コード例 #1
0
ファイル: mille_bornes.py プロジェクト: pombredanne/happyboom
    def play(self, card_index):
        if self.need_pick is not None:
            raise ValueError(tr("You need to pick a card."))
        card = self.hand[card_index]
        if card in HAZARDS:
            raise ValueError(tr("You cannot give an hazard card to yourself."))

        if card in REMEDIES:
            remedy = REMEDIES[card]
            if remedy != self.hazard:
                raise ValueError(
                    tr("You cannot play %s, you have an hazard card %s.")
                    % (card, self.hazard))
        elif self.hazard:
            raise ValueError(
                tr("You cannot play %s, you have an hazard card %s.")
                % (card, self.hazard))
        elif (card != ROLL) and self.need_roll:
            raise ValueError(tr("You need a roll card."))

        self.hand[card_index] = None
        self.need_pick = card_index
        self.played.append(card)
        if card == ROLL:
            self.need_roll = False
        elif card in REMEDIES:
            self.hazard = None
        return card
コード例 #2
0
ファイル: create_game.py プロジェクト: pombredanne/happyboom
    def createWidgets(self, window):
        self.widget = QWidget()
        layout = QVBoxLayout()
        self.widget.setLayout(layout)

        grid = QGridLayout()

        grid.addWidget(QLabel(tr("Label:")), 0, 0)

        self.label = QLineEdit(u"label")
        grid.addWidget(self.label, 0, 1)

        grid.addWidget(QLabel(tr("Type:")), 1, 0)

        self.game_types = QComboBox()
        grid.addWidget(self.game_types, 1, 1)
        layout.addLayout(grid)

        spacer = createVerticalSpacer()
        layout.addItem(spacer)

        button_box = QHBoxLayout()
        layout.addLayout(button_box)

        refresh = QPushButton('&Create')
        button_box.addWidget(refresh)
        window.connect(refresh, SIGNAL('clicked()'), self.create)

        leave = QPushButton('&Leave')
        button_box.addWidget(leave)
        window.connect(leave, SIGNAL('clicked()'), self.abort)
コード例 #3
0
ファイル: mille_bornes.py プロジェクト: pombredanne/happyboom
 def discard(self, card_index):
     if self.need_pick is not None:
         raise ValueError(tr("You need to pick a card."))
     if self.hand[card_index] is None:
         raise ValueError(tr("You have no card #%s.") % card_index)
     self.hand[card_index] = None
     self.need_pick = card_index
コード例 #4
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ファイル: game.py プロジェクト: pombredanne/happyboom
    def start(self, player):
        if player != self.owner:
            raise ValueError(tr("Only the owner of the game (%s) can start it.") % self.owner.name)
        if self.state == PLAYING:
            raise ValueError(tr("The game has already started."))
        if len(self.players) < self.min_players:
            raise ValueError(tr("You need at least %s players.") % self.min_players)
        self._start()
        self.state = PLAYING

        self.warning('Game started.')

        self.notifyAll(u'game_started', exclude=self.owner)
コード例 #5
0
ファイル: create_game.py プロジェクト: pombredanne/happyboom
    def enterPage(self):
        Page.enterPage(self)
        if self._init:
            return
        self._init = True

        server_types = self.client.command(u'game_types')
        server_types = set(server_types) & set((u'awale', u'1000 bornes'))

        if u'awale' in server_types:
            self.game_types.addItem(tr('Awale'), u'awale')
        if u'1000 bornes' in server_types:
            self.game_types.addItem(tr('Mille bornes'), u'1000 bornes')
コード例 #6
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ファイル: awale.py プロジェクト: pombredanne/happyboom
    def play(self, player, home):
        self.checkStatePlaying()
        current_player = player

        player_index = self.getPlayerIndex(player)
        if player_index != self.next_turn:
            raise ValueError("It's not your turn.")

        if not (1 <= home <= 6):
            raise ValueError(tr("Invalid home."))
        played_home = home
        if player_index == 1:
            home += 5
        else:
            home -= 1
        seeds = self.homes[home]
        if not seeds:
            raise ValueError(tr("Home %s is empty.") % home)

        self.homes[home] = 0
        while seeds:
            home = (home + 1) % 12
            self.homes[home] += 1
            seeds -= 1

        collected = 0
        while True:
            if player_index == 0:
                check = (0 <= home <= 5)
            else:
                check = (6 <= home <= 11)
            if check:
                break
            seeds = self.homes[home]
            if seeds not in (2, 3):
                break
            collected += seeds
            self.collected[player_index] += seeds
            self.homes[home] = 0
            home = (home - 1) % 12

        if collected:
            self.notifyAll(u'awale_collected', self.collected)

        player_index = (player_index + 1) % 2
        self.next_turn = player_index

        self.notifyAll(u'awale_played', played_home,
            exclude=current_player)

        return SUCCESS
コード例 #7
0
ファイル: game.py プロジェクト: pombredanne/happyboom
    def addPlayer(self, player):
        if self.state != WAITING:
            raise ValueError(tr('You cannot join a game (%s) in state %s.') % (self.label, self.state))
        if player in self.players:
            raise ValueError(tr('You are already playing to the game "%s".') % self.label)
        if player in self.observers:
            raise ValueError(tr('You are already an observer of the game "%s".') % self.label)
        if len(self.players) == self.max_players:
            raise ValueError(tr("A game cannot have more than %s players.") % self.max_players)
        index = len(self.players)
        self.players.append(player)
        self._player2index[player] = index
        player.playing.append(self)

        self.notifyAll(u'game_joined', player.identifier, exclude=player)
コード例 #8
0
ファイル: setup_game.py プロジェクト: pombredanne/happyboom
    def init(self, game_id, game_type):
        self.game_id = game_id
        self.game_type = game_type
        game = self.client.getGame(game_id, use_cache=False)

        if self.window.options.debug:
            self.id_label.setText(tr("Game identifier: %s") % game['id'])

        self.type_label.setText(tr("Game type: %s") % game['type'])
        players = ', '.join(unicode(player_id) for player_id in game['players'])
        self.players_label.setText(tr("Players: %s") % players)
        self.state_label.setText(tr("State: %s") % game['state'])

        is_owner = (self.client.player_id == game[u'owner'])
        self.start_button.setEnabled(is_owner)
        return game
コード例 #9
0
ファイル: game_list.py プロジェクト: pombredanne/happyboom
 def _addGame(self, game):
     if (not self.display_all) and (game['state'] != WAITING):
         return False
     info = [u'%s: %s (#%s)' % (game['type'], game['label'], game['id'])]
     info.append(tr('players: %s') % u', '.join(map(unicode, game['players'])))
     if game['observers']:
         info.append(tr('observers: %s') % u', '.join(map(unicode, game['observers'])))
     info.append(game['state'])
     item = QListWidgetItem(u', '.join(info))
     item.setData(GAME_ROLE, game)
     self.game_list.addItem(item)
     if self.watch_all:
         self.startWatching(game)
     else:
         self.stopWatching(game)
     return True
コード例 #10
0
ファイル: server.py プロジェクト: pombredanne/happyboom
 def _getGameType(self, game_id, game_type):
     game = self.getGame(game_id)
     if game.TYPE != game_type:
         raise ValueError(
             tr("Game %s is a game of type %s, not %s.")
             % (unicode(game), game.TYPE, game_type))
     return game
コード例 #11
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ファイル: network.py プロジェクト: pombredanne/happyboom
 def check(self, arg):
     errmsg = ValueType.check(self, arg)
     if errmsg is not None:
         return errmsg
     if not (self.min <= arg <= self.max):
         return tr("%s is not in range [%s; %s]") \
             % (arg, self.min, self.max)
     return None
コード例 #12
0
ファイル: network.py プロジェクト: pombredanne/happyboom
 def check(self, arg):
     if not isinstance(arg, self.python_type):
         expected = self.python_type
         if not isinstance(expected, tuple):
             expected = (expected,)
         expected = ' or '.join(item.__name__ for item in expected)
         return tr("invalid type: %s instead of %s") \
             % (type(arg).__name__, expected)
     return None
コード例 #13
0
ファイル: mille_bornes.py プロジェクト: pombredanne/happyboom
    def playHazard(self, card_index, opponent_state):
        if self.need_pick is not None:
            raise ValueError(tr("You need to pick a card."))
        card = self.hand[card_index]
        if card not in HAZARDS:
            raise ValueError(tr("%s is not an hazard card.") % card)
        if opponent_state.hazard:
            raise ValueError(
                tr("You cannot give an hazard card (%s) to %s: "
                   "it has already an hazard card (%s).")
                % (card, self.player_name, opponent_state.hazard))

        opponent_state.hazard = card
        opponent_state.need_roll = True
        self.hand[card_index] = None
        self.need_pick = card_index

        return card
コード例 #14
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ファイル: awale.py プロジェクト: pombredanne/happyboom
 def init(self, game_id):
     GamePage.init(self, game_id)
     game = self.client.getGame(game_id, use_cache=False)
     if game["state"] != "playing":
         raise UnicodeException(tr("Game aborted."))
     self.is_player2 = game["players"][0] != self.player_id
     self.is_my_turn = game["next_turn"] == self.player_id
     self.fillTurn()
     self.fillHomes()
コード例 #15
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ファイル: network.py プロジェクト: pombredanne/happyboom
 def decode(self, data, index):
     # -> (value, size): size in bytes
     arg_type = decodeUint8(data, index)
     if arg_type != self.type_id:
         raise ValueError(
             tr("Invalid type: %s instead of %s")
             % (arg_type, self.type_id))
     index += 1
     x = self._decode(data, index)
     arg, size = x
     return arg, 1 + size
コード例 #16
0
ファイル: mille_bornes.py プロジェクト: pombredanne/happyboom
 def pick(self, player):
     self.checkStatePlaying()
     state = self.getState(player)
     card_index = state.need_pick
     if card_index is None:
         raise ValueError(tr("You already picked a card."))
     card = self.desk[-1]
     del self.desk[-1]
     state.hand[card_index] = card
     state.need_pick = None
     return Response(u'mille_bornes_pick', card_index, card)
コード例 #17
0
ファイル: game_list.py プロジェクト: pombredanne/happyboom
    def createWidgets(self, window):
        self.widget = QWidget()

        layout = QVBoxLayout()
        self.widget.setLayout(layout)

        checkbox = QCheckBox(tr("Display started games"))
        checkbox.setChecked(self.display_all)
        layout.addWidget(checkbox)
        window.connect(checkbox, SIGNAL('stateChanged(int)'), self.setDisplayAll)

        self.game_list = QListWidget()
        layout.addWidget(self.game_list)

        window.connect(
            self.game_list.selectionModel(),
            SIGNAL("selectionChanged(QItemSelection, QItemSelection)"),
            self.selectEvent)

        watch = QCheckBox(tr("Watch all game state changes"))
        watch.setChecked(self.watch_all)
        layout.addWidget(watch)
        window.connect(watch, SIGNAL('stateChanged(int)'), self.setWatch)
        self.watch_checkbox = watch

        button_layout = QHBoxLayout()
        layout.addLayout(button_layout)

        create = QPushButton('&Create')
        button_layout.addWidget(create)
        window.connect(create, SIGNAL('clicked()'), self.create)

        self.join_button = QPushButton('&Join')
        button_layout.addWidget(self.join_button)
        window.connect(self.join_button, SIGNAL('clicked()'), self.join)

        refresh = QPushButton('&Refresh')
        button_layout.addWidget(refresh)
        window.connect(refresh, SIGNAL('clicked()'), self.refresh)
コード例 #18
0
ファイル: chess.py プロジェクト: pombredanne/happyboom
    def play(self, player, old_pos, new_pos):
        self.checkStatePlaying()

        player_index = self.getPlayerIndex(player)
        color = WHITE if player_index == 0 else BLACK
        if self.next_turn != color:
            raise ValueError(tr("It's not your turn."))

        old_index = parsePieceIndex(old_pos)
        new_index = parsePieceIndex(new_pos)
        piece = self.board[old_index]
        if not piece:
            raise ValueError(tr("There is no piece at %s.") % old_pos)

        moves = self.possibleMoves(old_index)
        if new_index not in moves:
            raise ValueError(tr("Invalid move: %s") % new_pos)

        moved_piece = self.board[old_index]
        if moved_piece.color != color:
            raise ValueError(tr("You cannot move your opponent's pieces."))

        taken = self.board[new_index]
        self.board[old_index] = None
        self.board[new_index] = moved_piece

        self.notifyAll(u'chess_move',
            player.identifier, old_pos, new_pos,
            exclude=player)

        if taken is not None:
            self.notifyAll(u'chess_take', player.identifier,
                new_pos, taken.export(), exclude=player)

        if self.next_turn == WHITE:
            self.next_turn = BLACK
        else:
            self.next_turn = WHITE
コード例 #19
0
ファイル: mille_bornes.py プロジェクト: pombredanne/happyboom
    def hazard(self, player, card_index, opponent):
        self.checkStatePlaying()
        if player is opponent:
            raise ValueError(tr("You cannot give you an hazard card."))

        player_state = self.getState(player)
        opponent_state = self.getState(opponent, check_turn=False)
        card = player_state.playHazard(card_index, opponent_state)

        self.notifyAll(u'mille_bornes_hazard',
            player.identifier, card_index, card, opponent.identifier,
            exclude=player)
        self.nextTurn(player)
        return SUCCESS
コード例 #20
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ファイル: protocol.py プロジェクト: pombredanne/happyboom
 def getResult(self, response):
     expected_result = self.PROTOCOL[self.command].result
     if response.command != expected_result:
         raise UnicodeException(
             tr("unexpected result of request %s: %s instead of %s")
             % (self.command, response.command, expected_result)
         )
     result = response.arguments
     if len(result) == 0:
         return None
     elif len(result) == 1:
         return result[0]
     else:
         return result
コード例 #21
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ファイル: server.py プロジェクト: pombredanne/happyboom
    def clientConnected(self, handler, address):
        try:
            client = self.clients[address]
        except KeyError:
            pass
        else:
            raise ValueError(tr("Client %s is already connected.") % unicode(client))

        stat = self.getIPStats(address)
        if self.config.max_client_per_ip <= stat.nclients:
            raise ValueError(
                "Too much clients (%s) from your IP address"
                % stat.nclients)

        client = Client(self, handler, address)
        client.warning("Connected")
        self.clients[address] = client
        stat.nclients += 1
        return client
コード例 #22
0
ファイル: setup_game.py プロジェクト: pombredanne/happyboom
    def createWidgets(self, window):
        self.widget = QWidget()
        layout = QVBoxLayout()
        self.widget.setLayout(layout)

        if self.window.options.debug:
            self.id_label = QLabel()
            layout.addWidget(self.id_label)

        self.type_label = QLabel()
        layout.addWidget(self.type_label)

        self.players_label = QLabel()
        layout.addWidget(self.players_label)

        self.state_label = QLabel()
        layout.addWidget(self.state_label)

        self.autostart_checkbox = QCheckBox(tr("Autostart"))
        window.connect(self.autostart_checkbox, SIGNAL("stateChanged(int)"), self.autostartChanged)
        layout.addWidget(self.autostart_checkbox)

        spacer = createVerticalSpacer()
        layout.addItem(spacer)

        button_layout = QHBoxLayout()
        layout.addLayout(button_layout)

        self.start_button = QPushButton('&Start')
        button_layout.addWidget(self.start_button)
        window.connect(self.start_button, SIGNAL('clicked()'), self.start)

        refresh = QPushButton('&Refresh')
        button_layout.addWidget(refresh)
        window.connect(refresh, SIGNAL('clicked()'), self.refresh)

        leave = QPushButton('&Leave')
        button_layout.addWidget(leave)
        window.connect(leave, SIGNAL('clicked()'), self.leave)
コード例 #23
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ファイル: client.py プロジェクト: pombredanne/happyboom
 def getPlayer(self, player_id):
     try:
         return self.players[player_id]
     except KeyError:
         raise ValueError(tr("The client %s has no player with identifier %s.") % (unicode(self), player_id))
コード例 #24
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ファイル: game.py プロジェクト: pombredanne/happyboom
 def _unknownPlayer(self, player):
     raise ValueError(
         tr('The player %s (#%s) is not playing the game "%s".')
         % (player.name, player.identifier, self.label))
コード例 #25
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ファイル: game.py プロジェクト: pombredanne/happyboom
 def addObserver(self, player):
     if player in self.players:
         raise ValueError(tr('You are already playing to the game "%s".') % self.label)
     if player in self.observers:
         raise ValueError(tr('You are already watching to the game "%s".') % self.label)
     self.observers.append(player)
コード例 #26
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ファイル: game.py プロジェクト: pombredanne/happyboom
 def checkStatePlaying(self):
     if self.state == ABORTED:
         raise ValueError(tr("The game %s has aborted.") % unicode(self))
     if self.state != PLAYING:
         raise ValueError(tr("The game %s has not started yet.") % unicode(self))
コード例 #27
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ファイル: server.py プロジェクト: pombredanne/happyboom
 def game_create(self, client, player_id, game_type, label):
     """Create a new game"""
     player = client.getPlayer(player_id)
     label = label.strip()
     if not re.match(ur'[^\x00-\x1f]{1,100}$', label):
         raise ValueError(tr("Invalid game label: %r") % label)
コード例 #28
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ファイル: client.py プロジェクト: pombredanne/happyboom
 def doLostServer(self):
     self.window.errorPopup(tr("Connection lost with the server. Exit."))
     self.window.close()
コード例 #29
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ファイル: server.py プロジェクト: pombredanne/happyboom
 def server_random_seed(self, client, seed):
     if not self.debug_mode:
         raise ValueError(tr("Command only available in debug mode."))
     random.seed(seed)
     return SUCCESS
コード例 #30
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ファイル: server.py プロジェクト: pombredanne/happyboom
 def getGame(self, game_id):
     try:
         return self.games[game_id]
     except KeyError:
         raise ValueError(tr("Unknown game identifier: %s") % game_id)