industry.add_tile( id="diamond_mine_tile_2", animation_length=71, animation_looping=True, animation_speed=2, custom_animation_control={ "macro": "random_first_frame", "animation_triggers": "bitmask(ANIM_TRIGGER_INDTILE_CONSTRUCTION_STATE)", }, location_checks=TileLocationChecks(require_effectively_flat=True, disallow_industry_adjacent=True), ) sprite_ground = industry.add_sprite(sprite_number="GROUNDTILE_MUD_TRACKS") sprite_ground_overlay = industry.add_sprite( sprite_number="GROUNDTILE_MUD_TRACKS") spriteset_headgear_animated = industry.add_spriteset( sprites=[ (10, 160, 64, 122, -31, -88), (80, 160, 64, 122, -31, -88), (150, 160, 64, 122, -31, -88), ], animation_rate=1, custom_sprite_selector="(animation_frame % 3)", ) spriteset_crusher_front_part = industry.add_spriteset(sprites=[ (10, 10, 64, 122, -31, -90) ], )
'bitmask(IND_FLAG_BUILT_ON_WATER, IND_FLAG_AI_CREATES_AIR_AND_SHIP_ROUTES)', location_checks=dict(coast_distance=True), prospect_chance='0.75', name='string(STR_IND_DREDGING_SITE)', nearby_station_name='string(STR_STATION_WATER)', fund_cost_multiplier='180', graphics_change_dates=[1906, 1945]) industry.economy_variations['FIRS'].enabled = True industry.economy_variations['BASIC_TEMPERATE'].enabled = True industry.add_tile( id='dredging_site_tile_1', location_checks=TileLocationChecks(disallow_industry_adjacent=True)) sprite_ground = industry.add_sprite(sprite_number='GROUNDSPRITE_WATER', ) spriteset_ground_overlay = industry.add_spriteset(type='empty', ) spriteset_platform = industry.add_spriteset(sprites=[(10, 10, 64, 100, -31, -67)], ) spriteset_greeble = industry.add_spriteset(sprites=[(80, 10, 64, 39, -31, -12) ], ) spriteset_crane_animated = industry.add_spriteset(sprites=[(150, 10, 64, 64, -33, -37)], ) industry.add_spritelayout( id='dredging_site_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_platform, building_sprites=[spriteset_crane_animated, spriteset_greeble])
anim_control: ${industry.id}_tile_oil_well_random_trigger; random_trigger: ${industry.id}_tile_oil_well_random_trigger; ${industry.id}_tile_fences; } } """ industry.add_tile( id="oil_wells_tile_2", location_checks=TileLocationChecks(disallow_industry_adjacent=True), ) spriteset_ground_pump = industry.add_spriteset( type="empty", ) sprite_ground_overlay_pump = industry.add_sprite(sprite_number=2173) sprite_pump = industry.add_sprite( sprite_number="2174 + (((animation_frame % 11) < 6) ? (animation_frame % 11) : 10 - (animation_frame % 11))", xoffset=1, yoffset=2, xextent=15, yextent=14, ) industry.add_spritelayout( id="oil_wells_spritelayout_pump", ground_sprite=spriteset_ground_pump, ground_overlay=sprite_ground_overlay_pump, building_sprites=[sprite_pump], fences=["nw", "ne", "se", "sw"], )
name='string(STR_IND_NITRATE_MINE)', nearby_station_name='string(STR_STATION_SALTPETER_WORKS)', fund_cost_multiplier='180') industry.economy_variations['FIRS'].enabled = True industry.add_tile(id='nitrate_mine_tile_1', animation_length=7, animation_looping=True, animation_speed=3, location_checks=TileLocationChecks( require_effectively_flat=True, disallow_industry_adjacent=True)) sprite_ground = industry.add_sprite( sprite_number='GROUNDTILE_MUD_TRACKS' # ground tile same as overlay tile ) spriteset_ground_overlay = industry.add_spriteset(type='empty') spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 110, -31, -70)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 64, -31, -32)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 64, -31, -31)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 64, -31, -31)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 64, -31, -31)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -31)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -31)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 64, -31, -31)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 64, -31, -31)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='white_smoke_big',
industry.add_tile( id="copper_mine_tile_1", animation_length=71, animation_looping=True, animation_speed=2, custom_animation_control={ "macro": "random_first_frame", "animation_triggers": "bitmask(ANIM_TRIGGER_INDTILE_CONSTRUCTION_STATE)", }, location_checks=TileLocationChecks(disallow_industry_adjacent=True), ) sprite_ground = industry.add_sprite( sprite_number="GROUNDTILE_MUD_TRACKS" # ground tile same as overlay tile ) sprite_ground_overlay = industry.add_sprite( sprite_number="GROUNDTILE_MUD_TRACKS") sprite_1 = industry.add_sprite(sprite_number=2039, ) # there is no sprite 2 for this industry, spritelayout_2 doesn't need a building sprite sprite_3_anim = industry.add_sprite( sprite_number="2028 + ((animation_frame < 33) ? (animation_frame %3) : 0)", xoffset=2, yoffset=3, xextent=13, yextent=12, ) sprite_4 = industry.add_sprite(sprite_number=2036, ) sprite_5 = industry.add_sprite(sprite_number=2033, ) sprite_smoke = industry.add_smoke_sprite(
fund_cost_multiplier="255", override="5", intro_year=1967, ) industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True industry.add_tile( id="oil_rig_tile_1", location_checks=TileLocationChecks( disallow_industry_adjacent=True, disallow_slopes=True ), ) sprite_ground = industry.add_sprite( sprite_number="GROUNDSPRITE_WATER", ) spriteset_ground_empty = industry.add_spriteset(type="empty") sprite_1 = industry.add_sprite(sprite_number="2096") sprite_2 = industry.add_sprite(sprite_number="2097") sprite_3 = industry.add_sprite(sprite_number="2098") sprite_4 = industry.add_sprite(sprite_number="2099") industry.add_spritelayout( id="oil_rig_spritelayout_1", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_1], ) industry.add_spritelayout( id="oil_rig_spritelayout_2",
), ) industry.add_tile( id="peatlands_tile_2", foundations= "return CB_RESULT_NO_FOUNDATIONS", # might not be needed, cargo-culted from previous code, didn't test; may be needed to stop rear foundations showing in some cases? autoslope="return CB_RESULT_NO_AUTOSLOPE", location_checks=TileLocationChecks( disallow_slopes=True, disallow_desert=True, disallow_coast=True, disallow_industry_adjacent=True, ), ) sprite_ground = industry.add_sprite(sprite_number="4126") sprite_ground_tracks = industry.add_sprite( sprite_number="GROUNDTILE_MUD_TRACKS") spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 64, -31, -31)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 64, -31, -31)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 64, -31, -31)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 64, -31, -31)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 64, -31, -31)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -31)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -31)], ) industry.add_spritelayout( id="peatlands_spritelayout_bare_ground", ground_sprite=sprite_ground, ground_overlay=sprite_ground, building_sprites=[], )
fund_cost_multiplier='101', graphics_change_dates=[1949, 1960, 1980, 2000], intro_year=1850) industry.economy_variations['FIRS'].enabled = True industry.economy_variations['BASIC_TEMPERATE'].enabled = True industry.economy_variations['STEELTOWN'].enabled = True industry.economy_variations['STEELTOWN'].prob_random = '14' industry.add_tile(id='junk_yard_tile_1', location_checks=TileLocationChecks( disallow_steep_slopes=True, require_houses_nearby=True, disallow_industry_adjacent=True)) sprite_ground = industry.add_sprite(sprite_number='GROUNDTILE_MUD_TRACKS') spriteset_ground_overlay = industry.add_spriteset(type='empty') spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 55, -31, -24)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 55, -31, -24)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 55, -31, -24)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 55, -31, -24)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 55, -31, -24)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 55, -31, -24)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 55, -31, -24)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 55, -31, -24)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 55, -31, -24)], ) industry.add_spritelayout( id='junk_yard_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay,
industry.add_tile(id='peatlands_tile_1', location_checks=TileLocationChecks( require_effectively_flat=True, disallow_desert=True, disallow_industry_adjacent=True)) industry.add_tile( id='peatlands_tile_2', foundations= 'return CB_RESULT_NO_FOUNDATIONS', # might not be needed, cargo-culted from previous code, didn't test; may be needed to stop rear foundations showing in some cases? autoslope='return CB_RESULT_NO_AUTOSLOPE', location_checks=TileLocationChecks(disallow_slopes=True, disallow_desert=True, disallow_coast=True, disallow_industry_adjacent=True)) sprite_ground = industry.add_sprite(sprite_number='4126') sprite_ground_tracks = industry.add_sprite( sprite_number='GROUNDTILE_MUD_TRACKS') spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 64, -31, -31)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 64, -31, -31)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 64, -31, -31)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 64, -31, -31)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 64, -31, -31)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -31)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -31)], ) industry.add_spritelayout( id='peatlands_spritelayout_bare_ground', ground_sprite=sprite_ground, ground_overlay=sprite_ground, building_sprites=[], )
prospect_chance='0.75', name='TTD_STR_INDUSTRY_NAME_OIL_RIG', nearby_station_name='string(STR_STATION_OIL_RIG)', fund_cost_multiplier='255', override='5', intro_year=1967) industry.economy_variations['FIRS'].enabled = True industry.economy_variations['FERNZ'].enabled = True industry.economy_variations['MISTAH_KURTZ'].enabled = True industry.add_tile( id='oil_rig_tile_1', location_checks=TileLocationChecks(disallow_industry_adjacent=True)) sprite_ground = industry.add_sprite(sprite_number='GROUNDSPRITE_WATER', ) spriteset_ground_empty = industry.add_spriteset(type='empty') sprite_1 = industry.add_sprite(sprite_number='2096') sprite_2 = industry.add_sprite(sprite_number='2097') sprite_3 = industry.add_sprite(sprite_number='2098') sprite_4 = industry.add_sprite(sprite_number='2099') industry.add_spritelayout(id='oil_rig_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_1]) industry.add_spritelayout(id='oil_rig_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_2]) industry.add_spritelayout(id='oil_rig_spritelayout_3',