
                'vehicleLevel':
                _VEHICLE_LEVEL_TEMPLATE % v.type.level
            })

        return result
示例#2
0
    def __getSlotsData(self, vehsList):
        result = []
        for v in vehsList:
            nationID, _ = v.type.id
            classTag = tuple(VEHICLE_CLASS_TAGS & v.type.tags)[0]
            isElite = False
            result.append({
                'vehicleID':
                v.intCD,
                'vehicleName':
                v.type.userString,
                'flagIcon':
                _FLAG_ICON_TEMPLATE % nations.NAMES[nationID],
                'vehicleIcon':
                getIconPath(v.type.name),
                'vehicleType':
                _VEHICLE_TYPE_ELITE_TEMPLATE %
                classTag if isElite else _VEHICLE_TYPE_TEMPLATE % classTag,
                'isElite':
                isElite,
                'vehicleLevel':
                _VEHICLE_LEVEL_TEMPLATE % v.type.level
            })

        return result
示例#3
0
 def setVehicle(self, item):
     if item is not None:
         self._isVehicleStatusDefined = not item.isObserver
         self.vehicleIcon = getIconPath(item.name)
         self.nationName = item.nationName
     else:
         self._isVehicleStatusDefined = False
     return
示例#4
0
 def _setVehicleInfo(self, vehicle):
     if vehicle is not None:
         self._isObserver = vehicle.isObserver
         self.intCD = vehicle.intCD
         self.vehicleName = vehicle.userName
         self.vehicleShortName = vehicle.shortUserName
         self.vehicleIcon = getSmallIconPath(vehicle.name)
         self.vehicles = [{'icon': getIconPath(vehicle.name)}]
     return
示例#5
0
    def __getSlotsData(self, vehsList):
        result = []
        for v in vehsList:
            nationID, _ = v.type.id
            result.append({'vehicleID': v.intCD,
             'vehicleName': self.__getVehicleName(v),
             'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID],
             'vehicleIcon': getIconPath(v.type.name),
             'vehicleType': _VEHICLE_TYPE_TEMPLATE % getClassTag(v.type.tags),
             'isElite': False,
             'isPremium': isPremium(v.type.tags),
             'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level})

        return result
示例#6
0
    def __getSlotsData(self, vehsList):
        result = []
        for v in vehsList:
            nationID, _ = v.type.id
            classTag = tuple(VEHICLE_CLASS_TAGS & v.type.tags)[0]
            isElite = False
            result.append({'vehicleID': v.intCD,
             'vehicleName': v.type.userString,
             'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID],
             'vehicleIcon': getIconPath(v.type.name),
             'vehicleType': _VEHICLE_TYPE_ELITE_TEMPLATE % classTag if isElite else _VEHICLE_TYPE_TEMPLATE % classTag,
             'isElite': isElite,
             'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level})

        return result
示例#7
0
    def __getSlotsData(self, vehsList):
        result = []
        for v in vehsList:
            nationID, _ = v.type.id
            classTag = tuple(VEHICLE_CLASS_TAGS & v.type.tags)[0]
            premiumTags = frozenset((VEHICLE_TAGS.PREMIUM,))
            isPremium = bool(v.type.tags & premiumTags)
            result.append({'vehicleID': v.intCD,
             'vehicleName': self.__getVehicleName(v),
             'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID],
             'vehicleIcon': getIconPath(v.type.name),
             'vehicleType': _VEHICLE_TYPE_TEMPLATE % classTag,
             'isElite': False,
             'isPremium': isPremium,
             'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level})

        return result
示例#8
0
    def __getSlotsData(self, vehsList):
        result = []
        for v in vehsList:
            nationID, _ = v.type.id
            classTag = tuple(VEHICLE_CLASS_TAGS & v.type.tags)[0]
            premiumTags = frozenset((VEHICLE_TAGS.PREMIUM,))
            isPremium = bool(v.type.tags & premiumTags)
            result.append({'vehicleID': v.intCD,
             'vehicleName': self.__getVehicleName(v),
             'flagIcon': _FLAG_ICON_TEMPLATE % nations.NAMES[nationID],
             'vehicleIcon': getIconPath(v.type.name),
             'vehicleType': _VEHICLE_TYPE_TEMPLATE % classTag,
             'isElite': False,
             'isPremium': isPremium,
             'vehicleLevel': _VEHICLE_LEVEL_TEMPLATE % v.type.level})

        return result
def getVehicleDataVO(vehicle):
    rentInfoText = RentLeftFormatter(vehicle.rentInfo, vehicle.isPremiumIGR).getRentLeftStr()
    vState, vStateLvl = vehicle.getState()
    if vehicle.isRotationApplied():
        if vState in (Vehicle.VEHICLE_STATE.AMMO_NOT_FULL, Vehicle.VEHICLE_STATE.LOCKED):
            vState = Vehicle.VEHICLE_STATE.ROTATION_GROUP_UNLOCKED
    smallStatus, largeStatus = getStatusStrings(vState, vStateLvl, substitute=rentInfoText, ctx={'icon': icons.premiumIgrSmall(),
     'battlesLeft': getBattlesLeft(vehicle)})
    if vehicle.dailyXPFactor > 1:
        bonusImage = getButtonsAssetPath('bonus_x{}'.format(vehicle.dailyXPFactor))
    else:
        bonusImage = ''
    label = vehicle.shortUserName if vehicle.isPremiumIGR else vehicle.userName
    labelStyle = text_styles.premiumVehicleName if vehicle.isPremium else text_styles.vehicleName
    return {'id': vehicle.invID,
     'intCD': vehicle.intCD,
     'infoText': largeStatus,
     'smallInfoText': smallStatus,
     'clanLock': vehicle.clanLock,
     'lockBackground': _isLockedBackground(vState, vStateLvl),
     'icon': vehicle.icon,
     'iconAlt': getIconPath('noImage'),
     'iconSmall': vehicle.iconSmall,
     'iconSmallAlt': getSmallIconPath('noImage'),
     'label': labelStyle(label),
     'level': vehicle.level,
     'premium': vehicle.isPremium,
     'favorite': vehicle.isFavorite,
     'nation': vehicle.nationID,
     'xpImgSource': bonusImage,
     'tankType': '{}_elite'.format(vehicle.type) if vehicle.isElite else vehicle.type,
     'rentLeft': rentInfoText,
     'clickEnabled': vehicle.isInInventory,
     'alpha': 1,
     'infoImgSrc': getVehicleStateIcon(vState),
     'isCritInfo': vStateLvl == Vehicle.VEHICLE_STATE_LEVEL.CRITICAL}
示例#10
0
 def _setVehicleInfo(self, vehicle):
     self.vehicles.append({
         'icon': getIconPath(vehicle.name),
         'label': vehicle.shortUserName
     })
def getVehicleDataVO(vehicle):
    lowTierMMController = dependency.instance(ILowTierMMController)
    rentInfoText = RentLeftFormatter(vehicle.rentInfo,
                                     vehicle.isPremiumIGR).getRentLeftStr()
    vState, vStateLvl = vehicle.getState()
    if vehicle.isRotationApplied():
        if vState in (Vehicle.VEHICLE_STATE.AMMO_NOT_FULL,
                      Vehicle.VEHICLE_STATE.LOCKED):
            vState = Vehicle.VEHICLE_STATE.ROTATION_GROUP_UNLOCKED
    if not vehicle.activeInNationGroup:
        vState = Vehicle.VEHICLE_STATE.NOT_PRESENT
    customStateExt = ''
    if vState in (Vehicle.VEHICLE_STATE.RENTABLE,
                  Vehicle.VEHICLE_STATE.RENTABLE_AGAIN):
        rentPackagesInfo = vehicle.getRentPackagesInfo
        if rentPackagesInfo.seasonType:
            customStateExt = '/' + SEASON_NAME_BY_TYPE.get(
                rentPackagesInfo.seasonType)
    smallStatus, largeStatus = getStatusStrings(vState + customStateExt,
                                                vStateLvl,
                                                substitute=rentInfoText,
                                                ctx={
                                                    'icon':
                                                    icons.premiumIgrSmall(),
                                                    'battlesLeft':
                                                    getBattlesLeft(vehicle)
                                                })
    smallHoverStatus, largeHoverStatus = smallStatus, largeStatus
    if vState == Vehicle.VEHICLE_STATE.RENTABLE:
        smallHoverStatus, largeHoverStatus = getStatusStrings(
            vState + '/hover',
            vStateLvl,
            substitute=rentInfoText,
            ctx={
                'icon': icons.premiumIgrSmall(),
                'battlesLeft': getBattlesLeft(vehicle)
            })
    if vehicle.dailyXPFactor > 1:
        bonusImage = getButtonsAssetPath('bonus_x{}'.format(
            vehicle.dailyXPFactor))
    else:
        bonusImage = ''
    label = vehicle.shortUserName if vehicle.isPremiumIGR else vehicle.userName
    labelStyle = text_styles.premiumVehicleName if vehicle.isPremium else text_styles.vehicleName
    tankType = '{}_elite'.format(
        vehicle.type) if vehicle.isElite else vehicle.type
    current, maximum = vehicle.getCrystalsEarnedInfo()
    isCrystalsLimitReached = current == maximum
    return {
        'id':
        vehicle.invID,
        'intCD':
        vehicle.intCD,
        'infoText':
        largeStatus,
        'infoHoverText':
        largeHoverStatus,
        'smallInfoText':
        smallStatus,
        'smallInfoHoverText':
        smallHoverStatus,
        'clanLock':
        vehicle.clanLock,
        'lockBackground':
        _isLockedBackground(vState, vStateLvl),
        'icon':
        vehicle.icon,
        'iconAlt':
        getIconPath('noImage'),
        'iconSmall':
        vehicle.iconSmall,
        'iconSmallAlt':
        getSmallIconPath('noImage'),
        'label':
        labelStyle(label),
        'level':
        vehicle.level,
        'premium':
        vehicle.isPremium,
        'favorite':
        vehicle.isFavorite,
        'giveaway':
        vehicle.isLowTierEvent and lowTierMMController.isEnabled(),
        'nation':
        vehicle.nationID,
        'xpImgSource':
        bonusImage,
        'tankType':
        tankType,
        'rentLeft':
        rentInfoText,
        'clickEnabled':
        vehicle.isInInventory and vehicle.activeInNationGroup
        or vehicle.isRentPromotion,
        'alpha':
        1,
        'infoImgSrc':
        getVehicleStateIcon(vState),
        'additionalImgSrc':
        getVehicleStateAddIcon(vState),
        'isCritInfo':
        vStateLvl == Vehicle.VEHICLE_STATE_LEVEL.CRITICAL,
        'isRentPromotion':
        vehicle.isRentPromotion and not vehicle.isRented,
        'isNationChangeAvailable':
        vehicle.hasNationGroup,
        'isEarnCrystals':
        vehicle.isEarnCrystals,
        'isCrystalsLimitReached':
        isCrystalsLimitReached,
        'isUseRightBtn':
        True,
        'tooltip':
        TOOLTIPS_CONSTANTS.CAROUSEL_VEHICLE
    }