def __init__(self): self.name = "Swamp" IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 8 self.max_plants = 12
def __init__(self, name, max_plants, max_animals): Identifiable.__init__(self) IContainsAnimals.__init__(self) IContainsPlants.__init__(self) self.name = name self.max_plants = max_plants self.max_animals = max_animals
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = "Grassland" self.max_animals = 22 self.max_plants = 15
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = "Volcano" self.max_animals = 999999999999999 self.max_plants = 999999999999999
def __init__(self, name): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = name self.animals = ["gerbil", "monkey", "tortoise"] self.plants = ["River Jade", "Hawain Dew Drop"]
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) IStagnant.__init__(self) self.plant_max = 12 self.animal_max = 2
def __init__(self): Animal.__init__(self, "Ulae") ISaltwater.__init__(self) ISwimming.__init__(self) Identifiable.__init__(self) self.prey = ["Shrimp", "Crabs", "Squid", "Octopus"] self.min_release_age = 1
def __init__(self): Animal.__init__(self, "Chicken") IFlying.__init__(self) IWalking.__init__(self) ITerrestrial.__init__(self) Identifiable.__init__(self) self.__prey = {"Grass", "Corn", "Bugs"}
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 22 self.max_plants = 15 self.characteristics: "Little rainfall, No shade"
def __init__(self, species, sunlight, seeds_produced, insecticide_resistance): Identifiable.__init__(self) IHospitable.__init__(self) self.species = species self.sunlight = sunlight self.seeds_produced = seeds_produced self.insecticide_resitance = insecticide_resistance
def __init__(self, name="Forest", max_plants=32, max_animals=20): self.name = name self.max_plants = max_plants self.max_animals = max_animals IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self)
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 15 self.max_plants = 3 self.characteristics = "Saltwater"
def __init__(self, name="Grassland", max_animals=22, max_plants=15): self.name = name IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_plants = max_plants self.max_animals = max_animals
def __init__(self): Animal.__init__(self, "Nene Goose") IFlying.__init__(self) IWalking.__init__(self) ITerrestrial.__init__(self) Identifiable.__init__(self) self.__prey = {"Grass", "Weedy Plants", "Berries"}
def __init__(self): Fauna.__init__(self, "Ope'ape'a", 5) IElevation.__init__(self) ICanopy.__init__(self) Identifiable.__init__(self) Insect.__init__(self) Vegetation.__init__(self)
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 8 self.max_plants = 12 self.characteristics = "Stagnant fresh water"
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 6 self.max_plants = 4 self.characteristics: "High Elevation"
def __init__(self): Animal.__init__(self, "Gold Dust Day Gecko") IWalking.__init__(self) Identifiable.__init__(self) ITerrestrial.__init__(self) self.prey = ["Crickets", "Roaches", "Mealworms", "Waxworms"] self.min_release_age = 2
def __init__(self): Animal.__init__(self, "River dolphin") IFreshwater.__init__(self) ISwimming.__init__(self) Identifiable.__init__(self) self.prey = ["Trout", "Mackarel", "Salmon", "Sardine"] self.min_release_age = 13
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = "River" self.max_animals = 3 self.max_plants = 6
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = "Coastline" self.max_animals = 15 self.max_plants = 3
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 20 self.max_plants = 32 self.characteristics: "Rainy, Shady"
def __init__(self): Animal.__init__(self, "Duck") IFlying.__init__(self) IWalking.__init__(self) ITerrestrial.__init__(self) Identifiable.__init__(self) self.__prey = { "Moss", "Bread", "Bugs" }
def __init__(self, name="grassland", animal_capacity=22, plant_capacity=15): Environment.__init__(self, name, animal_capacity, plant_capacity) Identifiable.__init__(self) self.image = '''
def __init__(self): Animal.__init__(self, "Kikakapau") ISwimming.__init__(self) IAquatic.__init__(self) ISaltwater.__init__(self) Identifiable.__init__(self) self.__prey = {"Trout", "Mackarel", "Salmon", "Sardine"}
def __init__(self): Animal.__init__(self, "River dolphin") IsFreshwater.__init__(self) Identifiable.__init__(self) self.__prey = { "Yellow Fin Tuna", "Mahi-Mahi", "Marlin", "Wahoo", "Ono", "Hapu'upu'u", "Kajiki", "Opakapaku", "Monchong" }
def __init__(self): Animal.__init__(self, "Kikakapu") IFreshwater.__init__(self) Identifiable.__init__(self) self.__prey = { "Planktonic Animals", "Vegetation", "Trout", "Mackarel", "Salmon", "Sardine" }
def __init__(self, species, sunlight, seeds_produced, insecticide_resistance): self.__species = species self.__sunlight = sunlight self.__seeds_produced = seeds_produced self.__insecticide_resistance = insecticide_resistance self.__required_locations = [] Identifiable.__init__(self)
def __init__(self): """ Initialize max occupancy of plants and animals """ IContainsAnimals.__init__(self, 12) IContainsPlants.__init__(self, 6) Identifiable.__init__(self) Biome.__init__(self, "Grassland")
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.plants_allowed = ["silversword", "blue jade vine"] self.plants_capacity = 15 # Ihas_plants.__init__(self) Ihas_animals.__init__(self)