# Bodytypes
    bpy.data.objects["Body - RGM"].hide_render = False
    #bpy.data.objects["Body - FGM"].hide_render = False
    #bpy.data.objects["Body - BGM"].hide_render = False

    # Display props in renders depending on the set
    renderSet = 1
    if renderSet == 1:
        bpy.data.objects["Vest - Flak Jacket"].hide_render = False
        bpy.data.objects["Backpack - Backpack"].hide_render = False
        bpy.data.objects["Hat - Beret"].hide_render = False
        bpy.data.objects["Hat - Helmet"].hide_render = False
        bpy.data.objects["Face - Gasmask"].hide_render = False
        bpy.data.objects["Face - NVG"].hide_render = False
        bpy.data.objects["Hat - Booney"].hide_render = False
        helpers.disablePropRenderlayer(8)
        helpers.disablePropRenderlayer(9)
        helpers.disablePropRenderlayer(10)
    elif renderSet == 2:
        if currentAction == "Standing - Knife - Stab" or currentAction == "Standing - Knife - Slice" or currentAction == "Standing - Knife - Breath":
            bpy.data.objects["Weapon - Combat Knife"].hide_render = False
            bpy.data.objects[
                "Weapon - Combat Knife"].animation_data.action = bpy.data.actions.get(
                    currentAction)
        if currentAction == "Crouch - Knife - Stab":
            bpy.data.objects[
                "Weapon - Combat Knife Alt hold"].hide_render = False
        if currentAction == "Standing - Knife - Throw":
            bpy.data.objects["Weapon - Combat Knife"].hide_render = False
            bpy.data.objects[
                "Weapon - Combat Knife"].animation_data.action = bpy.data.actions.get(
コード例 #2
0
    # Bodytypes
    bpy.data.objects["Body - RGM"].hide_render = False
    #bpy.data.objects["Body - FGM"].hide_render = False
    #bpy.data.objects["Body - BGM"].hide_render = False

    # Display props in renders depending on the set
    renderSet = 2
    if renderSet == 1:
        bpy.data.objects["Vest - Flak Jacket"].hide_render = False
        bpy.data.objects["Backpack - Backpack"].hide_render = False
        bpy.data.objects["Hat - Beret"].hide_render = False
        bpy.data.objects["Hat - Helmet"].hide_render = False
        bpy.data.objects["Face - Gasmask"].hide_render = False
        bpy.data.objects["Face - NVG"].hide_render = False
        bpy.data.objects["Hat - Booney"].hide_render = False
        helpers.disablePropRenderlayer(8)
        helpers.disablePropRenderlayer(9)
        helpers.disablePropRenderlayer(10)
    elif renderSet == 2:
        bpy.data.objects["Weapon - HK USP"].hide_render = False
        bpy.data.objects["Weapon - HK USP - Left Hand"].hide_render = False
        bpy.data.objects["Weapon - HK MP5K"].hide_render = False
        bpy.data.objects["Weapon - HK MP5K - Left Hand"].hide_render = False
        bpy.data.objects["Weapon - Desert Eagle"].hide_render = False
        bpy.data.objects[
            "Weapon - Desert Eagle - Left Hand"].hide_render = False
        bpy.data.objects["Weapon - SW500"].hide_render = False
        bpy.data.objects["Weapon - SW500 - Left Hand"].hide_render = False
        helpers.disablePropRenderlayer(9)
        helpers.disablePropRenderlayer(10)
        # Display muzzleflashes only in relevant animations