コード例 #1
0
 def __init__(self):
     self.name = "Swamp"
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.max_animals = 8
     self.max_plants = 12
コード例 #2
0
 def __init__(self, name, max_plants, max_animals):
     Identifiable.__init__(self)
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     self.name = name
     self.max_plants = max_plants
     self.max_animals = max_animals
コード例 #3
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.name = "Grassland"
     self.max_animals = 22
     self.max_plants = 15
コード例 #4
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.name = "Volcano"
     self.max_animals = 999999999999999
     self.max_plants = 999999999999999
コード例 #5
0
 def __init__(self, name):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.name = name
     self.animals = ["gerbil", "monkey", "tortoise"]
     self.plants = ["River Jade", "Hawain Dew Drop"]
コード例 #6
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     IStagnant.__init__(self)
     self.plant_max = 12
     self.animal_max = 2
コード例 #7
0
 def __init__(self):
     Animal.__init__(self, "Ulae")
     ISaltwater.__init__(self)
     ISwimming.__init__(self)
     Identifiable.__init__(self)
     self.prey = ["Shrimp", "Crabs", "Squid", "Octopus"]
     self.min_release_age = 1
コード例 #8
0
 def __init__(self):
     Animal.__init__(self, "Chicken")
     IFlying.__init__(self)
     IWalking.__init__(self)
     ITerrestrial.__init__(self)
     Identifiable.__init__(self)
     self.__prey = {"Grass", "Corn", "Bugs"}
コード例 #9
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.max_animals = 22
     self.max_plants = 15
     self.characteristics: "Little rainfall, No shade"
コード例 #10
0
 def __init__(self, species, sunlight, seeds_produced, insecticide_resistance):
   Identifiable.__init__(self)
   IHospitable.__init__(self)
   self.species = species
   self.sunlight = sunlight
   self.seeds_produced = seeds_produced
   self.insecticide_resitance = insecticide_resistance
コード例 #11
0
 def __init__(self, name="Forest", max_plants=32, max_animals=20):
     self.name = name
     self.max_plants = max_plants
     self.max_animals = max_animals
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
コード例 #12
0
 def __init__(self):
   IContainsAnimals.__init__(self)
   IContainsPlants.__init__(self)
   Identifiable.__init__(self)
   self.max_animals = 15
   self.max_plants = 3
   self.characteristics = "Saltwater"
コード例 #13
0
 def __init__(self, name="Grassland", max_animals=22, max_plants=15):
     self.name = name
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.max_plants = max_plants
     self.max_animals = max_animals
コード例 #14
0
 def __init__(self):
     Animal.__init__(self, "Nene Goose")
     IFlying.__init__(self)
     IWalking.__init__(self)
     ITerrestrial.__init__(self)
     Identifiable.__init__(self)
     self.__prey = {"Grass", "Weedy Plants", "Berries"}
コード例 #15
0
 def __init__(self):
     Fauna.__init__(self, "Ope'ape'a", 5)
     IElevation.__init__(self)
     ICanopy.__init__(self)
     Identifiable.__init__(self)
     Insect.__init__(self)
     Vegetation.__init__(self)
コード例 #16
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.max_animals = 8
     self.max_plants = 12
     self.characteristics = "Stagnant fresh water"
コード例 #17
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.max_animals = 6
     self.max_plants = 4
     self.characteristics: "High Elevation"
コード例 #18
0
 def __init__(self):
     Animal.__init__(self, "Gold Dust Day Gecko")
     IWalking.__init__(self)
     Identifiable.__init__(self)
     ITerrestrial.__init__(self)
     self.prey = ["Crickets", "Roaches", "Mealworms", "Waxworms"]
     self.min_release_age = 2
コード例 #19
0
 def __init__(self):
     Animal.__init__(self, "River dolphin")
     IFreshwater.__init__(self)
     ISwimming.__init__(self)
     Identifiable.__init__(self)
     self.prey = ["Trout", "Mackarel", "Salmon", "Sardine"]
     self.min_release_age = 13
コード例 #20
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.name = "River"
     self.max_animals = 3
     self.max_plants = 6
コード例 #21
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.name = "Coastline"
     self.max_animals = 15
     self.max_plants = 3
コード例 #22
0
 def __init__(self):
     IContainsAnimals.__init__(self)
     IContainsPlants.__init__(self)
     Identifiable.__init__(self)
     self.max_animals = 20
     self.max_plants = 32
     self.characteristics: "Rainy, Shady"
コード例 #23
0
 def __init__(self):
     Animal.__init__(self, "Duck")
     IFlying.__init__(self)
     IWalking.__init__(self)
     ITerrestrial.__init__(self)
     Identifiable.__init__(self)
     self.__prey = { "Moss", "Bread", "Bugs" }
コード例 #24
0
 def __init__(self,
              name="grassland",
              animal_capacity=22,
              plant_capacity=15):
     Environment.__init__(self, name, animal_capacity, plant_capacity)
     Identifiable.__init__(self)
     self.image = '''
コード例 #25
0
 def __init__(self):
     Animal.__init__(self, "Kikakapau")
     ISwimming.__init__(self)
     IAquatic.__init__(self)
     ISaltwater.__init__(self)
     Identifiable.__init__(self)
     self.__prey = {"Trout", "Mackarel", "Salmon", "Sardine"}
コード例 #26
0
 def __init__(self):
     Animal.__init__(self, "River dolphin")
     IsFreshwater.__init__(self)
     Identifiable.__init__(self)
     self.__prey = {
         "Yellow Fin Tuna", "Mahi-Mahi", "Marlin", "Wahoo", "Ono",
         "Hapu'upu'u", "Kajiki", "Opakapaku", "Monchong"
     }
コード例 #27
0
 def __init__(self):
     Animal.__init__(self, "Kikakapu")
     IFreshwater.__init__(self)
     Identifiable.__init__(self)
     self.__prey = {
         "Planktonic Animals", "Vegetation", "Trout", "Mackarel", "Salmon",
         "Sardine"
     }
コード例 #28
0
 def __init__(self, species, sunlight, seeds_produced,
              insecticide_resistance):
     self.__species = species
     self.__sunlight = sunlight
     self.__seeds_produced = seeds_produced
     self.__insecticide_resistance = insecticide_resistance
     self.__required_locations = []
     Identifiable.__init__(self)
コード例 #29
0
 def __init__(self):
     """
     Initialize max occupancy of plants and animals
     """
     IContainsAnimals.__init__(self, 12)
     IContainsPlants.__init__(self, 6)
     Identifiable.__init__(self)
     Biome.__init__(self, "Grassland")
コード例 #30
0
 def __init__(self):
   IContainsAnimals.__init__(self)
   IContainsPlants.__init__(self)
   Identifiable.__init__(self)
   self.plants_allowed = ["silversword", "blue jade vine"]
   self.plants_capacity = 15
 #   Ihas_plants.__init__(self)
   Ihas_animals.__init__(self)