def setup(self): self.all_items = items.populate() self.all_exits = exits.populate() self.all_rooms = rooms.populate() for label, room in self.all_rooms.iteritems(): room.add_items(self.all_items) room.add_exits(self.all_exits)
def setup(self): # This will populate the map with the rooms, exits, and items in the different rooms self.all_items = items.populate() # Items from csv to the rooms self.all_exits = exits.populate() # Paths through the map self.all_rooms = rooms.populate() # Different rooms in the game # This will iterate through labels and rooms to adds the items and connections for label, room in self.all_rooms.iteritems(): room.add_items(self.all_items) # Adds items where they should be room.add_exits( self.all_exits) # Adds room connections where they should be
def setup(self): all_items = items.populate() all_exits = exits.populate