def end(self): self.widgets['minimap'].mapEvents({ 'zoomIn': None, 'zoomOut': None, 'rotateRight': None, 'rotateLeft': None, 'destroy_tool': None, 'build': None, 'diplomacyButton': None, 'gameMenuButton': None }) for w in self.widgets.itervalues(): if w.parent is None: w.hide() self.message_widget = None self.tabwidgets = None self.minimap = None self.resource_overview.end() self.resource_overview = None self.hide_menu() SettlerUpdate.unsubscribe(self._on_settler_level_change) ResourceBarResize.unsubscribe(self._on_resourcebar_resize) HoverSettlementChanged.unsubscribe(self._cityinfo_set) SettlerInhabitantsChanged.unsubscribe( self._on_settler_inhabitant_change) super(IngameGui, self).end()
def end(self): self.widgets['minimap'].mapEvents({ 'zoomIn' : None, 'zoomOut' : None, 'rotateRight' : None, 'rotateLeft': None, 'destroy_tool' : None, 'build' : None, 'diplomacyButton' : None, 'gameMenuButton' : None }) for w in self.widgets.itervalues(): if w.parent is None: w.hide() self.message_widget = None self.tabwidgets = None self.minimap = None self.resource_overview.end() self.resource_overview = None self.hide_menu() SettlerUpdate.unsubscribe(self._on_settler_level_change) ResourceBarResize.unsubscribe(self._on_resourcebar_resize) HoverSettlementChanged.unsubscribe(self._cityinfo_set) SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change) super(IngameGui, self).end()
def end(self): HoverSettlementChanged.unsubscribe(self._on_hover_settlement_change) SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change) ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
def end(self): HoverSettlementChanged.unsubscribe(self._on_hover_settlement_change) SettlerInhabitantsChanged.unsubscribe( self._on_settler_inhabitant_change) ResourceBarResize.unsubscribe(self._on_resourcebar_resize)