コード例 #1
0
    def __init__(self):
        super().__init__()
        self.model = Hopper()
        self.__setOptimizationParams__(total_duration=0.4, epsilon=0.)

        self.opti = ca.Opti()
        self.var_dt = False

        self.__setVariables__()
        self.__setConstraints__()
        self.__setCosts__()
コード例 #2
0
def main():
    theCompressor = Compresser()  # create a Compressor object
    theHopper = Hopper()  # create a Hopper object
    theHopper.fill_coal()  # fill out the Hopper object with coal

    # loop through and have the Compressor object take coal out of the Hopper
    # and compress it.
    for i in range(10):
        print(theHopper)
        theCompressor.get_coal(theHopper)
        theCompressor.compress()
    print(theCompressor)
コード例 #3
0
ファイル: sniffer.py プロジェクト: FomkaV/wifi-arsenal
    def __init__(self, db, interface, related_interface, sniffer_name, enable_hopping,
                 use_24=True, use_pop5=False):
        self.db = db
        self.sniffer_name = sniffer_name
        self.interface = interface
        self.enable_hopping = enable_hopping

        # Check interface existance
        if not self._iface_exists(interface):
            print "Exiting: Interface %s doesn't exist" % interface
            sys.exit(1)

        if related_interface and not self._iface_exists(related_interface):
            print "Exiting: Related interface %s doesn't exist" % interface
            sys.exit(1)

        # Logging
        header = 'SNIFF'
        if sniffer_name:
            header += '_' + sniffer_name
        self.log = Log(self.db, use_stdout=True, header=header)

        # Submodules
        self.packet_parser = PacketParser(self.log)
        self.hopper = Hopper(self.log, interface, related_interface)
        ret = self.hopper.configure(use_24=use_24, use_pop5=use_pop5)
        if ret is False:
            sys.exit(1)

        config.conf.sniff_promisc = 0
        self.log.info("Promiscuous mode disabled")

        self.watchdog = WatchDog(interval=20)
コード例 #4
0
    def __init__(self,
                 db,
                 interface,
                 related_interface,
                 sniffer_name,
                 enable_hopping,
                 use_24=True,
                 use_pop5=False):
        self.db = db
        self.sniffer_name = sniffer_name
        self.interface = interface
        self.enable_hopping = enable_hopping

        # Check interface existance
        if not self._iface_exists(interface):
            print "Exiting: Interface %s doesn't exist" % interface
            sys.exit(1)

        if related_interface and not self._iface_exists(related_interface):
            print "Exiting: Related interface %s doesn't exist" % interface
            sys.exit(1)

        # Logging
        header = 'SNIFF'
        if sniffer_name:
            header += '_' + sniffer_name
        self.log = Log(self.db, use_stdout=True, header=header)

        # Submodules
        self.packet_parser = PacketParser(self.log)
        self.hopper = Hopper(self.log, interface, related_interface)
        ret = self.hopper.configure(use_24=use_24, use_pop5=use_pop5)
        if ret is False:
            sys.exit(1)

        config.conf.sniff_promisc = 0
        self.log.info("Promiscuous mode disabled")

        self.watchdog = WatchDog(interval=20)
コード例 #5
0
ファイル: main.py プロジェクト: kbiesiadecki141/Hopper
	def addControls(self):
		#----- Setup/Manipulate Hopper -----
		self.hopper = Hopper(self.render, self.bulletWorld, base)
		self.accept('space', self.hopper.doJump)
		self.accept('w', self.hopper.loopRunning)
		self.accept('w-up', self.hopper.loopWalking)
		self.accept('d', self.hopper.loopWalking)
		self.accept('a', self.hopper.loopWalking)
		self.accept('arrow_up', self.hopper.loopRunning)
		self.accept('arrow_up-up', self.hopper.loopWalking)
		self.accept('arrow_left', self.hopper.loopWalking)
		self.accept('arrow_right', self.hopper.loopWalking)
		self.accept('h', self.toggleHelp)
		self.accept('l', self.toggleLight)
		self.accept('b', self.toggleDebug)
		self.accept('m', self.toggleMenu)
コード例 #6
0
        # local endpoint when running trained brain locally in docker container
        url = "http://localhost:5000/v1/prediction"

        response = requests.get(url, json=state)
        action = response.json()

        return action


if __name__ == '__main__':
    logging.basicConfig()
    log = logging.getLogger("hopper")
    log.setLevel(level='DEBUG')

    # we will use our environment (wrapper of OpenAI env)
    hopper = Hopper(iteration_limit=1000)

    # setting initial camera position
    hopper.initialize_camera(distance=2, yaw=10, pitch=-20)
<<<<<<< HEAD
=======

    # setting initial camera position
    hopper.initialize_camera(distance=2, yaw=10, pitch=-20)
>>>>>>> a7a19c68ba9116d31ce4ce6aa41b78dcd515d250

    # specify which agent you want to use,
    # BonsaiAgent that uses trained Brain or
    # RandomAgent that randomly selects next action
    agent = BonsaiAgent()
コード例 #7
0
import sys
sys.path.append('../libs')

import numpy as np
from hopper import Hopper

#raw_traj = np.array([[0,1,1.5,2,3,5,6,7,9,10], [0, 0.18559, 0.1813, 0.1921, 0.273, 0.567, 0.784, 0.674, 0.9373, 0.8389], [1.483, 2.485, 0.792, 1.13, 4.21, 11.78, 18.292, 8.11, 9.32, 12.31], [10.483, 21.485, 9.792, 21.13, 24.21, 31.78, 38.292, 28.11, 19.32, 112.31]])
test_hopper = Hopper()
コード例 #8
0
ファイル: main.py プロジェクト: kbiesiadecki141/Hopper
class PlayHopper(ShowBase):
	def __init__(self):
		ShowBase.__init__(self)
		
		#base.disableAllAudio()

		#----- Setup Bullet World -----
		self.debugNode = BulletDebugNode("Debug")
		self.debugNode.showWireframe(True)
		self.debugNP = self.render.attachNewNode(self.debugNode)

		self.bulletWorld = BulletWorld()
		self.bulletWorld.setGravity(Vec3(0, 0, -9.81))
		self.bulletWorld.setDebugNode(self.debugNP.node())
	
		#----- Setup Buttons ------
		self.buttonMap = []
		
		#----- State Variables -----
		self.isHelping = False
		self.isDebugging = False
		self.isLit = False
		self.isMenuShowing = False
		self.amount = 0
		self.isFatiguing = True
		
		#----- Sounds ------
		self.winSound = base.loader.loadSfx("sounds/jennyWin.m4a")

		#----- Start Screen -----
		self.ui = OnscreenInterface()
		self.ui.createStartScreen()
		self.startBtn = self.ui.startButton()	
		self.startBtn.configure(command = self.levelSelect, extraArgs = [self.setup])
		self.buttonMap.append(self.startBtn)
		
		#----- Level Select -----
		self.level = 0

		#(for developing purposes only), don't forget to uncomment line 152
		#self.setup(2)
	
	def levelSelect(self, command):
		self.destroyButtons()
		self.ui.destroyStartScreen()
		self.ui.createLevelSelectScreen()
	 	self.lev1 = self.ui.levelSelectButton(1, -0.6)
		self.lev1.configure(command = command, extraArgs = [1])
		self.lev1.resetFrameSize()
	 	self.lev2 = self.ui.levelSelectButton(2, 0.55)
		self.lev2.configure(command = command, extraArgs = [2])
		self.lev2.resetFrameSize()

		self.buttonMap.append(self.lev1)
		self.buttonMap.append(self.lev2)

	#----- Hopper Functions -----
	def fatigue(self, task):
		if self.hopper.getHealth() > 0:
			self.hopper.lowerHealth(-8)
		
		if self.hopper.getHealth() == 0:
			self.isFatiguing = False
			return task.done
		else:
			print self.hopper.getHealth()
			self.isFatiguing = True
			return task.again

	def displayWallet(self, amount):
		#---ITF: beautify this ----
		self.wallet.setText("Wallet: "+str(amount))

	#------ Level World Control -----
	def setWorld(self, level):
		if level == 1:
			self.world = Level1World(self.render, self.loader, base, self.bulletWorld, self.hopper)
		else:
			self.world = Level2World(self.render, self.loader, base, self.bulletWorld, self.hopper)

	def changeWorld(self, level):
		self.destroyButtons()
		self.ui.destroyLevelSelectScreen()
		self.world.destroyWorld()
		self.removeTasks()
		self.stopAllSounds()
		self.setWorld(level)	
		self.addMouse()
		self.addTasks()
		if len(self.world.enemies) != 0:
			taskMgr.add(self.world.rayUpdate, "updatePicker")
		self.destroyButtons()
		self.resetHopper()
		self.amount = 0
		self.displayWallet(self.amount)

	def addControls(self):
		#----- Setup/Manipulate Hopper -----
		self.hopper = Hopper(self.render, self.bulletWorld, base)
		self.accept('space', self.hopper.doJump)
		self.accept('w', self.hopper.loopRunning)
		self.accept('w-up', self.hopper.loopWalking)
		self.accept('d', self.hopper.loopWalking)
		self.accept('a', self.hopper.loopWalking)
		self.accept('arrow_up', self.hopper.loopRunning)
		self.accept('arrow_up-up', self.hopper.loopWalking)
		self.accept('arrow_left', self.hopper.loopWalking)
		self.accept('arrow_right', self.hopper.loopWalking)
		self.accept('h', self.toggleHelp)
		self.accept('l', self.toggleLight)
		self.accept('b', self.toggleDebug)
		self.accept('m', self.toggleMenu)
	
	def addMouse(self):
		#----- Mouse Clicking -----
		if len(self.world.enemies) != 0:
			self.accept("mouseRayIntoEnemy", self.world.collideEventIn)
			self.accept("mouseRayOutEnemy", self.world.collideEventOut)
			self.accept("mouse1", self.world.mousePick, ['down'])
			self.accept("mouse1-up", self.world.mousePick, ['up'])
			print "Added mouse ray functions"

	def setup(self, level):
		self.destroyButtons()
		self.ui.destroyLevelSelectScreen()
		#----- Controls -----
		self.addControls()

		#----- Setup World -----
		self.setWorld(level)
		
		self.addMouse()
		#----- Setup Camera -----
		base.camera.reparentTo(self.hopper.hopperModel)
		base.camera.setPos(0, 60, 50)#150.0)
		base.camera.setH(180)
		base.camera.lookAt(self.hopper.hopperModel)

		#----- Tasks -----
		#~ Permanent tasks
		taskMgr.add(self.detectCollisionForGhosts, "detectEndCoinCollision", extraArgs = [self.world.endToken], appendTask = True, uponDeath = self.levelClear)
		for spinner in self.world.spinners:
			taskMgr.add(spinner.spin, "spinnerTask")
		#~ Removable tasks
		if len(self.world.enemies) != 0:
			taskMgr.add(self.world.rayUpdate, "updatePicker")
		taskMgr.add(self.world.update, "update")
		taskMgr.add(self.world.simulateWater, "simulateWater", uponDeath = self.fail)
		taskMgr.doMethodLater(2.5, self.fatigue, "fatigue", uponDeath = self.fail)
		
		for berry in self.world.berries:
			taskMgr.add(berry.spinBerry, "spinBerryTask")
			taskMgr.add(self.detectCollisionForGhosts, "detectBerryCollision", extraArgs = [berry], appendTask = True, uponDeath = berry.collectBerry)
		
		for coin in self.world.coins:
			taskMgr.add(self.detectCollisionForGhosts, "detectCoinCollision", extraArgs = [coin], appendTask = True, uponDeath = coin.collectCoin)
		
		for enemy in self.world.enemies:
			taskMgr.add(self.detectCollision, "detectEnemyCollision", extraArgs = [enemy], appendTask = True)
	
		for platform in self.world.spinningPlatforms:
			taskMgr.add(platform.spinPlatform, "spinPlatformTask")
			

		self.wallet = OnscreenText(text = "Wallet: "+str(self.amount), pos = (-1.1, -0.9), bg = (1, 1, 1, 1), align = TextNode.ACenter, mayChange = True)

	#----- Item Functions -----
	def detectCollisionForGhosts(self, item, task):
		# contactTestPair returns a BulletContactResult object
		contactResult = self.bulletWorld.contactTestPair(self.hopper.getNode(), item.ghostNode) 
		if len(contactResult.getContacts()) > 0:
			print "Hopper is in contact with: ", item.ghostNode.getName()
			if task.name == "detectCoinCollision":
				item.setVolume(1)
				self.amount += item.coinValue
				self.displayWallet(self.amount)
			elif task.name == "detectBerryCollision":
				item.setVolume(1)
				if item.berryValue > 0:
					self.hopper.boostHealth(item.berryValue)
				else:
					self.hopper.lowerHealth(item.berryValue)
			return task.done
		else:
			return task.cont

	def detectCollision(self, cc, task):
		# contactTestPair returns a BulletContactResult object
		if cc.getHealth() != 0:
			contactResult = self.bulletWorld.contactTestPair(self.hopper.getNode(), cc.getNode()) 
			if len(contactResult.getContacts()) > 0:
				if task.name == "detectEnemyCollision":
					cc.setVolume(1)
					self.hopper.lowerHealth(-0.3)
					cc.attack()
				return task.cont
			else:
				return task.cont
		else:
			return task.done
	
	#----- Task Functions -----
	def removeTasks(self):
		taskMgr.remove("update")
		taskMgr.remove("detectCoinCollision")
		taskMgr.remove("detectBerryCollision")
		taskMgr.remove("detectEnemyCollision")
		taskMgr.remove("spinBerryTask")
		taskMgr.remove("spinPlatformTask")
		taskMgr.remove("spinnerTask")
		taskMgr.remove("updatePicker")
		
	def addTasks(self):
		if self.isFatiguing == False: 
			taskMgr.doMethodLater(3, self.fatigue, "fatigue", uponDeath = self.fail)
		
		for coin in self.world.coins:
			print "Inside reset, adding coin task"
			coin.setVolume(0)
			taskMgr.add(self.detectCollisionForGhosts, "detectCoinCollision", extraArgs = [coin], appendTask = True, uponDeath = coin.collectCoin)
			
		for berry in self.world.berries:
			berry.setVolume(0)
			taskMgr.add(berry.spinBerry, "spinBerryTask")
			taskMgr.add(self.detectCollisionForGhosts, "detectBerryCollision", extraArgs = [berry], appendTask = True, uponDeath = berry.collectBerry)
		
		for enemy in self.world.enemies:
			enemy.setVolume(0)
			taskMgr.add(self.detectCollision, "detectEnemyCollision", extraArgs = [enemy], appendTask = True)
	
		for platform in self.world.spinningPlatforms:
			taskMgr.add(platform.spinPlatform, "spinPlatformTask")
	
		taskMgr.add(self.world.update, "update")
		taskMgr.add(self.detectCollisionForGhosts, "detectEndCoinCollision", extraArgs = [self.world.endToken], appendTask = True, uponDeath = self.levelClear)
		taskMgr.add(self.world.simulateWater, "simulateWater", uponDeath = self.fail)
		for spinner in self.world.spinners:
			taskMgr.add(spinner.spin, "spinnerTask")
		if len(self.world.enemies) != 0:
			taskMgr.add(self.world.rayUpdate, "updatePicker")

	#----- Replay Functions -----	
	def reset(self):
		print "Resetting level..."

		for button in self.buttonMap:
			button.destroy()
		
	 	self.resetHopper()
		self.removeTasks()	

		self.stopAllSounds()
		self.world.backgroundMusic.play()
	
		self.world.resetCoins()
		self.world.resetBerries()
		if len(self.world.enemies) != 0:
			self.world.resetEnemies()

		self.addTasks()
		
		self.amount = 0
		self.displayWallet(self.amount)
	
	def levelClear(self, task):
		#Hooray! Level 2 unlocked
		#Menu options:
		# - Main Menu
		# - Quit
		# - Play Again
		# - Next Level
		self.stopAllSounds()
		self.winSound.play()

		self.hopper.freeze = True	
		self.hopper.setHealth(-1)
		self.q = DirectButton(text = ("Quit", "Quit", "Quit", "disabled"), scale = .08, pos = (0, 0, -0.2), command = self.quit)
		self.q.resetFrameSize()
	 	self.b = DirectButton(text = ("Restart Level", "Restart Level", "Restart Level", "disabled"), scale = .08, pos = (0, 0, -0.3) , command = self.reset)
		self.b.resetFrameSize()

		self.buttonMap.append(self.q)
		self.buttonMap.append(self.b)
	
	def resetHopper(self):
		self.hopper.hopperNP.setPos(8, 10, 1)
		self.hopper.hopperNP.setH(90)
		self.hopper.resetHealth()
		self.hopper.loopWalking()
		self.hopper.freeze = False
		
	def fail(self, task):
		self.hopper.freeze = True
		self.hopper.setHealth(-1)
		print "Inside fail; hopper health:"+str(self.hopper.getHealth())
		self.world.backgroundMusic.stop()
		self.world.failSound.play()
		self.c = DirectButton(text = ("Restart Level", "Restart Level", "Restart Level", "disabled"), scale = .08, pos = (0, 0, 0) , command = self.reset)
		self.c.resetFrameSize()

		self.buttonMap.append(self.c)
	
	def quit(self):
		sys.exit()	
	
	def stopAllSounds(self):
		for berry in self.world.berries:
			berry.stopSound()
		for coin in self.world.coins:
			coin.stopSound()
		self.world.failSound.stop()
		self.world.backgroundMusic.stop()
		self.winSound.stop()

	#----- User Input Functions -----
	#ITF: add help menu to ui
	def getHelp(self):
		self.blackFrame = DirectFrame(frameColor=(0, 0, 0, 0.5), frameSize=(-3,3,-3,1),pos=(-1,1,1))
		self.walk = self.addInstructions(0.3, "[W]: Forward")
		self.turnLeft = self.addInstructions(0.2, "[A]: Turn Left")
		self.turnRight = self.addInstructions(0.1, "[D]: Turn Right")
		self.jump = self.addInstructions(0.0, "[Space]: Jump") 
		self.theHelp = self.addInstructions(-0.1, "[H]: Help") 
		self.lighting = self.addInstructions(-0.2, "[L]: Toggle Lighting") 
		self.debugging = self.addInstructions(-0.3, "[B]: Toggle Debugging") 
	
	def destroyHelp(self):
		self.blackFrame.destroy()
		self.walk.destroy()
		self.turnLeft.destroy()
		self.turnRight.destroy()
		self.jump.destroy()
		self.theHelp.destroy()
		self.lighting.destroy()
		self.debugging.destroy()

	def addInstructions(self, pos, msg):
		return OnscreenText(text = msg, style = 1, fg = (1, 1, 1, 1), pos = (0, pos), align= TextNode.ACenter, scale = .1)

	def toggleHelp(self):
		if self.isHelping == False:
			self.getHelp()
			self.isHelping = True
		else:
			self.destroyHelp()
			self.isHelping = False
	
	def toggleDebug(self):
		if self.isDebugging == False:
			self.debugNP.show()
			self.isDebugging = True
		else:
			self.debugNP.hide()
			self.isDebugging = False

	def toggleLight(self):
		if self.isLit == False:
			self.hopper.freeze = True
			self.world.addLight()
			self.isLit = True
			unfreezeSeq = Sequence(Wait(2.0), Func(self.hopper.unfreeze))
			unfreezeSeq.start()
		else:
			self.world.destroyLight()
			self.isLit = False
	
	def toggleMenu(self):
		if self.isMenuShowing == False:
			self.isMenuShowing = True
			self.ui.createMenu()
			self.menuBtn = self.ui.menuButton("Level Select", 0)
			self.menuBtn.configure(command = self.levelSelect, extraArgs = [self.changeWorld])
			self.menuBtn.resetFrameSize()
			self.buttonMap.append(self.menuBtn)
		else:
			self.isMenuShowing = False
			self.ui.destroyMenu()
			self.destroyButtons()

	def destroyButtons(self):
		for button in self.buttonMap:
			button.destroy()
コード例 #9
0
v0 = [0, 0]
w0 = 0
hipOffset = {'front': {'x': 0.5, 'z': -0.25}, 'hind': {'x': -0.5, 'z': -0.25}}
step_height = 0.1
platform1_start = -0.5
platform1_end = 0.3
platform1_height = 0*step_height
platform2_start = 0.7
platform2_end = 1.3
platform2_height = step_height
platform3_start = 1.7
platform3_end = 9.5
platform3_height = 2*step_height

matlab_hopper = eng.Hopper(legLength, hipOffset)
hop = Hopper(N, eng, matlab_hopper)
# hop.mdt_precision = int(ceil(-np.log2(desiredPrecision)))
hop.dtBounds = tuple(tf/N/sqrt(legLength/9.81)*np.array([0.1, 1.9]))
hop.rotationMax = np.pi/8
hop.nOrientationSectors = 1 #int(floor(np.pi/8/desiredPrecision))
print 'hop.nOrientationSectors = %d' % hop.nOrientationSectors
hop.velocityMax = 3
hop.positionMax = 7
hop.forceMax = 2
hop.addPlatform(platform1_start/legLength, platform1_end/legLength, platform1_height/legLength, 1)
hop.addPlatform(platform2_start/legLength, platform2_end/legLength, platform2_height/legLength, 1)
hop.addPlatform(platform3_start/legLength, platform3_end/legLength, platform3_height/legLength, 1)
hop.addFreeBlock(bottom=platform1_height/legLength, right=platform2_start/legLength)
hop.addFreeBlock(bottom=platform2_height/legLength, right=platform3_start/legLength)
hop.addFreeBlock(bottom=platform3_height/legLength)
hop.constructVisualizer()
コード例 #10
0
class NLP:
    def __init__(self):
        super().__init__()
        self.model = Hopper()
        self.__setOptimizationParams__(total_duration=0.4, epsilon=0.)

        self.opti = ca.Opti()
        self.var_dt = False

        self.__setVariables__()
        self.__setConstraints__()
        self.__setCosts__()

    def __setOptimizationParams__(self, total_duration, epsilon):
        self.T = total_duration
        self.epsilon = epsilon

    def __setVariables__(self):
        if self.var_dt:
            self.h = self.opti.variable(1)
            self.opti.subject_to(self.opti.bounded(0.01, self.h,
                                                   self.model.dt))
            # self.opti.subject_to(ca.sum1(self.h) == self.T / self.N)
            self.opti.set_initial(self.h, 0.05)
        else:
            self.h = 0.05
            self.N = int(self.T / self.h)

        # self.states = []
        # self.dstates = []
        # self.actions = []
        # self.forces, self.gammas = [], []
        #
        # for i in range(self.N):
        #     self.states.append(self.opti.variable(self.model.n_generalized, 1))
        #     self.dstates.append(self.opti.variable(self.model.n_generalized, 1))
        #
        #     self.actions.append(self.opti.variable(self.model.dof, 1))
        #     self.forces.append(self.opti.variable(self.model.dims + 1, self.model.n_contact))
        #     self.gammas.append(self.opti.variable(1))

        self.states = self.opti.variable(self.model.n_generalized, self.N)
        self.dstates = self.opti.variable(self.model.n_generalized, self.N)
        self.actions = self.opti.variable(self.model.dof, self.N)
        self.forces, self.gammas = self.opti.variable(
            3, self.N), self.opti.variable(1, self.N)

        # self.start_state = ca.DM([0, (self.model.length[1, 0] * np.cos(np.pi/6) +
        #                           self.model.length[2, 0]) * np.cos(np.pi/6), -np.pi/6, np.pi/6])
        #
        # self.end_state = ca.DM([2, (self.model.length[1, 0] * np.cos(np.pi/6) +
        #                           self.model.length[2, 0]) * np.cos(np.pi/6), -np.pi/6, np.pi/6])

        # self.start_state = ca.DM([0, (self.model.length[1, 0] +
        #                           self.model.length[2, 0]), 0, 0])
        #
        # self.end_state = ca.DM([2, (self.model.length[1, 0] +
        #                           self.model.length[2, 0]), 0, 0])

        self.start_state = ca.DM(
            [0, (self.model.length[1, 0] + self.model.length[2, 0]) * 0.7])

        self.end_state = ca.DM(
            [4, (self.model.length[1, 0] + self.model.length[2, 0]) * 0.7])

    def __setConstraints__(self):
        # self.opti.subject_to(self.states[:, 0] == self.start_state)
        # self.opti.subject_to(self.states[:, -1] == self.end_state)
        self.opti.subject_to(self.states[0:2, 0] == self.start_state)
        self.opti.subject_to(self.states[0:2, -1] == self.end_state)

        self.opti.subject_to(self.dstates[:,
                                          0] == [0] * self.model.n_generalized)
        self.opti.subject_to(self.dstates[:, -1] == [0] *
                             self.model.n_generalized)

        for k in range(self.N - 1):
            q_1, dq_1 = self.states[:, k], self.dstates[:, k]
            q_2, dq_2 = self.states[:, k + 1], self.dstates[:, k + 1]
            u_1, u_2 = self.actions[:, k], self.actions[:, k + 1]

            lam_1, lam_2 = self.forces[:, k], self.forces[:, k + 1]

            k_1 = self.model.kinematics(q=q_1)
            k_2 = self.model.kinematics(q=q_2)

            self.opti.subject_to(
                k_1['p'][1, 1] >= self.model.terrain.heightMap(k_1['p'][0, 1]))
            self.opti.subject_to(k_1['p'][1, 0] >= k_1['p'][1, 1])
            self.opti.subject_to(k_1['p'][0, 1] <= q_1[0])

            # if k == self.N/2:
            #     self.opti.subject_to(k_1['p'][1, 1] >= self.model.length[1, 0])

            if k == 0:
                self.opti.subject_to(
                    k_1['p'][1,
                             1] == self.model.terrain.heightMap(k_1['p'][0,
                                                                         1]))
            if k == self.N - 2:
                self.opti.subject_to(
                    k_2['p'][1,
                             1] == self.model.terrain.heightMap(k_2['p'][0,
                                                                         1]))

            # self.opti.subject_to(k_1['p'][0, 1] <= q_1[0])

            f_1 = self.model.dynamics(q=q_1, dq=dq_1, lam=lam_1)
            f_2 = self.model.dynamics(q=q_2, dq=dq_2, lam=lam_2)

            h = self.h

            self.opti.subject_to(q_1 - q_2 + h * dq_2 == 0)
            self.opti.subject_to(f_2['H'] @ (dq_2 - dq_1) - h *
                                 (f_2['C'] @ dq_2 + f_2['G'] - f_2['B'] @ u_2 -
                                  f_2['B_J_C'].T @ f_2['B_lam']) == 0)

            # friction constraints

            # self.opti.subject_to(lam_1 >= 0)
            # self.opti.subject_to(f_1['phi'] >= 0)
            # self.opti.subject_to(f_1['phi'].T @ lam_1 == 0)

            lam_1_z, lam_1_xp, lam_1_xm = self.forces[2, k], self.forces[
                0, k], self.forces[1, k]
            gam_1 = self.gammas[k]
            psi_1 = f_1['psi']
            self.opti.subject_to(f_1['phi'] >= 0)
            self.opti.subject_to(
                [lam_1_z >= 0, lam_1_xp >= 0, lam_1_xm >= 0, gam_1 >= 0])
            self.opti.subject_to(
                self.model.terrain.mu * lam_1_z - lam_1_xp - lam_1_xm >= 0)
            self.opti.subject_to(gam_1 + psi_1 >= 0)
            self.opti.subject_to(gam_1 - psi_1 >= 0)

            # self.opti.subject_to(f_1['phi'].T @ lam_1_z <= self.epsilon)
            self.opti.subject_to(f_1['phi'].T @ lam_1_z == 0)

            self.opti.subject_to((self.model.terrain.mu * lam_1_z - lam_1_xp -
                                  lam_1_xm).T @ gam_1 == 0)
            # self.opti.subject_to((self.model.terrain.mu * lam_1_z - lam_1_xp - lam_1_xm).T @ lam_1_z >= -self.epsilon)

            # self.opti.subject_to((gam_1 + psi_1).T @ lam_1_xp <= self.epsilon)
            self.opti.subject_to((gam_1 + psi_1).T @ lam_1_xp == 0)

            # self.opti.subject_to((gam_1 - psi_1).T @ lam_1_xm <= self.epsilon)
            self.opti.subject_to((gam_1 - psi_1).T @ lam_1_xm == 0)

        ########################
        self.opti.subject_to(
            self.opti.bounded(
                self.start_state[0].full() * ca.MX.ones(1, self.N),
                self.states[0, :],
                self.end_state[0].full() * ca.MX.ones(1, self.N)))
        # self.opti.subject_to(self.opti.bounded((-np.pi/2.5)*ca.MX.ones(1, self.N),
        #                                        self.states[2, :],
        #                                        ca.MX.zeros(1, self.N)))
        # self.opti.subject_to(self.opti.bounded((np.pi/7)*ca.MX.ones(1, self.N),
        #                                        self.states[3, :],
        #                                        (2*np.pi/3)*ca.MX.ones(1, self.N)))
        self.opti.subject_to(
            self.opti.bounded(-15 * ca.MX.ones(2, self.N), self.actions,
                              15 * ca.MX.ones(2, self.N)))

    def __setCosts__(self):
        Q = ca.diag(ca.DM([0.1, 0.1, 10, 10]))
        R = ca.diag(ca.DM([100, 100]))
        cost = 0
        for k in range(self.N):
            q, dq = self.states[:, k], self.dstates[:, k]
            u = self.actions[:, k]
            # cost += dq.T @ Q @ dq + u.T @ R @ u
            cost += (dq[2] * u[0])**2 + (dq[3] * u[1])**2
        self.opti.minimize(cost)

    def __solve__(self):

        p_opts = {"expand": True}
        s_opts = {"max_iter": 3000}
        self.opti.solver("ipopt", p_opts, s_opts)

        try:
            self.solution = self.opti.solve_limited()
            self.debug = False
        except:
            self.debug = True

    def __interpolate__(self):
        self.x_B = []
        self.dx_B = []
        self.z_B = []
        self.dz_B = []
        self.q_H = []
        self.dq_H = []
        self.q_K = []
        self.dq_K = []
        self.u_K = []
        self.u_H = []

        if self.debug:
            if self.var_dt:
                self.dt = self.opti.debug.value(self.h)
            else:
                self.dt = self.h

            for i in range(self.N):
                self.x_B.append(self.opti.debug.value(self.states[0, i]))
                self.z_B.append(self.opti.debug.value(self.states[1, i]))
                self.q_H.append(self.opti.debug.value(self.states[2, i]))
                self.q_K.append(self.opti.debug.value(self.states[3, i]))

                self.dx_B.append(self.opti.debug.value(self.dstates[0, i]))
                self.dz_B.append(self.opti.debug.value(self.dstates[1, i]))
                self.dq_H.append(self.opti.debug.value(self.dstates[2, i]))
                self.dq_K.append(self.opti.debug.value(self.dstates[3, i]))

                self.u_H.append(self.opti.debug.value(self.actions[0, i]))
                self.u_K.append(self.opti.debug.value(self.actions[1, i]))
        else:
            if self.var_dt:
                self.dt = self.solution.value(self.h)
            else:
                self.dt = self.h

            for i in range(self.N):
                self.x_B.append(self.solution.value(self.states[0, i]))
                self.z_B.append(self.solution.value(self.states[1, i]))
                self.q_H.append(self.solution.value(self.states[2, i]))
                self.q_K.append(self.solution.value(self.states[3, i]))

                self.dx_B.append(self.solution.value(self.dstates[0, i]))
                self.dz_B.append(self.solution.value(self.dstates[1, i]))
                self.dq_H.append(self.solution.value(self.dstates[2, i]))
                self.dq_K.append(self.solution.value(self.dstates[3, i]))

                self.u_H.append(self.solution.value(self.actions[0, i]))
                self.u_K.append(self.solution.value(self.actions[1, i]))

        self.k = self.model.dt / 8
        self.t = np.linspace(0, self.N * self.dt,
                             int(self.N * self.dt / self.k))
        print(self.dt)
        self.t_points = np.linspace(0, self.N * self.dt, self.N)

        x_B_spline_function = ca.interpolant('LUT', 'bspline', [self.t_points],
                                             self.x_B)
        self.x_B_spline = x_B_spline_function(self.t)
        z_B_spline_function = ca.interpolant('LUT', 'bspline', [self.t_points],
                                             self.z_B)
        self.z_B_spline = z_B_spline_function(self.t)
        q_H_spline_function = ca.interpolant('LUT', 'bspline', [self.t_points],
                                             self.q_H)
        self.q_H_spline = q_H_spline_function(self.t)
        q_K_spline_function = ca.interpolant('LUT', 'bspline', [self.t_points],
                                             self.q_K)
        self.q_K_spline = q_K_spline_function(self.t)

        dx_B_spline_function = ca.interpolant('LUT', 'bspline',
                                              [self.t_points], self.dx_B)
        self.dx_B_spline = dx_B_spline_function(self.t)
        dz_B_spline_function = ca.interpolant('LUT', 'bspline',
                                              [self.t_points], self.dz_B)
        self.dz_B_spline = dz_B_spline_function(self.t)
        dq_H_spline_function = ca.interpolant('LUT', 'bspline',
                                              [self.t_points], self.dq_H)
        self.dq_H_spline = dq_H_spline_function(self.t)
        dq_K_spline_function = ca.interpolant('LUT', 'bspline',
                                              [self.t_points], self.dq_K)
        self.dq_K_spline = dq_K_spline_function(self.t)

        self.__plot__()

    def __plot__(self):
        fig = plt.figure()
        fig.tight_layout()

        ax1 = fig.add_subplot(311)
        ax1.grid()

        ax1.plot(self.t_points, self.x_B, 'o', label='xB')
        ax1.plot(self.t_points, self.z_B, 'o', label='zB')
        # ax1.plot(self.t_points, self.q_H, 'o', label='qH')
        # ax1.plot(self.t_points, self.q_K, 'o', label='qK')
        ax1.plot(self.t, self.x_B_spline, '-', color='black')
        ax1.plot(self.t, self.z_B_spline, '-', color='black')
        # ax1.plot(self.t, self.q_H_spline, '-', color='black')
        # ax1.plot(self.t, self.q_K_spline, '-', color='black')

        ax1.legend()

        ax2 = fig.add_subplot(312)
        ax2.grid()

        ax2.plot(self.t_points, self.dx_B, 'o', label='dxB')
        ax2.plot(self.t_points, self.dz_B, 'o', label='dzB')
        # ax2.plot(self.t_points, self.dq_H, 'o', label='dqH')
        # ax2.plot(self.t_points, self.dq_K, 'o', label='dqK')
        ax2.plot(self.t, self.dx_B_spline, '-', color='black')
        ax2.plot(self.t, self.dz_B_spline, '-', color='black')
        # ax2.plot(self.t, self.dq_H_spline, '-', color='black')
        # ax2.plot(self.t, self.dq_K_spline, '-', color='black')

        ax2.legend()

        ax3 = fig.add_subplot(313)
        ax3.grid()
        ax3.plot(self.t_points, self.u_H, '-', label='u1')
        ax3.plot(self.t_points, self.u_K, '-', label='u2')
        ax3.legend()

        plt.show()

        self.model.visualize(self.x_B_spline.full(), self.z_B_spline.full(),
                             self.q_H_spline.full(), self.q_K_spline.full(),
                             self.t, self.k)
コード例 #11
0
from math import sqrt
from hopper import Hopper
from hopperUtil import *

desiredPrecision = 2
N = 25
tf = 2*1.6
legLength = 0.16
r0 = [0, legLength/2]
rf = [1.0, legLength]
v0 = [0, 0]
w0 = 0
hipOffset = {'front': {'x': 0.5, 'z': -0.25}, 'hind': {'x': -0.5, 'z': -0.25}}

matlab_hopper = eng.Hopper(legLength, hipOffset)
hop = Hopper(N, eng, matlab_hopper)
# hop.mdt_precision = int(ceil(-np.log2(desiredPrecision)))
hop.dtBounds = tuple((1/sqrt(legLength/9.81))*np.array([0.05, 0.2]))
hop.dtNom = 0.04*(1/sqrt(legLength/9.81))
hop.rotationMax = np.pi/8
hop.nOrientationSectors = 1 #int(floor(np.pi/8/desiredPrecision))
print 'hop.nOrientationSectors = %d' % hop.nOrientationSectors
hop.velocityMax = 3.
hop.positionMax = 1.5*rf[0]/legLength
hop.forceMax = 3.
hop.angularVelocityMax = 5.
addThreePlatfomWorld(hop, legLength, 0.3*legLength)
#addFlatWorld(hop, legLength)
hop.constructVisualizer()
m_nlp = hop.constructPyomoModel()
def normL2(m, var):
コード例 #12
0
class Sniffer(object):
    "Channel hopping, packet sniffing, parsing and finally storing"

    def __init__(self,
                 db,
                 interface,
                 related_interface,
                 sniffer_name,
                 enable_hopping,
                 use_24=True,
                 use_pop5=False):
        self.db = db
        self.sniffer_name = sniffer_name
        self.interface = interface
        self.enable_hopping = enable_hopping

        # Check interface existance
        if not self._iface_exists(interface):
            print "Exiting: Interface %s doesn't exist" % interface
            sys.exit(1)

        if related_interface and not self._iface_exists(related_interface):
            print "Exiting: Related interface %s doesn't exist" % interface
            sys.exit(1)

        # Logging
        header = 'SNIFF'
        if sniffer_name:
            header += '_' + sniffer_name
        self.log = Log(self.db, use_stdout=True, header=header)

        # Submodules
        self.packet_parser = PacketParser(self.log)
        self.hopper = Hopper(self.log, interface, related_interface)
        ret = self.hopper.configure(use_24=use_24, use_pop5=use_pop5)
        if ret is False:
            sys.exit(1)

        config.conf.sniff_promisc = 0
        self.log.info("Promiscuous mode disabled")

        self.watchdog = WatchDog(interval=20)

    def _iface_exists(self, iface_name):
        "Check if interface exists"
        path = '/sys/class/net'
        iface_path = os.path.join(path, iface_name)
        try:
            _ = os.stat(iface_path)
            return True
        except OSError:
            return False

    def run(self):
        "Sniffer main loop"

        begin = time()
        pkts_all = 0

        sniff_begin = time()
        stat_prev = sniff_begin
        stat_every = 3  # seconds
        while True:
            start = time()

            # This catches KeyboardInterrupt,
            # TODO: Disable this catching + Probably hop on another thread and use prn argument.
            # But then - you'd have watchdog problems.
            pkts = sendrecv.sniff(iface=self.interface, count=20, timeout=0.1)
            pkts_all += len(pkts)
            for pkt in pkts:
                data = self.packet_parser.parse(pkt)
                if data is None:
                    continue

                data['ch'] = self.hopper.channel_number
                data['sniffer'] = self.sniffer_name

                if ('PROBE_REQ' in data['tags'] or 'PROBE_RESP' in data['tags']
                        or 'ASSOC_REQ' in data['tags']
                        or 'DISASS' in data['tags']):
                    # Increase karma when client traffic is detected
                    self.hopper.increase_karma()

                data['tags'] = list(data['tags'])
                self.db.frames.add(data)
            now = time()
            took = now - start

            if stat_prev + stat_every < now:
                took = time() - sniff_begin
                print "STAT: pkts=%d t_total=%.2fs pps=%.2f swipes=%d avg_swipe_t=%.2f cur_ch=%d" % (
                    pkts_all,
                    took,
                    pkts_all / took,
                    self.hopper.swipes_total,
                    took / (self.hopper.swipes_total + 0.001),
                    self.hopper.channel_number,
                )
                stat_prev = now

            if self.enable_hopping:
                ret = self.hopper.karmic_hop()
                if ret is False:
                    break

            self.watchdog.dontkillmeplease()
コード例 #13
0
ファイル: sniffer.py プロジェクト: FomkaV/wifi-arsenal
class Sniffer(object):
    "Channel hopping, packet sniffing, parsing and finally storing"

    def __init__(self, db, interface, related_interface, sniffer_name, enable_hopping,
                 use_24=True, use_pop5=False):
        self.db = db
        self.sniffer_name = sniffer_name
        self.interface = interface
        self.enable_hopping = enable_hopping

        # Check interface existance
        if not self._iface_exists(interface):
            print "Exiting: Interface %s doesn't exist" % interface
            sys.exit(1)

        if related_interface and not self._iface_exists(related_interface):
            print "Exiting: Related interface %s doesn't exist" % interface
            sys.exit(1)

        # Logging
        header = 'SNIFF'
        if sniffer_name:
            header += '_' + sniffer_name
        self.log = Log(self.db, use_stdout=True, header=header)

        # Submodules
        self.packet_parser = PacketParser(self.log)
        self.hopper = Hopper(self.log, interface, related_interface)
        ret = self.hopper.configure(use_24=use_24, use_pop5=use_pop5)
        if ret is False:
            sys.exit(1)

        config.conf.sniff_promisc = 0
        self.log.info("Promiscuous mode disabled")

        self.watchdog = WatchDog(interval=20)


    def _iface_exists(self, iface_name):
        "Check if interface exists"
        path = '/sys/class/net'
        iface_path = os.path.join(path, iface_name)
        try:
            _ = os.stat(iface_path)
            return True
        except OSError:
            return False

    def run(self):
        "Sniffer main loop"

        begin = time()
        pkts_all = 0

        sniff_begin = time()
        stat_prev = sniff_begin
        stat_every = 3 # seconds
        while True:
            start = time()

            # This catches KeyboardInterrupt,
            # TODO: Disable this catching + Probably hop on another thread and use prn argument.
            # But then - you'd have watchdog problems.
            pkts = sendrecv.sniff(iface=self.interface, count=20, timeout=0.1)
            pkts_all += len(pkts)
            for pkt in pkts:
                data = self.packet_parser.parse(pkt)
                if data is None:
                    continue

                data['ch'] = self.hopper.channel_number
                data['sniffer'] = self.sniffer_name

                if ('PROBE_REQ' in data['tags'] or
                    'PROBE_RESP' in data['tags'] or
                    'ASSOC_REQ' in data['tags'] or
                    'DISASS' in data['tags']):
                    # Increase karma when client traffic is detected
                    self.hopper.increase_karma()

                data['tags'] = list(data['tags'])
                self.db.frames.add(data)
            now = time()
            took = now - start

            if stat_prev + stat_every < now:
                took = time() - sniff_begin
                print "STAT: pkts=%d t_total=%.2fs pps=%.2f swipes=%d avg_swipe_t=%.2f cur_ch=%d" % (
                    pkts_all, took,
                    pkts_all / took,
                    self.hopper.swipes_total,
                    took/(self.hopper.swipes_total + 0.001),
                    self.hopper.channel_number,
                )
                stat_prev = now

            if self.enable_hopping:
                ret = self.hopper.karmic_hop()
                if ret is False:
                    break

            self.watchdog.dontkillmeplease()